
corestwo
Goonfleet Investment Banking
92
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Posted - 2012.03.27 16:19:00 -
[1] - Quote
pmchem wrote:CCP Greyscale wrote:pmchem wrote:Greyscale, Please consider special-casing XL turrets and implementing a signature radius based solution. If you modify chancetohit (from http://wiki.eveonline.com/en/wiki/Turret_damage ) by adding a sigrad based falloff function, but restrict the implementation just to XL turrets, it could be done very quickly. In time for the April escalation release, if not earlier. Plus, special-casing XL would mean subcap v subcap gameplay is not affected and nobody would really care if XL turrets were "special" with respect to sigrad effects. I think if you locked yourself, Masterplan, and Soundwave in a room this could be done in a matter of hours. I don't entirely understand what you're suggesting here - the hit chance is already scaled based on a comparison of the signature resolution and the target's signature radius. My math is rusty, please explain further. In the current formula, if target transversal is zero and the target is within falloff range, then the exponent in chancetohit = 0.5^(exponent) will be zero and the chancetohit will be = 1. However, if you added a new term in the exponent (or as a prefactor), then you could have it so chancetohit is less than 1 if the turretsigres is much larger than the targetsigrad. For example, add a third term to the exponent where the value of the term is zero if targetsigrad > turretsigres, and a large number when targetsidrad is zero. This value would have to be added, not multiplied (as is done in the first term in the exponent). If you wanted to do this as a prefactor, you would have a smoothly decaying function where if targetsigrad > turretsigres the function = 1, but if targetsigrad = 0 then the prefactor = 0. This is often done in classical molecular dynamics for cutoff or switching functions. I could write up a couple example formulas for either case if you're interested, (but it may take me a bit, I have work too!).
Basically, make them work the same way that missiles do regarding sig radius. A citadel torp will never do full damage to a rifter, for example.
This is necessary because as much as the pro-blapping crowd likes to crow about "just keep transversal up", twenty titans on the field are not a point source of fire and keeping transversal up against all of them is a difficult proposition. You will frequently be at zero transversal to at least one of them, and that's all it takes. |