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Manadar Lightbringer
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Posted - 2008.10.05 19:47:00 -
[1]
Ok. I'm fairly new, but I was hoping for a little advice on a pvp situation I was in recently.
I was ratting out in my corps usual 0.0 hangout spots, and a neutral jumped into the system, unfortunately I didn't notice until he warped in on me at the belt I was ratting at. I'm in my Myrmidon, which is decked out in my usual setup of tanking while my drones blow the rats to bits. The interceptor gets in range, sets orbit at 18km with his mwd on and jams me until his 5 buddies jump into the system, warp to me, and shoot me down.
Now, my question is, how would I defend against such a tackle and escape? The interceptor is orbiting me at about 5km a second, at 18km distance, and not even my light drones can get in range of the thing to take him down. I can't webify him, and my guns are too slow to get a fix on the rapidly orbitting ship. I didn't have any capacitor neutralizers at the time, but even if I did, they only have a range of 10km. So taking down his cap so he can't jam me is out too.
So I ask, how could I fit a myrmidon to counter against this sort of tackle so that I could escape?
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Vanthropy
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Posted - 2008.10.05 19:58:00 -
[2]
faction webber? buddies, or a warp core stab
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.10.05 19:59:00 -
[3]
Edited by: James Lyrus on 05/10/2008 19:59:50 Warp scramble I assume?
Well, warrior IIs are the way to go. Or dual 150mm rails, and target painters.
Or overheated webs.
-- Crane needs more grid 249km locking? |
Alexander Nexus
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Posted - 2008.10.05 20:02:00 -
[4]
Well I think the easiest way to get out of a situation like that would be to first off keep an eye on local. Especially in 0.0 where everyone even your corpies can take you out if they wanted to. The other thing that will greatly help is that since you're using drones and tracking isn't an issue for you, make a safe spot ahead of time and while your drone kill the rats keep your myrm slow boating it toward your safe spot. If anyone warps in on your, you can insta warp out. If that doesn't work you could overload some fancy and overly expensive web to slow him down. Depending on your drone skills this may or may not work for you, pack a set of warrior IIs and maybe even put a drone nav comp in your mids (the mrym has 5 after all). With decent skills warrior IIs will give most inties a run for their money. And lastly, and this is just a tactic...and a risky one at that: keep the lights on him and go into the astroids in the belt, he won't be able to maintain an 18k orbit while going through them. While he's bouncing around his speed will drop enough that your drones should be able to mess him up. I hope those pointers will help.
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kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
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Posted - 2008.10.05 20:02:00 -
[5]
Edited by: kor anon on 05/10/2008 20:03:06 Edited by: kor anon on 05/10/2008 20:02:19 approach a thick grouping of asteroids with any luck his orbit arc will be f'd up so you can warp or if your really luck web him
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.05 20:22:00 -
[6]
Dual 180mm ACs loaded w/ Barrage?
In a Myrm, definitely Warrior IIs. You could try MWDing thru the rocks and bouncing his "lololol AFK" 18km orbit off a little bit too.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Sarciss
Black Legion Command
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Posted - 2008.10.05 20:27:00 -
[7]
Originally by: Artemis Rose Dual 180mm ACs loaded w/ Barrage?
In a Myrm, definitely Warrior IIs. You could try MWDing thru the rocks and bouncing his "lololol AFK" 18km orbit off a little bit too.
Them AC's wont hit shit..
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Welture
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Posted - 2008.10.05 20:29:00 -
[8]
dual web and then take your pick
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Furb Killer
Gallente The first genesis Veritas Immortalis
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Posted - 2008.10.05 20:45:00 -
[9]
dual rails or random AC with barrage, warrior drones on him. Then fly in densest part of the roid belts, and hope the interceptor bumps on a roid.
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Vathar
The Wings of Maak
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Posted - 2008.10.05 20:50:00 -
[10]
Honestly, don't get caught in the first place, if there is a short distance between the entry gate and your belt, you'll have a gang at you before any of the abovementioned methods work. (I'm talking about a few seconds here if the gang is competent.
Never take your eyes off local, follow your local intel chans and stay alert, that's your best chance to survive.
One thing that COULD work is aligning yourself and hitting the inty with a lock range scripted RSD, as inties have pathetic lock range and tend to stay far away from the target they tackle to avoid any trick. If the inty pilot is a bit more daring however, you're wasted.
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Aluka 7th
Amarr
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Posted - 2008.10.05 20:53:00 -
[11]
One dampener if u like cheap solution.. Some inties have warp scram boni so they can scram from 30km away where no faction web can help..
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TimMc
Gallente The Motley Crew
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Posted - 2008.10.05 20:56:00 -
[12]
Originally by: Aluka 7th One dampener if u like cheap solution.. Some inties have warp scram boni so they can scram from 30km away where no faction web can help..
