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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
baltec1
992
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Posted - 2012.04.01 18:24:00 -
[241] - Quote
It has not been said enough that we need the rainbow of doom. |
Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
46
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Posted - 2012.04.01 18:57:00 -
[242] - Quote
Danfen Fenix wrote:
This could even be expanded on, so the eve player may select a certan distance to hit from the target. I.e. They're given a request for a pinpoint barrage. When selecting the target, they may instead chose scattered barrage, with possibly a deviation of up to 1km away, so the barrage will hit anywhere within 1km of the target, in any direction...
Just my 0.02 isk :)
Heck, just thought of something else. Let deviation be affected by both player and skills. So, at maxed skills, uncontrolled deviation would be non existant, but at low skills, shots could be highly affected.
E.g.
Barrage with maxed skills, no controlled deviation -> Shots land roughly where they should.
Barrage with low skills, no controlled deviation -> Shots scatter quite a way off the target
Barrage with max skills, controlled deviation -> Shots land roughly on target, amount of deviation is correct
Barrge with low skills, controlled deviation -> Shots scatter away from barrage area, deviation is way off. (e.g. 1km deviation is selected, shots may land at 0.5km, 2km etc) |
Jonathan Malcom
Dreddit Test Alliance Please Ignore
76
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Posted - 2012.04.02 03:29:00 -
[243] - Quote
Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky. |
Gideon Tyler
EVE University Ivy League
27
|
Posted - 2012.04.02 04:00:00 -
[244] - Quote
I think both orbital bombardments and mercs running all over my PI to defend or attack it a very cool notion, except for one thing, PI does not payout that much now, so why would I want the added expense of defending my PI or paying people to attack other players PI, unless these planets pay out a lot more than they do at present?
It seems with the recent nerfing of PI profits in the last expansion that none of the Devs seem to have considered that point. If PI is not all that great now, how can the added expenses of warfare help this or make it more desirable to even bother with PI?
If we want people to even care enough to bother, the profits from planetary interaction need to be there or there is nothing to fight over and no reason to spend the money to do it. |
Silentsam187
Pro Hic Immortalis RISE of LEGION
0
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Posted - 2012.04.02 06:14:00 -
[245] - Quote
When it comes to orbital strikes I mainly see people talking about bigger strikes, but I wonder about smaller ones.
Might it be possible to get a frig to run a straffing run. that is targeted for them. It would give their flight path and get them to do a quick pass. I could see this being difficult though.
More likely would be a one time bomb that you could put on a frig and then drop on a target. |
Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
48
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Posted - 2012.04.02 07:05:00 -
[246] - Quote
Silentsam187 wrote:When it comes to orbital strikes I mainly see people talking about bigger strikes, but I wonder about smaller ones.
Might it be possible to get a frig to run a straffing run. that is targeted for them. It would give their flight path and get them to do a quick pass. I could see this being difficult though.
More likely would be a one time bomb that you could put on a frig and then drop on a target.
I'm not so sure it would be...impossible, as such...
Frigate pilot accepts target Frigate decends to the planet Frigate 'dissapears' from EvE, in the same manner ships dissapear when you log off. Frigate model, animation etc appears in dust Attack plays out Dissapears from dust, reappears in EvE
Of course, this should be done with the frigate pilot knowing full well that they can be shot at from the ground, making themselves an easy target, but with no way of fighting back
Edit: Although, thinking about it, isn't it covered in the lore that ships can't enter the atmosphere due to the tritanium in them?
Edit 2: Although this could open the possibility for ship lines made from planetary minerals found in Dust. These ships would be weaker against other ships, but perfectly suited for attack runs, and such wont affect EvE if Dust was ever to fail if they're useless compared to normal frigates
Jonathan Malcom wrote:Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky.
I think it was mentioned in the Dust podcast that they may eventually be able to use the skybox to show current ships in orbit, and even orbital battles. If that's possible, I dont see why regional nebulae, moons and so on wouldn't |
Hunter Cazaderon
What The French
8
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Posted - 2012.04.02 10:08:00 -
[247] - Quote
Gideon Tyler wrote:I think both orbital bombardments and mercs running all over my PI to defend or attack it a very cool notion, except for one thing, PI does not payout that much now, so why would I want the added expense of defending my PI or paying people to attack other players PI, unless these planets pay out a lot more than they do at present?
