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Thread Statistics | Show CCP posts - 5 post(s) |
Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.09.25 12:20:00 -
[61]
if ccp really wanted to decrease jita population they'd give me a titan and move me to jita
CCP please look at mining agent mining mission %..... I want better than 60% mining missions from a mining agent =( |
Captain Campion
Synergy. Imperial Republic Of the North
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Posted - 2008.09.25 13:12:00 -
[62]
good content, colorfully written.
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.09.25 13:42:00 -
[63]
Cool, now let us bid/accept contracts from reomte regions as well for even less need to visit Jita.
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Baeryn
Caldari Corporate Sin Soldiers of the Forgotten Abyss
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Posted - 2008.09.25 15:56:00 -
[64]
I can only hope that we can distribute the new "Avoidance List" very easily! It would be super helpful to let a Corporation set a "Global Avoidance List" for systems that have been proven dangerous. Role Playing Games by RolePlayGateway |
Ehranavaar
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Posted - 2008.09.25 16:15:00 -
[65]
Originally by: Ishina Fel
Originally by: Ehranavaar props for the unintentional comic bit about Reykjavfk being a major metropolis.
If you lived in a place where one third of the total population of the entire country lives in a single city, you would be taking it a bit more serious, I'm sure
By international standards, Reykjavfk isn't large. By Icelandian standards, Reykjavfk is a freaking monster!
ishina i live in canada where that kind of concentration of people is the norm. for instance vancouver metroplex is well over half the population of the million square km province. throw in greater victoria and you are pushing 75% of the province's people in just two cities.
on a more national level fully a third of the entire population of canada lives in just 3 cities.
while i can sympathize with the OP i still find his comment funny.
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mach18
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Posted - 2008.09.25 16:20:00 -
[66]
Would it not be possible for the devs to allow Jita trades to be made external to Jita itself, perhaps at a price? Perhaps you could make your buys and sells at a distance from Jita and then for a penalty of time and cost have the goods 'transported' to and from the system. That way the need for the mass of pilots in the system would be eliminated. Alternatively, you could have a Jita remote buy and sell skill:)
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Allvan Harl
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Posted - 2008.09.25 16:26:00 -
[67]
This is probably considered small and minor by most, but I have to say "Thanks" for writing a back-end story for some of these changes, such as the IBBI board setting up a gate for the stranded constellation. Nice to see needed game changes written into the underlying story, rather than just "A booming voice from above said I AM CHANGING THIS EVERYWHERE WITH NO POSSIBLE SCIENTIFIC EXPLANATION FOR YOU LITTLE ANTS ON THE SIDEWALK."
I hope all future changes to the game, be it ship tweaks, module tweaks, new equipment, etc are always written in via the storyline. Makes this game all the more immersive.
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.09.25 16:35:00 -
[68]
i give this topic 4/5 ZWEEEEEEs for its quadruple epic uber monkey win
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Tipz NexAstrum
Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.09.25 17:50:00 -
[69]
What are the cons of adding bypass gates in the surrounding systems?
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Naran Darkmood
Gallente MC Cubed 101010 Alliance
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Posted - 2008.09.25 19:00:00 -
[70]
Anybody remembers Yulai? They changed the routes there as well ....
Originally by: DroneCommander MMORPG: Many Men Online Role Playing Girls.
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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2008.09.25 19:00:00 -
[71]
great dev blog.
looking forward to these changes :) awesome ----------
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Dwindlehop
Uninvited Guests
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Posted - 2008.09.25 20:41:00 -
[72]
I can't wait for the devblog about the infrastructure changes.
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Thrash Uma
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Posted - 2008.09.25 21:00:00 -
[73]
While I think the current implementations are a good start to dealing with Jita lag, if they do not reduce lag enough I would make two suggestions for additional ways to deal with Jita Lag
1. Make Jita a no-fire zone (ie, no weapons would work in Jita) This would eliminate people camping WTs in Jita, drone lag and the need to have any Concord ships in Jita.
2. Move all stations out of Jita proper and into another system behind Jita, which could only be entered through Jita. That way Jita could support all the people transiting to other systems and the people on their way to the trade stations. This would add one jump to everyone's trip to the Jita stations and would thus make it fair for people from all over the galaxy.
