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Eternum Praetorian
Tupperware Party
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Posted - 2008.09.04 01:22:00 -
[1]
Edited by: Eternum Praetorian on 04/09/2008 01:22:58 Ok here it goes . . . (deep breath)
Assuming perfect skills a Zealot gets a 25% bonus to Medium turret damage. This is equal to 6.25 turrets (being that it started with 5)
Now . . . a Armageddon has 7 and no bonus to medium turret damage . . . out come is something like 60 less DPS, with roughly double the HP, and be comparable in speed. (I am not factoring in drone skills)
Yes I know you will get poped pretty fast by other BS. But for soloing Hac's and anything below. (possibly command ships as well) This is a very compelling Idea to me :) By all means feel free to post opinions, fix my math or suggest alternatives
And its cheap
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AstroPhobic
Minmatar
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Posted - 2008.09.04 01:26:00 -
[2]
MP with a few tracking mods will be fine... range on medium guns isn't "great".
Minmatar battleships will be "comparable" in this role, until the mass changes take effect. By my understanding, the mass changes WILL be happening, just some ship classes will be re-balanced.
Geddon might have fitting issues with MP/MWD/Cap booster, so I'm not exactly convinced on it. I'm sure Dual Heavy Pulses mixed in wouldn't be bad, though.
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Deva Blackfire
D00M.
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Posted - 2008.09.04 01:30:00 -
[3]
zealot gets ROF bonus too - 8,33 turrets. Geddon doesnt get med turret rof = 7 turrets.
Also "comparable speed"??? Zealot is minimum 2x faster than geddon. And no you wont kill CS in this.
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Eternum Praetorian
Tupperware Party
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Posted - 2008.09.04 01:36:00 -
[4]
Edited by: Eternum Praetorian on 04/09/2008 01:37:09 Are you factoring in drone skills?
. . . . cause I haven't yet
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Eternum Praetorian
Tupperware Party
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Posted - 2008.09.04 01:46:00 -
[5]
Edited by: Eternum Praetorian on 04/09/2008 01:47:49
Ogre II's would = almost double the Zealots DPS
But Zealot has 2x the range with turrets . . .
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Deva Blackfire
D00M.
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Posted - 2008.09.04 01:48:00 -
[6]
Originally by: Eternum Praetorian Ogre II's would = almost double the Zealots DPS
Ogre 2 = so slow it wont catch most of the HACs. If you REALLY want go with curator t2/garde t2. And seriously - use BS sized weapons. If you really need tracking even dual hvy pulses. Tho megapulses are fine - i can trackmost hacs (except uber fast which would run from your range anyways) from 1-45km
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AstroPhobic
Minmatar
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Posted - 2008.09.04 01:50:00 -
[7]
Who uses ogres with a geddon? Berserkers or go home tbh. Maybe Valks + Med ECM + Lights or choice for small gang/solo.
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Hotice
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Posted - 2008.09.04 01:58:00 -
[8]
Edited by: Hotice on 04/09/2008 02:00:06 I've only fought with one zealot while I'm flying a geddon out of 0.0 about a year ago. That zealot were using 4 heavy beams(before the slot change), 3 t2 heatsinks, 800mm plate, 1 eanm and a cpr. I had 7 t2 mp, 4 t2 hs, 1 1600mm plates, 1 dcu, 2 t2 eanm I think. Also had 1 named MWD, 1 warp scrambler and 1 cap injector. The result was geddon won by having about 72% hull. I didn't have drones on my ship since I was just transfering it back to empire space. I throw bunch of stuff on it without much care really.
So, 1 on 1, geddon should be able to win. Especially if pack some t2 drones.
Oh also, for most of the fight he didn't move for some reason. He started to orbit me when he got to near hull. hehe a bit late since once in the hull, it was just 2 volley to bring him down.
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Pan Crastus
Anti-Metagaming League
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Posted - 2008.09.04 02:47:00 -
[9]
Any BS with 3 best named heavy Neuts + tackle, drones, some guns is a HAC killer...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Cpt Branko
Surge.
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Posted - 2008.09.04 03:31:00 -
[10]
Medium guns on a geddon?
DLPs + neut will do a fine job tbh.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.04 04:09:00 -
[11]
Originally by: Cpt Branko Medium guns on a geddon?
DLPs + neut will do a fine job tbh.
**** yea
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Removal Tool
Reptilian Reality
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Posted - 2008.09.04 04:15:00 -
[12]
Amarr has a nerf coming. How do I know? Because I am training Amarr But unitl then, I look forward the the Amarr BS class.
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EYEDOLL
Amarr Eve University Ivy League
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Posted - 2008.09.04 08:30:00 -
[13]
Originally by: Removal Tool Edited by: Removal Tool on 04/09/2008 04:16:52 Amarr has a nerf coming. How do I know? Because I am training Amarr But until then, I look forward to the Amarr BS class.
