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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.27 13:16:00 -
[31]
I'll throw in also small sample of my current average mission completion times for pair of Golems. Deviation from those figures is withing approx 5%, altho I lack in the number of datapoints to claim that in correct statistical sense, I mean that within my current data set.
Numbers are for combat time - ie from first hit in mission to the last hit in mission, as that is the time EVE combat log is listing in it's summary. Up to 15 seconds above full minute is rounded down and above that up to nearest full minute.
2x golem angel extravaganza (no bonus) - 30 min attack of the drones - 9 min damsel in distress - 9 min duo of death - 3 min gone berzek - 8 min gurista extravaganza (with bonus) - 33 min infiltrated outpost - 12 min intercept the saboteurs - 9 min pirate invasion (sansha) - 10 min recon 1 of 3 - 8 min right hand of zazz - 4 min shipyard theft (blood) - 15 min silence the informant - 15 min the assault - 20 min the rogue slave trader 1 of 2 - 2 min the rogue slave trader 2 of 2 - 8 min the score - 16 min vegenance(guristas) - 15 min worlds collide (gur-serp) - 23 min
Setups used are (both golems) Hi 4x Cruise II 1x Auto Targeter II 1x Small Tractor Beam 1x Large remote shield trasfer Med: Large CN booster, Shield boost amp II, 3x Invul II, 2x Cap recharger II Low: 4x CN BCU Rigs & Drones: 2x CCC I and 5x light and 5x medium T2 combat drones Both pilots have 5% damage and RoF hardwires.
I am still getting better perfomance with CNR pair, but are using Golems if there is possibility that I might get interrupted during mission, as they are better at surviving up to few minute attention lapses than my CNR's.
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Dragon Lord
Caldari Caldari Provisions
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Posted - 2008.09.27 14:00:00 -
[32]
Carniflex i noticed the link only looks at cnr and golem using cruise missiles. I know from personal experience that the torp golem is faster than the cruise golem but i suppose ill need to post some times to prove it
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.27 14:26:00 -
[33]
Edited by: Carniflex on 27/09/2008 14:33:36
Originally by: Dragon Lord Carniflex i noticed the link only looks at cnr and golem using cruise missiles. I know from personal experience that the torp golem is faster than the cruise golem but i suppose ill need to post some times to prove it
Depends on mission. From combat agent in Forge approx 1/3 of offered missions are faster with cruise missiles than with torps. When averaging over whole mission pool then I guess they would more or less 'break even' against each other there, bcos some of those where cruise is faster they are considerably faster (motly the ones with rats starting at 110 km and not enough of em anyway to keep you occupied when flying from gate to gate). Note tho that I have not done that kind of analysis tho, so take that claim with grain of salt. It's just an impression.
After torp change I did some tests with Torpedo CNR. It is very effecive in it's engagement range. Just needs so heavy consentration to be effective that I'm not capable of keeping up with torps when dual accounting.
Edit: To clarify. For torps to be really worth it you want your targets within 40 km from you, bcos javelins have only approx 5% dps advantage over faction cruise. So in a nushell Torps - Cruise - Range 1000 - 600 - 0 to 40 km 700 - 600 - 40 to 65 km none - 600 - above 65 km where numbers are dps 'ballpark' figures. Note also that my impressions might have been somewhat biased, bcos I have been using CNR with 3 rigor rigs (CN cruise signature of ~145 m) vs CNR with 3x range rigs (javelin was ~350 m sig if I remeber correct) and dont like switching ammo in mid fight bcos it takes always more than 10 seconds for me for whole launcher set.
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Dragon Lord
Caldari Caldari Provisions
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Posted - 2008.09.28 10:40:00 -
[34]
Originally by: CarniflexEdit: To clarify. For torps to be really worth it you want your targets within 40 km from you, bcos javelins have only approx 5% dps advantage over faction cruise.[/quote
Just to stop you there yes javs only have 5% more dmg BUT they take 3 defenders to kill so vastly reducing the number destroyed by defenders, this makes quite a difference in missions in my experience.
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Okkie2
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Posted - 2008.09.29 10:29:00 -
[35]
Originally by: Joe Public
Yes, it has a lot more dps than the Golem, but the tank is much worse for any given isk investment when compared to the Golem.
