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coolruningc
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Posted - 2008.09.27 18:21:00 -
[1]
how it is goining to be next year atm bob has 20 titats aaa behind buy 14.
Next year they could have 30 and so on so what to do?
How about ccp makes a allaince CAP meaning after a Allaince hits 20 titans +that would cost you half a trllion excaple.
It would allow smaler Allainces to be able to denfed there home more and build titans for them self in stead of the bigger allainces getting more and more power full.
To the point they have all 0.0 to them selfs and no eles is allowed in unless they do what they say.?
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london
Jericho Fraction The Star Fraction
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Posted - 2008.09.27 21:43:00 -
[2]
uhh, what?
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Strill
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Posted - 2008.09.27 23:57:00 -
[3]
Edited by: Strill on 27/09/2008 23:59:17 I'll translate.
"At the moment, BoB has 20 titans and AAA is close behind with 14. Next year they could have 30 or more. How is this going to be dealt with?
I suggest CCP impose a soft-cap on the amount of titans fieldable by an alliance. It would work something to the effect that once an alliance has a certain number of titans, 20 for example, [they would be charged an additional?] half a trillion isk.
It would allow smaller alliances to build their own titans more cheaply than the big alliances and be effective at fighting larger alliances instead of the larger alliances gaining an insurmountable amount of power.
As things are, the big alliances will eventually have all of 0.0 to themselves unless you agree to their terms."
To which I answer:
No it's a terrible idea. The big alliances would just make a bunch of new corporations specifically for their titan pilots so that they don't need to spend the extra money on titans.
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Feilamya
Minmatar 24th Imperial Crusade
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Posted - 2008.09.28 13:07:00 -
[4]
I bet figuring out this obvious reason why the idea is crap took you a fraction of the time it took the OP to write it down.
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shady trader
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Posted - 2008.09.28 16:09:00 -
[5]
If CCP did this people would just get round it. You would have Bob1, bob2, bob3 corps that are used to hold the excess Titans. They would either have an ALT in the allaince or have the ALT in the Titan.
These ALT corp's would either be in a seperate allainces or not in an alliance at all. So BOB allaicne would only have say 10 Titans but with their "allies" could feild 40 for only a few million isk in corp creation costs. This would also allow them to set up key Hanger POS's to protect the Titans as the only corp memebers would be POS maintaince and Titan pilots.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |
Patriak Marlowe
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Posted - 2008.09.28 19:06:00 -
[6]
Edited by: Patriak Marlowe on 28/09/2008 19:07:21 Maybe the the easyest way is to do somthing about this would be to impliment one or more of the following:
1# Limit number of DD in any given system or grid to 1xDD every 30min? Due to 'Disturbances in the Force' 2# Limit the range of DD, make it dependable on skill. DD = Capital Smartbomb. 3# Make Titan unmovable for 5-10min after DD and maybe unable to jump from system for dobble that. 4# Make DD use up 50-100% cap in addition to Isotopes? 5# Have DD take signature radius into account when dealing damage.
Im not saying use all thease but this is just some things that can make Titans preform the intended role a little better. Now we are just getting fleets hit by single and dobble DD but in the near future there will probably be tripple DD. That would be ok if Titans wouldnt be disapearing right away (ie. warping away and nanofitted). Im not aying just nerf, take a little and give a little. Game balance is at stake here. I personally consider the DD to be primarily a defensive last resort weapon. It would be nice to see a new module for the Titan a supergun or even a script that would transform DD to a Capital killing weapon I think the day is getting closer when Titans might be facing each other? If Titan would be more vaulnarable when it DD then everyone would be more careful to use it without support close by. Maybe a tradeoff for being able to justabout to kill everyone in grid for a little bit of Isotopes.
CCP i hope you are listening
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Anna Valerios
Amarr Rage and Terror Against ALL Authorities
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Posted - 2008.09.29 10:41:00 -
[7]
I THINK THE ONLY WAY TO BALANCE IS BY FORCING ALL OF THEM TO SELF DESTRUCT! I HAVE DECIDED THIS AFTER READING A POST IN CAOD ABOUT HOW BAD TITANS ARE. SO I THINK IT IS BEST CCP DO THIS. OK?
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Slobodanka
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Posted - 2008.09.29 11:21:00 -
[8]
Nano titank that can warp off 15 seconds after arriving to the scene (DD goes off about 5s before they warp off) is just silly. FFS those ships are the size of stations and can warp of quicker than plated BS. If anything is done these behemoths should get reduced agility and higher mass (so a HIC can get to them in time to pin them down and they actually have to fight, not just drop of DDs). Also flat dmg from DD is kinda silly... it should really be signature dependant. And limited to a certain range, even if it's 300km. Give it proper range, not "whole grid" range.
