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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
562
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Posted - 2012.03.28 04:31:00 -
[151] - Quote
Here's an idea - deployable ECM jamming projectors from the surface that prevent a surface target from being locked. Flimsy as hell and easily taken out by surface troops, but a middle ground between either the ship or the dusters getting smoked. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1300
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Posted - 2012.03.28 04:37:00 -
[152] - Quote
Mutie DaPig wrote:The tank, the remote repairers, all the buildings - in fact the surrounding area for miles around ought to be turned to glass after a volley from an Abaddon - you silly person
or should i say oght and lose the U seeing as Eve is going all yank.
lol
Caps. Your puny battleboat should not have the firepower to take out the whole lot. CCPs demo still had the buildings standing after it fired 2 salvos.
The caps should actually start leveling stuff and replace it with gargantuan creators. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1300
|
Posted - 2012.03.28 04:40:00 -
[153] - Quote
Nova Fox wrote:Asuka Solo wrote:Forgot to mention....
Carriers should get something similar for their fighters, an air strike. Obviously this would take a while longer than the bombardment and would at most damage structures, clear vehicles and infantry.
Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry. I say that if carriers get airstrikes then they need to not only be a swath of destruction but able to be shot down and for exachange of all that be able to be more precise and not hit friendlies as easy.
Should carrier pilots risk having their stuff shot down? Yes.
Will they lose everything in a single run? Probably not. But this depends on the situation on the ground and the firepower to fend of such attacks.
Should they be pinpoint strikes? Lol. No. Friendly fire, strafing runs, missed shots, total carnage. That sort of thing.
All this while the carrier is in orbit, vulnerable... without its drones for defense. |
Lord Mandelor
Consolidated Holdings War Ensemble.
135
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Posted - 2012.03.28 04:43:00 -
[154] - Quote
Not directly about bombarding, but still related to orbital mayhem.
It'd be cool if at some point in the future special drones and/or fighters could be launched from your ship, and then go down to the battlefield location (naturally disappearing off your overview in EVE) and them on the Dust battlefield they could perform a roles like attack helicopters, supporting troops on the ground to take or hold points. These drones would be controlled by the merc commander until they are all destroyed or "mission complete" (they appear again in EVE, some probably suffering damage). It would also make sense for the pilot being able to give attack craft some sort of pre-set plan (ex: When our guys capture this, fire on our own team or something equally insidious), but that could be a bit clunky to implement. www.youtube.com/mandaloregaming |
Umarillian
FLA5HY RED
3
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Posted - 2012.03.28 04:45:00 -
[155] - Quote
Regarding Some kind of feed-back from the planets surface,
Dream feedback; Preview like window showing the district and semi detailed display to indicate the same location information that the dust players have access to..... Would make me wet to see the little lights go out after a strike... ( 5-10 second update would still be great )
Realistic feedback; Calculate average isk cost of all items brought into the fight at start, Log it on CCPs end; Count what is lost solely to the strike and display it as a value in real time; Perhaps with a log.
IMO |
Darth Skorpius
Legion of Darkwind Order of the Void
67
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Posted - 2012.03.28 05:16:00 -
[156] - Quote
CCP Nullarbor wrote:Also we want to specifically offer a range of precision bombardments as well as the nuke it from orbit option depending on your objective for that district. Destroying everything should come with its disadvantages, even though its fracking awesome.
I think the full on Nuke it from Orbit option should destroy some of the value of that district, IE, the resources gathered from it are decreased. Otherwise, if all Nuke it from Orbit does it affect the battle, then everyone will do it every chance they get. Tactically it might make sense, but strategically, sometimes it doesn't. And especially when dealing with an Industrial district, that either extracts resources from the planet, or manufacturers stuff for sale on the market, you won't want to destroy the infrastructure you have built up there. It could also then be used by the losing side when they know they can no longer win the fight, Nuke it from Orbit and destroy as much of the enemies infrastructure as possible. I hope I made sense there, in my head I have a clear picture of what I'm trying to say but I'm not sure if it come out how I wanted it to
Also, IMO, Nuking from Orbit should not be the default Orbital Bombardment option. Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/
Baa Means Baa! |
Reaver Glitterstim
Resurrected Darkness
74
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Posted - 2012.03.28 05:23:00 -
[157] - Quote
One thing that will forever haunt me: the ground is a lot more than 250km away! How does it shoot that far!? -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Lord Mandelor
Consolidated Holdings War Ensemble.
