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Erik Finnegan
Polytechnique Gallenteenne
53
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Posted - 2012.03.26 05:12:00 -
[1] - Quote
I want to make a point that I do not need nor even want "game play" in INCARNA; and I do not think the lack thereof was the trigger for the uprising but that CCP left space ships behind.
Make a corp office and release the bar. The role players will be happy and the rest does not have to care.
On Fanfest, Torfi voiced the idea of artifact retrieval in avatar game mode. Please no ! Just dare to provide a role play platform. No game play for INCARNA. |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
13
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Posted - 2012.03.26 05:55:00 -
[2] - Quote
And for those that don't role-play? I think adding those for the role-players is fine. But some sub-gameplay that interacts with flying in space could be added ontop of that very successfully. They should start small (very small), then take steps in directions that resonate with a majority of the players. Such as my suggestion to add a dart/target practice before adding any player/NPC shooting. Adding extra places that can be searched would be a great way to test new environments as well as docking with new structures unlike the current docking system. |
Zombo Brian
Federal Navy Academy Gallente Federation
6
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Posted - 2012.03.26 07:29:00 -
[3] - Quote
why not? there is allready a team dedicated only to incarna, and incarna gameplay doesnt have to affect the eve universe at all, just make incarna stuff and missions give clothes/furniture/maybe a music box and new tracks? |
Aethlyn
104
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Posted - 2012.03.26 07:43:00 -
[4] - Quote
Don't see any downside on this. Plus that "board lost stations" and stuff sounded a bit like our share of Dust gameplay - just in a bit different way/setting. Looking for more thoughts? Read my blog or follow me on Twitter. |
Gevlin
Sebiestor Tribe Minmatar Republic
116
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Posted - 2012.03.26 08:16:00 -
[5] - Quote
how about game play being available up to a point. areas like the corp private bar, HQ and CQ are no game play but items open to the public to people out side your alliance would have active PVP potential. Like a Public Bar owned by the Goons or exploration of a land mark? I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
Erik Finnegan
Polytechnique Gallenteenne
53
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Posted - 2012.03.26 11:15:00 -
[6] - Quote
Thanks for the initial responses.
Well, I am not completely opposed to gameplay in INCARNA. But it appeared to me as if CCP had totally abandonned the concept of INCARNA being a social space.
I think that the rejection of INCARNA by the players was misinterpreted, and the rejection probably targetted too broadly : rejection of avatars for the reason of a lack of gameplay was based on avatars being the only thing CCP worked on presumably. Now that spaceships and their gameplay is again being worked on, I would not see an urgent need of giving INCARNA gameplay. No "need". Bars are almost ready, it appeared : so please release them.
In Torfi's presentation he gave the impression that INCARNA being a social space had been abandonned by CCP. And my point is : as long as spaceships get more gameplay, INCARNA can be without.
Does that hit the nail ? |
General Jung
Asgard Intelligence Services Most Usual Suspects
4
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Posted - 2012.03.26 20:05:00 -
[7] - Quote
Dear Forum,
I can-¦t agree completely.
I don-¦t like game related interaction between players in station, but I would be pleased if new players or even old players who wants to get some nice singleplayer hours can walk and talk to agents to get mission and the agents should tell them the stories which need to be told about that great universe. Like in Mass Effect for example. This is also a solution to get new players in touch with that complex world and make it easier for them to dive in.
And I like to see player driven adverts in the walkways in station as well as mingames in bars to add in social part to it. |
FloppieTheBanjoClown
The Skunkworks
1180
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Posted - 2012.03.26 21:36:00 -
[8] - Quote
Until THIS FEATURE is available, no other gameplay should be available in Incarna. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Erik Finnegan
Polytechnique Gallenteenne
53
|
Posted - 2012.03.27 07:44:00 -
[9] - Quote
Floppie, do I understand you correctly that you are advocating to link orbital bombardment to INCARNA ?! I would probably disagree and recommend that bombardment be space-only features much like presented during the DUST514 keynote.
INCARNA station environments can be social spaces only. The deepest gameplay (if you want to call it such) that I'd see as most necessary would be shiny 3D "in scene" UI in corp/alliance head quarters to interact with administration features. Make use of the 3D space that is available in quarters and bars.