This, targeting range script will make an interceptor useless. He will have to enter range which will kill him if he wants to stop you.
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Lance Mercer
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Posted - 2008.10.05 21:14:00 -
[13]
All the advise givin so far about flying to the asteroids is some of the best. I like the idea of the AC's I would equip small arty's tho loaded with either faction carbon lead or maybe faction nuclear. The inty is moving fast enough that unless your moving in a direct line away from him or towards him your not going to hit him. Wait until you get into range of the asteroids and wait for him to bounce off or change orbit watch as his transversal velocity falls under 300, the arty's need 1 good volley to connect and in my experience most inty's will disengage. The ability to carry a full kit of drones is great, now the question of weather to put warriorII's in there or a flight of small ECM drones comes up. My preferance is the ECM drones, they dont need to get real close to the inty to jam it, and unless he running a setup specific for ECCM, then it will give you the chance to warp-out.
My best advise to you is that if your in 0.0 always and I mean ALWAYS make sure you have the ability to call for backup. Also always fly whatever ship your in fitted out for PVP, not PVE. In 0.0 you never know when your going to get unwanted guests, and taking the time to refit a ship is not a value to you or your corpmates.
a good ratting Myrm setup: 6x 250mm arty's MWD, cap injector, web, drone nav comp, ECCM or sensor booster. 1x MAR,2x EANMII,1x DCUII, 1x armor hardner of whatever hole you still have, 1x 1600plate RIGS: 2x trimark, 1x rep amount rig.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.05 21:31:00 -
[14]
Edited by: Lyria Skydancer on 05/10/2008 21:31:31
Originally by: TimMc
Originally by: Aluka 7th One dampener if u like cheap solution.. Some inties have warp scram boni so they can scram from 30km away where no faction web can help..
This, targeting range script will make an interceptor useless. He will have to enter range which will kill him if he wants to stop you.
Actually that wont work well enough on long range targeting inties like crows. I know it USED to work before they nerfed RSDs. I'd suggest using warpcore stab and/or an ecm for inty tackling protection. Guns and drones wont work well enough. ----------------------------------------- [Video] Support Barrage |
Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.05 21:51:00 -
[15]
Originally by: Sarciss Them AC's wont hit shit..
I've hit plenty of ships going +5000m/s with Barrage, its not rocket science.Time it right,start MWDing away, so instead of orbiting, they approach to make up the difference. Not perfect, but I've seen interceptor pilots disengage when they get hit once or twice.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
SystemaX1
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Posted - 2008.10.05 22:48:00 -
[16]
Target jammer T2 Warp core stabalizer t2 are also very handy to have.
Usually what i do when i play in low sec is if i see someone else come into the belt i warp out asap then come back after a bit to see if there still around.
Also a cloaking device t2 helps alot when your in low sec
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Welture
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Posted - 2008.10.05 23:21:00 -
[17]
lets face it, if he comes close he's dead (web, drones, small/medium guns or whatever) and if he's at 20km+ the odds are he has one long range scrambler on you = warp core stab
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Eternum Praetorian
Tupperware Party
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Posted - 2008.10.06 00:08:00 -
[18]
Id dare to say any (truly good) interceptor pilot should sacrifice his ship in order to make the kill. That however is not the case often enough, and yes, they do run.
The solution to beating an interceptor is very very simple however. Warp core stabs will kill you in PVP, but when ratting its really not a big deal. With them fitted you very simply just warp away.
About the flying through the asteroid belt idea, that is a great idea in theory. But I have bounced off of and gotten stuck to enough roids to know its not quite as easy as it sounds
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King Rothgar
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Posted - 2008.10.06 00:38:00 -
[19]
24km scramble, warrior II's, drone navigation computer. Makes inties run like the devil himself is on their ass. Funny as hell watching waves of inties bolt when attacked by a 7M isk arbitrator including drone cost .
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Rudy Metallo
The Bastards
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Posted - 2008.10.06 00:41:00 -
[20]
Slingshot.
Manuel pilot in one direction. That'll force the orbit to become a sort of oval. When it's about to come across the front of your ship, turn around and activate your MWD (note that you NEED an MWD for this to work). It should sling shot him within range of your web, at which point you web him. It may or may not carry on through the web, in any case it should slow him down enough to let your Warrior IIs to gnaw at him for a bit.
This of course isnt foolproof, and most competent inty pilots can anticipate and avoid being webbed.
That said, most inty pilots are idiots. --
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Eternum Praetorian
Tupperware Party
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Posted - 2008.10.06 00:51:00 -
[21]
I agree. The smart ones use missile boat inty's to pop off some of the drones
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TimMc
Gallente The Motley Crew
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Posted - 2008.10.06 00:55:00 -
[22]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 05/10/2008 21:31:31
Originally by: TimMc
Originally by: Aluka 7th One dampener if u like cheap solution.. Some inties have warp scram boni so they can scram from 30km away where no faction web can help..