136
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Posted - 2012.03.28 05:27:00 -
[158] - Quote
Darth Skorpius wrote:
I think the full on Nuke it from Orbit option should destroy some of the value of that district, IE, the resources gathered from it are decreased. Otherwise, if all Nuke it from Orbit does it affect the battle, then everyone will do it every chance they get. Tactically it might make sense, but strategically, sometimes it doesn't. And especially when dealing with an Industrial district, that either extracts resources from the planet, or manufacturers stuff for sale on the market, you won't want to destroy the infrastructure you have built up there. It could also then be used by the losing side when they know they can no longer win the fight, Nuke it from Orbit and destroy as much of the enemies infrastructure as possible. I hope I made sense there, in my head I have a clear picture of what I'm trying to say but I'm not sure if it come out how I wanted it to
Also, IMO, Nuking from Orbit should not be the default Orbital Bombardment option.
This is a great idea. If you hire mercs to capture/defend something you probably wouldn't want the assets wrecked, so grassing the field would lead to a pyrrhic victory in best case scenario. www.youtube.com/mandaloregaming |
Reaver Glitterstim
Resurrected Darkness
74
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Posted - 2012.03.28 05:29:00 -
[159] - Quote
Asuka Solo wrote:Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry. But infantry have too small a sig radius to take much damage from fighter bombers. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
Nemesis Factor
Clann Fian Narwhals Ate My Duck
43
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Posted - 2012.03.28 06:28:00 -
[160] - Quote
Any plans on space-to-ground missiles? Maybe that is what the nuke would be and it would take careful planning since it would take forever to hit the ground? |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
48
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Posted - 2012.03.28 07:02:00 -
[161] - Quote
Reaver Glitterstim wrote:Asuka Solo wrote:Supers get bombing runs that should be more destructive, capable of almost leveling buildings, ripping vehicles to shreds and incinerating infantry. But infantry have too small a sig radius to take much damage from fighter bombers. Oh I don't know. If modern societies don't intervene in a draconian fashion to stop the obesity trend who know how big people are umpteen thousand years hence? |
Zey Nadar
Aliastra Gallente Federation
34
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Posted - 2012.03.28 07:18:00 -
[162] - Quote
Nova Fox wrote:My views on orbital strikes
FRIENDLY FIRE ENABLED! I cannot stress this enough this will leave room for backstabbing that eve is accustomed too and Dust 514 needs its fair share.
I say no. Bombardment wouldnt be used for anything but griefing then and the whole point of it would be lost.
unrelated to above: I dont like the idea of a 'small siege module'. It makes no sense to me in theory. The ships should be ready for any kind of orbital bombardment already, no need to add anything.
The ship doing the bombardment could maybe drop to a lower orbit thats unrelated of the normal planetary warp-in spot, in order to perform the bombing. This action could work the same as a siege module in practise, except it would be a button in the UI and not a separate module.
I also dont like that the ships capable of orbital strike would be limited in terms of size. |
Stellar Vix
State War Academy Caldari State
41
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Posted - 2012.03.28 07:49:00 -
[163] - Quote
Why is it people want to insist on using stealth bombers for this?
If anything have the stealth bombers SHOVE orbital bombardiers into the atmosphere.
Be the Goon cat encouraging the Test Cat.
Continuing on.
Special Ammo not special guns. Thought I don't mind seeing a 'siege' module for this requiring fuel time and timing and commitment. Make it so that siege engine is explained that its used to get into orbital bombard range without getting stuck in the gravity well.
Please please please had hot zones and points of no return on all massive stellar objects not just dust 514 planets. Hot zones are spots where your ship starts to burn up and take atmospheric damage. Point of no return is instant ship death and should encompass the entire planet inside the hot zone sphere. That way if you have a dreadnought that miswarped inside a planet, well... Like in most sci-fis you just lost that ship.
Aside from that, I can Imagine Dust 514 Players would be far to busy to point and aim stuff in the sky, so anything on their end has to be either automated or activated from space. Automated systems would make it hard for invaders thus I can see larger ships being required to establish a foot hold. Similar to
As for the districts I would like to see them webbed together in a 'network' of sorts. That way if you decide to glass over an entire district you' are more than likely to screw up everything else you have down there. That way it may be a great way to start an invasion of a planet you own nothing on but a bad idea once you got your foothold.
