Kadoes Khan
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Posted - 2008.10.02 06:01:00 -
[1]
Originally by: Dizzy Diz I'm a relatively new player wanting to pvp in a Zealot. Before I spend time learning the skills for the ship moduals that I want to fit, I was wondering if this is a decent setup for this ship. Are there any improvements?
Lows: Heat Sink II (x3) Co-Processor II Medium Armor Repair II (x2) Tracking Enhancer II Mids: Medium Capacitor Booster II (With 800 Script) Stasis Webifier II Warp Scrambler II Highs: Heavy Pulse Laser II (x5) (Conflagration) Rigs Ancillary Current Router II Ancillary Current Router I
Thats what I'm thinking though I hope to find a way that I dont need those rigs to raise my powergrid.
Thanks ahead of time ~Dizzy Diz
Yikes... first off a few things.
You said you were a new player, you're now thinking of flying a zealot with a T2 rig? Do you realise how much that would cost you? Do you have that kind of ISK to lose(think 500M/ship)?
I really suggest you working on fitting skills as you shouldn't need a co-processor and should only need 1 power grid rig(of the T1 variety). This allows you to switch one of your rigs to a thermal resist rig for armor, which you REALLY need to fill in a the huge thermal gap. Also dropping the co-processor you can fit something else like an ANM(likely won't have the fittings to get an EANM), along with some compensation skills can boost your survivability a bit.
I also recommend ditching the tracking enhancer and downgrading to meta 3-4 items for your web/point so you can fit a DC II. Also change the conflag crystals out for AN multifreq and scorch.
These changes would give you a huge survivability boost while only loosing a bit of tracking/range(not a big deal on pulses). Although dual MAR is a little unorthodox on a zealot for a reason, you're going to need to stay very close to a source of 800 charges as you can't carry many and you have to keep burning them for your cap unless you stick to scorch and try and out range people a lot(450 DPS past @ 30km is pretty decent).
You end up with something more like this:
Heat Sink II Heat Sink II Heat Sink II Medium Armor Repairer II Medium Armor Repairer II Damage Control II Adaptive Nano Plating II
Medium Electrochemical Capacitor Booster I, Cap Booster 800 Faint Warp Prohibitor I Fleeting Propulsion Inhibitor I
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Ancillary Current Router I Anti-Thermic Pump I
Personally I recommend a plated fit though, that way you don't have to worry about cap boosters just need to fit a station to repair at. -=^=- "Someday the world will recognize the genius in my insanity." |