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CCP Explorer
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Posted - 2008.09.25 21:01:00 -
[74]
Edited by: CCP Explorer on 25/09/2008 21:01:31
Originally by: Elaron
Originally by: Ethidium Bromide anyone else wondering about those screensshots where jita is the only system WITHOUT traffic advisory?
Probably taken on a client connected to an internal CCP test server that's only running a Jita node.
We take our own advice and don't go to Jita
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2008.09.25 21:59:00 -
[75]
Originally by: ZW Dewitt I sincerely hopes this works better than the "avoid pod kill zones" which really only served to confuse new people until they were told to turn it off.
That option works differently. It assigns a high weight to system so that they are avoided unless it's the only route. It's also using data from the server on what to avoid.
The autopilot avoidance will simply not go into the systems or regions you tell it to avoid. And it's a list you maintain yourself.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Carnivorous Panda
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Posted - 2008.09.25 22:11:00 -
[76]
This dev blog is full of win, and I'm very happy about all of these changes. I rarely visit Jita, but when I do I'm always afraid of getting stuck mid-jump - which is what happened the first time I entered the system. (o:
Great to see the dev blog machine up and running again.
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2008.09.25 22:43:00 -
[77]
Hopefully a great start on the road to less lag. ... And now, not every road leads to Jita.
Eve Market Scanner |
ReaperTox
Gallente Idle Miners
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Posted - 2008.09.26 11:04:00 -
[78]
Great dev blog and good solutions! Another possible solution I see is removing some more stations /moons/planets from Jita , if they contribute anyway to the lag...or if the distribution of players by systems can help the system to compensate, have some kind of Station player limit to make player not sell only in Four-Four but spread around...of course that generates the problem of having to travel around to pick up stuff. But it really depends how the database calls are implemented...
@CCP ATLAS:<Off Topic> Dude...you don't have traffic in Reykjavik...trust me...those 15 mins max wait its not considered traffic ;-)... The same distance from Hafnafjordur to Reykjavik would take me triple time here in Lisbon, Portugal ;-)
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Mallikanth
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Posted - 2008.09.27 14:15:00 -
[79]
Excellent work CCP.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.09.28 03:51:00 -
[80]
Great dev blog and much appreciated work. Sure it's no complete solution, but it's a good start.
I just hope the mechanisms are flexible enough, so that they can be applied to any system if necessary, and be removed if no longer needed.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
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Sexiest Beast
Caldari State War Academy
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Posted - 2008.09.28 07:01:00 -
[81]
Originally by: PC5 HotAirÖ
If you have been watching all the goings on with Jita and following the devblogs and information gathering from CCP you will indeed see that the reasons they listed are very very valid.
I personally have an R&D agent that can only be access if i go through Jita and there is also a system on a trade route for a specific item that also requires me to go through Jita.
Also If you read more blogs about some of the lag tools that CCP are continuing to implement they have been using Jita as a kind of beta test system. If they can get 1K people successfully into Jita with little to no lag then a 300V300 should be more of a walk in the park.
I'd agree that Jita has alot of Database lag issues with the market usage being one of the most influential but CCP are also continually arranging fleet fights on the SISI server to gather more data on information that Jita clearly isn't providing.
One of the first stems of defeating the lag monster is actually getting the numbers of people into the system first.
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PewPewLePewPew
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Posted - 2008.09.28 07:32:00 -
[82]
Is there any system in place now/going to be inplace shortly that you can set so it says "hey! you cant go there you will be killed because of your sec status" and adjusts your route accordingly?
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Baaz Vinashak
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Posted - 2008.09.30 15:07:00 -
[83]
I like the idea of being able to avoid a system, thank you for that. But, will it take away or reduce Jita lag substantially enough?
I also like your example of a major city that is a business hub with many people, and how its crowded etc. You also mentioned expensive. And why are major cities expensive? Possibly because population pressures push up real estate costs, councils and governments raise taxes, the cost of parking goes up, congestion charges are introduced. The alleged purpose - to ensure that citizens have a better quality of life, albeit at a higher cost of living. The effect? Businesses start to move away from the city centre, more neighbouring areas become business districts, prosperity spreads, so on and so forth.