Well, because you don't need more tank then you need to finish a mission it's all about DPS. So if i want to finish a mission quickly a CNR is better. If you want safety get a Golem.
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Aiko Intaki
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Posted - 2008.09.29 12:47:00 -
[36]
Originally by: Okkie2
Originally by: Joe Public
Yes, it has a lot more dps than the Golem, but the tank is much worse for any given isk investment when compared to the Golem.
Well, because you don't need more tank then you need to finish a mission it's all about DPS. So if i want to finish a mission quickly a CNR is better. If you want safety get a Golem.
I tend to plan around the possibility of lag spikes and disconnects, as a single lost CNR or Golem to an L4 mission takes a long time to make up with the ISK/hour difference you gain by choosing DPS over an adequate perma-tank. To each their own though.
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Wet Ferret
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Posted - 2008.09.29 15:48:00 -
[37]
Originally by: Dragon Lord
Just to stop you there yes javs only have 5% more dmg BUT they take 3 defenders to kill so vastly reducing the number destroyed by defenders, this makes quite a difference in missions in my experience.
I would say so, since it's impossible for an NPC to fire more than 1 defender at a missile. |
Baron Daxus
Caldari Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2008.09.30 18:00:00 -
[38]
This helped me in deciding to get a Golem. had been debating weather or not to get one for a good long time. now I just need the ISK. May you feel the warmpth as my Missiles smash into your hull.
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MMXMMX
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Posted - 2008.10.04 12:13:00 -
[39]
Great :)
The golem outperforms the cnr in every way.
Forget about defenders !!! Cruise do realy great !!!
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SystemaX1
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Posted - 2008.10.04 12:37:00 -
[40]
A t1 raven can do level 4s no problem hell a drake can do level 4s no problem If they are fitted right that is.
No need to be spending 460 mill or 865 mill isk on ships when you can take a 92 mill isk raven and do them with that.
im gonna put this in other words tat will help you to understand
some systems not all there are Ninjas ninjas are what i call people with scanning probes yes they can come into your mission and steal all your loot
and sometimes they travel in packs. So me as example id rather loose my t1 raven instead of looseing a cnr or a golem if ninjas came
But if they dont id still go with a regular raven since there cheap and easy to replace |
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X'Alor
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Posted - 2008.10.04 16:15:00 -
[41]
Edited by: X''Alor on 04/10/2008 16:17:22 for missions i prefer cruise missles in the golem myself.
the range mostly. you can manage your agro groups at any range you encounter in any mission and can control "the main tanking" of the mission if you do so in groups.
very very handy to have hitable range for whatever range you lock in at in that ship. my farthest cruise hit so far is 107km
yes its a bit slow on some BS's and you definitely use drones for extra damage with a cruise setup but in all missions you spend more time shooting frigs and cruisers so the faster you get them gone the faster the whole mission goes.
most lvl 4's are overwhelmed with frigs and cruisers and you spend more time getting rid of them than you do of the one or two BS's in that group.
my opinion for fast mission running, golem all the way for the bonuses its like having a ship with 11 high slots and the range of the tractors means you can almost sit still and gather all your loot.
get your skills up so that you can lock all 10 targets that the ship is capable of and you can loot shoot and salvage all at same time
on a side note: cruise missle spec 5 is done and the T2 cruise launchers are slower rof than the navy cruise launcher with same setup in that ship. pretty big let down to invest all that time to get cruise missle spec 5 done and the navy launcher is better in every way than a T2 with max skills
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Ne0SHNIK
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Posted - 2008.10.04 16:55:00 -
[42]
Originally by: SystemaX1 A t1 raven can do level 4s no problem hell a drake can do level 4s no problem If they are fitted right that is.
No need to be spending 460 mill or 865 mill isk on ships when you can take a 92 mill isk raven and do them with that.
im gonna put this in other words tat will help you to understand
some systems not all there are Ninjas ninjas are what i call people with scanning probes yes they can come into your mission and steal all your loot
and sometimes they travel in packs. So me as example id rather loose my t1 raven instead of looseing a cnr or a golem if ninjas came
But if they dont id still go with a regular raven since there cheap and easy to replace
lol have you ever done a lvl 4 mission?