It seems with the recent nerfing of PI profits in the last expansion that none of the Devs seem to have considered that point. If PI is not all that great now, how can the added expenses of warfare help this or make it more desirable to even bother with PI?
If we want people to even care enough to bother, the profits from planetary interaction need to be there or there is nothing to fight over and no reason to spend the money to do it.
I dont think PI infrastrctures will be affected by OB. At least that's what was told at "seeding the universe" conference.
So don't worry about PI income. Founder of-á www.dust514-france.fr
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Erik Finnegan
Polytechnique Gallenteenne
54
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Posted - 2012.04.02 10:22:00 -
[248] - Quote
I would really like to read a CCP dev's summary of considered options towards the different aspects discussed here. Something similar to the Q&A posted to the war declaration thread.
CCP looking for feedback could guide this discussion here somewhat. Just a short summary ... please ?! Just so this discussion does not wander off or gets lost in speculation. Last dev post was 100 posts back. |
Gal Mart
2
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Posted - 2012.04.02 10:50:00 -
[249] - Quote
You could also play with the current orbit ranges as well to include those needed for strikes and potential effects such as gravity wells slowing down the ships and related escape velocity for alrge ships performing bombardments. This is another mechanic like siege mode, that would add risk to these ships from both planetary weapon systems and ships counetring bombarding ships in orbit. |
GeeShizzle MacCloud
112
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Posted - 2012.04.02 11:20:00 -
[250] - Quote
personally i think only ships/guns with over 100km optimal/falloff range should be usable in OB, id like to see how well a dreads shields cope with re entry when getting to optimal using antimatter in blasters
rails beams artillery and appropriate missiles - and i think specific orbital munitions should be the way to go as CCP Nullarbor said |
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Droodid
Antec Enterprises
3
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Posted - 2012.04.02 11:22:00 -
[251] - Quote
Like in Templar One, just make it so that if you're committing to an orbital bombardment, the surface batteries tear you a new one if you hang around too long or don't have the support to take out any incoming flak. |
ChromeStriker
The Riot Formation
85
|
Posted - 2012.04.02 14:20:00 -
[252] - Quote
My thought is that i didnt see any... cool down... between bombardments?!?!?
However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...
Not saying that wouldnt be a good thing but seems a bit overpowered. - Nulla Curas |
Danfen Fenix
Vita Aequitas Veritas The Paganism Alliance
48
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Posted - 2012.04.02 15:06:00 -
[253] - Quote
ChromeStriker wrote:My thought is that i didnt see any... cool down... between bombardments?!?!?
However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...
Not saying that wouldnt be a good thing but seems a bit overpowered.
Watch again They said there will be cooldowns usually, but they used a devhack to do another so soon |
Taedrin
Kushan Industrial
419
|
Posted - 2012.04.02 15:33:00 -
[254] - Quote
- Be ABSOLUTELY CERTAIN that Dusties aren't treated as second class citizens. Make it so that Dusties can somehow fight back against an orbital bombardment. If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.
- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"
- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size. I.e. frigates can be used to take out individual infantry or small, dense clusters of infantry hiding in a reinforced position. Cruisers can be used to take out vehicles. Battleship and above are for larger areas of destruction. |
Nova Fox
Novafox Shipyards
3621
|
Posted - 2012.04.02 15:41:00 -
[255] - Quote
Taedrin wrote:- Be ABSOLUTELY CERTAIN that Dusties aren't treated as second class citizens. Make it so that Dusties can somehow fight back against an orbital bombardment. If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.
- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"
- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size. I.e. frigates can be used to take out individual infantry or small, dense clusters of infantry hiding in a reinforced position. Cruisers can be used to take out vehicles. Battleship and above are for larger areas of destruction.
but they wont be first class citizens.
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couger
Patriot Security Services Solyaris Chtonium
0
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Posted - 2012.04.02 17:14:00 -
[256] - Quote
Thought you all would enjoy this.