After all this is changed fielding a titan would probably become more difficult because you'd have to defend it to be able to use it... this would trigger large carrier fleet to escort the titan and keep it repped, then a dread fleet to kill of enemy caps shooting your titan, BS support to snipe of HICs holding down your cap fleet, small stuff to trap BS support in bubbles and tackle them..... come to think of it: just make a module that kills every ship on grid for then next hour, while titan can warp off 5s after the hour is over. Call it a DoomsDoomsDayDevice. This way the one that loads grid first wins and all this silly staring at black screen waiting to see if you're podded because of lag would be over. |
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.09.29 11:58:00 -
[9]
Seriously, the titan problem is a combination of many things, which has been compounded by the fact that there are several alliances now that have multiple titans.
I see these as the most annoying problems: - you need a cap fleet to take out a titan, you need a hic to tackle one. When people have 3/4 titans in system you can easily take out hics on grid and it's too easy to warp off after firing DD. Cyno jammed systems with multiple titans defending means only fools lose their titans. - warp/decloak --> align --> DD --> warp out --> cloak.. the last 3/4 steps can be done within 15 seconds (+ the warp duration) which makes it just too easy for hit and run tactics
Remote DD was bad, nerfed. DD and jump out was bad, nerfed. Cloaking titans for me sounds like the next best thing..
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Efdi
The Illuminati. Pandemic Legion
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Posted - 2008.09.29 12:28:00 -
[10]
Originally by: Slobodanka Nano titank that can warp off 15 seconds after arriving to the scene (DD goes off about 5s before they warp off) is just silly. FFS those ships are the size of stations and can warp of quicker than plated BS.
If it takes you longer than 10 seconds to warp in a BS, you're doing something wrong.
Originally by: Slobodanka If anything is done these behemoths should get reduced agility and higher mass (so a HIC can get to them in time to pin them down and they actually have to fight, not just drop of DDs).
This is reasonable.
Originally by: Slobodanka Also flat dmg from DD is kinda silly... it should really be signature dependant.
Also reasonable.
Originally by: Slobodanka And limited to a certain range, even if it's 300km. Give it proper range, not "whole grid" range.
250km. Try it sometime. _______________________________ Yes, I am an alt. No, I can't post with my main; he's forum banned. Yes, I will be happy to smack you with my main when I'm unbanned. |
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Raguun
LDK Kraftwerk.
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Posted - 2008.09.29 13:14:00 -
[11]
Edited by: Raguun on 29/09/2008 13:15:42 Maby somthing like "Siege mode" for titan would fix the thing. You could only DD if you are in "siege" while you would get super bonuses for repping and maby even conventional weapons. Now titans dont even mount guns, couse they are useless. Give them more turret slots, siege mode and dps of 5 dreads or even dps to be able to solo kill sieged dread :) Now you have to be sitting duck to launch DD but you arent defenceless anymore. Here we have boost and nerf in the same time.
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Ineun
Minmatar House An'geles Wildly Inappropriate.
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Posted - 2008.10.02 19:04:00 -
[12]
Personally i think that DD should warpscram the titan for the same amount of time its jumpscrams it
a titan should have to charge a doomsday over 1 minitue (1 minitue cycle with doomdsay activating at end) while charging it cannot move or warp or jump its position is announced like a cyno once the doomsday goes off and it is stuck there (can still use normal engines)
personally i think titans should be able to do real "artillery" action i/e make it fire on a target specified by a recon ship or covert ops (special target painter perhaps)
this module (doomsday target painter) will: take fuel same as a cyno (recons get bonus to fuel consumption) it should have to be cycled for 1 minitue (30 second with recons) with both the titan and painting ship on grid this allows the titan to fire fire its focused doomsday from anywhre on the grid
after the doomsday charge has acculmulated it fires on the target wreaking for a huge amount of damage (one hit a dread or carrier or really hurt a MOM or other titan) the titan is then stuck there like it had doomsdayed
visual effects: usual doomsday animation on the target Avatar: holy ****ing HUGE laser from front of the avatar Caldari: HUGE Spinally Mounted Railgun (think mass effect ships) Gallante: ever Seen a Ball of plasma the size of a battleship no? well now you will Minmatar: think the Paris Gun that the germans made, now make it 1000x bigger, get what im thinking :)
damage balance: 1hit all carriers, 1hit some dreads ( a dread with 90%+ resists and lost of extended health should survive)
it should really hurt a Mom
hurts a titan but not too bad
"normal" combat rebalance: titans should mount 6 guns / launchers but have a 100% damage boost (minmatar one 4 launcher 4 guns)
they should have 8 highslots 8 tank slots and 5 nontank slots
now we need t2 titans :>
:) ohai i is your resident Socialist... |
Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.10.02 19:28:00 -
[13]
Yep, one-minute-charge is sure gonna get you any kills, haha.