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Meylota LeFey
Minmatar
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Posted - 2008.10.06 07:02:00 -
[43]
The "biggest" ship I've ever used is a "regular" Raven and all I do in it are level 4's. Been doing them since I was a 2.5 million SP noob too. Of course, I'm still a noob, but level 4's in a Raven certainly aren't a problem.
I will admit I'm saving up my isk for a CNR now, and training for a Golem as well. ;) But even so... it's still not a problem in the Raven in any way.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2008.10.06 10:43:00 -
[44]
Every time I read these Golem vs CNR vs Raven vs Your Mom threads, my brain shrivels and I die a little inside.
Which, I guess is my fault for reading them.
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Dracthera
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Posted - 2008.10.15 16:28:00 -
[45]
To me, the CNR is a bit more flexible than the Golem simply because of the sheer number of launcher slots. One thing I've learned is that it doesn't make sense to stick to a single setup for every mission. Depending on the mission, I might go with an either all-cruise setup, or a mix of torp/cruise for missions where BS rats like to orbit real close (like AE and other merc missions). In some mission setups, the CNR will have a higher DPS than the Golem, and above a certain level more tank doesn't make a difference. I should add that I use a dedicated salvager on a second account, so I don't need the Golem's salvaging capabilities.
As with picking the right shield mods and ammo for every mission, it's important to pick the right weapons for every mission to maximize results.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.10.15 16:36:00 -
[46]
Originally by: Dracthera One thing I've learned is that it doesn't make sense to stick to a single setup for every mission. Depending on the mission, I might go with an either all-cruise setup, or a mix of torp/cruise for missions where BS rats like to orbit real close (like AE and other merc missions). In some mission setups, the CNR will have a higher DPS than the Golem, and above a certain level more tank doesn't make a difference. I should add that I use a dedicated salvager on a second account, so I don't need the Golem's salvaging capabilities.
As with picking the right shield mods and ammo for every mission, it's important to pick the right weapons for every mission to maximize results.
Refitting for mission is reasonable, as long as you don't spend more time refitting than you will gain by using 'mission customized' setup (like refitting with afterburner for 'massive attack').
As far as switching weapon systems between missions goes - well. This has some downsides, like rigs and hardwires that work either for cruise or torps (cruise benefits from rigor rigs, while torps ask for range rigs, fortunately RoF one is same for both, but damage ones go into same slot). I don't mean that it is not reasonable to do it, just one should consider before doing it if this indeed grants the proper advantage over the 'other' system after rigs and hardwires are also taken into account.
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Dracthera
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Posted - 2008.10.15 16:58:00 -
[47]
Originally by: Carniflex As far as switching weapon systems between missions goes - well. This has some downsides, like rigs and hardwires that work either for cruise or torps (cruise benefits from rigor rigs, while torps ask for range rigs, fortunately RoF one is same for both, but damage ones go into same slot).
I'm not too worried about the rigs I use, because missile rigs will benefit both types of missiles. If I use rigs that increase missile velocity and whatnot, I don't actually do it for the range, but to help avoid defenders, so those rigs are universal. As for the implants, I've gone with generic missile implants as much as possible, and in the case of specific ones I pick the cruise missile one since most of the time I'll fly equipped with CMs, and torps do enough damage up close in any event.
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Srioghal moDhream
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Posted - 2008.10.15 21:57:00 -
[48]
You give your opinion on how you fit your cnr but you cannot even fly a cnr yet....
Originally by: Dracthera
I'm sorry if I gave you the impression that I did this mission in a Drake because I enjoyed the torture of taking 90 minutes to finish killing everything. Obviously I'm running a Drake because I can't yet fly a CNR, which would be my preferred ship on this... I was merely aiming to share my experience of running this mission in a Drake, nothing more.
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Amezyarak
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Posted - 2008.10.16 03:23:00 -
[49]
Originally by: Joe Public Follow this simple Q and A process:
1. Do you intend to be paying attention while mission running?
Yes - Go to step 2. No - Use a Dominix.
2. Do you intend to loot and salvage?
Yes - Go to step 3. No - Use a Nightmare.
3. Do you have the isk and skills for a Torp Golem or Paladin?
Yes - Use a Torp Golem or Paladin. No - Go to step 4.
4. Do you have the isk for a CNR?
Yes - Use a CNR. No - Use a Raven.
Of course, reality is a little more complex than this but those four steps will provide the correct answer for most people.
Priceless!