First bombardment meme |
Nova Fox
Novafox Shipyards
3623
|
Posted - 2012.04.02 17:18:00 -
[257] - Quote
^ Lawl needs more context.
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Djana Libra
The Black Ops
0
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Posted - 2012.04.02 17:31:00 -
[258] - Quote
I'd say OB's should lock onto positions given by a dust player (e.g. a commander) to be precise.
and add a large area less damage and less control bombardment to hit general area |
Rolyat Aideron
D3ath D3alers RISE of LEGION
0
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Posted - 2012.04.02 20:00:00 -
[259] - Quote
I want to know if squad leaders [SL] that have the cortex to call in bombardments will be more "noticeable" while using the cortex. They did not really show the side of getting hit by the bombardment, which would've been great to see. But if SL will be noticed more while using that module to get the EVE support, There should be a skill at lowering that effect it has on enemies finding you. Which could also be a prereq to using the cortex while cloaked.
As for EVE's ships, the different launchers and ammo should be different effects that the GC [ground command] wants called in. Example; being on the ground and knowing a HAV is shield tanked and only a certain damage type is doing much to it and your anit-vehicle weapons aren't destroying it and it's support tanks/dropships you need a powerful Battlecruiser (if allowed) or Battleship strike from orbit.
This would be long down the line, but would be interesting to see either just on the dust side of things or even cooler if eve players can do a "strifing-run" on a targeted area for a large area of effect but 5-15% the power of other strikes (dependent on balance of all the modules and types, of course)
Quote: - If EVE ships can blow up Dusties, then Dusties should be able to blow up EVE ships.
- ANY ship which engages in any sort of orbital bombardment/etc should result in some sort of commitment. The last thing we want are Titan pilots blowing up random Dusties "for the lulz"
- Give EVERYONE access to orbital bombardments, but have them scale with respect to ship size.
^^^Taedrin, has good ideas also. seems like a they relate to mine a bit.
Giving a new player of EVE the chance to go out in faction warfare or something and blow up someone they know on a PS3 would get them to stick around quite a bit, at least I think it would. |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
93
|
Posted - 2012.04.02 20:13:00 -
[260] - Quote
Jonathan Malcom wrote:Not specifically to do with orbital bombardment, but in the vein of verisimilitude, if any Dust battles happen at night, I'd like to see the regional nebula in the night sky.
They do look awesome. And the whole bit about sky adding atmosphere can be taken further. If lots of fighting has occured/occuring on the map, can add night light pollution from fires and smoke. In the day similar effect.
ChromeStriker wrote:My thought is that i didnt see any... cool down... between bombardments?!?!?
However cool it would be to see a constant stream of death coming from above unto thy enemies, this may be something to look into. I can see a "ROLLING THUNDER!" tactic being utalised pretty easily...
Not saying that wouldnt be a good thing but seems a bit overpowered.
The best way for something like this would be a blast influence caused by atmo disruption and ground dust, EM radiation etc. This area reduces with time and viewable by map or whichever hud if you have the sensors for it. This would allow players to use strike areas for counter on counterstrikes against the enemy without bombardment, tactical map control. Also will reduce spamming an area. CCP did say something somewhere about the respawn time being related to a dustie skill and gear I believe, but do not quote.
Another advantage is like you said, and would make a good new dessie. Just a continual rain around the map of lower damage, but cool bombardments. Vulnerable to any form of antiship ground fire, would need many dessies in the fleet to keep the cycle going plus defenders. |
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EdTeach
penguins are your nefarious end Serenitas Solutus
0
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Posted - 2012.04.02 22:06:00 -
[261] - Quote
My $.02 ... No need to re-invent the wheel anywhere it is not absolutely necessary.
