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Phil Exon
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Posted - 2008.09.04 18:01:00 -
[1]
Before CCP pulls out another hat and randomly selects a thing to nerf wouldn't it be better if they polled their players? First make a static page where all logged on players can go in and select which ship needs an adjustment. Have the page open for a week to have players vote on. Then next week poll the players for boost or nerf on that ship. Offer specific options. Then implement the proposed fix. This way there can't be claims that CCP listens or not listening to the playerbase. I don't think Jade Constantine speaks for any of my friends on that farce player committee.
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Sgt Napalm
Synergy Evolved
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Posted - 2008.09.04 18:04:00 -
[2]
No
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.04 18:06:00 -
[3]
No. Only systematic testing of the ship or item that is going to be changed can actually give them an accurate idea of how over or underpowered it is. Sometimes it's best NOT to listen to the playerbase, especially when there's actual evidence in the form of in-game tests that show something needs balancing.
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Banana Torres
Federal Defence Union
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Posted - 2008.09.04 18:07:00 -
[4]
Originally by: Phil Exon Before CCP pulls out another hat and randomly selects a thing to nerf wouldn't it be better if they polled their players?
Yeah, I wanna do the Kessel run in less than twelve parsecs.
or
Worst Idea Ever.
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Abrazzar
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Posted - 2008.09.04 18:13:00 -
[5]
Edited by: Abrazzar on 04/09/2008 18:14:11 No. The majority of the players know shit all about game design and balance. The CSM has no decisive authority on anything, it's just a spam filter.
CCP wants to create a good game, not only because a good game brings in good money, but also because creating something excellent is a very satisfying experience. While the Devs may be only feeble humans, they are not complete cerebral degenerates.
I put my full confidence (and 15 bucks a month) into CCP.
-------- Ideas for: Mining
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Phil Exon
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Posted - 2008.09.04 18:27:00 -
[6]
Yeah, you maybe right. Though I think there needs to be a better mechanism to ask for changes than forum spam. Thing that ****es me off is that they are trying to kill a whole aspect of the game with this nano nerf because in what appears to be a response to Caldari whines on the forums. Majority rules, not the minority with the loudest whines. Blah....
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isAzmodeus
Low Security Military Excursions
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Posted - 2008.09.04 21:24:00 -
[7]
Game balancing as a popularity contest? What could go wrong with this idea... --------------------------------- The Seven- Blowing up someone near you. |

Outsourced Techsupport
56k Dialup.
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Posted - 2008.09.04 22:40:00 -
[8]
Results after one week:
The raven gains a 14th missile hardpoint.
CONCORD protection extended into 0.0, with a slower response time. (1 second)
Killing another player who does not agree to a duel results in an instant ban, you naughty griefers. |

Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.09.04 23:11:00 -
[9]
when in life has anyone really know what they want
why would this be any different to the game
people will just vote for thing they want to suit there game
and considering that most of the habitants of eve are caldari there will probably be buff for lot of caldari type ships as none of the other races exist appreantly
Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |

nahtoh
Caldari StrikerCorp
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Posted - 2008.09.04 23:20:00 -
[10]
Originally by: Phil Exon Yeah, you maybe right. Though I think there needs to be a better mechanism to ask for changes than forum spam. Thing that ****es me off is that they are trying to kill a whole aspect of the game with this nano nerf because in what appears to be a response to Caldari whines on the forums. Majority rules, not the minority with the loudest whines. Blah....
WTF does the nano changes have to do with predomatly caldari players? Its not like guns are a good way to nail the annoying bastards... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.04 23:22:00 -
[11]
Originally by: Phil Exon Before CCP pulls out another hat and randomly selects a thing to nerf wouldn't it be better if they polled their players? First make a static page where all logged on players can go in and select which ship needs an adjustment. Have the page open for a week to have players vote on. Then next week poll the players for boost or nerf on that ship. Offer specific options. Then implement the proposed fix. This way there can't be claims that CCP listens or not listening to the playerbase. I don't think Jade Constantine speaks for any of my friends on that farce player committee.
Besides all the "game design via democracy" reasons against, there's other reasons that aren't real obvious until you're confronted with such a poll.
For instance, what if they asked:
How would you like your favorite ship fixed? 1) Move a hihg slot to low 2) Move a lowslot to high 3) Give it a tech 2 paint job 4) Make 1% faster
When all you really want is for the thing to have just a wee bit more grid.
Which still leaves you feeling unrepresented while being forced to pick something you really don't want or think is totally useless.
I used to think the "give us a real voice" approach was a decent idea until Mythic implemented it for Dark Age of Camelot. And they found all sorts of ways to ask the "wrong" questions and still took their game down the swirly, porcelain vortex as if they were on a mission from god.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Cor Aidan
KNIGHT'S OF THE ROUND ROOM ReZZerecteD AlckemisTs
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Posted - 2008.09.04 23:51:00 -
[12]
Ah, man...I was hoping this would be a discussion about how maybe they should pick some rules which define how things operate in the game and always apply them, thus resulting in balance. For instance: Every m3 of pyerite you use in ammo gives 100 kinetic HP. Every 10m3 of minerals in ammo results in 1kg mass and 0.1m3 ammo size. Shield emitters cost 30 isogen per 7 HP to generate. 100 units of capacitor cost 472 tri, 207 pye, 43 iso, 2 zydrine. Etc. Etc. This way, to make a ship of a certain size with certain capabilities, you'd really have to trade off other capabilities in a meaningful manner.
This way, the tradeoffs would be built into the cost of the devices and you wouldn't have to think about it: more powerful things would inherently require more minerals, etc. That's really the only way to balance things, and there is never such thing as 'complete' balance. I understand that New Eden is not Earth, but on Earth there's no such thing as balance in warfare other than the limits of the rules of physics.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.09.04 23:57:00 -
[13]
Not as good an idea as you think.
Most players would make terrible game designers.
And of the few who somewhat understand game design and balance most would be biased to protect their favourite setup (<- regardless how silly imbalanced it is).
Moreover anecdotal "evidence" is very wrong.
CCP OTOH has a lot of data they can aggregate and analyse at least somewhat objectively.
And last but not least it's not like CCP doesn't get feedback from the players. Where have you been living mate? ;-)
You really - really - believe the just randomly nerf something? That would be a silly assumption IMHO. In over 5 years I don't remember a single nerf (aka design fix) where I didn't see why they were doing it. --- Save the forum: Think before you post. ISK BUYER = LOOSER EVE TV- Bring it back!
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