I was pretty much done at Step 1, though. ;)
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Tanith YarnDemon
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Posted - 2008.10.16 06:00:00 -
[50]
Originally by: Carniflex I'll throw in also small sample of my current average mission completion times for pair of Golems. Deviation from those figures is withing approx 5%, altho I lack in the number of datapoints to claim that in correct statistical sense, I mean that within my current data set.
Numbers are for combat time - ie from first hit in mission to the last hit in mission, as that is the time EVE combat log is listing in it's summary. Up to 15 seconds above full minute is rounded down and above that up to nearest full minute.
2x golem angel extravaganza (no bonus) - 30 min attack of the drones - 9 min damsel in distress - 9 min duo of death - 3 min gone berzek - 8 min gurista extravaganza (with bonus) - 33 min infiltrated outpost - 12 min intercept the saboteurs - 9 min pirate invasion (sansha) - 10 min recon 1 of 3 - 8 min right hand of zazz - 4 min shipyard theft (blood) - 15 min silence the informant - 15 min the assault - 20 min the rogue slave trader 1 of 2 - 2 min the rogue slave trader 2 of 2 - 8 min the score - 16 min vegenance(guristas) - 15 min worlds collide (gur-serp) - 23 min
Setups used are (both golems) Hi 4x Cruise II 1x Auto Targeter II 1x Small Tractor Beam 1x Large remote shield trasfer Med: Large CN booster, Shield boost amp II, 3x Invul II, 2x Cap recharger II Low: 4x CN BCU Rigs & Drones: 2x CCC I and 5x light and 5x medium T2 combat drones Both pilots have 5% damage and RoF hardwires.
I am still getting better perfomance with CNR pair, but are using Golems if there is possibility that I might get interrupted during mission, as they are better at surviving up to few minute attention lapses than my CNR's.
Mind you I'm low skilled, cheap and lazy. I'm still unable to fly a Golem which is the ultimate goal right now, however the CNR currently piloted is capable of showing figures near or even better than yours(Granted rarely). That is while using a single ship rather than two. Cheap implants(Don't even have Cybernetics V trained for the expensive ones) and lets just say bits and pieces left to be asked for in the skills.
Most noticable is that 30 minute AE I can somewhat match.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.10.16 10:27:00 -
[51]
Originally by: Tanith YarnDemon
Mind you I'm low skilled, cheap and lazy. I'm still unable to fly a Golem which is the ultimate goal right now, however the CNR currently piloted is capable of showing figures near or even better than yours(Granted rarely). That is while using a single ship rather than two. Cheap implants(Don't even have Cybernetics V trained for the expensive ones) and lets just say bits and pieces left to be asked for in the skills.
Most noticable is that 30 minute AE I can somewhat match.
That is not impossible. In some missions good portion of time consumed in that mission is spent traveling between gates and/or getting rid of big swarms of frigates with few battleships mixsed in (for example massive attack). Extravaganzas have also 'quirks' in them that lower dualaccounting efficency (high number of relatively small reinforcment waves, meaning that good amount of time is spent locking targets, etc). Note also, that those numbers up there are not 'the best' times, but average times, the best times can be approx up to 3..4 minutes faster than the averages.
Also CNR is usually few minutes faster in long missions than Golem.
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Dracthera
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Posted - 2008.10.16 14:20:00 -
[52]
Edited by: Dracthera on 16/10/2008 14:21:35
Originally by: Srioghal moDhream You give your opinion on how you fit your cnr but you cannot even fly a cnr yet....
Yeah? So what? I've been running L4 missions for a while, so I know exactly what to expect and what would work against various rats in L4 missions. I've also done a lot of research into how others have fit theirs, and matched that against my experience. While I'm sure things may change slightly once I run missions in the CNR, the changes are likely to be focused on shielding, not on DPS. I stand by my comments on the CNR weapon fitting.
Are you just ****ed off because you were an ass to me on the other post and I called you on it? LOL
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Srioghal moDhream
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Posted - 2008.10.16 15:23:00 -
[53]
Originally by: Dracthera Edited by: Dracthera on 16/10/2008 14:21:35
Originally by: Srioghal moDhream You give your opinion on how you fit your cnr but you cannot even fly a cnr yet....
