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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Wrangler
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Posted - 2008.09.24 14:30:00 -
[1]
I doubt anyone missed the recent issues with the Jita system, and as we promised solving this has the highest priority within CCP right now. We're tackling the situation both from a hardware and a software perspective and this blog is mainly about the latter of those two. One of the problems with Jita has always been how to avoid going there unless you absolutely have to and with some changes to the autopilot, some worldshaping and some changes to the agents & missions we have solved these issues. The details are available for your perusal in The Jita Conundrum.
Wrangler Community Manager CCP Hf, EVE Online Email |
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CCP Atropos
C C P
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Posted - 2008.09.24 21:15:00 -
[2]
Originally by: FireFoxx80 Call me Avon if you like, but I'm not convinced.
Where is this useful outside of Jita? I know the Devblog uses Tribute as an example, but I cant think of a single practical use in 0.0 life.
This actually seems to be a knee-jerk reaction to a bad game design and a currently unfixable problem. I applaud CCP for putting an alternate route into a dead-end constellation, but adding extra jumps always carries the risk of moving the market hub to another system, the same 1,400 pilots, just on another node. Why not actually look at the market hubs and consider trying to create regional hubs? Why not actually say "we anticipate we'll have infiniband in-place in 8 months"?
Sorry, but I'm not convinced.
I'm going to step in and quickly mention that this isn't the only approach to Jita that is currently being undertaken. It is but one of several projects designed to make the game experience better for all involved. When there's more information available, I'm sure those in charge of the different projects will make them known, but please don't assume that this is the only 'fix' for Jita.
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CCP Atlas
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Posted - 2008.09.25 08:55:00 -
[3]
Edited by: CCP Atlas on 25/09/2008 08:56:22
Originally by: PC5 Edited by: PC5 on 24/09/2008 22:13:44 And what will this change? Ill say it changes nearly nothing because main problem is still there - Jita it will be laggy because of game mechanisms.
If there are 700 ppl in Jita local how many of them are doing one of those things mentioned in devblog : ... How many would it be from 700 ppl? 50 max? That would be my guess. Ppl will be in Jita because they WANT to be in Jita or they HAVE TO be there. They are there not because they have to visit that place on their route. Same with fleet fights. ...
These changes are not primarily meant to reduce the population of Jita as such. With these changes in place the only people in Jita will be the ones that actually have business there. This will provide a better playing experience for the rest of the people in the Forge.
As for the players that actually want to be in Jita, we're making solid infrastructure changes to make their playing experience better as well, but I don't anticipate the exact changes I was describing making a dramatic difference to their lives.
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CCP Explorer
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Posted - 2008.09.25 21:01:00 -
[4]
Edited by: CCP Explorer on 25/09/2008 21:01:31
Originally by: Elaron
Originally by: Ethidium Bromide anyone else wondering about those screensshots where jita is the only system WITHOUT traffic advisory?
Probably taken on a client connected to an internal CCP test server that's only running a Jita node.
We take our own advice and don't go to Jita
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2008.09.25 21:59:00 -
[5]
Originally by: ZW Dewitt I sincerely hopes this works better than the "avoid pod kill zones" which really only served to confuse new people until they were told to turn it off.
That option works differently. It assigns a high weight to system so that they are avoided unless it's the only route. It's also using data from the server on what to avoid.
The autopilot avoidance will simply not go into the systems or regions you tell it to avoid. And it's a list you maintain yourself.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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