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Kindadf
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Posted - 2008.08.29 17:34:00 -
[1]
Muninn needs a change, a big one, it has no tank and if you give it a tank you loose all it's damage and even then the tank sucks.
Roll on a muninn boost. |
BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.29 17:40:00 -
[2]
snipers arent really meant to tank..bs's can do it slightly but still, most sniper fits replace tank for tracking computers, sensor boosters and lows for gun tracking/dcu/damage
Proudly annoying FC's since 2007
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Sinaitra
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Posted - 2008.08.29 18:04:00 -
[3]
Edited by: Sinaitra on 29/08/2008 18:05:03 I'm talking about a non 0.0 point of view.
And before anyone else says "you can snipe in low sec/high sec.
I'm talking from a pvp point of view. If you want to snipe on a gate in a muninn you end up with pathetic damage and even worse tracking and crappy scan res.
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Lazuran
Gallente Aliastra
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Posted - 2008.08.29 18:12:00 -
[4]
Originally by: BiggestT snipers arent really meant to tank..bs's can do it slightly but still, most sniper fits replace tank for tracking computers, sensor boosters and lows for gun tracking/dcu/damage
Zealot can fit a good tank and still do damage though and as a pure sniper it's much better too.
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bldyannoyed
Un4seen Forces
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Posted - 2008.08.29 18:22:00 -
[5]
The Muninn is quite simply outclassed in every possible way by the Zealot.
A sniper Zealot will have better range, dps, tracking (despite the muininns tracking bonus) scan res, EHP and speed. It can also be nano-fitted or buffer tanked ( just about ) where the Muninn simply can't.
The Eagle also makes a better sniper than a Muninn, though in a slightly different role.
Basically, the Muninn sucks.
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Boz Well
Minmatar
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Posted - 2008.08.29 18:23:00 -
[6]
Originally by: bldyannoyed The Muninn is quite simply outclassed in every possible way by the Zealot.
A sniper Zealot will have better range, dps, tracking (despite the muininns tracking bonus) scan res, EHP and speed. It can also be nano-fitted or buffer tanked ( just about ) where the Muninn simply can't.
The Eagle also makes a better sniper than a Muninn, though in a slightly different role.
Basically, the Muninn sucks.
It's freakin CAPLESS!!!
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bldyannoyed
Un4seen Forces
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Posted - 2008.08.29 18:26:00 -
[7]
Originally by: Boz Well
Originally by: bldyannoyed The Muninn is quite simply outclassed in every possible way by the Zealot.
A sniper Zealot will have better range, dps, tracking (despite the muininns tracking bonus) scan res, EHP and speed. It can also be nano-fitted or buffer tanked ( just about ) where the Muninn simply can't.
The Eagle also makes a better sniper than a Muninn, though in a slightly different role.
Basically, the Muninn sucks.
It's freakin CAPLESS!!!
HOORAY!!!!
It doesnt have to expend energy to be shit, it does it for free
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Boz Well
Minmatar
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Posted - 2008.08.29 18:27:00 -
[8]
Originally by: bldyannoyed
Originally by: Boz Well
Originally by: bldyannoyed The Muninn is quite simply outclassed in every possible way by the Zealot.
A sniper Zealot will have better range, dps, tracking (despite the muininns tracking bonus) scan res, EHP and speed. It can also be nano-fitted or buffer tanked ( just about ) where the Muninn simply can't.
The Eagle also makes a better sniper than a Muninn, though in a slightly different role.
Basically, the Muninn sucks.
It's freakin CAPLESS!!!
HOORAY!!!!
It doesnt have to expend energy to be shit, it does it for free
Exactly!!!!!
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Poast Warrior
Imperial Academy
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Posted - 2008.08.29 18:28:00 -
[9]
Originally by: Boz Well
It's freakin CAPLESS!!!
B U T
I T S
N O T
V E R T I C A L
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Trevor Warps
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Posted - 2008.08.29 18:29:00 -
[10]
It does good damage as 'close range sniper'. As in, you dont snipe, but deal damage instantly whitout having to move.
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Evanade
Rionnag Alba Triumvirate.
