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CCP Navigator
C C P C C P Alliance
1037

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Posted - 2012.03.23 14:59:00 -
[1] - Quote
In the presentation titled Brave New Module, Senior Game Designer SoniClover presented CCPGÇÖs vision and goals for module work in the near and far future.
He discussed how well the core game mechanics in EVE lend themselves to a fluid tactical and economic environment where continuing module work fuels an evolving metagame true to the GÇÿadapt or dieGÇÖ nature of EVE. The immediate results of this ongoing project were also presented, listing changes aimed for the Inferno release. These include modules designed for short range warp, drone damage increase and fuelled shield boosters.
Much more detail will be provided in future Dev Blogs in the coming weeks and months
CCP Navigator -Community Manager |
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Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
10
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Posted - 2012.03.23 15:01:00 -
[2] - Quote
Short range warp module? Huh? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
271
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Posted - 2012.03.23 15:03:00 -
[3] - Quote
CCP Navigator wrote:fuelled shield boosters. What about fueled armor reppers? Anything at all about active armor tanking?
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Zorok
Supreme Work Organisation of Roid Destroyers
1
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Posted - 2012.03.23 15:24:00 -
[4] - Quote
CCP Navigator wrote:In the presentation titled Brave New Module, Senior Game Designer SoniClover presented CCPGÇÖs vision and goals for module work in the near and far future.
These include modules designed for short range warp, drone damage increase and fuelled shield boosters.
I had suggested a module some time ago that would address concerns with Gallente ships lacking the ability to deal damage at comparable distances with artillery. In my proposal, I suggested a module that would have a spin up time and allow a ship to warp to another target within the overview range. I wonder if this is the idea being proposed. Additionally if CCP wanted to limit its use, they could tie the usage to cap charges, have a cool-down period, or something of a similar nature. |

phalanx III
Sniggerdly Pandemic Legion
2
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Posted - 2012.03.23 15:25:00 -
[5] - Quote
Kethry Avenger wrote:Short range warp module? Huh?
Micro jump drive nub |

Camios
Minmatar Bread Corporation
76
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Posted - 2012.03.23 15:29:00 -
[6] - Quote
I proposed microjumpdrives in the F&I forum!!!
It's my fault!!!! |

Camios
Minmatar Bread Corporation
76
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Posted - 2012.03.23 15:29:00 -
[7] - Quote
delete pls |

Aethlyn
102
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Posted - 2012.03.23 15:33:00 -
[8] - Quote
Razin wrote:CCP Navigator wrote:fuelled shield boosters. What about fueled armor reppers? Anything at all about active armor tanking? Guess the difference is both, shield boosters and cap booster use mid slots. IIRC I've read about armor tanks getting an adaptive resistance module shifting its "focus" based on the damage received, e.g. when hit with EM damage it will boost your EM resistance till hit with something else. Looking for more thoughts? Read my blog or follow me on Twitter. |

Andrymeda
Caldari Provisions Caldari State
5
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Posted - 2012.03.23 15:34:00 -
[9] - Quote
And still no mention of the remote self destruct module!  |

Zorok
Supreme Work Organisation of Roid Destroyers
1
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Posted - 2012.03.23 15:35:00 -
[10] - Quote
By the way, to whoever attended this discussion, could you please post all the details here please?  |
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Spugg Galdon
Callidus Temple Forsaken.Empire
122
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Posted - 2012.03.23 15:41:00 -
[11] - Quote
hhhmmmmm, I think that there are a lot of modules in the game that are currently broken and worthless.
I hope most of these get reviewed and rebalanced while adding more modules with other abilities.
Looking forward to it on the whole. |