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PewPewLePewPew
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Posted - 2008.10.03 00:36:00 -
[14]
Granted this wouldn't be a end-all fix but what about the first DD on grid is 100% effect, second is 50% or something like that.
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D'ceet
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.03 01:47:00 -
[15]
Originally by: Anna Valerios I THINK THE ONLY WAY TO BALANCE IS BY FORCING ALL OF THEM TO SELF DESTRUCT! I HAVE DECIDED THIS AFTER READING A POST IN CAOD ABOUT HOW BAD TITANS ARE. SO I THINK IT IS BEST CCP DO THIS. OK?
i see what you did there Mr. Noble... Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] ~~~Applebabe |
Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.10.04 01:31:00 -
[16]
Originally by: Ineun (minmatar one 4 launcher 4 guns)
No. No, no, no, no, no. No more split weapon ***gotry. |
XXJackXX
Caldari Rage of Inferno
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Posted - 2008.10.05 11:28:00 -
[17]
giving more cost to DD isnt a solution for big alliance they can already do trilliion by moon mining it is not even a problem for them if you make 4time more expensive.Limiting the titan count in system would be good but cynoing in multiple titans in same time all the lag it can be exploid.DD delay for all systems nice but in that lag it would be hard to track.
this is my idea do the DD as lock and shot death ray basicly DD does 70-80k damage to target and 20km nearby ships.so forcing titans to lock target and make DD still efective for fleet but it is not that much deadly.
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keuel
Gallente Heretic Militia
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Posted - 2008.10.07 19:51:00 -
[18]
well, I have an idea about the DD, why not give some collaterals after they shoot the DD like: 1 - After the DD the ship canŠt move, warp, jump and donŠt receive remote assistance for 10 minutes, it will run itŠs own tank until the time. 2 - Make each titan launch the DD at a time, like, Titan A shoots the DD and then the Titan B shoots 30 minutes or 1h later after it.
There are more, but I forgot now, I will edit after I remember, tho, this is just my idea.
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.07 20:58:00 -
[19]
Originally by: keuel After the DD the ship canŠt move, warp, jump and donŠt receive remote assistance for 10 minutes, it will run itŠs own tank until the time.
May as well suggest the Titan self-detonates when it sets off the DDD. Being completely helpless for ten minutes is ridiculous.
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keuel
Gallente Heretic Militia
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Posted - 2008.10.07 21:11:00 -
[20]
Originally by: Seth Ruin
Originally by: keuel After the DD the ship canŠt move, warp, jump and donŠt receive remote assistance for 10 minutes, it will run itŠs own tank until the time.
May as well suggest the Titan self-detonates when it sets off the DDD. Being completely helpless for ten minutes is ridiculous.
well...IŠm not saying completly helpless, unless you saying that it canŠt receive remote assitence, but it still could shoot,tank and give remote assitence, just not receive or move for 10 minutes, this also would make the alliance or players think 2x b4 trigger the DD.
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keuel
Gallente Heretic Militia
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Posted - 2008.10.07 21:16:00 -
[21]
Originally by: Seth Ruin
Originally by: keuel After the DD the ship canŠt move, warp, jump and donŠt receive remote assistance for 10 minutes, it will run itŠs own tank until the time.
May as well suggest the Titan self-detonates when it sets off the DDD. Being completely helpless for ten minutes is ridiculous.
well...IŠm not saying completly helpless, unless you saying that it canŠt receive remote assitence, but it still could shoot,tank and give remote assitence, just not receive or move for 10 minutes, this also would make the alliance or players think 2x b4 trigger the DD.
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Tnilf
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.10.07 21:28:00 -
[22]
Edited by: Tnilf on 07/10/2008 21:27:55
Originally by: Slobodanka Nano titank that can warp off 15 seconds after arriving to the scene (DD goes off about 5s before they warp off) is just silly. FFS those ships are the size of stations and can warp of quicker than plated BS. If anything is done these behemoths should get reduced agility and higher mass (so a HIC can get to them in time to pin them down and they actually have to fight, not just drop of DDs). Also flat dmg from DD is kinda silly... it should really be signature dependant. And limited to a certain range, even if it's 300km. Give it proper range, not "whole grid" range.