And exotic dancers ! |
Starcaller Dredg
1st Contact Fade 2 Black
4
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Posted - 2012.03.27 08:48:00 -
[10] - Quote
I fully support bars in Incarna only if my ships start flying around drunkenly after I get hammered on space-booze. |
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Khorr Dark
Astro Defence Industry The First Blood
1
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Posted - 2012.03.27 10:16:00 -
[11] - Quote
Only use case for walking in stations would be stealing other players stuff after shooting the owner. That would be just sweet. |
Herold Oldtimer
Caldari Provisions Caldari State
48
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Posted - 2012.03.27 10:41:00 -
[12] - Quote
It would be cool to be able to walk around in old "toombs" in search of interesting history. And after I have found what I'm looking for I can just get back to my shi... Ah crap. Its been stolen. |
Erik Finnegan
Polytechnique Gallenteenne
53
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Posted - 2012.03.27 11:17:00 -
[13] - Quote
Khorr Dark wrote:Only use case for walking in stations would be stealing other players stuff after shooting the owner. That would be just sweet. You know that we have DUST514 for FPS game play and that this suggestion implies perma-death ( or a terrible bend of the lore to get around it ) ?
Herold Oldtimer wrote:It would be cool to be able to walk around in old "toombs" in search of interesting history. And after I have found what I'm looking for I can just get back to my shi... Ah crap. Its been stolen. That is the contents of the new future vision. But is it desirable or even compatible with the lore for a Capsuleer getting out of her pod in plain space ? Again, you risk the perma-death trap...
And what would you do with these artifacts ? The trailer suggests using them as components in the production of clone uplinks ( a DUST514 drop suit module ). Would you want to have this production-item-link into DUST514 so you can do something for your mercs, or sell that item on the market once DUST514 items are included ?
Please also keep in mind that station environments are far down in the development. Why not release it without game play as it is ? Spend another year on new ideas and scrap station interior ?! |
Henry Haphorn
Aliastra Gallente Federation
265
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Posted - 2012.03.27 13:09:00 -
[14] - Quote
Erik Finnegan wrote:I want to make a point that I do not need nor even want "game play" in INCARNA; and I do not think the lack thereof was the trigger for the uprising but that CCP left space ships behind.
Make a corp office and release the bar. The role players will be happy and the rest does not have to care.
On Fanfest, Torfi voiced the idea of artifact retrieval in avatar game mode. Please no ! Just dare to provide a role play platform. No game play for INCARNA.
I take it you don't know how to role play so you are trying everything in your power to take away other player's ability to role play? By the way, when you leave, drop a tear into the jar next to the door. CCP's hamsters are thirsty. Welcome to Eve Online. Don't expect people to be nice to you. |
FloppieTheBanjoClown
The Skunkworks
1185
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Posted - 2012.03.27 13:29:00 -
[15] - Quote
Erik Finnegan wrote:Floppie, do I understand you correctly that you are advocating to link orbital bombardment to INCARNA ?! Unless the time code was broken by these forums (edit: I just checked it, it's not broken. You're just being dense), it SHOULD have started at 2:15 where she draws a gun on him.
Until I am able to walk up to my target and shoot them in the head, they should not be able to do anything productive in station. I'm not looking for Dust 514 or any other sort of FPS play. I just don't want Eve to ever have a perfectly safe environment where people can hide from the big bad people outside and still be able to do something besides spinning their ship or space barbie.
Corp offices and bars I have no problem with. Those provide no actual gameplay, just alternatives to ship spinning. I'm opposed to productive gameplay unless it comes with the ability of other players to interfere with it. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
FloppieTheBanjoClown
The Skunkworks
1185
|
Posted - 2012.03.27 13:36:00 -
[16] - Quote
Erik Finnegan wrote:But is it desirable or even compatible with the lore for a Capsuleer getting out of her pod in plain space ? Again, you risk the perma-death trap...
The new cinematic deals you linked with that nicely, in that they now have implant tech for clones without pods. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Erik Finnegan
Polytechnique Gallenteenne
53
|
Posted - 2012.03.27 18:55:00 -
[17] - Quote
Henry Haphorn wrote:I take it you don't know how to role play so you are trying everything in your power to take away other player's ability to role play? I take it you did not read my OP well. I precisely want INCARNA as a roleplay platform, and I would appreciate it as such if that was the only "feature" it offered : a social space.
FloppieTheBanjoClown wrote:The new cinematic deals you linked with that nicely, in that they now have implant tech for clones without pods. Yeah, well, ok. So Capsuleers could have their pod for ship systems interaction and the new sleeper-tech-based cloning implants for resurrection should they die outside of their pod; much like DUST514 mercs. That means, if someone blows up the ancient ruin which you just happen to investigate, you wake up "at home" -- much like today in a pod kill. I guess, I could live with such an explanation. Thanks for pointing it out. |
Zombo Brian
Federal Navy Academy Gallente Federation
6
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Posted - 2012.03.27 21:10:00 -
[18] - Quote
You really think CCP would make so much effort in creating a bombastic new graphics engine for characters called Carbon and NOT implement any game features other than walking around and chatting?
really?
