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Jacob Mei
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Posted - 2008.09.03 03:29:00 -
[1]
One has to ask if one of the devs gave their two weeks notice recently as this mission is just god aweful.
Level 4 Mission Lp pay 840
The mission spawns wave after wave of frigates and throws in the eventual cruiser spawn. What you would expect to last only 15 minutes can easyly last a half hour or more. While the rats likely wont break your tank, depending on what sort it is there are just so many of these that I have to wonder how well a lower end machine will fair.
Whats worse is that even though you warp right in you do not have the option to set your warp distance, making sniping the ships impossable.
On the other hand if one is willing too or has the means, a smart bomb, or several, seems to be the likely only effective way to clear the mission within the bonus time, however given the crap pay, LP and fact that at most you will only deal with cruisers at certain stages, I would just say pass this one over.
I would honestly like to know why this mission was released as I seriously question its existance when you consider the Need for Speed initiative, surely a mission that spawns wave after wave of dozens of frigates will generate a ton of salvage trash that the server will then need to track and thus cause more and more lag. |
Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.09.03 03:30:00 -
[2]
Wrecks are deleted after 2 hours. |
Jacob Mei
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Posted - 2008.09.03 03:32:00 -
[3]
Originally by: Kahega Amielden Wrecks are deleted after 2 hours.
And if this mission is common enough to pop up in a region that is heavy with the mission runners? |
syphurous
Gallente Center for Advanced Studies
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Posted - 2008.09.03 03:49:00 -
[4]
OFFS, the rewards are not set in stone, they are dynamic wait a few weeks and they will change.
Seriously, its not even n00bs who are complaining, do you all have some sort of memory loss caused by grinding AE4 for weeks on end ? Most people will read this thinking it's part of my post, when its actually my sig :P
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.03 04:30:00 -
[5]
CCP is stealth nerfing L4's by releasing craptastic missions.
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Venkul Mul
Gallente
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Posted - 2008.09.03 06:37:00 -
[6]
Edited by: Venkul Mul on 03/09/2008 06:42:49
If the mission is as depicted the loot and salvage part will stay bad even after the rewards adjust. Similarly the average frigate bounty is very low.
If they are really a in a so large quantity that they can be dangerous for a low tank BS it seem the usual gift for drake pilots.
Set up a good tank, warp to mission, lock frigates and fire missiles. Missiles have no problem with tracking or range and mission frigates are too slow to give problems to the missiles. If they are Guristas use F.O.F. missiles.
BS and even BC gun user will have trouble with tracking at short range, drones will be targeted by the next wave.
plus ta change, plus c'est la mOme chose Edit:
Originally by: Commander Nemesid i just flied most CRAP lvl4 mission of all. Happy to introduce you :
Buzz Kill (angel)
NEVER TAKE THIS MISSION if you fly battleship(especialy gun ship). This mission contains about 80 frigates, and about third are hard to kill(bounty 20k+) ones. Spawns after trigers = hard life for drones.
I didnt make bonus payment cause it was 40min and mision takes me 42. So i got payment 150k + 300LP. I can fly Worlds Collide in this time......
Someone was really drunken when puting this mission under lvl4.
Im sorry, but i dont think this is the right way of making new lvl4 missions... we want to shot down lot of bs not hundreds frigates. We fly battleships to lvl4 missions, not destroyers.
Wow, 1.600.000 in bounties for 80 kills, wonderful. Q.E.D.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2008.09.03 06:44:00 -
[7]
Sounds like a good mission for a Nighthawk. ------------
Improvize. Adapt. Overcome. |
Venkul Mul
Gallente
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Posted - 2008.09.03 06:52:00 -
[8]
Originally by: FT Diomedes Sounds like a good mission for a Nighthawk.