After all this is changed fielding a titan would probably become more difficult because you'd have to defend it to be able to use it... this would trigger large carrier fleet to escort the titan and keep it repped, then a dread fleet to kill of enemy caps shooting your titan, BS support to snipe of HICs holding down your cap fleet, small stuff to trap BS support in bubbles and tackle them..... come to think of it: just make a module that kills every ship on grid for then next hour, while titan can warp off 5s after the hour is over. Call it a DoomsDoomsDayDevice. This way the one that loads grid first wins and all this silly staring at black screen waiting to see if you're podded because of lag would be over.
Its not whole grid. It has a limited range. Please learn of what you speak before you call for nerfs. KTHXL2PBYE
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1Evildude
Gallente Task Force Zener Atlas Alliance
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Posted - 2008.10.08 07:29:00 -
[23]
I have the perfect solution for this, lets all join BOB, then we wount ever be outnumbered with titans!
Sir Molle, can I get in? pretty please??
*** Of all the things I've lost, I miss my boot.ini file the most ***
Mega Night Out! |
Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.10.08 16:16:00 -
[24]
Originally by: Patriak Marlowe Edited by: Patriak Marlowe on 28/09/2008 19:07:21
1# Limit number of DD in any given system or grid to 1xDD every 30min? Due to 'Disturbances in the Force' 2# Limit the range of DD, make it dependable on skill. DD = Capital Smartbomb. 3# Make Titan unmovable for 5-10min after DD and maybe unable to jump from system for dobble that. 4# Make DD use up 50-100% cap in addition to Isotopes? 5# Have DD take signature radius into account when dealing damage.
Any of these would be better than what we have now but Ive always favored #1 It could be explained that a DD destabilizes space to the point using another within 15-30 mins would have catastrophic results.
Having the backwash of a DD overload a system cyno jammer would work as well.
Logistics deployables mean less grind and more pewpew! |
Aggrod
Circle of Flames
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Posted - 2008.10.08 17:12:00 -
[25]
Titans are fine.
The DD is borked. Twas a good idea but didnt work out in the long run. I would love to see it changed so its DMG is based of sig, but at the same point that would still allow them to blast a capital fleet with a crap ton of titans.
One idea, and this is just an idea, is nerf them like they did Sensor Damps. Make them less effective, but then add a script.
Without the script it would fire as it does now, spreading the DMG over a large area.
With the script, it does alot more Damage, but to one target.
Also a hard limit of how many DD's are fired in a grid wouldnt be to bad, although some would say that fights would become a race to see who can shoot there load first.
COuld give titans a seige mode. Have it work just like a Dreads, bonus to dmg, tank, ect, but make it so you can only fire the DD when in this mode? although that does not solve the 30 titans dropping into seige and DD'ing either
this is a hrd one to crack aint it :p ---------- I devise my own demise
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elric gallach
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Posted - 2008.10.15 21:59:00 -
[26]
1 scrap titans 2 cap alliance to 1000 members 3 enjoy fighting in fleets again 4 hows that for balance
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.10.15 23:54:00 -
[27]
Titans are nerft as it is so leave them alone, they cost 100bill to billed and fit for crying out loud and there easy to kill if your smart. _
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.10.16 01:25:00 -
[28]
Originally by: Col Callahan Titans are nerft as it is so leave them alone, they cost 100bill to billed and fit for crying out loud and there easy to kill if your smart.
[sarcasm] They're so easy to kill that literally tens die every day. [/sarcasm]
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.16 03:30:00 -
[29]
Originally by: Dianeces
Originally by: Col Callahan Titans are nerft as it is so leave them alone, they cost 100bill to billed and fit for crying out loud and there easy to kill if your smart.
[sarcasm] They're so easy to kill that literally tens die every day. [/sarcasm]
[sarcasm] They're so overpowered that literally ten titans DD every day. [/sarcasm]
... Titans aren't used in combat much these days. They're more just portable jump bridges now.
-- (CCP Inconsistency)
Why cover it up? We KNOW it's all just about money |
Melina Davora
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Posted - 2008.10.16 06:00:00 -
[30]
How about you just make a cyno jammer stop ANY cynos in that system, incoming and maybe even outgoing ones, for all sides, friendly and enemy?
That way, those 4 titans, and all other cap ships, are stuck in system for the duration the cyno jammer is up.
Also make the cyno jammer take aaaaages to online again, so it's a real tactical decision whether to drop the jammer to bring in reinforcements, or to slug it out.
It'd also mean that you'd have to offline the jammer to fuel POSes, unless you did it via hauler (yay for not much fun)... that gives a window of vulnerability to capital ship attack on the cyno jammer POS.
.... just ideas. GO ahead an pick em to bits |
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