Yeah? So what? I've been running L4 missions for a while, so I know exactly what to expect and what would work against various rats in L4 missions. I've also done a lot of research into how others have fit theirs, and matched that against my experience. While I'm sure things may change slightly once I run missions in the CNR, the changes are likely to be focused on shielding, not on DPS. I stand by my comments on the CNR weapon fitting.
Are you just ****ed off because you were an ass to me on the other post and I called you on it? LOL
Wow, you are really new to these boards aren't you? As for being an ass, telling someone that using a drake to do a lvl 4 mission (EA V/V in this case) is a complete waste of time is not being an ass. Get over yourself.
As for your giving suggestions on ships you have never flown, well that just propagates bad information as you have no real experience to base your conclusions on. Stick to talking about the ships you fly or have flown and you will do much better.
Good luck.
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Dracthera
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Posted - 2008.10.16 15:43:00 -
[54]
Originally by: Srioghal moDhream As for being an ass, telling someone that using a drake to do a lvl 4 mission (EA V/V in this case) is a complete waste of time is not being an ass. Get over yourself.
So how was my sharing the experience of running EA 5/5 in a Drake a waste of time in a thread about running L4's in a BC? What did you add to the discussion with your e-peen about 'well you can do this mission faster in a 2 billion ISK ship' when clearly it had nothing to do with the topic? I certainly don't mind constructive criticism, but you didn't offer any aside from bragging about how you can afford expensive ships, and THAT's being an ass.
Anyway, whatever. Have a nice day!
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Srioghal moDhream
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Posted - 2008.10.16 16:51:00 -
[55]
First off I would never pve in a 2 billion isk ship, much better ways to spend that isk.
Second, holy crap, does the universe revolve around you? The topic of the post was EA V/V and the OP wanted to know how difficult it was and what would be best to fly in it.
It seems to me that you were stroking your own epeen by thinking it was some miraculous event that you were so good that you finished this mission in a drake.
My comment was that the drake was a fail for this mission as it takes too damn long, I also see in the same post that I specified <1 billion, last I checked <1 billion is definitely less than 2 billion, unless of course in your universe, which seems to revolve around you, they use a different type of math where less than 1 is greater then 2.
Now go stroke yourself somewhere else.
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Dracthera
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Posted - 2008.10.16 17:25:00 -
[56]
Originally by: Srioghal moDhream As for your giving suggestions on ships you have never flown, well that just propagates bad information as you have no real experience to base your conclusions on. Stick to talking about the ships you fly or have flown and you will do much better.
So... if someone else makes a suggestion very similar to what you made in an earlier post they're somehow propagating bad information, but if you make that same suggestion it's the greatest thing ever? LOL Here's what you said about someone else's CNR, and it's exactly what I said above as well:
Originally by: Srioghal moDhream
Originally by: Elhina Novae Raven Navy Issue:
7 x Caldari Navy Cruise Missile Launcher ( Use T2 or named instead ) 1 x Tractor Beam I
2 x Pithi B-Type Small Shield Booster (30mil a piece nothing expensive) 3 x Specific Shield Hardeners 1 x Specific Shield Hardeners/Shield Boost Amplifier
4 x Caldari Navy Ballistic Control System (Use T2 instead) 1 x Damage Control II
1 x Anti-Thermal Screen Reinforcer II (40mil in jita w00t!) 2 x Capacitor Control Circuit I
I love my raven <3
This works nicely, and the best part about it is that you can put torps in there as well, just drop a hardener for a TP and use some EW drones. sahweet. especially for damsel, those merc bs pop like mwding t1 frigates to torps.
Yea, what I said. Enuff already. Move along.
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Srioghal moDhream
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Posted - 2008.10.16 17:35:00 -
[57]
Originally by: Dracthera
Originally by: Srioghal moDhream As for your giving suggestions on ships you have never flown, well that just propagates bad information as you have no real experience to base your conclusions on. Stick to talking about the ships you fly or have flown and you will do much better.