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Posted - 2008.08.29 18:31:00 -
[11]
AC muninn = use a rupture Snipe muninn = good, but outclassed by the other races snipers, it needs a little 'oomph' --------------------------- sok alt - main got banzored |
Lazuran
Gallente Aliastra
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Posted - 2008.08.29 18:41:00 -
[12]
Originally by: Evanade AC muninn = use a rupture Snipe muninn = good, but outclassed by the other races snipers, it needs a little 'oomph'
Main problem with sniping in a Muninn is that the tracking is too bad for the range, i.e. with or without T2 ammo you hit zilch.
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bldyannoyed
Un4seen Forces
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Posted - 2008.08.29 18:49:00 -
[13]
Originally by: Lazuran
Originally by: Evanade AC muninn = use a rupture Snipe muninn = good, but outclassed by the other races snipers, it needs a little 'oomph'
Main problem with sniping in a Muninn is that the tracking is too bad for the range, i.e. with or without T2 ammo you hit zilch.
The main problem with a sniping Muninn is that a sniping Zealot is better in every way, and even ignoring that fact calling the Muninn "Good" may be stretching the truth a little.
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Sinaitra
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Posted - 2008.08.29 19:33:00 -
[14]
Exactly, arty being left useless again, at that range if you beg them to sit still it's going to be the only way your gooing to hit them with no damage. If you go close arty nice damage yeh, but if they turn and aim at you your going to die.
The only condition in non 0.0 a muninn works is if all the emenies decide not to shoot anything at you.
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Liang Nuren
Perkone
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Posted - 2008.08.29 19:35:00 -
[15]
Edited by: Liang Nuren on 29/08/2008 19:35:09
Originally by: Sinaitra Exactly, arty being left useless again, at that range if you beg them to sit still it's going to be the only way your gooing to hit them with no damage. If you go close arty nice damage yeh, but if they turn and aim at you your going to die.
The only condition in non 0.0 a muninn works is if all the emenies decide not to shoot anything at you.
As a huge Minnie apologist, I have to say that the Muninn is excellent for blasting inties/frigs before they actually get moving.
-Liang
Ed: But if you're shooting something over the size of a destroyer, or if it has had time to get moving... you're boned. -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Boobiencia
Gallente
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Posted - 2008.08.29 19:41:00 -
[16]
Originally by: Liang Nuren Edited by: Liang Nuren on 29/08/2008 19:35:09
Originally by: Sinaitra Exactly, arty being left useless again, at that range if you beg them to sit still it's going to be the only way your gooing to hit them with no damage. If you go close arty nice damage yeh, but if they turn and aim at you your going to die.
The only condition in non 0.0 a muninn works is if all the emenies decide not to shoot anything at you.
As a huge Minnie apologist, I have to say that the Muninn is excellent for blasting inties/frigs before they actually get moving.
-Liang
Ed: But if you're shooting something over the size of a destroyer, or if it has had time to get moving... you're boned.
ill get a boner every time i shoot something over size of a destroyer when its moving?:D Sig removed, inappropriate content. Signature graphics may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to EVE Online. All content must be in good taste ~Saint |
Lazuran
Gallente Aliastra
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Posted - 2008.08.29 20:05:00 -
[17]
Originally by: Liang Nuren Edited by: Liang Nuren on 29/08/2008 19:35:09
Originally by: Sinaitra Exactly, arty being left useless again, at that range if you beg them to sit still it's going to be the only way your gooing to hit them with no damage. If you go close arty nice damage yeh, but if they turn and aim at you your going to die.
The only condition in non 0.0 a muninn works is if all the emenies decide not to shoot anything at you.
As a huge Minnie apologist, I have to say that the Muninn is excellent for blasting inties/frigs before they actually get moving.
That was partly the case before the Sensor Booster nerf, but not anymore... Nowdays the Muninn just sucks.
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Proto Tron
Luna Wolves
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Posted - 2008.08.29 20:15:00 -
[18]
In general Muninn sucks On the other hand, Muninn may rock in FW against Amarr ships... However, if you are rich enough to use Muninn in that capacity, you must be bored. Muninn needs more grid, more mids. and more tank. CCP: please boost arty!
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Cpt Branko
Surge.
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Posted - 2008.08.29 20:43:00 -
[19]
Munnin needs more verticality so it can legitimately suck. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.29 21:56:00 -
[20]
Get a Zelot. . . ----
GO BLUE!! |
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Boobiencia
Gallente
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Posted - 2008.08.29 21:58:00 -
[21]
Originally by: Cpt Branko Munnin needs more verticality so it can legitimately suck.
briliant
Sig removed, inappropriate content. Signature graphics may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to EVE Online. All content must be in good taste ~Saint |
Sinaitra
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Posted - 2008.08.30 22:50:00 -
[22]
Originally by: Proto Tron In general Muninn sucks On the other hand, Muninn may rock in FW against Amarr ships... However, if you are rich enough to use Muninn in that capacity, you must be bored. Muninn needs more grid, more mids. and more tank. CCP: please boost arty!
