Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Drunk Driver
Gallente
|
Posted - 2008.09.04 17:05:00 -
[91]
Originally by: Ruze First things first:
Where in the hell did the 'OMG this is a pirate revenge thread' fanboi's come from?
\
I think they showed up because this is a pirate revenge thread.
. |
Blastil
|
Posted - 2008.09.04 17:08:00 -
[92]
Mission running is easy thanks to risk/reward. when you die in a mission, its just the same as if you died to a player. While most grinding in WoW takes place against mobs, similarly most grinding in EVE comes from Missions and BS rats in belts. there is 'end level' PVP content in eve in massive complexes that have hundreds of ships and tooooo much laaaag!
|
Doctor Remulak
|
Posted - 2008.09.04 17:13:00 -
[93]
If I'm not mistaken, aren't the end-game parts of WOW done in separate dungeons where only the players involved can go. From what I know, enemy players cannot go there, in fact even friendly players cannot go there, they just get a new version of the same area.
Also, from the little WOW I did play, on the pvp server, I can safely tell you there is no pvp in WOW. Pvp in WOW just amounts to wasting time. The person who dies has slightly more time wasted than the person who wins. That's about it.
Conversely, in Eve, you can't do anything in absolute safety except sit in the station.
So OP, you are totally wrong. Good troll though. I'd say 7/10.
|
Fyrkraag
Caldari Sigillum Militum Xpisti
|
Posted - 2008.09.04 17:28:00 -
[94]
I've played WoW for 3 years and now I'm playing Eve (1 year).
I'm not gonna lie, WoW is better, but you do burn out of it eventually. So I'm playing Eve.
Eve strengths over WoW:
-Sandbox game philosophy trumps WoW's forced styles -High stakes PvP -Social depth plays a much more significant dimension in game strategy -No one is "invulnerable" (you can attack someone of the same race, etc..) -Skill system and T2 fittings cap
WoW strengths over Eve:
-An actual user interface -An actual system to customize your interface -Superior performance & quality from graphics engine. Hundreds of players everywhere and little to no lag, despite all the rendering that has to be done. -Twitch based combat. Always a delight to beat a superior geared player. -Blizzard actually does a remarkable job at getting a good fingerprint of its subscriber base's opinion layout and delivering. Although 10% of the time to its detriment (the masses arn't always right).
WoW's greatest weaknesses: -Time spent -Poor quality players can ruin your day and your life, and you cannot kill them unless you work it out with the other faction :) -Class balance changes from patch to patch more "radically" than anything CCP has ever done with racial ships. This rollercoaster is not a fun ride. -Did I mention time spent?
Eve's greatest weaknesses: -Software performance of network & graphics. -User interface -Patch deployment, bug removal, effective processes at improving the software. -Did I mention user interface?
SMX - dedicated to faction warfare |
Victor Forge
Amarr
|
Posted - 2008.09.04 17:38:00 -
[95]
Originally by: Fyrkraag
-Superior performance & quality from graphics engine. Hundreds of players everywhere and little to no lag, despite all the rendering that has to be done.
There is a good reason why AV is limited to 40 vs 40. 100 vs 100 isnŠt playable in WoW. Battles in EvE can be much bigger than that. The graphic in WoW is old, the game is 4 years old and it shows.
It greatest strength is that is "mmorpg for dummies". Anyone can reach lvl 70, no matter how bad that player is, wich why pugs are so painful in that game.
|
Hyveres
Caldari
|
Posted - 2008.09.04 17:48:00 -
[96]
Edited by: Hyveres on 04/09/2008 17:49:28
Originally by: murder one Don't try and straw man the focus of the discussion here.
The point of discussion: Eve end-game PVE is far more safe than WoW PVE, from a PVP perspective. WoW PVPers have far more access to WoW PVEers doing end-game PVE than Eve players do.
That is the point of discussion. Not how much one loses from dying or whether or not it's a PVE or PVP server etc.
Utter complete bullshit.
WoW endgame PvE happens inside closed instances where only members of the raid can enter. Back before TBC those were 40 man , they are now 25 man.