Unnamed Enemy
Dark Enron Inc
11
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Posted - 2012.03.23 15:45:00 -
[12] - Quote
how about a module that lets you cancel warp (drop out of warp) when activated?
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JC Anderson
Noir. Noir. Mercenary Group
212
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Posted - 2012.03.23 15:46:00 -
[13] - Quote
Kethry Avenger wrote:Short range warp module? Huh?
Could be the micro jump drive recently posted from a chaos dump--
[+] Micro Jump Drive I [+|n] medPower [+|n] microJumpDrive [+|n] online [+] capacitorNeed: 946.0 [+] capacity: 0 [+] cpu: 77.0 [+] disallowRepeatingActivation: 1.0 [+] duration: 30000.0 [+] gallenteNavyBonusMultiplier: 0 [+] heatAbsorbtionRateModifier: 0.04 [+] heatDamage: 8.2 [+] hp: 40.0 [+] mass: 0 [+] maxGroupActive: 1.0 [+] metaLevel: 0 [+] moduleReactivationDelay: 120000.0 [+] power: 1375.0 [+] republicFleetBonusMultiplier: 0 [+] requiredSkill1: 4385.0 [+] requiredSkill1Level: 1.0 [+] requiredThermoDynamicsSkill: 1.0 [+] signatureRadiusBonusPercent: 500.0 [+] techLevel: 1.0 [+] volume: 10.0 [+] warpScrambleStrength: -1.0
Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.
Note: Battleship class module
[+] Micro Jump Drive I Blueprint [+] capacity: 0 [+] mass: 0 [+] volume: 0.01
[+] Mobile Large Jump Disruptor I Blueprint [+] capacity: 0 [+] mass: 0 [+] volume: 0.01
[+] Micro Jump Drive Operation [+|n] propulsionJammingSkillBoostDurationBonus [+|n] skillEffect [+|n] skillMJDdurationBonus [+] capacity: 0 [+] durationBonus: 5.0 [+] mass: 0 [+] primaryAttribute: 165.0 [+] requiredSkill1: 3449.0 [+] requiredSkill1Level: 4.0 [+] requiredSkill2: 3455.0 [+] requiredSkill2Level: 2.0 [+] secondaryAttribute: 167.0 [+] skillLevel: 0 [+] skillTimeConstant: 5.0 [+] volume: 0
[+] Mobile Large Jump Disruptor I [+|n] anchorDrop [+|n] anchorLift [+] anchoringDelay: 360000.0 [+] armorHP: 60000.0 [+] capacity: 0 [+] hp: 120000.0 [+] mass: 0 [+] metaLevel: 0 [+] requiredSkill1: 11584.0 [+] requiredSkill1Level: 3.0 [+] requiredSkill2: 3435.0 [+] requiredSkill2Level: 4.0 [+] requiredSkill3: 4385.0 [+] requiredSkill3Level: 3.0 [+] scanLadarStrength: 25.0 [+] shieldCapacity: 40000.0 [+] shieldRechargeRate: 1200000.0 [+] signatureRadius: 450.0 [+] techLevel: 1.0 [+] volume: 585.0
A Large deployable self powered unit that prevents micro jumping into its area of effect. |

Lemming Alpha1dash1
Lemmings Online
4
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Posted - 2012.03.23 17:23:00 -
[14] - Quote
These include modules designed for short range warp
bumping freighters is getting a new love 
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Gustav Mannfred
The Black Suicidegankers
28
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Posted - 2012.03.23 17:28:00 -
[15] - Quote
Adding a adaptive invoul and armor repair apilifers would be nice. also to remove the efficienty loss, when you use multple modules of the same type. |

Mioelnir
Cataclysm Enterprises Ev0ke
59
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Posted - 2012.03.23 20:15:00 -
[16] - Quote
Gustav Mannfred wrote:Adding a adaptive invoul and armor repair apilifers would be nice. also to remove the efficienty loss, when you use multple modules of the same type.
Which would mean that single armor reps would drastically increase in cap/s, since currently shield booster + amplifier is roughly balanced against two armor reps. Sure you want to go there? |

Sitreba Oonchevkii
Interstellar Ministeries United Homeworlds
0
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Posted - 2012.03.23 22:22:00 -
[17] - Quote
i agree with gustav, the stacking penalty's gotta go. I like the idea of a "fueled" booster, it would create much more diverse tactical situations other than just capacitor usage and heat damage. also I love the idea of a mod that increases drone damage, in fact the entire drone interface and mechanics just needs a complete redesign.
oh, and every character who has never left hisec or doesn't have any pvp kills should have a giant multicolored bear on thier ships |

Sitreba Oonchevkii
Interstellar Ministeries United Homeworlds
0
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Posted - 2012.03.23 22:26:00 -
[18] - Quote
Unnamed Enemy wrote:how about a module that lets you cancel warp (drop out of warp) when activated?
if there was a mod like that anyone could warp somewhere in the heat of battle, cancel it halfway and then if the opponent wanted to kill them they would have to be probed down and by then they could have fully repped themselves and be ready like nothing ever happened. It would be a new way of cheating death instead of actually fighting, which there are already too many ways to do that |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
66
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Posted - 2012.03.23 23:06:00 -
[19] - Quote
why are these presentations not online? did no one take the notes from it???? This is sorta big news |

cBOLTSON
Star Frontiers Ignore This.
31
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Posted - 2012.03.24 02:10:00 -
[20] - Quote
I cant wait to see how this stuff works could be great :)
Also all of this information is on the eve fanfest 2012 live stream. There is a free version and the stream replays earlier events and news. Im also guessing ccp will put out dev blogs n the videos will be on youtube. Ignore This.-á "Were not elitists, were just tired of fail" - The Sorn |
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Lord Helghast
Intergalactic Syndicate Nulli Secunda
67
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Posted - 2012.03.24 02:24:00 -
[21] - Quote
cBOLTSON wrote:I cant wait to see how this stuff works could be great :)
Also all of this information is on the eve fanfest 2012 live stream. There is a free version and the stream replays earlier events and news. Im also guessing ccp will put out dev blogs n the videos will be on youtube.
it really is sad that so many people think evetv stream is catching all the presentations you realize every hour theres like 6-8 round tables going at the same time, and evetv only covers 1 for each timeslot right? |