*edit for typing in the dark
You bring bad luck? Stop training amarr!
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.04 10:27:00 -
[14]
Edited by: BiggestT on 04/09/2008 10:30:33 Edited by: BiggestT on 04/09/2008 10:28:51
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 04/09/2008 01:22:58 Ok here it goes . . . (deep breath)
Assuming perfect skills a Zealot gets a 25% bonus to Medium turret damage. This is equal to 6.25 turrets (being that it started with 5)
Wrong, eve bonus' compound, their not linear (for the benefit of all :D) so its 5*1.05*1.05*1.05*1.05*1.05.. just for rof..
Then the dmg bonus..makes it more *1.05s! (answer before)*1.05*1.05*1.05*1.05*1.05
So all up thats.. 5*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05 = 7.7566412 turrets!
Not to mention all those bastard skills!
Correct me if im wrong plz..
edit: typos etc edit: moooar typos!
Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.09.04 10:51:00 -
[15]
Originally by: BiggestT
Wrong, eve bonus' compound, their not linear (for the benefit of all :D) so its 5*1.05*1.05*1.05*1.05*1.05.. just for rof..
You are incredibly wrong there. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.04 11:04:00 -
[16]
Originally by: Ogul
Originally by: BiggestT
Wrong, eve bonus' compound, their not linear (for the benefit of all :D) so its 5*1.05*1.05*1.05*1.05*1.05.. just for rof..
You are incredibly wrong there.
well explain why and ill concur. As i see it, with a 5% bonus to rof, that makes each gun the effectiveness of 1.05 turrets. each subsequent level, as effectis in EVE compound, times the prevoius by the next, so 1.05*1.05 (at hac 2) = 1.105. then times by 1.05 again when going to next level = 1.157 etc Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
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Ogul
Caldari ZiTek Deepspace Explorations United Front Alliance
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Posted - 2008.09.04 11:09:00 -
[17]
Originally by: BiggestT
well explain why and ill concur. As i see it, with a 5% bonus to rof, that makes each gun the effectiveness of 1.05 turrets.
A 5% bonus to rof means that the actual rof value gets multiplied with (1-bonus/100), which is 0.95 in this case. (rof means the time between shots, which is a little misleading, but that's the way it is.)
So rof = original_value * 0.75 (at level 5).
A 25% bonus to rof would give you 1 / 0.75 = 1.33 effective turrets per real turret. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Ash Bringer
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Posted - 2008.09.04 11:19:00 -
[18]
Yeah no need to use med guns..
Already stated but at least 1 heavy neut, guns , web , point... Dead HAC. At least running hac :P
%90web means what u web will stay there or have a huge sig radius while trying to run from u :)
Heavy neut will screw anything especially ammar and gallante but also great for anything... And 25km neut range will force them to drop their points even if they are not in range.
Guns needed. Drones extra dps :P
Actually if u are dieing to any solo HAC in BS thats because it's totally ratting fit. Or bad piloting. Including nanos...
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.04 11:32:00 -
[19]
Originally by: Ogul
So rof = original_value * 0.75 (at level 5).
A 25% bonus to rof would give you 1 / 0.75 = 1.33 effective turrets per real turret.
No it compounds i think, i wasnt tlaking bout turret rof more that one turret with 5% rof bonus is the equivelent of 1.05 turrets without rof bonus.
But doing it your method (degradation) it wld still not be 1.33 effective turrets..It compounds so: 1*0.95=0.95 lev1 0.95*0.95=0.9025 lev2 0.9025*0.95=0.857375 lev3 0.856*0.95=0.81451 lev4 0.81451*0.95=0.77378 lev5 therefore, the bonused turret is 0.77378% the speed of the non-bonused turret, which means the turret is actually 22.62% faster, not 25% explanation: As the orginal rof decreases each time, reducing rof by 5% is actually less effective in consecutive reductions, so in reality compared to what ppl expect from the linear design (1-0.5-0.5-0.5-0.5-0.5 = 0.75), the actual method makes the turrets rof longer than expected.
(however, each turret, with 5% bonus to rof is the effectiveness of 1.05 turrets so my above posts are therefore still correct) Proudly annoying FC's since 2007
Originally by: Sherrif Jones
*ding ding!*
Wrangler: Hello and w-
*ding ding!*
Wrangler: Damn nanowhiners...*goes back to reading*
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Cpt Branko
Surge.
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Posted - 2008.09.04 11:55:00 -
[20]
Originally by: BiggestT
No it compounds i think ...
It doesn't.
If you have a 5% bonus per level, it doesn't mean it's a 1.05^5 bonus, but rather a 1.25 bonus.
If you have two different bonuses, say, 5%/level, then you get 1.25*1.25.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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