Adding more content is cruicial for a game to survive, especially for a MMO
i really see no valid point why there should not be gameplay for incarna
other than you wanting to keep people from playing eve because you camp their station, why would you want to stop eve evolving? |
Ja'thaal Deathbringer
Obsidian Innovations
3
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Posted - 2012.03.27 22:29:00 -
[19] - Quote
Look, EVE is primarily about making money, correct? If I can board a sleeper station (As we saw in the cinematic trailer, yes that was a sleeper station, if you didn't notice it, watch it again) and find some crazy ass gear that makes me a sh!tload of isk, I'm gonna do it!
Also, going to a bar in game and getting my pilot hammered while sit at home and get hammered, seems pretty good to me! |
Fredfredbug4
Kings of Kill EVE Animal Control
150
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Posted - 2012.03.27 23:12:00 -
[20] - Quote
Walking in Stations is pointless. Anything that could possibly done in a station without adding completely new features to EVE can be done faster and more efficiently from clicking on a menu in the ship hanger. Walking in a room doesn't add anything to the game. Why do you think games with large environments give people the option to fast travel? Even EVE has this to a certain extent. Why would we want to continue the expansion of the feature that serves no purpose other than to make things take longer?
The only reason why WiS was implemented in the first place was so that DUST players, who control humans feel like they are actually taking orders from actual people. The only purpose WiS needs to serve is to be a way to communicate with DUST players. |
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Xorv
Questionable Acquisitions
205
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Posted - 2012.03.28 00:06:00 -
[21] - Quote
The RPer in me wants an immersive game environment where I can fully interact with the game environment and other players as my character, not some meaningless chat room where we can also admire the latest piece of clothing bought for our avatars. So, unless it's going to include stuff like Floppie suggested and much more don't bother wasting development time on Incarna.
If you want to throw RPers a bone, make interactions with NPC factions and the overall EVE story more meaningful, turn FW outward so it affects everyone in Empire, not just a side game for people looking for good fights or farming FW missions... and include all the Factions. Oh and allow pro Sansha players to get involved in Incursions, making it another interactive immersive element in EVE instead of another dull PvE grinding for ISK and loot feature. |
Erik Finnegan
Polytechnique Gallenteenne
53
|
Posted - 2012.03.28 09:20:00 -
[22] - Quote
Well, the current roleplay works in a text chat only. So it goes something like this (character 1) : *comes into bar and looks around* (character 1) : *makes himself comfortable, puts feet on the table* (character 2) : Hej there, buddy, what are you having ? ...unless you are acting out some situation in space.
Now, with that as the current "mechanic" for RP, I would appreciate being able to visually hang out in a bar. And if buying booze and getting a dizzy screen is the only mechanic available other than striking a pose.
I am stating this under the assumption that this is mostly developed. I am afraid that CCP will now take yet another turn with INCARNA, trash what they have in station and instead now take another year or two developing environments and mechanics needed to retrieve artifacts from sleeper stations in avatar mode. Not that I would be completely opposed to such a game feature (apart from thinking that it would not be me, the Capsuleer, entering an ancient station, but crew, so I would not control "myself" as an avatar because the virtual me would be in the pod in the ship). Such development is all nice and pretty.
But I would equally enjoy to sit around a conference table with my gang. Presuming that this is mostly available : it requires "sitting" and a "conference room" environment per race. |
The Hamilton
Definitive Exploration and Excavations The Watchmen.
16
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Posted - 2012.03.28 13:05:00 -
[23] - Quote
I get the feeling CCP is just interested in completing as much as they can with WiS, instead of pushing out little updates like FiS gets. So the BIG WiS release will have bars / casinos and all the other gameplay elements non-RPers want but will take a couple of years to be finished. Any small addition may confuse and upset the noisy players who whined at the Incarna expansion, resulting in more attempts to boycott CCP.
I do think giving a social space for avatars would be beneficial and quick. But it's still a risky move to take by CCP. This is why I'd rather see things resembling game-play "demos" within CQ to try and win over the larger player base.
But yes, if it's done (or almost) and not released for the RP player. That probably hurts a lot not having it and I wish we had the numbers to change CCP's mind about it. |
Susiqueta Muir
Disturbed Blood Astrometrics
20
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Posted - 2012.03.29 09:22:00 -
[24] - Quote
The technology for WIS, the interactions between all the avatars and the activities that could be performed are being worked on (in a way) as the WOD MMO uses the same core tech and systems. I actually think it would be relatively straightforward to port a lot of the activities across into the WiS environments then tailor the art and resources accordingly to fit in with the lore.
WOD will include social and combat situations and a whole host of other activities so the tech will undoubtedly be shared as it all falls under the same Carbon(tm) banner.