Also if you send down carrier starwing don't make it a 'one strike and I'm done ordeal. allows the VTOL fighter pilots to actively engage them and destroy them. Fighters would suppress sky assets including harassing the MCC. Bombers would only harass ground targets. Fighters most vulnerable from AA from the ground and bombers vice versa.
Also any counter orbital asset available should be AOE to discourage sending in a fleet to bombard it. Dust 514 players are limited to how much damage they can cause in a single match, Eve should also be limited to a point.
Other kinds of bombardment could be like resupplies. Like a dread could possibly drop off a reinforcement clone vat increases the allies time on the map. A vehicle pay load that may contain generic fit dust 514 vehicles.
I also like the idea of delegating controls Lazy MCC commanders will suffer for it.
Finally, don't restrict what sort of strike the eve pilot decides to use based on dust 514 requests. This makes teamwork and cross talking more important to help direct not only the fire but what kinds of dropable and support the ship in orbit maintains.
Allow eve neutrals to participate in the bombardment via quick contract if they just happen to be in the area they pick up the beacon and commit to the bombarding request and then get paid from whatever funds the MCC set aside for neutral droppers.
Use Starbase codes to prevent counter orbital friendly fire if you make the system automated. That way a friendly ship can park without getting shot down by friendly guns. However hostile guns on the planet may still acquire lock and shoot.
Make it possible that any nearby districts counter orbital assets would still work.
-Vix |
GeeShizzle MacCloud
98
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Posted - 2012.03.28 08:52:00 -
[164] - Quote
theres several issues with some ideas based on server performance and also feasability and general common sense. No OCC (Orbital Command Centre) can keep in line with the District that houses the SCC (Surface Command Centre). itd take suuuch a long time to rewrite Eve's base coding to achieve this that the effect will far outweigh the cost to dev time
anyways some ideas and stuff i quite like from this thread Defensive Installation Shielding - YES, and should be weakest at ground level, but require special mechanics to open up holes in it to breach the perimiter, creating a further incentive for Dust players to diversify setups and refit on the fly
Skyfire batteries - Of course! cause it just makes sense
Bombers using bombs on planets - NOOO... launch range of 30km and a AoE of 15km radius... well done uve just killed every dust player in the district - plus would be odd to require a target lock on a fire and forget weapon system
Missiles used in OB - cant see this working well or transitioning well between eve Online and Dust154 tbh. weapon systems without physical objects (like lasers, projetciles and hybrids - yes) CCP would have to toy with it for a bit to see if they can make it look/interact well
ECM/EWAR Bombardment - i like the idea tbh
As for the grid requirement for orbital bombardment i see it working in the same way satellite recon tasking is done in RL. Dust514 Commander calls for an Orbital strike gri Eve Online Fleet FC gets a notification Warp-to point (This warp to point is in very close proximity of the planet and right above the district node the Dust514 Commander Called from Fleet FC warps Fleet to spot or Broadcasts warp to point Fleet Arrives and a counter appears on the HUD of the ships on that grid. This counter is the time till orbital desync much like the timeframe on orbital recon satellites. After the timer expires the grid is considered to far from the district for weapons to be effective and a new Strike grid needs to be called. this will be the cooldown timers etc..
this way the orbital grids are dynamic and maintaining an orbital blockade isnt a case of just sitting on the 1 grid allocated for OB. you'd need a Fleet to actually work and have a prober to keep on top of it
Dust needs to be kicked up and be much more persistent in DUST514 after an orbital bombardment, it is called DUST514 after all
Weapon types need particular effects. Lasers are lasers tbh.. and shouldnt kick up as much dust as projetciles or hybrids, but should have the potential to penetrate buildings and underground tunnels etc... look up gamma rays and radiations ability to penetrate solid objects for this
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DarkAegix
Acetech Systems
1049
|
Posted - 2012.03.28 09:12:00 -
[165] - Quote
It would be nice if there was an orbital bombardment 'flavour' for each weapon system.
Artillery bombardment - Huge, single explosion. Anti-armour. Autocannon bombardment - Massive scattering of millions of bullets/shrapnel for several seconds. Anti-personnel. Pulse laser bombardment - As shown in video. Pillars of light over the course of several seconds. Beam laser bombardment - Long-lasting, constant beam of energy. DUST players can trace a path for it to take?