Orbit side
Battleship, Dread or NON-DD Titan direct-fire weapons only. This means the new Tier 3 BCs could participate, if they like to die. DD is too damn much. DUST players would quit in droves
Fighter strikes may be neat in the future, but seems a bit much to ask for right away
ONE ship ONLY for each side engaged in a land battle zone may be called for a strike at any given time. There should be a balance in time between strikes called, so it is a not a constant rain of death. If there are multiple battles going on in other districts, then ONE for each battle above said district. Once any Orbital Strike Module is activated for a side's forces, no other may be until de-activation of said Module
Siege-type Module and special skill for targeting/firing on planets. NOT the siege module we know, a new one for just this purpose. Battleship and Cap sizes available. Negative side effects such as immobility, etc. while in use. 3 Minutes for BS. 5 minutes for Dread. 7 minutes for Titan. Skill training may bring these times down. Strike is called, module activated to confirm strike
Orbital Strikes may ONLY be called by a participating Commander-level player (EVE FC or DUST HQ/whatever) in a battle. NO random death monkeys flying in to grief everyone
All EVE space effects are in force. RR, jammers, etc
Planetary Attributes should affect the DPS generated at the surface. Higher Gravity will mean Mim Arty slams harder. Thick atmosphere/sea-level elevation means Amarr Lazors will suck wind by the time they punch through
Ground Side
SkyFire batteries a MUST! Battleship and Dread-sized weapons in the standard EVE sizes and configurations. Example- A BS-class SkyFire mounts 8 Large weapons. Three BS, two Dread or one DD weapon per facility. EACH(if more than one) SkyFire can target ANY Battlecruiser-class-or larger ship belonging to attacker's fleet that is on-grid of the orbital strike area. A hacked BS-class SkyFire could be shooting the defender's fleet while two others are shooting at an attacker target. DUST skill needed for better use
ADVANTAGE Defender - Titan DD-class SkyFire available with proper isk expenditure/skills/etc. It can be hacked so... everyone wins. The PG of any facility worth attacking should be able to handle this kind of weapon anyway. PLUS, we already saw one in a trailer, and it was too damn cool to leave out now
Shields Generators a MUST! Come on ... it's still the EVE universe. They can be destroyed or hacked/shut down. Primary Generator for the larger areas. Secondary Generators for important structures. Reppers and all if can be afforded/skilled/etc. DUST skill needed for better use
Large Armor Domes/Hangers/etc and smaller Bunkers a MUST! Amarr, Gallente and the Mim armor monkeys get their day in the sun. Cannot be hacked obviously, but can be destroyed by ether ground or Orbit. Can be repaired between battles. DUST skill needed for better repair
ECM Batteries optional. Would be cool to degrade targeting to the point of "friendly-fire" though. DUST skill needed for better use
Planetary Attributes - see above on Orbit side. Many ways to affect things if one thinks about it. Certain worlds(high winds-Coriolis) may require that more of a facility is underground, and therefore "hardened" against Orbital Strikes(think of a Damage Control II
Targeting Array. Increases accuracy/dps/tracking/ROF/etc. Once hacked/destroyed, all remaining SkyFire suffer targeting and ROF penalty. DUST Skill needed for better use
If the Defender wants to burn the isk/PG/CPU/wtfever they are going to call the limiters.... then he/they can Turtle-up all they want and make an impregnable fortress.... against Orbital Strikes. This may/should leave him/them at the mercy of ground forces though. No turrets, no tank hangers, less troop barracks, etc
It has to be EVE-like in its balance of risk/reward against both ground and orbital
It should not make a new toy to replace a toy we already frickin' have
Make sure the eye-candy is awesome enough, and CCP could call it an ice cream cone turret and no one would give a r*t's butt. :) I mean come on. DUST players will want something that looks cooler and more spectacular than anything that Failo or Call of Doody can show their Redbull stained eyes
Anything more than that is for us EVE players to mess with on balance issues. |
Slvr Foxx
Ardent Industrial
0
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Posted - 2012.04.04 18:30:00 -
[262] - Quote
What I would like to see.
Well firstly I have read a few posts about people saying that only one ship per bombardment. Well as we all know in Eve, life is never fair and people never fight on fair terms. I think each side should have as many ships on the field as they like, this would not only make them think about what to orbital bomb and when, but also the problem of the enemy fleet on grid too. Air superiority should be fought for and won, not distributed like kids with sweets in my opinion.
