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Cloora
Black River Industries
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Posted - 2008.10.04 04:20:00 -
[1]
I have been flying nano-Zealots for awhile now and I lvoe it. But I am hearing people talk about using it like a sniper/anti-support and I cannot get one fitted that seems it would be effective or not have a huge weakness. Here is what I have right now.
[Zealot, Anti-Support] Reactor Control Unit II Reactor Control Unit II Damage Control II Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
10MN MicroWarpdrive II Sensor Booster II Medium Capacitor Booster II, Cap Booster 400
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
Energy Locus Coordinator I Energy Locus Coordinator I
With AWU V it fits. But man I hate having to put two RCU II's in the lows.
Anyone can give me thier setup for a Zealot sniper? |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.04 04:27:00 -
[2]
Edited by: Lyria Skydancer on 04/10/2008 04:28:42 [Zealot, Fleet support pulses] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Sensor Booster II, Targeting Speed Sensor Booster II, Targeting Speed
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Energy Locus Coordinator I Energy Locus Coordinator I
----------------------------------
[Zealot, Fleet support beams, rigged] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
Energy Locus Coordinator I Energy Locus Coordinator I
--------------------------------------------
Use range as tank and collect win along with a bag full of killmails. |

Malendra De'Forest
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Posted - 2008.10.04 04:31:00 -
[3]
Depending on the range that you wish to engage at, there are 2 different setups. one pulse for out to 60k, Beam out to 130+k just a note, with these setups you drop all pretense of tank, your tank is the range at which you engage people at and how well you pay attention to the situation. Any one managing to get close to tackle you means you'll be dead. so get to your optimal range and align to somewhere.
[Zealot, Fleet Beam] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Sensor Booster II, Targeting Range Sensor Booster II 10MN MicroWarpdrive II
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
Ancillary Current Router I Energy Locus Coordinator I
[Zealot, fleet pulse] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution 10MN MicroWarpdrive II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Energy Locus Coordinator I Energy Locus Coordinator I
|

Malendra De'Forest
|
Posted - 2008.10.04 04:33:00 -
[4]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 04/10/2008 04:28:42 [Zealot, Fleet support pulses] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Damage Control II
10MN MicroWarpdrive II Sensor Booster II, Targeting Speed Sensor Booster II, Targeting Speed
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M
Energy Locus Coordinator I Energy Locus Coordinator I
----------------------------------
[Zealot, Fleet support beams, rigged] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M Heavy Beam Laser II, Aurora M
Energy Locus Coordinator I Energy Locus Coordinator I
--------------------------------------------
Use range as tank and collect win along with a bag full of killmails.
lol glad to see Lyria so quick on the reply. As you can see, I've lifted her setup. They work very well :D |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.04 04:34:00 -
[5]
Originally by: Malendra De'Forest
lol glad to see Lyria so quick on the reply. As you can see, I've lifted her setup. They work very well :D
yep, caught the thread right before sleepy time. ^^ |

Terianna Eri
Amarr Scrutari
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Posted - 2008.10.04 05:25:00 -
[6]
MY ZEALOT WAS FIT WITH THE FOLLOWING
[insert Lyria's fit here]
It's really really really good at shooting things. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
|

Cloora
Black River Industries
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Posted - 2008.10.04 06:42:00 -
[7]
Ok cool I have never run sniper fits before and wasn't sure if you keep a tank or not. Good to hear how your guys' tried setups work and see what the fits are.
So if I was going to use a sniper ship like a Rokh, would I also not use tank and just fit ECCM and SB II's? My Achura alt has T2 Lg. hybrids and Cal and Gal BS lvl V so could use a sniper Rokh or a Sniper Mega fairly proficiently but wasn't sure how to fit one.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.04 07:45:00 -
[8]
Originally by: Cloora Ok cool I have never run sniper fits before and wasn't sure if you keep a tank or not. Good to hear how your guys' tried setups work and see what the fits are.
So if I was going to use a sniper ship like a Rokh, would I also not use tank and just fit ECCM and SB II's? My Achura alt has T2 Lg. hybrids and Cal and Gal BS lvl V so could use a sniper Rokh or a Sniper Mega fairly proficiently but wasn't sure how to fit one.
As a general rule snipers are tanked with the following:
(1) Being too far away to be hit by anything except another sniper (2) Being aligned to warp out
|

Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2008.10.04 09:54:00 -
[9]
Originally by: Malcanis
Originally by: Cloora Ok cool I have never run sniper fits before and wasn't sure if you keep a tank or not. Good to hear how your guys' tried setups work and see what the fits are.
So if I was going to use a sniper ship like a Rokh, would I also not use tank and just fit ECCM and SB II's? My Achura alt has T2 Lg. hybrids and Cal and Gal BS lvl V so could use a sniper Rokh or a Sniper Mega fairly proficiently but wasn't sure how to fit one.
As a general rule snipers are tanked with the following:
(1) Being too far away to be hit by anything except another sniper (2) Being aligned to warp out
Sometimes DDD-proofing your BSs is a must...so there is the third rule, buffer:
(3) LSE-Field Extender/1600RT-Trimark) option. It's not like you are going to survive focused firing of the enemy fleet, tho it helps a lot to avoid humiliating results against DDDs.
For Support vessels like the Zealot, DDD proofing makes little to no sense, so keep your mind on rules (1) n (2)  Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

bldyannoyed
Killed In Action
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Posted - 2008.10.04 10:12:00 -
[10]
Lyris's Beam setup is more or less what I use, with only a very small tweak.
With AWU V, a 3% PG implant and energy weapon rigging III you can swap the RCU for PDS II and fit a Tech II MWD.
I realise it is a very small change but the MWD is a lot cheaper than YT-8 and the PDS buys you another 60 seconds of cap or so. Doesn't sound like much, but in extended fights I have actually found myself running out of juice which is exceptionally frustrating. |

David Goodwill
The Knights Templar
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Posted - 2008.10.04 14:01:00 -
[11]
Tbh if you are gonna stick beams on it and use it as anti support a Harby is better.
Much more grid to fit all those loverly beams, and the extra mid lets you put a tracking comp in to make up for the slightly lesser range you would usually get. |

Triest
Sniggerdly Pandemic Legion
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Posted - 2008.10.04 14:16:00 -
[12]
Originally by: David Goodwill Tbh if you are gonna stick beams on it and use it as anti support a Harby is better.
Much more grid to fit all those loverly beams, and the extra mid lets you put a tracking comp in to make up for the slightly lesser range you would usually get.
'Slightly lesser range'? The Zealot gets a 50% range bonus, and with two locus rigs as in the setups above, you hit 140 km optimal using aurora. A Harbinger's going to hit out to 80-90 km, tops. It's still a good ship, mind you, but there's no contest as far as anti-support effectiveness between the two, the Zealot is by far the best ship in the game for that role. |

Aaron Mirrorsaver
R.E.C.O.N.
|
Posted - 2008.10.04 14:19:00 -
[13]
but how long does it take to kill a ship with 10k effective hp while doing the dps that using aurora is gonna do?
most nano fit ships regardless of race have 1-2 LSE |

FiestatheKoala
|
Posted - 2008.10.04 14:25:00 -
[14]
Edited by: FiestatheKoala on 04/10/2008 14:25:06
Originally by: Aaron Mirrorsaver but how long does it take to kill a ship with 10k effective hp while doing the dps that using aurora is gonna do?
most nano fit ships regardless of race have 1-2 LSE
About 40 seconds if you're all alone. |