And other variations for blasters, railguns, torpedoes and cruise missiles.
It brings more tactical considerations to a fight. Also, it would be rather silly if each orbital strike behaved exactly the same, but with a different coat of paint. |
Benny Ohu
The Lazy Dragoons True Apathy
44
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Posted - 2012.03.28 09:49:00 -
[166] - Quote
I wonder if there will be a miniprofession here where a BS owner can find fights and negotiate bombardments with the mercs?
Will DUST mercs be given information on what's going on in orbit? A ##warning warning warning## sort of message if a battleship warps in, or a great big explosion lighting up the sky when one gets destroyed in orbit?
Things might get a bit wobbly if tier three battlecruisers can perform a bombardment... they're a bit too easy to warp in, blap and get out, with the full power of a BS bombardment. Well, I say that with very little idea of how it will actually work, of course, but it sounds a bit too easy.
Perhaps battleships need specialist targeting computers and special power distribution (to push all their reactor energy into their guns) in order to be able to project all the way down to the surface, and the design fault of putting battleship guns on battlecruisers is that they lack these systems, and so cannot shoot at a planet?
This last part might sound bit silly, but... if DUST really kicked off, and owning planets was somehow tied to sovereignty, Black Ops Battleships might be useful to warp a small fleet into a cynojammed system to 'raid and pillage' a planet. |
Solar Rift
Terra Rosa Academy
0
|
Posted - 2012.03.28 10:15:00 -
[167] - Quote
Question about Warp in location...
Couldn't the eve ships just warp to the Warbarge?
Isn't it in orbit of the planet already? As such, if it's already out there in space, that would seem to make the most sense.
That reminds me, I didn't hear much about the warbarge at all at fanfest and was surprised when the characters started in the space station and not the warbarge. Does this mean running around your warbarge and trophy room is now gone?
As for the bombing itself, I was wondering if anyone recorded the Orbital warfare session and if so - can it be put up on youtube?
I feel that any "shell" based attacks would most likely burn up in an earth like atmosphere. This is why I would suggest all this be "bombs" of some sort and cause splash damage on the surface. Graphic effect of an explosion on the surface of the planet could be seen from eve.
IE - no guns, bombs only.
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GeeShizzle MacCloud
98
|
Posted - 2012.03.28 15:19:00 -
[168] - Quote
ive a LOT of the vids broadcasted on Eve TV on My youtube channel m8... check it out!
http://www.youtube.com/user/TheGeeShizzle?feature=mhee
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Saint Lazarus
Red Federation RvB - RED Federation
203
|
Posted - 2012.03.28 16:05:00 -
[169] - Quote
Zey Nadar wrote:Nova Fox wrote:My views on orbital strikes
FRIENDLY FIRE ENABLED! I cannot stress this enough this will leave room for backstabbing that eve is accustomed too and Dust 514 needs its fair share. I say no. Bombardment wouldnt be used for anything but griefing then and the whole point of it would be lost.
People need to stop saying this!
EvE Players dont get to aim, watch the vid, DUST bunnies give lock on code, then target paint where THEY want to hit.
And if you have DUSTies shooting themselves on the ground well you can have an auto kick/ban for repeated FF incidents, and its no diff than someone intentionally grenadin teammates.... |
Yoma Karima
Kuloldas
13
|
Posted - 2012.03.28 16:16:00 -
[170] - Quote
Saint Lazarus wrote:Zey Nadar wrote:Nova Fox wrote:My views on orbital strikes
FRIENDLY FIRE ENABLED! I cannot stress this enough this will leave room for backstabbing that eve is accustomed too and Dust 514 needs its fair share. I say no. Bombardment wouldnt be used for anything but griefing then and the whole point of it would be lost. People need to stop saying this! EvE Players dont get to aim, watch the vid, DUST bunnies give lock on code, then target paint where THEY want to hit. And if you have DUSTies shooting themselves on the ground well you can have an auto kick/ban for repeated FF incidents, and its no diff than someone intentionally grenadin teammates....
Dust Bunnies not DUSTies but yes freindly fire is part of dust just think of all the lulz from the fanfest turnement when teamates walked in front of their teams atocannon. If you unitentenaly walk into an OB and it wasn't intintanaly amed at you thats your falt.