Saying that, being the playing field is never even, DUST players and installations are not at the mercy of the steel and energy that we rain upon them, they should also have the ability to defend and shoot back at our orbiting fleet, maybe even to the extent where our FC's can call a target for DUST players to lock thier plannet guns onto with our Surface to air taget painters, maybe a role for a recon ship currently ingame can be niched maybe. The plannet should have its own defence, complex armour and shield hardening, we should have to grind down thier defnces as we have to do in eve, and as for the ground troops, specialist armoured vehicles, with a shield type umberella to protect thier frail bodies from the death that we unleash in our glitzmerising spaceships, or interpersonel logistics, make them work as a team or die, this is the way of EVE. Its a harsh world but if we can do it, then they can too I guess.
As for the ships... I dont think we should use the current battleships in game. There should be a dedicated ship type not sure if these should be filled by current dreads or a new type of big capital perhaps. Depends if CCP wants to run the DUST plannets in highsec I guess. If they do, it would be nice to see a new capital sized ship that can float about highsec. They should be useless for ship to ship combat, hence the need for an eve based support fleet. I have heard alot on a seige type module, not sure if thats a good idea or not if you're running big ships in lowsec, as any capital pilot will tell you if you aint in docking range, saying that, for the amount of power required to breach atmosphere, a small spooling time (insert cool animations here CCP) would be kinda nice
I have a quick question, you can blame my lack or reading on the background for this, but how are the troops on the ground getting from place to place? Perhaps if they are running planets in a contellation or a system, they can be run from planet to planet by a troop transport assault ship in the eve universe?
Inter game markets and contracts or alliances. are you (CCP) planning on allowing DUST players to make ISK by performing planetary harvesting, and vice versa with us selling them equipment made in eve universe? Would be a nice slant on the interdependancy of different roles in the universe if we had to buy our planet goop from them, and they had to buy various bits and bobs from us. Will they be intrinsically linked to corps and alliances, or contracted? will they contract space support, or do we contract ground mercs? or both ways maybe..? We want to defend our planets as much as they want to defend thier homes, make planets Governable both from the air via stations and on the ground through outposts, the tax and products can flow both ways.
Eye Candy... Definately need cool graphics, both for the activation and hit side of things. we all like to see death made pretty.
Slvr Foxx
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Devil tiger
1
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Posted - 2012.04.04 18:53:00 -
[263] - Quote
I'd like to point out a physical fact.
An orbital bombardment would need to A) have an extremely low angle through the atmosphere meaning the trajectory seen by the soldier should be almost flat not vertical when in earth like planet AKA terrestrial.
B) have a specialized shell to reach it's target and not become incinerated en route.
C) Be sufficiently large chunk of mass to not splinter into nothing while en route to target.
All of the above happen because of resistance from the planets atmosphere.
If you shoot the projectile in the way its shown, the ships would either have to be in the upper atmosphere of the planet and risk of getting clobbered by satellites orbiting the planet... or have a special shell that takes the heat during flight and use as low angle on the trajectory as possible.
Lasers wouldn't work as the atmosphere would scatter the ray and reduce it's power considerably.
Missiles... Now would a missile do it. You bet your ass it would, in fact the only reasonable tech would be either self guided " smart-bullet" or a similar "smart-cruise missile".
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Alkaza Minin
Fractured Core Fatal Ascension
0
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Posted - 2012.04.05 01:34:00 -
[264] - Quote
I have a solution to balance the orbital bombardments. The ships above may shoot down at anytime, but they will not always hit on target. The shot could hit anywhere on the battlefield (attackers, defenders) or even miss the battlefield entirely (a fraction of a degree in error can make a big difference over 200km).
HOWEVER to get a more accurate shot, dust bunnies on the ground can place a "tracer" object. The tracer would have to be a deployable object that can be destroyed by the other team, making the advantage of orbital bombardment go to the superior ground team. And, to PREVENT SPAMMING, the tracer would be destroyed by the bombardment that came down on it.
BASICALLY in order to ensure you hit where the dust bunnies want you to, they need to plant and protect their tracer. Otherwise, the shot goes awry, and could hit anywhere. |
Engineer Floyd
Team Kampy
0
|
Posted - 2012.04.05 07:08:00 -
[265] - Quote
I think much of this has been mentioned before, but I want to contribute my two thousand isk
Planetary Defense
It was mentioned in the fan fest presentation that sovereignty will eventually be effected by planetary districts. Long term control of a planet should offer opportunites for greater and greater fortification. I think this would add variety to orbital warfare, as long held worlds would require a lot of planning and cooperation between both games to succesfully capture. (imagine a blitz on orbital defense forces, than a huge landing of troops, followed by pitched battles both in orbit and on the ground
Planetary Shields
Some kind of shield structure that can block OB would be a fun idea. Something that can either be neutralised by Dusties, or overwhelmed by mass OB
The Grid Problem I think your long term goal here should be to overhaul Planetary systems with moving planets and moons, etc.; with "Warp to Orbit" eventually replacing "Warp to 0". By long term I mean within the next few years or so, I'm sure it's a huge job.
Fighters and Drones Getting drones, fighters, and bombers into the mix groundside would be wicked cool, especially if Dust players could take direct control of fighters. I've always hoped you would one day find a way to get real players into fighter cockpit
Titan Doomsday What about enabling the Titan weapon as a possible scorched earth tactic?Something you could use to glass entire districts. It might even be fun to have the Sansha appear with an augmented Doomsday and try to shatter a few planets as part of a Developer-run event(If they were successful, imaginge the marketing, "see that, it used to be a planet, but then some players showed up and blew it up, despite the efforts of players in both Eve and Dust"
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ChromeStriker
The Riot Formation
85
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Posted - 2012.04.05 08:30:00 -
[266] - Quote
Devil tiger wrote:I'd like to point out a physical fact.
An orbital bombardment would need to A) have an extremely low angle through the atmosphere meaning the trajectory seen by the soldier should be almost flat not vertical when in earth like planet AKA terrestrial.
B) have a specialized shell to reach it's target and not become incinerated en route.
C) Be sufficiently large chunk of mass to not splinter into nothing while en route to target.
All of the above happen because of resistance from the planets atmosphere.
If you shoot the projectile in the way its shown, the ships would either have to be in the upper atmosphere of the planet and risk of getting clobbered by satellites orbiting the planet... or have a special shell that takes the heat during flight and use as low angle on the trajectory as possible.
Lasers wouldn't work as the atmosphere would scatter the ray and reduce it's power considerably.
Missiles... Now would a missile do it. You bet your ass it would, in fact the only reasonable tech would be either self guided " smart-bullet" or a similar "smart-cruise missile".
A) shielded warheads, super dense alloys.
B) see above
C) this is just for projectiles, hybrids either shoot high density slugs or modulated plasma. The first i cant see having any trouble getting through the atmosphere (especially with futuristic materials) and the second may not even be effected by atmosphere.
Lasers powerful enough to do instantanious damage to a target would have the power to prob ignight the atmosphere let along punch through it.
missiles are made from tritanium and therefore cant survive in an oxygen atmosphere - Nulla Curas |
Silentsam187
Pro Hic Immortalis RISE of LEGION
0
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Posted - 2012.04.05 21:02:00 -
[267] - Quote
I think the only thing that should limit who and how many people are involved in putting down strikes on the planet is decided by the fleet battles above the battlefield. If one group has superiority above then it should help them a bit on the battlefield. Of course allowing for cooldown timers and stuff so that the strikes can not just go nuts.
It will make for interesting fleet battles over the battles on the planet. It will make for interesting fleet battles when you have a reason to hold your ground and nopt warp off or bounce around. It will make for interesting fights around planets instead of around gates. |
Ocih
Space Mermaids Somethin Awfull Forums
129
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Posted - 2012.04.05 23:09:00 -
[268] - Quote
Planetary Combat Probe, launch it like a moon Probe. Get a tactical readout instead of a PI read out and start nuking the little buggers in tot he ground. But I'm evil. |
Yoma Karima
Kuloldas
24
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Posted - 2012.04.07 11:25:00 -
[269] - Quote
Bump Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.
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Rolyat Aideron
D3ath D3alers RISE of LEGION
0
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Posted - 2012.04.08 01:19:00 -
[270] - Quote
HEY!!! keep ideas coming, it helps others create their own or progress your idea.
Also helps if they can read smaller posts so they can start to just bounce ideas around. It's great people have prepared something to post here, but more ideas just from random posts might help with getting more feed back for things currently less talked about. |
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