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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.28 19:04:00 -
[1]
The arguement against destroyable stations that I've heard is that the developers are unsure how to handle the clones and hangar contents in that station. Here I'd like to preset a solution.
Why not put player hangars in "lifeboats" with pre-programmed jumpdrives. When a station is destroyed these lifeboats would be seen cynoing out of the rubble of the station, pre-programmed to deliver their hangar contents (and clones) to a pre-set station in empire. The default station would be according to the station's race, so one per race. Station managers could set another station from the station management console but it would have to be one in empire which is considered "protected" by empire navies, and so empire stations remain invulnerable.
Logged off or "sleeping" players could not be put into these long range jumps due to the extreme tidal forces involved with jumping a massive object so far. They would instead be lifeboated to the nearest station with pods, or perhaps their lifeboat jumps to a location in the system at random, and cloaks. This allows people who login to come out in a pod a a safespot, but still risk that their items have been moved away.
Hangar lifeboats carry huge amounts of stored jump fuel and have massive built in jumpdrives. This allows them to go just about anywhere in the known universe in a single jump. This causes an unsusually large and powerful jump field when they jump out, so multiple lifeboats leaving a destroyed station would create a secondary fireworks display.
Work items involved: [Graphical] Design a look for lifeboats coming out of the station [Graphical] Design an "extreme" cyno graphic to account for the distance and size of hangar lifeboats [Graphical] Design a cyno entrance for lifeboats to the empire system chosen, and have the lifeboats dock there. [Design] Lifeboats are indestructable, or have strong automatic ECM vs anything that locks them [Design] Move player ships items to a preset station in empire [Design] Move all players into pods and put them in a cloaked lifeboat in a safespot. You can undock from this lifeboat but not redock. The lifeboat is removed when the last player undocks, or the characters inside are no longer paid for. Jumpcloning from a lifeboat is not allowed. [UI] Allow station managers to set the station lifeboats jump to if the station is destroyed.
This neatly solves the question of where and how player goods would go, while allowing destruction of outposts in 0.0, and even adding a litte fireworks.
Would players or Devs support this idea?
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
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Posted - 2008.08.28 19:33:00 -
[2]
I personally think that last active ship would be a better idea than POD.
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.28 23:34:00 -
[3]
meh, sure. Minor detail.
I thought people would have to lose something, but maybe cutting them back to pod is a little harsh.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Draconus Lofwyr
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2008.08.29 14:34:00 -
[4]
Also, if this happens, you need to make sure that the station chosen is in low sec. otherwise i can see this as an expensive way to get capitals into high sec space.
DL
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Synapse Archae
Amarr Demonic Retribution Un-Natural Selection
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Posted - 2008.08.29 17:56:00 -
[5]
Originally by: Draconus Lofwyr Also, if this happens, you need to make sure that the station chosen is in low sec. otherwise i can see this as an expensive way to get capitals into high sec space.
DL
Good point. No reason it couldnt be in lowsec. Capitals arent allowed to Cyno into highsec so It makes sense that the same would apply to lifeboats.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Arvald
Caldari Ninjas N Pirates Pirate Coalition
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Posted - 2008.08.29 18:20:00 -
[6]
nothing in eve should be 100% safe, they should be destructible, the jumpdrives should be no different than carriers in that it will take multiple jumps to reach the target and the station manager is responsible for fuel so if it runs out someone can come along and become one rich mofo
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.08.29 18:56:00 -
[7]
no thanks, i rather like Jump Cloning to old stations and ****in with their economy. _
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Beltantis Torrence
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Posted - 2008.08.29 21:36:00 -
[8]
Originally by: Caldari 5 I personally think that last active ship would be a better idea than POD.
I'd rather just be in a pod personally. Wouldn't want to get stranded in 0.0 in a Faction BS or something ;).
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Caldari 5
Amarr The Element Syndicate Soldiers of the Forgotten Abyss
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Posted - 2008.08.29 21:46:00 -
[9]
Originally by: Beltantis Torrence
Originally by: Caldari 5 I personally think that last active ship would be a better idea than POD.
I'd rather just be in a pod personally. Wouldn't want to get stranded in 0.0 in a Faction BS or something ;).
then switch to what you would prefer to be stranded in, like a Covert Ops/WCS Frigate or something :)
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TCL987
Gallente Hannibals Pirates
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Posted - 2008.08.30 02:02:00 -
[10]
Why not make it so that the hangar contents is ejected in a large lifeboat and is programed to make an emergency jump based on how much jump fuel it has to a station of the Station Managers choosing 0.3 lowsec and below.
The jump wouldn't be instant as the lifeboat would need to charge the massive jump drive it would use a process which would take several minutes to complete and would be displayed like an anchoring timer. Also while charging the lifeboat would be immune to all forms of EWar including Heavy Interdictor Bubbles. The lifeboat would be incredibly strong making it difficult but not impossible to destroy allowing the attacking force to destroy the lifeboat before it can finish charging and make it's jump.
Anyone docked at the outpost when it was destroyed would receive a message when they next logged on notifying them that the station they were occupying was destroyed and where their stuff was moved to or if the lifeboat was destroyed. If destroyed the lifeboat could drop a percentage of it's contents as loot but most of it would be destroyed from the partially charge jump drive being destroyed.
People could board the lifeboat inside their pods and jump inside the lifeboat and would be podded if it was destroyed.
Capital Ships would be launched and programed to tag along with the lifeboat when it jumped. However the Capital Ships wouldn't be immune EWar like the lifeboat and even though they don't have a pilot they could not be boarded. When the lifeboat jumps any able Capital Ship would jump along with it any Capital Ships unable to jump would arm an extended self destruct timer.
The attacking force could either attempt to destroy the lifeboat which would also prevent the capital ships from jumping but would be harder to do or they could focus on the capital ships and insure that they have enough time to destroy them all.
For story reasons the lifeboat could use a technology similar to the one used in secure cans but a extremely less stable but far more effective making it effectively able to fit as much stuff in it as needed.
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