If it is amed at you(and is freindly) then why did you give that person control of your teams OB cortex? Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Hakaru Ishiwara
Republic Military School Minmatar Republic
92
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Posted - 2012.03.28 16:23:00 -
[171] - Quote
Will particular planet types (really, their atmospheres) have specific resistances against the various ship-mounted weapon damage types?
Will planet-based infrastructure be able to be hardened against either or both ground and orbital attack?
What will the women and children do when their planet is bombarded? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Saint Lazarus
Red Federation RvB - RED Federation
203
|
Posted - 2012.03.28 16:34:00 -
[172] - Quote
Yoma Karima wrote:Saint Lazarus wrote:Zey Nadar wrote:Nova Fox wrote:My views on orbital strikes
FRIENDLY FIRE ENABLED! I cannot stress this enough this will leave room for backstabbing that eve is accustomed too and Dust 514 needs its fair share. I say no. Bombardment wouldnt be used for anything but griefing then and the whole point of it would be lost. People need to stop saying this! EvE Players dont get to aim, watch the vid, DUST bunnies give lock on code, then target paint where THEY want to hit. And if you have DUSTies shooting themselves on the ground well you can have an auto kick/ban for repeated FF incidents, and its no diff than someone intentionally grenadin teammates.... Dust Bunnies not DUSTies but yes freindly fire is part of dust just think of all the lulz from the fanfest turnement when teamates walked in front of their teams atocannon. If you unitentenaly walk into an OB and it wasn't intintanaly amed at you thats your falt. If it is amed at you(and is freindly) then why did you give that person control of your teams OB cortex?
Yea i'm just talking directly to the people who think Pod Pilot can choose where to fire, its all in hands of DUST bunnies.
and yea friendly fires goin nowhere, I ehhh was one of those people who accidently killed teammate xD but in my defence I still came first on my team! |
Yoma Karima
Kuloldas
14
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Posted - 2012.03.28 17:13:00 -
[173] - Quote
Saint Lazarus wrote: Yea i'm just talking directly to the people who think Pod Pilot can choose where to fire, its all in hands of DUST bunnies.
and yea friendly fires goin nowhere, I ehhh was one of those people who accidently killed teammate xD but in my defence I still came first on my team!
Good times Dude good times. Once droped a house on my teamates in Battlefeild 3 But yeah OB is Controled by Dust bunnies.
It would be nice if Bunnies could use their air supiriority fighters(shown in the 2009 demo not sure if their still part of the game) to attack OB ships sort of like fighter drones. If you fly high unolf the game gives you a yes or no question on wether you would like to leave the planets atmo.
Say yes and you get a short warplike seen that puits you a few Km from the OB ship alowing you to atack it and manualy doge incoming fire.
Symultanesly carriers can send down their fighters to wreck havec on the battle feild below. Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
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Posted - 2012.03.28 18:06:00 -
[174] - Quote
More obvious damage on the Dust side, perhaps some kind of animation on the planet surface for the eve client and make sure people can see the ship shooting from the eve client. When the abaddon was shooting the purple lazors on the demo, I didn't see any lasers actually coming out of the ship, just them landing on the dust side |
GeeShizzle MacCloud
98
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Posted - 2012.03.28 18:12:00 -
[175] - Quote
Bayushi Tamago wrote:More obvious damage on the Dust side, perhaps some kind of animation on the planet surface for the eve client and make sure people can see the ship shooting from the eve client. When the abaddon was shooting the purple lazors on the demo, I didn't see any lasers actually coming out of the ship, just them landing on the dust side
cause they were using artillery... and i think on the dust side theyd only completed one animation for laser OB. |
Enormously Huge
University of Caille Gallente Federation
1
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Posted - 2012.03.28 18:12:00 -
[176] - Quote
That 'bombardment' was more like a drizzle. unimpressive and not intimidating. Needs to make a much much bigger boom. |
Yoma Karima
Kuloldas
15
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Posted - 2012.03.28 18:17:00 -
[177] - Quote
Enormously Huge wrote:That 'bombardment' was more like a drizzle. unimpressive and not intimidating. Needs to make a much much bigger boom.
