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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Brian Anderson
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Posted - 2008.09.19 19:17:00 -
[1]
UI (all client side stuff):
1. Make it when you have an active module on a target, if you hove over the module it will make the icon on your target blink or change color.
ex. I have 3 Launchers and 2 targets. I activate launcher 1 on Target A and launcher 2 and 3 on target B. Target A has one launcher icon and target B has 2 launcher icons (like it is now). When I hover over launcher 1 the launcher icon on Target A will blink. Launcher 2 and 3 will do the same for their icons on Target B.
2. Allow a 1 activation Queue on modules. Make it so if you click on a module that requires a target and it is in the turn off state (red), it will activate on next cycle to the new target. Add a new color for this state... maybe yellow. This would also have to add a check for when a target is unlocked (by it's d destruction, warp, or manual unlock) where it will put the module in a red activation state.
Learning Improvement:
To help make learning a smother process can you add a 1 slot queue for learning? However, make it have a limit where you can only queue if you have less then 12 hours left on your current training item. This will prevent someone from putting a 1 month train with another 1 month train right behind it. But, this also allows someone to get a lot of those little skills while in game done without racing to click the skills when he needs to. This also allows someone to finish those last 1 to 4 hours of a skill after they goto bed without losing the time after.
To make it simple you can only queue a skill you can train when you queue it and again only queue if your current train it less then 12 hours. If you force a new skill to train the 1 slot queue is reset.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.20 02:53:00 -
[2]
I like 1, 2 might be a bit complex but is worth considering, and I am for any variety of skill queue you care to name. ------------------ Fix the forums! |
Goyda
Destry's Lounge
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Posted - 2008.09.20 05:11:00 -
[3]
I would like to see a timer bar like with painter or jammers or sensor damps to show when being warp scrammed. You get the inital pop-up, and the little scram icon (which I LOVE) but would be nice to have something to tell you you're being scrammed.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.09.20 05:58:00 -
[4]
sounds like some good ideas
/signed
CCP PLEASE LOOK AT MINING AGENTS MISSION %..... I want better than 60% mining missions from a mining agent =(
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