They have added quite a few minigames later but if you want to be on top of the foodchain gearwise you will have to raid , the only "slight" danger comes when going to the instance to enter it , and worst case scenario is a 5-10 min delay while doing corpseruns to get in.
But once inside its just you and the NPCs.
There are ofcourse "PvP battlegrounds" and Arena but as interesting as some find them a 5v5 scrap in a backalley never appealed to me I always liked having a proper battle and the biggest you get them without getting severe lagissues is normally 40v40 in an enclosed area with no deathpenalty. Where people are not really "fighting" they are more "farming" to gain more "honour" and buy items.
"I dont need facts when I have the truth" |
Armoured C
Gallente The Aztecs Intrepid Crossing
|
Posted - 2008.09.04 17:49:00 -
[97]
wait what has WOW got to do with eve general discussion !!!!!!!! >>>>EVE<<< general dicussion
cant you wow fad go and leave meh alone
if i wanted to look at wow craposting i would of gone on there site
Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |
Fyrkraag
Caldari Sigillum Militum Xpisti
|
Posted - 2008.09.04 18:07:00 -
[98]
Edited by: Fyrkraag on 04/09/2008 18:08:24
Originally by: Victor Forge
Originally by: Fyrkraag
-Superior performance & quality from graphics engine. Hundreds of players everywhere and little to no lag, despite all the rendering that has to be done.
There is a good reason why AV is limited to 40 vs 40. 100 vs 100 isnŠt playable in WoW. Battles in EvE can be much bigger than that. The graphic in WoW is old, the game is 4 years old and it shows.
It greatest strength is that is "mmorpg for dummies". Anyone can reach lvl 70, no matter how bad that player is, wich why pugs are so painful in that game.
No, the reason why AV is limited to 40 vs 40 is because that's the maximum raid size which was what all the PVE content in the old days was balanced for.
Consider there are hundreds of people in orgrimmar or ironforge. Their graphics engine is definitely superior, even the 2004 version (despite the fact it's been updated many times along the way). But even the old '04 version "as is" is STILL better.
You are correct, however, about the pugs and that the game really is too easy despite the disturbing effect of how few ever get a grip on it.
SMX - dedicated to faction warfare |
Esmenet
Gallente
|
Posted - 2008.09.04 18:12:00 -
[99]
Originally by: Fyrkraag Edited by: Fyrkraag on 04/09/2008 18:08:24
Originally by: Victor Forge
Originally by: Fyrkraag
-Superior performance & quality from graphics engine. Hundreds of players everywhere and little to no lag, despite all the rendering that has to be done.
There is a good reason why AV is limited to 40 vs 40. 100 vs 100 isnŠt playable in WoW. Battles in EvE can be much bigger than that. The graphic in WoW is old, the game is 4 years old and it shows.
It greatest strength is that is "mmorpg for dummies". Anyone can reach lvl 70, no matter how bad that player is, wich why pugs are so painful in that game.
No, the reason why AV is limited to 40 vs 40 is because that's the maximum raid size which was what all the PVE content in the old days was balanced for.
Consider there are hundreds of people in orgrimmar or ironforge. Their graphics engine is definitely superior, even the 2004 version (despite the fact it's been updated many times along the way). But even the old '04 version "as is" is STILL better.
You are correct, however, about the pugs and that the game really is too easy despite the disturbing effect of how few ever get a grip on it.
When those "100's" of players start killing eachother the entire server gets 5 minute lag followed by a complete servercrash that can keep the server down for hours. Vote against the nano nerf! |
Victor Forge
Amarr
|
Posted - 2008.09.04 18:15:00 -
[100]
Originally by: Fyrkraag
No, the reason why AV is limited to 40 vs 40 is because that's the maximum raid size which was what all the PVE content in the old days was balanced for.
Consider there are hundreds of people in orgrimmar or ironforge. Their graphics engine is definitely superior, even the 2004 version (despite the fact it's been updated many times along the way). But even the old '04 version "as is" is STILL better.
It is only fine as long as they are not doing anything like fighting, lag has been annoying in EvE in big battles but it killed prime time city raiding in WoW and it is the reason why it didnŠt return when dishonor kills were removed.