Camios
Minmatar Bread Corporation
76
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Posted - 2012.03.24 09:34:00 -
[22] - Quote
I think that this presentation should have had precedence over others on EVE tv, because it seems that the impact on the gameplay by this stuff could be really heavy and we're really near to it since it comes with Inferno.
I hope we'll get to see the presentation on youtube soon, and I look forward to the devblogs. |

Mecinia Lua
Galactic Express Intrepid Crossing
16
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Posted - 2012.03.24 10:03:00 -
[23] - Quote
I liked some of the ideas presented, new modules are always nice.
I'm curious how the micro jump drive will work. It could add some interesting tactics.
The Adaptive shielding or whatever it is that adjust resists by what's shot at you might be interesting. |

Jaden Mars
Old Spice l EveBowl Alliance
0
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Posted - 2012.03.24 15:55:00 -
[24] - Quote
yea!.... new mechanics!
now to the important stuff.... drone damage bonus modules (and hopefully implants too) - how soon & how much? Having the Drone Elite certs should mean doing more than 450 dmg, even if it is cap free.... do them high-slot (to effectively cap total damage) or low-slot (like gyrostabs, etc) - just beef them to bring them in line with hybrids, etc.
That being said.....
Wouldn't the best solution be to just add a drone damage multiplier to the existing Drone Link Augmentor (or make 'Drone Link Augmentors' a class of modules that, like turrets, have different range & damage bonuses)
....chop chop CCP.... I know you can get this out by Thursday....  |

Typhu5
Red Federation RvB - RED Federation
0
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Posted - 2012.03.24 19:24:00 -
[25] - Quote
The thing about Salvage Drones only salvage one wreck at a time and i need to lock the wrecks and sending my drones out, you should be rethink. I'm a missionrunner or flying anomalies, i'm not a miner who can send the mining drones out and forget about them while watching a movie. They are drones and can salvage maybe even loot alone.
And yes, i know that you are still working on them. |

Adunh Slavy
Ammatar Trade Syndicate
425
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Posted - 2012.03.25 04:44:00 -
[26] - Quote
Not terribly fond of this idea of a "hard transition" between "seasons". Soft transition sounds a bit better. Using BPCs to do it is a good way to go about it.
It may also be a good idea to release those BPCs as LP items or from rat drops and not from the unlimited NPC market, or even a limited NPC market where first come would be first served. Dropping from rats or as LP items, could allow for lower bounties as well. |

Andrea Griffin
195
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Posted - 2012.03.25 16:03:00 -
[27] - Quote
Adaptive armor resistance module is a buff to Winmatar pilots once more - their guns can change damage types. CCP Sreegs is my favorite developer. |

stoicfaux
801
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Posted - 2012.03.25 19:58:00 -
[28] - Quote
Wake me when can microwarpjump our drones and our missiles on top of a target. 
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
40
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Posted - 2012.03.27 00:16:00 -
[29] - Quote
Typhu5 wrote:The thing about Salvage Drones only salvage one wreck at a time and i need to lock the wrecks and sending my drones out, you should be rethink. I'm a missionrunner or flying anomalies, i'm not a miner who can send the mining drones out and forget about them while watching a movie. They are drones and can salvage maybe even loot alone.
And yes, i know that you are still working on them.
After all the amazing stuff unveiled for us at Fanfest, all you can do is whine about how your carebearing could be made even easier. If you don't like the brand new, never-existed-before salvage drones, feel free to use regular salvagers.
Or better yet, just go on ahead and uninstall now. |

Crellion
Parental Control HELL4S
5
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Posted - 2012.03.27 07:31:00 -
[30] - Quote
Andrea Griffin wrote:Adaptive armor resistance module is a buff to Winmatar pilots once more - their guns can change damage types.
either a half decent troll or a very funny misconception.
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Darth Spekulatia
Out-of-Space Fidelas Constans
0
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Posted - 2012.03.28 14:26:00 -
[31] - Quote
Andrea Griffin wrote:Adaptive armor resistance module is a buff to Winmatar pilots once more - their guns can change damage types.
amarr can do too and a little bit faster. Think about it |

Tyberius Franklin
Federal Navy Academy Gallente Federation
100
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Posted - 2012.04.06 00:44:00 -
[32] - Quote
Darth Spekulatia wrote:Andrea Griffin wrote:Adaptive armor resistance module is a buff to Winmatar pilots once more - their guns can change damage types. amarr can do too and a little bit faster. Think about it Instant switch from EM & thermal to... EM & thermal? |
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