Terianna Eri
Amarr Scrutari
|
Posted - 2008.10.04 14:37:00 -
[15]
Originally by: Triest
Originally by: David Goodwill Tbh if you are gonna stick beams on it and use it as anti support a Harby is better.
Much more grid to fit all those loverly beams, and the extra mid lets you put a tracking comp in to make up for the slightly lesser range you would usually get.
'Slightly lesser range'? The Zealot gets a 50% range bonus, and with two locus rigs as in the setups above, you hit 140 km optimal using aurora. A Harbinger's going to hit out to 80-90 km, tops. It's still a good ship, mind you, but there's no contest as far as anti-support effectiveness between the two, the Zealot is by far the best ship in the game for that role.
The zealot also has very very close to the harbinger's dps when you consider guns only (and you will, since you're out of drone range) - 8.75 effective turrets on the harbinger and 8.33 effective turrets on the zealot - so it's not like using a harb instead lets you hit much harder. Sure, the harb's extra midslot and rig slot let it partially even the range gulf between the two, but trying to overcome a 50% range advantaged with modules that are already stacking penalized with two (locus rigs) and three (tracking enhancers) other modules is not going to go well. |

bldyannoyed
Killed In Action
|
Posted - 2008.10.04 14:49:00 -
[16]
Originally by: Aaron Mirrorsaver but how long does it take to kill a ship with 10k effective hp while doing the dps that using aurora is gonna do?
most nano fit ships regardless of race have 1-2 LSE
It's an anti SUPPORT ship.
If you're using it to fire on nano-HACS you are doing it very very wrong.
You're primary targets are gonna be intercepters, EAF's, any other frigate tacklers and EWAR cruisers. Use AN Radios against sub-cruiser targets and the 200 or more DPS you do (which rarely misses because of your range and the stupidly good tracking on beams) means that ceptsers and the like die before they realise whats going on. Switching to Aurora gives you about 350 DPS which will drop the typically lightly (or untanked) EWAR cruisers in short order, after that stich your guns on the primary or carry on blasting the tech 1 cruisers if you want to KM *****.
|

David Goodwill
The Knights Templar
|
Posted - 2008.10.04 14:51:00 -
[17]
I don't dispute the extra range you get from the zealot, but when you are talking about anti support that usually means fleet fights.
Considering you can stick 2 plates on a Harby without losing much firepower, in a laggy environment I know which one is going to last the longest.
Not to mention the fact it's a heck of a lot cheaper. I don't mind losing ships, but losing a HAC before I have even loaded grid will grate on anyones nerves.
Anyway, that's a bit offtopic for this thread. Sure, I will agree, if you min/max, the zealot is better anti-support. |

Cpt Branko
Surge.
|
Posted - 2008.10.04 16:29:00 -
[18]
Edited by: Cpt Branko on 04/10/2008 16:29:21 Harbringer is not nearly as awesome for anti-support because it's hard to overcome the range gulf (doable, but hard). Plates on a sniping Harbringer are a lie without sacrificing range by using FMBs.
That said, you could make a decent beam anti-support ship out of a Harbringer - and in situations where you want buffer + 60-70km range it's probably a better solution (say, low-sec work involving gates). For pure sniping (or sniping + mobility), of course, Zealot is much better.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.10.04 19:00:00 -
[19]
Originally by: David Goodwill I don't dispute the extra range you get from the zealot, but when you are talking about anti support that usually means fleet fights.
Considering you can stick 2 plates on a Harby without losing much firepower, in a laggy environment I know which one is going to last the longest.
Not to mention the fact it's a heck of a lot cheaper. I don't mind losing ships, but losing a HAC before I have even loaded grid will grate on anyones nerves.
Anyway, that's a bit offtopic for this thread. Sure, I will agree, if you min/max, the zealot is better anti-support.
Trust me, Ive flown both zealots and harbinger is huge fleet fights. The zealot mwding out at 2km/s out of the bubble while aligning to a celestial is much safer then being in the slugfest in the middle of the bubble at the gate in a harbinger. The extra range, agility and speed of the zealot is >>> harbinger for survival. |
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