"Superior" "better"? Compared to what? Everquest 1?
|
|
Alora Venoda
GalTech Giant Space Amoeba
|
Posted - 2008.09.04 18:36:00 -
[101]
not sure if it's been mentioned already...
because WoW is sharded, the "dangerous areas" aren't nearly as crowded as in eve. there usually isn't much need to fight over resources. ofc most of the "real" content is instanced anyway, and population distribution can vary between shards. ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
Hyveres
Caldari
|
Posted - 2008.09.04 18:52:00 -
[102]
Edited by: Hyveres on 04/09/2008 18:52:41
Originally by: Alora Venoda not sure if it's been mentioned already...
because WoW is sharded, the "dangerous areas" aren't nearly as crowded as in eve. there usually isn't much need to fight over resources. ofc most of the "real" content is instanced anyway, and population distribution can vary between shards.
Ahh to embelish a little.
Most wow servers will based on experience never go over 15k total accounts with a far smaller percentage of players online at any given time.
At least thats what any attempts at gathering a statistic as shown.
"I dont need facts when I have the truth" |
Sarin Adler
Caldari
|
Posted - 2008.09.04 18:54:00 -
[103]
Originally by: murder one
At that point I asked them what actually happens when they get 'killed' and if anything of any real concequence happens to them as a result, but that's another story for another thread lol.
Big fail, that's an story that has a lot to do.
Meaningless pvp does not mean nothing, he awesomeness of eve is you can destroy effort worth months in seconds.
Big fail, but good try. ---
Alts, the root of all evil. |
soldieroffortune 258
Gallente Trinity Council
|
Posted - 2008.09.04 19:00:00 -
[104]
Originally by: murder one
Originally by: Agent Kira Agreed.... The fact that you dont loose anything when you die means there is no risk. Cant be danger without risk.
Unlike eve, where you can loose SP if you have no clone, implants that can cost millions and take time to regain, same for ships, modules, and pretty much everything in eve. Even loosing a barge with ore means you have to go out and mine it again. Some stuff sits in the wreck, but not always that much. Sometimes you loose the lot and the wreck drops the cheapest crappyest mod you had fitted. Cap ships, and Outposts too.
It's 'lose', not 'loose'.
I'm talking about gameplay mechanics here, not relative cost to the player. WoW noobs cry just as much over getting killed as Eve players do when they get killed. They're just a softer, weaker group of people. Dare I say it, more 'sensitive'. That isn't the point.
The point here is how the end-game PVE plays out and about how the PVE/PVP interaction in WoW is superior to that of Eve. Which is upsetting.
i love when people start getting backed into a wall they start up with the spelling and grammar
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
|
murder one
Gallente Invincible Reason
|
Posted - 2008.09.04 19:55:00 -
[105]
Originally by: Faife Edited by: Faife on 04/09/2008 14:51:57 you know murder1, i really thought you were one of the more cognizant and literate of the hardcore-pvp clique. i was really disappointed to read this because it makes you look really immature, shallow, and trolly.
Dood, it's a joke post. I just like antagonizing the carebears.
Read some of the replies I've made in the rest of the thread lol.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
Reven Cordelle
Caldari School of Applied Knowledge
|
Posted - 2008.09.04 20:13:00 -
[106]
Agreed tbh.
And it seems by looking at everyones answers to this thread, EVE is better because when you die you lose a load of stuff.
That appears to be the only counter arguement, especially the first reply. Pathetic.
Seems that a lot of people get their self-aggrandising glory from saying "well when i die in MY mmo, i lose everything and have to buy it all again".
Thats a bit weak.
Sure you lose nothing in WoW except you eventually take damage to your kit and it needs repairing...
I think the fact is that WoW remains to be more fun just because you dont have to ****ing travel half the damn universe and then spend god knows how much getting your stuff back if you get blown up by some **** thats spent more time ticking over skills than you have.
And if you do nothing but Solo-PVP then money sure as hell isnt going to flow from your ASS unless you buy GTCs, which seems additional cost you have to pay out of your real life wallet just to blow up more internet spaceships?