So... if someone else makes a suggestion very similar to what you made in an earlier post they're somehow propagating bad information, but if you make that same suggestion it's the greatest thing ever? LOL Here's what you said about someone else's CNR, and it's exactly what I said above as well:
Originally by: Srioghal moDhream
Originally by: Elhina Novae Raven Navy Issue:
7 x Caldari Navy Cruise Missile Launcher ( Use T2 or named instead ) 1 x Tractor Beam I
2 x Pithi B-Type Small Shield Booster (30mil a piece nothing expensive) 3 x Specific Shield Hardeners 1 x Specific Shield Hardeners/Shield Boost Amplifier
4 x Caldari Navy Ballistic Control System (Use T2 instead) 1 x Damage Control II
1 x Anti-Thermal Screen Reinforcer II (40mil in jita w00t!) 2 x Capacitor Control Circuit I
I love my raven <3
This works nicely, and the best part about it is that you can put torps in there as well, just drop a hardener for a TP and use some EW drones. sahweet. especially for damsel, those merc bs pop like mwding t1 frigates to torps.
Yea, what I said. Enuff already. Move along.
Your statement makes no sense whatsoever. Let us look at it, someone in a thread asking for cnr setups posted a setup for a cnr, I then commented saying I liked this set up and something that was not mentioned about (fitting torps) makes it even better.
How is this the same as you posting in a thread, where the OP was asking how difficult a mission and what ship would be the best to fly in it, that you can do the mission in a drake because you are so cool.
Or
How is it the same when a person is asking for cnr fits and you try to give him one but state that you have never flown one nor do you even have the skills to fly one. This would be like me saying that I prefer to fly a 747 over a private jet to my own private island in the caribbean. I cannot fly either, and I don't even have a private island, so my comments are completely useless and have no bearings since I have obviously never flown either and therefore cannot comment on which is better to fly.
Also hijacking threads 4tw!
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Lesivio
Minmatar Sebiestor tribe
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Posted - 2008.10.16 18:21:00 -
[58]
So can someone suggest a permatank Golem setup ( Torp or Cruise ) which won't cost me more than the US defence budget?
I'm prone to being ambushed by little people here and sometimes need to go afk, would rather not risk a ship if I can help it so permatank would be groovy.
I guess I could stick with my Nighthawk...
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Srioghal moDhream
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Posted - 2008.10.16 18:29:00 -
[59]
Originally by: Lesivio So can someone suggest a permatank Golem setup ( Torp or Cruise ) which won't cost me more than the US defence budget?
I'm prone to being ambushed by little people here and sometimes need to go afk, would rather not risk a ship if I can help it so permatank would be groovy.
I guess I could stick with my Nighthawk...
[Golem, pve] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Pithi B-Type Small Shield Booster Shield Boost Amplifier II Target Painter II Target Painter II Pithi B-Type Small Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Small Tractor Beam I Small Tractor Beam I Drone Link Augmentor I
Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
Berserker TP-900 x1 Berserker SW-900 x2
Here ya go, can replace the CN stuff for tech 2 at a little loss but save a lot of isk. Swapping the CN invulns for tech 2 will drop the tank by 20% (but it is still more then enough)
Also the CN BCS to tech 2 will drop the dps by ~6% so no great loss there either. With the 2 TP (they should be pwnages btw not t2, always use the pwnage) you can even drop the tp drone and put in another webbing drone. Or better to add 5 lights for dispersing frigates faster.
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Zanzaa
Amarr
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Posted - 2008.10.16 18:47:00 -
[60]
Originally by: Srioghal moDhream
Originally by: Lesivio So can someone suggest a permatank Golem setup ( Torp or Cruise ) which won't cost me more than the US defence budget?
I'm prone to being ambushed by little people here and sometimes need to go afk, would rather not risk a ship if I can help it so permatank would be groovy.
I guess I could stick with my Nighthawk...
[Golem, pve] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Pithi B-Type Small Shield Booster Shield Boost Amplifier II Target Painter II Target Painter II Pithi B-Type Small Shield Booster Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Small Tractor Beam I Small Tractor Beam I Drone Link Augmentor I
Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
Berserker TP-900 x1 Berserker SW-900 x2
Here ya go, can replace the CN stuff for tech 2 at a little loss but save a lot of isk. Swapping the CN invulns for tech 2 will drop the tank by 20% (but it is still more then enough)
Also the CN BCS to tech 2 will drop the dps by ~6% so no great loss there either. With the 2 TP (they should be pwnages btw not t2, always use the pwnage) you can even drop the tp drone and put in another webbing drone. Or better to add 5 lights for dispersing frigates faster.
Small? =============================== /me points at Mission runners. /me laughs. /me points. |
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