Vabjekf
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Posted - 2008.09.12 03:41:00 -
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Edited by: Vabjekf on 12/09/2008 03:42:16
Originally by: Gamesguy
Strawman more please. 90% of my equipment/ships come from my corp's shop costing far less than jita prices.
What do you think sets jita prices?
What is a unit of trit worth? What people will pay for it. Ships and weapons and stuff that is made by industry is worthless unless people make it worth somthing. High sec industry does this. The prices of everything are chained togeather. Even things like officer drops are based off of the price of the next best thing, they are compared and then marked up, some for actual effectiveness, and some for exclusivity. But not on exclusivity alone.
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Industry, trading, mining, ratting, etc are all fine because they are pvp activities. Industrialists compete with each other, traders compete with each other, they compete with each other over a limited resource, which is what eve is all about.
They do it all with ISK.
Who generates the ISK?
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Mission runners do not compete with each other because missions is an unlimited resource.
Sure they compete with eachother.
They do missions and get money. They get lots of money. Prices inflate. They have to run more missions to be able to afford the same things. They are the consumers. They compete just as much as any consumer competes. If i really like a t-shirt and buy a truck load of them other people will end up paying more because i have decreased supply by removing a large quantity of t-shirts all by myself.
They also PRODUCE salvage. I never just sell salvage i get, i wait till i get a bunch then set a sell order based on my prices. With undercutting and everything.
Note that im not a mission runner. I tend to do level 2 and 3 missions on my alts while im waiting for skills to train up, but it would be really boring to just load up a navy whatever with a bunch of overpriced junk and do missions all day.
Im unbiased. The OP asks why nobody complains about high sec industry. I gave a real answer. All this discussion about competition and people wanting to nerf high sec for whatever is crap. Its all based on the fact that there are a lot of people sitting at gates, wishing they had more suckers to come through and blow up.
I think high sec is too attractive too. But not because level 4 missions. Because low sec is currently broken and nobody has any real reason to go there except people who want to attack other people. Ive ilustrated elsewhere why making high sec 'worse' than it is now will just make people even more afraid of going into low sec, not wanting to waste the wealth they have generated now since its harder to make back again in 'safety'. Instead low sec just needs to be made more attractive. I only go into low sec to rat sometimes. Low sec mining is 100% pointless to do because mining ships can not be their own mining operation. In low sec you need to be able to warp out, warping out with a can left behind? People would rather just stick to high sec mining.
Low sec ratting is not good enough to get people out of pseudo-ratting in missions in high sec.
Low sec missions are useless because the entire point of missions is a repetitive mindless grind. Make missions more risky and you would have to double their payoff at least TWICE over to make it worth the extra ENERGY you have to expend keeping alert over hours of repetitiveness. They would have to be something you could quickly do once and feel like you really accomplished something amazing. That would become addictive and people would keep risking it.
High sec is not too good, low sec just sucks. Nerf high sec and people will stay in high sec and just complain more.
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