I'm starting to question how this is a good thing when it comes to playing a game.
Ops logic is sound.
|
Hieronimus Rex
Minmatar Infinitus Sapientia New Eden Research
|
Posted - 2008.09.04 20:14:00 -
[107]
Originally by: Locke DieDrake
Originally by: murder one
Don't try and straw man the focus of the discussion here.
The point of discussion: Eve end-game PVE is far more safe than WoW PVE, from a PVP perspective. WoW PVPers have far more access to WoW PVEers doing end-game PVE than Eve players do.
That is the point of discussion. Not how much one loses from dying or whether or not it's a PVE or PVP server etc.
Excuse me straw man, but you are the one putting up fallacious arguments.
Let me make it simple for you. The reason there is more access to PVEers in WOW is because it doesn't actually hurt them to die. AT ALL.
Can you imagine eve if you respawned, implants skills ships and modules intact every time you died? No I don't believe you can, but that is the point you seem to be missing so thoroughly.
It takes time to get back to your corpse, you lose some buffs from consumables, and it's generally a hassle to die.
At least WoW pvp requires more skill than "ohlol F1-F8 hope the lag gets him first."
|
Miss Uylear
Caldari Uylears Dream
|
Posted - 2008.09.04 20:21:00 -
[108]
Originally by: Armoured C wait what has WOW got to do with eve general discussion !!!!!!!! >>>>EVE<<< general dicussion
cant you wow fad go and leave meh alone
if i wanted to look at wow craposting i would of gone on there site
Hear Hear! WoW is WoW and EVE is EVE. The two are different. Its why they have different names, different developers and different players. You cant put these two in juxtaposition unless you're a complete and utter moron who thinks that comparing bread to cheese, milk to water is intelligent. They are tow different products!
Hear Hear Armoured C, bravo!
I see no man like man see's me. |
Ruze
Amarr No Applicable Corporation
|
Posted - 2008.09.04 20:21:00 -
[109]
Originally by: Hieronimus Rex It takes time to get back to your corpse, you lose some buffs from consumables, and it's generally a hassle to die.
At least WoW pvp requires more skill than "ohlol F1-F8 hope the lag gets him first."
More skill?
Sorry, but I got to know what you define as skill? Mobbing around in the middle of a battlegrounds making sure you only fight players of lower level, so you're guaranteed a win? Spamming fear as a warlock, or your mage spamming the sh*t out of fireballs?
WoW PvP was the easiest I've ever gotten into and succeeded with. Lowly Hunter, just had to sit on a cliff and take pop shots, or go rogue hunting with flare and a couple traps.
If all your doing is hitting F1-F8 in EvE, I feel for ya.
Originally by: CCP Greyscale consciously deciding not to join a corp is pretty much deciding that you don't want to have fun
|
Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.09.04 20:21:00 -
[110]
Originally by: Reven Cordelle Agreed tbh.
And it seems by looking at everyones answers to this thread, EVE is better because when you die you lose a load of stuff.
That appears to be the only counter arguement, especially the first reply. Pathetic.
Seems that a lot of people get their self-aggrandising glory from saying "well when i die in MY mmo, i lose everything and have to buy it all again".
Thats a bit weak.
Sure you lose nothing in WoW except you eventually take damage to your kit and it needs repairing...
I think the fact is that WoW remains to be more fun just because you dont have to ****ing travel half the damn universe and then spend god knows how much getting your stuff back if you get blown up by some **** thats spent more time ticking over skills than you have.
And if you do nothing but Solo-PVP then money sure as hell isnt going to flow from your ASS unless you buy GTCs, which seems additional cost you have to pay out of your real life wallet just to blow up more internet spaceships?
I'm starting to question how this is a good thing when it comes to playing a game.
Ops logic is sound.
If I had my 20 sided die handy, I'd throw it at you...
Hard.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
|
Hyveres
Caldari
|
Posted - 2008.09.04 20:23:00 -
[111]
Well for me eve has 1 thing that no other mmo matches.
