Sydonis
Caldari Xoth Inc
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Posted - 2008.09.03 09:31:00 -
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Edited by: Sydonis on 03/09/2008 09:32:13 Brachis: you forgot to mention that a lot of high-sec players are industrialists keeping the player-driven EVE market fluid... something else that a lot of MMO don't have.
But yeah, without CONCORD, it would be impossible to be able to run any kind of a business with the constant hassle you would get. One night it would be the Goons who got bored and went for a "night on the town" in empire... then it might be BoB who decided that, since they'd lost a couple of hauling alts or something, that they'd want to hit an area that they know Goons haul in, hitting a whole bunch of guys just to make sure they hit a goon... and then another 0.0 group might want to pile in too...
You honestly think that piracy would survive as a profession if it was that easy? I've run with the big boys and, my god, how some of them would love to run through empire ganking everything just for kicks and know that they had plenty of time to do it. And guess what... pirates are targets just like anyone else to someone looking for kills and, since those guys would probably bring a full-strength fleet, would probably die as quickly as anything else.
Does Jita REALLY need a couple of hundred more pilots in it? Especially looking to unleash drones, missiles and guns all over the place?
In EVE, those same "safe" players would have lost ships that they may not have been strong enough to replace yet and may have lost months of progress and also industrialists would have lost cargos that meant a lot to them too.
I'm all for EVE being rough, but it's all risk vs reward - you want the reward, you take the risk... you're happy with low returns, fine... you'll be safer (note safeR, not safe). The same also goes for those looking to prey on the high-sec crowd... you want those fat freighters, fine... but you'll be looking to spend a week recovering from it...
I think CCP want to stop the griefing in high-sec and, instead, encourage more piracy in high-sec (there IS a difference - one is killing for fun, the other is business - ie killing for profit), but make it so that the high-sec pirates either need to grind NPC spawns to recover (like the victims will to replace their ships and cargos/fittings) or start a life of low-sec piracy. All CCP have done is bring the Newtonian Elimination aspect of EVE to high-sec piracy, IMO. Those who are bright will work out their bottom line (including time spent grinding security ratings) and not hit anything that will lose them money, while those who are stupid will end up losing money until they're no longer a threat.
I think people need to think about complaints before making them (yes, I'm just as guilty, so not preaching here) and, especially, think of the consequences of such actions... both to themselves and to the general market from which they buy their goods (remembering that recycled loot and ore/minerals mined are worth market value and are not free, when working out profit/loss). I think some would be surprised at just how much they rely on the empire markets (except those larger organisations in deep 0.0 and even they sell in empire usually - if only in part).
Sorry for the length, got carried away... again...
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