Not much different from a drake: I am getting a bit feed up with the "good for missile spamming shield tanking ships, good for all" missions. Caldari ships getting an advantage in most mission, ok. Caldari ships being "The Solution" for 90% of them is a bit wrong.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.03 06:59:00 -
[9]
If there is no battleships then Cerberus with assault launchers (with light missiles) might be one of the most effective platforms to do it fast. Perhaps even with FoF lights if there is no structures present and you get sick of targetting 80 frigs.
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Muskiet
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Posted - 2008.09.03 07:23:00 -
[10]
Originally by: Jacob Mei The mission spawns wave after wave of frigates and throws in the eventual cruiser spawn.
Jacob must not have played the entire mission. Eventually there's waves of BC's and AF's as well, and as there is no clear spawn triggers (the ships are simply called "angel frigate", "angel cruiser" etc.) it is real easy to spawn the waves so fast that the incomming damage is just about rediculous.
I'm still working on the mission, warping in and out while only being able to kill 3 or so BC's each time with my Berserker II's. My Domi has a darn good tank and I've done level 4's solo with it forever but this mission sure beats everything in terms of difficulty.
Yeah... next time I'm skipping this
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Jasmine Kiri
Selectus Pravus Lupus
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Posted - 2008.09.03 08:28:00 -
[11]
Originally by: Muskiet
Eventually there's waves of BC's and AF's as well, and as there is no clear spawn triggers (the ships are simply called "angel frigate", "angel cruiser" etc.) it is real easy to spawn the waves so fast that the incomming damage is just about rediculous.
I'm still working on the mission, warping in and out while only being able to kill 3 or so BC's each time with my Berserker II's. My Domi has a darn good tank and I've done level 4's solo with it forever but this mission sure beats everything in terms of difficulty.
This is one of the Faction war missions introduced back in june. It appears that many of the "new" missions that were promised in the patch are just re-flagging of Faction War agent missions to be avialable to any kill mission agent of that faction. Way to get our hopes up on new content CCP.
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Pteranodon
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Posted - 2008.09.03 10:34:00 -
[12]
Edited by: Pteranodon on 03/09/2008 10:35:40
Originally by: Muskiet Edited by: Muskiet on 03/09/2008 08:46:35 Edited by: Muskiet on 03/09/2008 07:26:43
Originally by: Jacob Mei The mission spawns wave after wave of frigates and throws in the eventual cruiser spawn.
Jacob must not have played the entire mission. Eventually there's waves of BC's and AF's as well, and as there is no clear spawn triggers (the ships are simply called "angel frigate", "angel cruiser" etc.) it is real easy to spawn the waves so fast that the incomming damage is just about rediculous.
I'm still working on the mission, warping in and out while only being able to kill 3 or so BC's each time with my Berserker II's. My Domi has a darn good tank and I've done level 4's solo with it forever but this mission sure beats everything in terms of difficulty.
Yeah... next time I'm skipping this
edit: If salvage thiefs are buggin' ya in the system, warping into this mission with a frig or even cruiser is sure to insta-kill them. So leave a whole bunch of wrecks as bait and sit by the station for while
edit 2: Sigh... finally done. There's almost 10 spawns (No I didn't precise count, I was too busy) beginning with frig's, then destroyers, cruisers, and then alternating af's and bc's. Last spawn is 5 BS's, but they're easy to tank compared to the rest.
I would use Warrior 2 for the initial clean up. They will be much faster than the zerkers & near invincible with good hard hitting skills like BS5 & DI5. Only let the zerkers loose when you get the battleships.
I tested this theory with new frontiers part 7 with a domi. The warriors just tore the attacking drones to shreds (not used this with mass frigates but I expect the same would happen). The secret with the Domi & drones is good drone skills & max drone interfacing & battleship 5.
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Muskiet
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Posted - 2008.09.03 19:36:00 -
[13]
Originally by: Pteranodon I would use Warrior 2 for the initial clean up. They will be much faster than the zerkers & near invincible with good hard hitting skills like BS5 & DI5. Only let the zerkers loose when you get the battleships.
I tested this theory with new frontiers part 7 with a domi. The warriors just tore the attacking drones to shreds (not used this with mass frigates but I expect the same would happen). The secret with the Domi & drones is good drone skills & max drone interfacing & battleship 5.
I've got max drone interfacing and battleship 4, I started out with warriors and valkyries which tore through the frigs, destroyers and cruisers fast enough, but when the BC's and AF's start pouring in I had to switch to zerkers to keep some speed in killing them.
The problem isn't so much the speed of killing them, the problem is that my domi with 85% resist against both explosive and kinetic damage, 13,664 HP armor and a 1100HP per 11.25 second repper doesn't have time to stay longer then about 30 seconds of incoming damage.
Like I said there's a lack of a clear spawn trigger in each wave so keeping the drones on "agressive" and just kicking them out of the ship eventually got me in the same part of space as about 30 BC's and 20 AF's.
The best way I see this mission done is by concentrating on each wave seperately. First only kill the frigs, then only the destroyers and when the BC's and AF's come in wave after wave try to pick out only the wave you were already working on so you don't trigger the next one.
Still.... what a pain
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.05 17:17:00 -
[14]
Couple questions for those who have run this:
What's the total bounties?
How long did it take you?
How many of the frigs orbit outside of smartbomb range?
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Vengal Seyhan
Sten Industries
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Posted - 2008.09.05 18:10:00 -
[15]
Originally by: Zo5o Couple questions for those who have run this:
What's the total bounties?
How long did it take you?
How many of the frigs orbit outside of smartbomb range?
I do like the last part to your question. I like how your mind works
Just smartie up your Dominix, fit a web and deploy sentries... anything in web range dies to either smartbombs of the sentries, the sentries track fine unaided at anything more than 8km. My sentries tank my smartbombs just fine, as long as I don't go overboard (and even so, hey, you can recall them)
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Xorxarle
MicroFunks
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Posted - 2008.09.05 19:08:00 -
[16]
iirc most of the frigates are within 10km of you or closer.
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CetusOfAsuran
well of Urd
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Posted - 2008.09.05 20:50:00 -
[17]
sounds to me like a drone mission with bounties.
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PsychoBones II
R.E.C.O.N.
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Posted - 2008.09.05 21:59:00 -
[18]
Originally by: Zo5o CCP is stealth nerfing L4's by releasing craptastic missions.
QFT -------------------------------------------------- z0r chains in CAOD are bad, m'kay? |
Hagan Sirius
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Posted - 2008.09.08 08:06:00 -
[19]
Complete ISK from this mission is around 8 mill in bounties/reward, also about 22 tritbars and other modules. I just did it in Domi - BS 5 DI 4, tank is 563 DPS - almost broke my tank, but I did it without structure dmage
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Xlera
Minmatar 14th Legion
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Posted - 2008.09.08 09:36:00 -
[20]
i did this mission with a fleet of 7 people it was the most fun we ever had missioning .
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Almaza
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Posted - 2008.09.08 09:40:00 -
[21]
Did the mission in my Ishtar yesterday, no problems tanking. If I didn't have to take the family to the beach I would have had no problems finishing before the bonus timed out either :)
Warrior II for small, Valkyrie II for medium and Ogre II (Dont have the Berserker II skill yet) for the last BS's.
I see there are several complaints that this is a "Caldari" mission, I did not have any problems doing this in a Gallente ship and I do not have especially good skills. The whole thing only cost me one Valkyrie II drone, I would say I had more than 10 mill income from this mission included salvage. Refreshing to get a totally different mission type from time to time.... also appreciate the Tritanium bars :)
Looking forward to do this mission again.
Alm
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Durzel
Caldari
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Posted - 2008.09.08 10:23:00 -
[22]
Edited by: Durzel on 08/09/2008 10:24:47
Originally by: Venkul Mul Edited by: Venkul Mul on 03/09/2008 06:42:49
If the mission is as depicted the loot and salvage part will stay bad even after the rewards adjust. Similarly the average frigate bounty is very low.
If they are really a in a so large quantity that they can be dangerous for a low tank BS it seem the usual gift for drake pilots.
Set up a good tank, warp to mission, lock frigates and fire missiles. Missiles have no problem with tracking or range and mission frigates are too slow to give problems to the missiles. If they are Guristas use F.O.F. missiles.
BS and even BC gun user will have trouble with tracking at short range, drones will be targeted by the next wave.
Just to add some balance to this - where is it written that <BS-fotm-fit> should be equally adept at every single mission in the game? People moan about missions being AFK-able and when they get one where they have to think about what's going on or - God forbid - actually change their fit to accommodate it, suddenly the sky is falling.
I'll probably decline this mission because short of sniping the frigates at range I wouldn't be able to hit them with my regular fit, and quite frankly I'm too lazy to change it. That said, there are L4 setups and ships (drone boats, etc) that would shine in this sort of mission so just stating "it's bad" isn't really looking at the bigger picture.
EDIT: Ok so maybe the drone boats have problems too due to the ambiguous triggers.
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Emeline Cabernet
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.09.08 11:26:00 -
[23]
:( more frig missions
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Forge Lag
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Posted - 2008.09.08 11:35:00 -
[24]
FOTM fit? Do you suggest i get Artillery (as ACs will get already flimsy tank overhelmed) Cane to go with the Apoc and Mega and Domi to do the misison when every moron has Raven and maybe Drake for better results? Or even better that I should train command ships for misisons, no even better, crosstrain command ships. Yes, AC Domi did it np with AB and movement control (yay for me keeping between falloff and tracking on double oversized guns vs insane swarm that could easily break me; and the drones ofc, but drones are only half of the ship).
This is Drake mission - load FoFs and orbit some wreck. Why do turret users have to crosstrain, field several ships and switch fits when Achura do it better faster and easier. I can bear with cruiser swarms in Amarr misisons as they encourage use of lasers but we already have so many things hampering turret use we do not need this crap.
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Loc Maythan
Gallente AlfaCorp
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Posted - 2008.09.08 11:44:00 -
[25]
Edited by: Loc Maythan on 08/09/2008 11:44:33 I didn't find this one difficult to tank - as observed by others, identify a wave and concentrate on those ships regardless of a new wave turning up. Yes, there is occasional overlap, and you may have to handle 3 waves at the same time, but most runners of level 4 missions shouldn't have a problem with that.
The number of ships is obviously a pain - when I finished there were 144 wrecks - however most of them go down pretty quickly - assault frigates and BS taking a bit longer - and they mostly orbit right on top of you. My drones had a great time, even if I found it somewhat tedious - I would prefer 20 BS at once rather than 144 assorted ships over time; something I actually have to be awake for ;-)
Was a little disappointed with the salvage - 13 ATBs from 144 wrecks compares badly with 40 ATBs from 100 wrecks (guestimate) in AE 4 (including bonus room) - probably because of the almost complete lack of BS in Buzzkill - 4 at the end. Mission rewards will increase with time.
However, my main disappointment was with the relative ease of the mission. I expect a certain level of difficulty from level 4s. Some existing level 4s are already laughable - Duo of Death, Serpentis Spies, Downing the Slavers, for example - and I'm not sure why they are even classed as level 4 - Duo of death is probably a level 2 at best. Buzzkill is not, in my opinion, worthy of level4ness at the moment - maybe if the spawns were time-based instead of trigger-based, it would be a bit more challenging - a new wave every 2 minutes would be exciting ;-)
As an aside, if I had my way, all level 4s would be in the AE 4 bonus room or Mordus Headhunters class - in fact, I would like to see current level 5s moved to, say, level 6, and a new class of level 5 mission being introduced with, say, 4 times the firepower of the 'best' level 4s. I want something to challenge the solo mission runner without the necessity of going into low sec (PvE vs PvP) or forming a large fleet which is not always practical.
I would also like to see a certain amount of randomness in missions - change the number and types of ships in spawns for example - so that I can't just 1) Warp in; 2) Go there; 3) Do this; 4) Collect that; 5) Go home.
Loc.
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demonfurbie
Minmatar Covert-Nexus White Core
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Posted - 2008.09.08 13:56:00 -
[26]
this one was fun for me i did it in a drake with assault launchers and fof missiles ... turned on the missiles and came back when it was on the bs spawn then docked up and changed ships
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Jinn Bloodfire
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Posted - 2008.09.10 07:33:00 -
[27]
I did this one for the first time a few days ago and I made some mistakes due to inexperience so I had to warp out. Here are some lessons.
Waves of enemies spawn from one place, roughly the point where you first warp in the mission. Once I moved to a safer place, 60-70 km away, I was able to handle new waves of aggro.
If you hit a trigger ship, kill the rest of them before switching over to the next wave to avoid hitting another trigger.
As I'm flying a Dominix, I am actually looking forward to doing that mission again. It's not too tricky and gives decent rewards.
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timov
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Posted - 2008.09.10 07:38:00 -
[28]
Originally by: Jacob Mei
Level 4 Mission Lp pay 840
OMFG, why shall a lv4 - missionrunner dock off 4 that? cruisers & frigs, that means bounty is... poor at best, same would be mission reward and takes aons coz of the bulk of ships - just another mission 2 decline
--- ... have fun ;) |
Loc Maythan
Gallente AlfaCorp
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Posted - 2008.09.10 10:27:00 -
[29]
Despite deciding to avoid this one until the rewards/salvage/fun improved, circumstances conspired against me - in other words, I was a victim of the "same mission being offered twice in a row" problem - note to CCP: please fix this one as you said you would.
Anyway, I had no choice - do Buzzkill or do nothing ... wait ... that's a choice ... um ... I didn't have much of a choice ;-)
Mission rewards have more or less reached a decent level - got 5,500LP for it which is close to my current highest of 6,000. Also found that the mission is a lot more fun if I just destroy things randomly in the hope of getting triggers - had 5 waves on me at one point, which is more the kind of thing I like, though I would prefer fewer, more powerful ships.
Loot was a bit better as well - 20 ATBs this time compared to 13 last time.
However, though it was better second time, it is still unbelievably tedious - as early as a third of the way through I was thinking "How much longer do I have to endure this?" not to mention not looking forward to salvaging.
I am still not sure quite what this mission is supposed to achieve - like Recon 3 or Duo of Death. You don't get that much in bounties, there's very little loot (most wrecks being empty), the salvage is relatively poor (I suppose this may change over time), there is little fun (unless you're the kind of person who likes being in a swarm of mosquitos), and practically no risk unless you introduce it yourself.
Won't be able to avoid this one all the time - as last night proved - but will continue to try.
Loc.
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bawb2
Absolutely No Retreat
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Posted - 2008.09.10 16:30:00 -
[30]
Did this one last night for the first time. What a blast, a buddy of mine in a CNR, I'm in a Vargur. Knew enough about it from this thread so we were careful about spawn management. Refreshing change from 1 or 2 waves of BS's. Did feel sorry for the 3rd guy who joined us to salvage, he kept warping in as we were popping the triggers, he kept getting all the agro in his salvage destroyer.
This would be a great mission for corp training, its a good lesson in agro management, and yet lesser skilled players are actually in an advantageous position, as most of the rats are small enough that their weapon systems (small/medium) make them(new eve players) effective.
Yes, the salvage wasn't great, but its not supposed to be free ISK.
Its nice to have something like this occasionally, but I don't want just these small frig missions all the time.
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