Economic warfare the art of manipulating the market on a large scale. You dont see that anywhere else :)
"I dont need facts when I have the truth" |
Gojyu
Ever Flow HUZZAH FEDERATION
|
Posted - 2008.09.04 20:35:00 -
[112]
When I die in WoW, I spend two minutes running back to my corpse. When I die in eve, with insurance, I spend an hour running missions.
Omg, eve is clearly the superior mmorpg, as it has REAL consequences to death
|
Straight Chillen
Gallente Solar Wind
|
Posted - 2008.09.04 20:38:00 -
[113]
end game NPC's = Officer Mobs, Not lvl 4 mission rats. _
|
SPIONKOP
Caldari PIZZALUVERS
|
Posted - 2008.09.04 20:44:00 -
[114]
Oh god another eve sucks, this is WOW this is shit *******s *******s *******s.
Enough of these posts already.
Please.
--------------------------------------------- Space For Rent.
100mil ISK/Week.
|
Drunk Driver
Gallente
|
Posted - 2008.09.04 20:49:00 -
[115]
WoW sucks the snot out of a mad cows nose.
. |
Xavier Zedicus
Aliastra
|
Posted - 2008.09.04 20:59:00 -
[116]
Originally by: Fyrkraag
Eve's greatest weaknesses: -Software performance of network & graphics. -User interface -Patch deployment, bug removal, effective processes at improving the software. -Did I mention user interface?
Your doing it wrong... EvEs graphics pretty much kick WoW's graphics ass. |
Creed Richards
Minmatar H A V O C The Cadre.
|
Posted - 2008.09.04 21:12:00 -
[117]
Edited by: Creed Richards on 04/09/2008 21:13:00 You are comparing what is undeinably EVE's greatest weakness (and is not a focus) against WOW's greatest strength (and PVE is WOW's focus).
It's not really a fair comparision
The core to EVE endgame is taking, holding and improving territory, and nothing to my knowledge is comparable in WOW.
WOW is it's own game and it's own strengths, as is EVE, I'd probably never play the former, but I respect it regardless.
|
Malcanis
RuffRyders Axiom Empire
|
Posted - 2008.09.04 21:28:00 -
[118]
Originally by: Xavier Zedicus
Originally by: Fyrkraag
Eve's greatest weaknesses: -Software performance of network & graphics. -User interface -Patch deployment, bug removal, effective processes at improving the software. -Did I mention user interface?
Your doing it wrong... EvEs graphics pretty much kick WoW's graphics ass.
This. WoW's graphics are pretty mediocre.
CONCORD provide consequences, not safety; only you can do that. |
Shagrath Neptune
Series of Tubes
|
Posted - 2008.09.04 22:07:00 -
[119]
Originally by: Sythyss it isn't dangerous as you don't lose anything when you die
It isn't really dangerous in EvE either if you know what you are doing.
My biggest personal fear in eve is not so much losing my ship but the fact that I am going to have to through the lagged out market menus again to refit a new one.
Once you make isk in this game, the supposed risky stuff seems like child's play and no different than games like Wow or Dark age of Camelot. The latter being a more fun pvp game than eve.
|
Victor Forge
Amarr
|
Posted - 2008.09.04 22:10:00 -
[120]
Originally by: Creed Richards Edited by: Creed Richards on 04/09/2008 21:13:00 You are comparing what is undeinably EVE's greatest weakness (and is not a focus) against WOW's greatest strength (and PVE is WOW's focus).
It's not really a fair comparision
The core to EVE endgame is taking, holding and improving territory, and nothing to my knowledge is comparable in WOW.
WOW is it's own game and it's own strengths, as is EVE, I'd probably never play the former, but I respect it regardless.
If economics is regarded as PvE then EvE is >>>>>>> WoW, try making money by building stuff with engineering in WoW. Not to mention WoWs biggest flaw, realms with unbalanced A/H ratio. A small fraction in WoW can have as low as 500 active players at Weekend evenings, EvE has up to nearly 40 000 characters online at most. The difference in how the economics works couldnŠt be bigger.
Not to mention that WoW World pvp is dead when one fraction is much bigger than the order.
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |