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Canis Trucido
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Posted - 2008.09.09 04:59:00 -
[1]
just curious...
btw what will the deimos do with the MWD nerf?
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Boobiencia
Gallente
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Posted - 2008.09.09 05:04:00 -
[2]
Originally by: Canis Trucido just curious...
btw what will the deimos do with the MWD nerf?
can I have your stuff? Sig removed, inappropriate content. Signature graphics may only contain your character name, corporation logo, corporation or personal slogan or other text that is directly related to your in-game persona, or content directly related to EVE Online. All content must be in good taste ~Saint |

Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.09 07:10:00 -
[3]
Get a tackler?
CONCORD provide consequences, not safety; only you can do that. |

Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.09.09 07:24:00 -
[4]
It will be awesome as it will actually be able to kill stuff instead of crying and watching vagas and ishtars fly laps around it and wonder why it dies every time it undocks :)
Deimos will be one of the ships that gains from the speed rebalancing.
/Riv
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Akkarin Pagan
Minmatar Raddick Explorations BlackWater.
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Posted - 2008.09.09 07:27:00 -
[5]
My Deimos already works fine in small gangs. Can't see the change really changing that much for it anyway.
So I fit a scram instead of a disruptor or web depending on the situation.
Akkarin
I don't mean to sound bitter and twisted, but I am, so that's how it comes out. <3 - Immy |

Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.09 10:25:00 -
[6]
I'm going to decorate all the HACs I own with pink ribbons and have them do my housework and run my errands personally. |

Deva Blackfire
D00M.
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Posted - 2008.09.09 11:03:00 -
[7]
Edited by: Deva Blackfire on 09/09/2008 11:03:12 cerbs - will kill all other hacs (unless missiles get nerf) zealots/deimos/muninn/eagle - will kill all enemy support (HAC and smaller) vaga - still heavy tackler (tho prolly less used) sacri - dunno, prolly still slow nano like vaga ishtar - still good all rounder
Oh yea - above is with MWD (AFTER nerf). Without MWD you can change most of roles to "flying coffin".
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Kailiao
Ghosts of the Revolution The Red Skull
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Posted - 2008.09.09 13:29:00 -
[8]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 09/09/2008 11:03:12 cerbs - will kill all other hacs (unless missiles get nerf) zealots/deimos/muninn/eagle - will kill all enemy support (HAC and smaller) vaga - still heavy tackler (tho prolly less used) sacri - dunno, prolly still slow nano like vaga ishtar - still good all rounder
Oh yea - above is with MWD (AFTER nerf). Without MWD you can change most of roles to "flying coffin".
Zealot, 104 solo kills,4 losses, No Mwd 
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Dr Fighter
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Posted - 2008.09.09 13:31:00 -
[9]
Tanking AB sac is gunna be a great heavy tackler, a BS trying to shake of this foe would have a very hard time indeed.
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Deva Blackfire
D00M.
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Posted - 2008.09.09 14:28:00 -
[10]
Originally by: Kailiao
Originally by: Deva Blackfire Edited by: Deva Blackfire on 09/09/2008 11:03:12 cerbs - will kill all other hacs (unless missiles get nerf) zealots/deimos/muninn/eagle - will kill all enemy support (HAC and smaller) vaga - still heavy tackler (tho prolly less used) sacri - dunno, prolly still slow nano like vaga ishtar - still good all rounder
Oh yea - above is with MWD (AFTER nerf). Without MWD you can change most of roles to "flying coffin".
Zealot, 104 solo kills,4 losses, No Mwd 
138/1 with MWD (and 1 loss only because i stopped warp off when titan started DD) So "quite" higher efficiency.
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Gimpb
Sturmgrenadier Inc Cosmic Anomalies
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Posted - 2008.09.09 17:09:00 -
[11]
They'll probably used for all the same things they're used for now, just in lesser numbers.
The ones with bonuses allowing them to do things BCs can't will probably shine more. The zealot, sac, ishtar, cerb, and maybe the vaga will still have nice niches. Heck, cerbs are pretty popular non-nano now so that shouldn't change and the zealot has similar strengths. The ishtar is just very unique and while some say it's not as good as a domi, that comparison is silly. The differences between a BS hull and a cruiser hull are many and they are considerable. The sac is also unique with its beastly cap and tank.
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kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
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Posted - 2008.09.09 17:24:00 -
[12]
Originally by: Kailiao
Zealot, 104 solo kills,4 losses, No Mwd 
Now that is what i like to see :thumbs up:
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.09 17:57:00 -
[13]
Originally by: Boobiencia
Originally by: Canis Trucido just curious...
btw what will the deimos do with the MWD nerf?
can I have your stuff?
This. ----------------------------------------- [Video] Support Barrage |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.09.09 19:18:00 -
[14]
The nano nurf is months way, and I am certain it will be changed quite a lot before it hits. . .so I would not hold my breath.
IF the nurf goes through as it is, missles will also be nurfed. . . the rest is just conjecture. ----
GO BLUE!! |

Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.09.09 19:33:00 -
[15]
Originally by: Felix Dzerzhinsky The nano nurf is months way, and I am certain it will be changed quite a lot before it hits. . .so I would not hold my breath.
IF the nurf goes through as it is, missles will also be nurfed. . . the rest is just conjecture.
Nerf nurf. ----------------------------------------- [Video] Support Barrage |

Nu Wa
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Posted - 2008.09.09 19:43:00 -
[16]
Originally by: Deva Blackfire
Originally by: Kailiao
Zealot, 104 solo kills,4 losses, No Mwd 
138/1 with MWD (and 1 loss only because i stopped warp off when titan started DD) So "quite" higher efficiency.
Is that 138/1 also solo kills? Just curious..
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Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2008.09.09 19:45:00 -
[17]
Originally by: Gimpb They'll probably used for all the same things they're used for now, just in lesser numbers.
The ones with bonuses allowing them to do things BCs can't will probably shine more. The zealot, sac, ishtar, cerb, and maybe the vaga will still have nice niches. Heck, cerbs are pretty popular non-nano now so that shouldn't change and the zealot has similar strengths. The ishtar is just very unique and while some say it's not as good as a domi, that comparison is silly. The differences between a BS hull and a cruiser hull are many and they are considerable. The sac is also unique with its beastly cap and tank.
what niche does the ishtar fill plz? its just a less hp domi/myrm. Speed advantage is meh considering all it takes is one tackler and 1 ______ and you're basically screwed. Unless said _______ is a t1 cruiser, but in that case it doesn't count.
Btw, have you tried tanking an ishtar? its not easy, cpu/grid on it is poo.
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Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.09.09 20:04:00 -
[18]
Ishtar can field 5 heavies/sentries without problems, myrm can. Ishtar is quite a bit smaller and faster than a domi.
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Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2008.09.09 20:06:00 -
[19]
Originally by: Furb Killer Ishtar can field 5 heavies/sentries without problems, myrm can. Ishtar is quite a bit smaller and faster than a domi.
That is not a niche, and does not "outshine" the fact that its over 100 mil for just the uninsurable ship.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.09.09 20:19:00 -
[20]
http://killboard.tauceti-federation.com/?a=kills&d=8&m=09&y=2008
This above was a fight between foes of approximately even numbers. HAS/recon heavy on one side, BC/BS (close range with remotes) heavy on the other side. We won mainly by using the superior mobility or T2 cruisers to keep the range open (20-30km) while pinning them down with interdictors and heavy interdictors.
That's what HAS can do, if you know how to play on their strengths. ------------------------------------------
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.09.09 20:19:00 -
[21]
HACs were fine before rigs even existed. They will be fine now.
's just people will have to get used to something that isn't binary state gameplay. -- Crane needs more grid 249km locking? |

Liang Nuren
No Salvation
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Posted - 2008.09.09 20:31:00 -
[22]
Originally by: Shadowsword http://killboard.tauceti-federation.com/?a=kills&d=8&m=09&y=2008
This above was a fight between foes of approximately even numbers. HAS/recon heavy on one side, BC/BS (close range with remotes) heavy on the other side. We won mainly by using the superior mobility or T2 cruisers to keep the range open (20-30km) while pinning them down with interdictors and heavy interdictors.
That's what HAS can do, if you know how to play on their strengths.
62 vs 42 is not equal numbers. I'd also like to point out your absurd ewar advantage (They only had a blackbird and griffin vs your 2 Falcons, 2 Kitsunes, 2 Blackbirds, 2 Arazus, 1 Lachesis).
BS's: 1 Tempest BC's/CS's: Claymore, Abso, 2 Drakes, Myrm, Brutix, Cyclone Ranged HACs: 3 Cerbs, 4 Eagles, 3 Muninn, 2 Zealot Nano HACs: 4 Vagas, 2 Ishtars, 1 Sacrilege Ewar support: 2 Falcon, 2 Kitsune, 2 Blackbird, 2 Arazu, 1 Lachesis
-Liang --
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Deva Blackfire
D00M.
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Posted - 2008.09.09 21:45:00 -
[23]
Originally by: Nu Wa
Originally by: Deva Blackfire
Originally by: Kailiao
Zealot, 104 solo kills,4 losses, No Mwd 
138/1 with MWD (and 1 loss only because i stopped warp off when titan started DD) So "quite" higher efficiency.
Is that 138/1 also solo kills? Just curious..
Nop - solo is dead, so i dont bother.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.09.09 21:50:00 -
[24]
Zealot is a sniper ship, it won't be as effected by the nanonerf as the sac. The cruiser-sized tacklers are what people whine about; you don't have anyone complaining about the Muninn. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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achoura
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Posted - 2008.09.09 22:06:00 -
[25]
Originally by: Spaztick Zealot is a sniper ship, it won't be as effected by the nanonerf as the sac. The cruiser-sized tacklers are what people whine about; you don't have anyone complaining about the Muninn.
Except the crap range but i've seen those nanoed too so..
***The EVE servers and their patches*** |

Ambrosious Martin
Son of Man
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Posted - 2008.09.09 22:40:00 -
[26]
Originally by: Spaztick you don't have anyone complaining about the Muninn.
HAHAHAHAHAHAHAHAHAHAHAHA LOL LULZ LMAO WTF, STFU.
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Deva Blackfire
D00M.
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Posted - 2008.09.09 23:15:00 -
[27]
Originally by: achoura
Originally by: Spaztick Zealot is a sniper ship, it won't be as effected by the nanonerf as the sac. The cruiser-sized tacklers are what people whine about; you don't have anyone complaining about the Muninn.
Except the crap range but i've seen those nanoed too so..
Yeh thats why NOONE uses sniper zealots.
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.10 00:52:00 -
[28]
You realize there is not MWD nerf as of yet. Everything was taken back to the drawing board to be "re-evaluated."
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Liang Nuren
No Salvation
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Posted - 2008.09.10 01:01:00 -
[29]
Originally by: Megan Maynard You realize there is not MWD nerf as of yet. Everything was taken back to the drawing board to be "re-evaluated."
No, it wasn't. They've specifically committed to the current nerfs - the only thing that's still on the drawing board is how to deal with missiles.
-Liang --
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Megan Maynard
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.10 01:37:00 -
[30]
Edited by: Megan Maynard on 10/09/2008 01:38:56
Originally by: Liang Nuren
Originally by: Megan Maynard You realize there is not MWD nerf as of yet. Everything was taken back to the drawing board to be "re-evaluated."
No, it wasn't. They've specifically committed to the current nerfs - the only thing that's still on the drawing board is how to deal with missiles.
-Liang
MWD Reactivation delay has been removed, as you the players pointed out, it didn't quite feel right.
We're still making adjustments to missiles on our internal servers, we've been tweaking the numbers using the current missile damage formula but also exploring other possibilities.
The agility values are also slightly off. They were rebalanced with regard to MWD mass addition, which closed the gaps between ship types, removing uniqueness a bit. This will be fixed, also we're looking at boosting some ship classes in regards of agility.
Two things, both MWD related, being tossed out or changed from their original plan.
On the missile issue: "We're currently looking at how speed reduces the damage taken by missiles. When using a MWD, the sig radius becomes so large that the only way effective way to reduce damage is to go fast. If you plot the damage taken as a function of speed, it's clear that you need to hit over 5km/s for all missile types to get a meaningful reduction and that bigger is (generally) better. This is a major problem for cruisers and standard T2 fitted frigates. This has been a problem for a long time, but with the speed changes it has become more pronounced.
Ideally, we would like to have missiles of the same class as the target be the most effective, and have the damage reduction scale reasonably as speed increases. Unfortunately if we tweak the current system to prevent bigger from being better, the difference in damage reduction between ships in the same class become unreasonable; the falloff essentially becomes so short that it's trivial to increase the speed to a point where you're invulnerable to missiles. Because of this, we're looking into alternative systems for reducing the damage as speed increases."
EDIT: Reading the last sentence I'm thinking they are looking at fixing defender missiles?
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