One point which was raised that I picked up on from the keynote is the players want to tweak or customise their avatar to the nth degree, even though they will be the only people who see the details within CC for the moment.
Without turning this into a "Space-Barbie" discussion, I do think it would be a good idea to take some of the avatar clothing resources currently being tested on WOD and add them in (as long as they are not Lore-breaking) for players to test and provide feedback on.
Yes what our avatars wear is largely immaterial but I for one miss the variety offered under the old char-gen system and if I were a fantastically rich pod pilot, I would not jump out of the pod into some utilitarian boots, black T-shirt and non-descript trousers... :).
SM. |
Erik Finnegan
Polytechnique Gallenteenne
53
|
Posted - 2012.03.29 09:33:00 -
[25] - Quote
The Hamilton wrote:...Any small addition may confuse and upset the noisy players who whined at the Incarna expansion... Thank you, Hamilton, for that very clever observation.
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Aidan Patrick
Aldebaran Foundation Tauri Federation
32
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Posted - 2012.03.29 18:14:00 -
[26] - Quote
Erik Finnegan wrote:The Hamilton wrote:...Any small addition may confuse and upset the noisy players who whined at the Incarna expansion... Thank you, Hamilton, for that very clever observation.
I was actually one of the players who canceled several accounts over the Incarna expansion. My beef (as was everyone else I know who quit) was CCP's introduction of microtransactions. I personally am a firm believer that if you are on a pay to play model, you DO NOT charge extra for in-game items, and if you do it better be reasonable prices. I mention this just to outline why I personally raged on the Incarna expansion.
Now, as far as Captains Quarters & WiS is concerned; this is a feature that I have been wanting ever since I came to EVE Online. I came to EVE shortly after discovering Earth & Beyond (and that it was being canceled). E&B was a somewhat twitch based space combat game that had a WiS environment.
What could you do in Earth & Beyond? Socialize, look at your ship from a balcony in the hangar and craft. That was it. This is the minimum that I expected from Incarna. Unfortunately that wasn't delivered. Am I happy with the Captains Quarters functionality of Incarna? Yes, I actually love the CQ. My beef is the lack of social spaces and being able to interact with others.
I am not involved with any roleplay groups and do not actually participate in roleplay at all. Not for lack of interest, but more for lack of being in contact with others interested in actively roleplaying. Now, with that said I do want to mention that for me EVE is naturally role played. When I seal myself into my pod I put on a certain type of mind set. Everyone is addressed by their character names and lingo is naturally EVE Specific... this makes it easy to keep a roleplay mindset unless people are actively talking about real life. This is a trait I have *NEVER* noticed in any other MMO I've played.
Now with all that text vomit expunged from my system.....
I wholeheartedly feel that CCP should finish the social environments (Concourse & Corp Headquarters) that were already being designed and based on videos I've seen are nearly complete. CCP should release it along side existing improvements to the core game. On top of that, I personally think that it would be perfectly acceptable to release these environments featureless with the sole exception that they not be branded as a feature. The only 'feature' that should be worried about in relation to WiS (for now) is the ability to have others in the same play space.
Anyways... Incarna is very important to me so take it or leave it when it comes to my feedback. lol. [ [ALDEB] Aldebaran Foundation (Recruiting Industry & PvE Players) [HISEC] ] |
Malak Rasmus
Adamantium Temple E L I T E Alliance
0
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Posted - 2012.05.23 19:19:00 -
[27] - Quote
I don-¦t know if someone have already have brought this up already, but if someone did then I apologize for double posting and/or not be able to quote, but I did try to find out.
I do have expectations for Incarna future features and I do think Incarna/ walk in stations is great addition to EvE universe cause what I think is part of what makes EvE online a great game it is because how much depth it has, there for I welcome Incarna for expanding these depth-¦s of the game. But is it going to be worth it?
The idea, "though it might not make sense for someone" or (because of my limited mind) I like to see the bars and the mini game CCP have bin talking about and idea of meetings rooms might be ok, but I like to see betrayal, thieves, smugglers, informant-¦s or some kind of "mafia" activity trying to thrive in stations. The "mafia" could try to affect, politics inside the station and outside of them. and they could compete who owns the bars in the station or try to get the owners to work with them.
It has also come in my mind that Walk in station could be almost separate game from eve online, witch isn-¦t though, but by make walk in stations free to play, but not able to fly spaceships unless they have paid monthly fee as normaly in order to play eve online, players in walk in station could pay someone who have "fly license" to fly them to next station/solar system. but those players in walk in station can not train.
If worked correctly I think incarna can bring up new game play and get new players into the EvE online and in walk in station invorment and possible outside too, and for those who are dedicated to fly only, don-¦t have to affect them necessary unless to get quick money for transportation.
but bear with me, this is only idea. |
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