Lets assume 50% of the people in hubs such a Jita are actually doing any real 'work' at all, the rest are smacking in local and spamming chat with their contract for one that one faction mod. I am guessing here that there are also hell of a lot of alts sitting there all day. But they are there, and they load Jita. Your analytics may tell you if thats true. If it is, maybe a tax will help weed out the Jita huggers.
A sales tax- would kill a system as a market hub, but maybe? A jump gate tax - will have to be prohibitively high to deter Jita lovers, and won't stop those in there once from staying there forever.
What if you were to set up a sensible occupancy tax in certain systems, where populations consistently exceed a certain number? You get taxed for time you spend there, so the quicker you get in and get out, do your business and move on, the more you save. Maybe this will keep the compulsive chatters and "non-working" Jita occupants out, and maybe that will improve life in general?
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Cruachan Argylle
The Scope
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Posted - 2008.09.30 18:08:00 -
[84]
Just bring back highway.
I know it might annoy some haulers, but the old highway worked well to spread markets.
Yulai was nuts, but not much worse than lumi and new caldari.
I never understood the removal of highway.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.09.30 18:38:00 -
[85]
The old highway did NOT spread markets. Just because the highway systems were in all four empires does not mean the activity was really "spread out" because the market was all concentrated on the highway systems, and they were all within a few jumps of each other.
The highway actually served to concentrate the market activity of an otherwise sparse population into something that could actually achieve the critical mass needed to become a functioning market.
With the highways in place, there was very little point in a major hub developing in any of the individual empires, because all the central systems were within a few jumps of Yulai anyway.
By the time Yulai got silly, the population had already grown to the point where the highway jumps were not needed anymore, hence why they were removed, and successful regional hubs formed immediately after their removal.
If you re-introduced the highways today, you would see activity drain from all the regional hubs, and concentrate into the central node of the new highway. It would make Jita look like a kids teaparty.
The other disadvantage of the highway was that the crowded market systems were also must-use systems for the majority of autopilot routes - the bypassing and autopilot avoidance being used to reduce the impact of Jita simply wouldn't be an option with the highway in place. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Cruachan Argylle
The Scope
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Posted - 2008.09.30 20:41:00 -
[86]
Originally by: Matthew The old highway did NOT spread markets. Just because the highway systems were in all four empires does not mean the activity was really "spread out" because the market was all concentrated on the highway systems, and they were all within a few jumps of each other.
The highway actually served to concentrate the market activity of an otherwise sparse population into something that could actually achieve the critical mass needed to become a functioning market.
With the highways in place, there was very little point in a major hub developing in any of the individual empires, because all the central systems were within a few jumps of Yulai anyway.
By the time Yulai got silly, the population had already grown to the point where the highway jumps were not needed anymore, hence why they were removed, and successful regional hubs formed immediately after their removal.
If you re-introduced the highways today, you would see activity drain from all the regional hubs, and concentrate into the central node of the new highway. It would make Jita look like a kids teaparty.
The other disadvantage of the highway was that the crowded market systems were also must-use systems for the majority of autopilot routes - the bypassing and autopilot avoidance being used to reduce the impact of Jita simply wouldn't be an option with the highway in place.
I agree with much of what you say, but you need to look at the spread that existed around the highway hubs.
Maybe its irrelevant with the population being what it is, and maybe it wasn't needed after bms then wtz, but i liked the idea that the capials were linked.
Probably just rose tinted specs.
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Herith
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Posted - 2008.10.01 14:25:00 -
[87]
Has anyone else noticed that you can't remote sell in Jita if you have it blocked, it thinks it is 2147483647 jumps away. Remote trading distances really shouldn't be affected by autopilot settings.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.10.01 20:19:00 -
[88]
Originally by: Hugh Ruka the avoidance feature should actualy show on map ALL unreachable systems, not only those in avoidance list but also those that are only reachable via avoided systems ...
This is a good suggestion. Nicely done on the dev blog and patch. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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