Titan DD big unolf for you? That was a BS and The cam was how far away? I'm sure it was fairly impresive if you were right next to it. Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Asuka Solo
Stark Fujikawa Stark Enterprises
1305
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Posted - 2012.03.28 18:42:00 -
[178] - Quote
Enormously Huge wrote:That 'bombardment' was more like a drizzle. unimpressive and not intimidating. Needs to make a much much bigger boom.
Not empty quoting.
I have high hopes for Capital and Super Capital bombardments. |
Muestereate
Two Geezers in Space
33
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Posted - 2012.03.28 18:43:00 -
[179] - Quote
I want harness symmetry on the ground where people on the grounds shields are strongest on the horizontal plane but weakly shielded from the top with structures and bunkers having hardness concentrated on the top for defense against aerial bombardment. The different weapons systems disperse energy in different planes. turret based weapons deliver best energy to the tops of targets. Explosive missiles would radiate a lot of energy sideways but waste some going up., Explosive projectiles radiate explosive energy outward, hybrids radiate some thermal energy outward. Perhaps lasers could have the finest resolution capable of making precision assassinations.
I like the idea of various resolutions in the weapon types, I hope we keep our damage type ideas and make resolution and missle blast radiuses pertinent. but the ground needs to be able to harden against us. I guess they would need to have to know ship identification for a general idea as to what to expect so they can have the fun of trying to defend.
As far as visuals. I always like the heat ripple effect radiating out of explosions before the destructive shockwave hits. SOUND is important, Man I want to hear the crack of thunder rolling down the valley and bouncing of the Seirras del Muerto just like Los Alamos. |
Nova Fox
Novafox Shipyards
3579
|
Posted - 2012.03.28 19:08:00 -
[180] - Quote
My question is what magical rule of fantasy land says that a 1400mm round wouldnt kill you when a friend of yours fired it
Friendly fire please. Let the dust bunnies control the area to be struck Let eve players decide what kind of strike.
Make the different strikes kinds of strikes I like the idea of weaker airstrikes from carriers providing some CAS support and getting possibly shot down, I would also like to encourage the use of fighters are a early strike system as you can and should be able to deploy them outside the counter orbital zone if there is such thing so the carriers can provide the support without getting down down by the ground forces as an advantage at the trade off that the fighters are not that strong cannot kill as quickly and can be shot down themselves
Also match the size of bombardment match with the number of guns available to shoot at locked target
So Recap of what I said so fa
- Dust Bunnies have control where strikes go, and who gets to make the calls for them. Generals(guy watching the planet), Commanders (MCC pilot) or Grunts (Foot Soliders)
- Anything Eve players could provide Dust Players should be able to provide for themselves to an effect that should be more expensive and time consuming as they have to be built and installed on the planet. ICBM Silos for Glassed Earth Policy. Launchable Gun Platforms from the MCC for dust player fully controlled orbital strike. District installed airfields for air support
Eve players just make things very convient espeically when said facilities are not built yet.
- Dust Bunnies should be able to deploy a beacon to allow a neutral to scoop up to take a part of a contract to provide the support and get paid as soon as the area gets shot up from orbit. Metagamers can steal the probe and deny neutrals the chance.
- Stats wise the ground assest should be able to cause significant amounts of damage to a facility without orbital support. Forces may not win the fight to take it over but they may smash the whole place up and win in an arbitary way costing more isk to repair the facility than what was lost to cause that damage
- Battleships/Other platofrms - Orbital support meant to take out the enemy units while leaving the facility mostly intac
- Dreadnaughts - Orbital Glassing Clears an area for foot hold and messes up defenses a bit. Doesnt work so well taking over entire planets in this manner as your own forces need the infrasturcture to keep supplied and going in order to hold the entire place. A glassed area is retained by the owners before the strike was made thus the attackers much reattack to obtain the area
- Carriers - a less risker and weaker orbital strike for the eve pilot other than losing a wing of fighters to ground action leaving fewer fighters for itself defense in space
- Planetary Shileds to reduce or nullify some orbital strikes, requires dust soldiers to take out the shield before OBs are effective agian
- Planetary/Stellar Body Hot Zones/Zone of no return - I love the idea, make planets fatally collidable
- Additional Types of strikes like an emp blast or flak cloud (wide cloud that clogs engines makes it much harder to fly in) Fog Strikes (reduces the effect of percing the fog of war)
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