Bump for someone with a brain.
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InsanlyEvlPerson
Gallente Mercenaries International Alliance
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Posted - 2008.08.31 02:58:00 -
[23]
i used to fly minnie ships alot, until i realized everything else is better... then i got into amarr... the zealot is A M A Z I N G.
dont fly minmatar HACs, end of story
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AstroPhobic
Minmatar
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Posted - 2008.08.31 03:40:00 -
[24]
Originally by: Cpt Branko Munnin needs more verticality so it can legitimately suck.
Agreed.
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Aleus Stygian
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Posted - 2008.08.31 03:51:00 -
[25]
Edited by: Aleus Stygian on 31/08/2008 03:53:30
Originally by: Cpt Branko Munnin needs more verticality so it can legitimately suck.
Signed in BIG FREAKIN' LETTERS.
Seriously. The problem always is, and always was, artillery. I say, as always; Scrap it, and introduce radioactive slag cannons with EM/Thermal DOT. Brings the DPS up to that of other weapons, and makes hit-and-run a viable option. Since it mostly isn't at all today.
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InsanlyEvlPerson
Gallente Mercenaries International Alliance
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Posted - 2008.08.31 04:41:00 -
[26]
Originally by: Aleus Stygian makes hit-and-run a viable option. Since it mostly isn't at all today.
no, it wont, nothing will, tanks totally eliminate true hit and run, unless the hit squad is 5-6 pure alpha ships, and the target is on its own... need i mention how uncommon this is, and how given that situation its just fine to not have that alpha and just sit there for 30sec longer to kill the poor bastard.
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Aleus Stygian
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Posted - 2008.08.31 04:59:00 -
[27]
Originally by: InsanlyEvlPerson
Originally by: Aleus Stygian makes hit-and-run a viable option. Since it mostly isn't at all today.
no, it wont, nothing will, tanks totally eliminate true hit and run, unless the hit squad is 5-6 pure alpha ships, and the target is on its own... need i mention how uncommon this is, and how given that situation its just fine to not have that alpha and just sit there for 30sec longer to kill the poor bastard.
Not everyone flies tanks. And with a little reasonable tracking buff and five-six arty pieces you can probably put out enough alpha/DoT for it to matter.
Look at it this way; for Frigates, the hit-and-run would be excellent, especially in gangs and against Cruisers and Battleships. And for using arty against frigates, they might be able to take the alpha, but the DoT would whittle their tank, so that they might only have a couple of seconds to do damage to the enemy ship or back out and try and find a way to repair before hull breach takes place.
With Cruisers, HACs and fast Cruisers would still be able to employ hit-and-run, and those that wouldn't, well... They'd rely on other things.
With Battleships, it would mostly be about bringing the DPS up to the level of other guns. But they would also be able to do the tank-wearing game against Cruisers, for example. And knowing your residual damage is bound to kill a target, you could pull the trick of switching your guns to another target immediately, or a fleeing enemy or whatever...
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.31 05:03:00 -
[28]
Edited by: BiggestT on 31/08/2008 05:03:09
Originally by: Lazuran Edited by: Lazuran on 29/08/2008 18:17:08
Originally by: BiggestT snipers arent really meant to tank..bs's can do it slightly but still, most sniper fits replace tank for tracking computers, sensor boosters and lows for gun tracking/dcu/damage
Zealot can fit a good tank and still do damage though and as a pure sniper it's much better too.
Eagle cant (and still get to 200+km)
edit: quote
Proudly annoying FC's since 2007
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Satura
Most Wanted INC
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Posted - 2008.08.31 08:41:00 -
[29]
The muninn could use a pg buff imo. I still love the ship, even hard to fit as it is.
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Nocturnal Avenger
Black Plague. RAZOR Alliance
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Posted - 2008.08.31 09:44:00 -
[30]
Originally by: AstroPhobic
Originally by: Cpt Branko Munnin needs more verticality so it can legitimately suck.
Agreed.
Agreed - although muninn, 720's, gate and RF emp = win
- Carebear Pirate - |
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