This, targeting range script will make an interceptor useless. He will have to enter range which will kill him if he wants to stop you.
Actually that wont work well enough on long range targeting inties like crows. I know it USED to work before they nerfed RSDs. I'd suggest using warpcore stab and/or an ecm for inty tackling protection. Guns and drones wont work well enough.
My Ares tends to pack a sensor booster (without script) to help with locking pods and the lock range. I can lock at 30km, scramble at 28km (or whatever). Someone put a -50% targeting range on me would mean I would have to slow right down to orbit at 15km, making me drone bait and likely webbable.
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Derek Sigres
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Posted - 2008.10.06 02:18:00 -
[23]
Originally by: Artemis Rose
Originally by: Sarciss Them AC's wont hit shit..
I've hit plenty of ships going +5000m/s with Barrage, its not rocket science.Time it right,start MWDing away, so instead of orbiting, they approach to make up the difference. Not perfect, but I've seen interceptor pilots disengage when they get hit once or twice.
The problem with the idea isn't the essential concept - it's that at 18km you simply won't hit the inty at all. Yes, if it's a bit closer (or if you have falloff rigs) then you can actually lay some hurt on them with those 180mm II's. Without the extra range you simply can't hit them.
And, as a side note if the guy is orbiting, the key is aligning to a celestial, and waiting until the inty is on the approaching portion of his orbit. Right as he comes towards you you hit your OWN MWD (you DO have a MWD right?). This MAY get you in web range, but failing that you may just sneak just outside warp disruptor range for just long enough to warp. IF you don't have WCS this is pretty much your only "get the hell out now" option and it only works if you can catch the inty by surprise.
Usually, if an inty manages to snag you, it can be assumed his friends are coming right behind him and you have less than 30 seconds to get the hell out of there before your bad day gets worse.
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Soporo
Caldari
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Posted - 2008.10.06 03:25:00 -
[24]
Edited by: Soporo on 06/10/2008 03:33:35
Fit 2 stabs maybe? Oh, and stay aligned if at all possible...
Also, detach Local tab from the other ones and set it up all stretched out on the left side or something. Make sure you can see everyone in the list if possible and keep an eye on it. Also, if you're in 0.0 I assume your in an Allaince, so it should have a freekin Intel channel that you should be monitoring as well.
Lastly, soon as you get tackled hit self-destruct. If successfull it purely ****es some people off.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.10.06 03:43:00 -
[25]
Originally by: TimMc
My Ares tends to pack a sensor booster (without script) to help with locking pods and the lock range. I can lock at 30km, scramble at 28km (or whatever). Someone put a -50% targeting range on me would mean I would have to slow right down to orbit at 15km, making me drone bait and likely webbable.
Yeah but a crow has 34km lock range. A damp is not enough if he orbits sub 20km. ----------------------------------------- [Video] Support Barrage |
Xori Ruscuv
The Scope
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Posted - 2008.10.06 04:11:00 -
[26]
Edited by: Xori Ruscuv on 06/10/2008 04:11:56 The biggest problem with trying to get AWAY from an inty is that his friends are going to be on top of you fast... especially trying to get him stuck on the roids poses a significant problem for you, because you might get stuck too. Of course, you also might be too far away from the roids to work.
But in the end, unless you can damn hear instapop him, his friends are going to be on you within 15-20 seconds, and that's if they're in non-nano ships.
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Manadar Lightbringer
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Posted - 2008.10.06 04:21:00 -
[27]
Thank you all for the constructive feedback. After reading up on everything I think I will permanently attach a warp core stab to my ship for ratting in 0.0. I never go more than 2 jumps aways from the corp station anyways.
Thanks for all the tips. I appreciate it.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.10.06 04:25:00 -
[28]
step 1) buy huggin/rapier
step 2) fit dark blood webber
step 3) locate interceptor
step 4) activate modules
step 5) ????
Step 6) Salvage interceptor wreck
--
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Tai Paktu
Beyond Divinity Inc
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Posted - 2008.10.06 04:40:00 -
[29]
Protip 1 - Don't get caught in a belt by an inty.
Watch local, if a neutral comes in, get aligned and up to speed. Bring up a short range scane, if something you don't like shows up, GTFO.
Protip 2 - Slingshot. A little harder to do if you're not used to piloting maunally. But doable and effective, especially with dumb inty pilots.
Protip 3 - Get into the roids and make it hard for him to orbit at the right range.
Protip 4 - Rat in a Domi with heavy neuts.
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P'uck
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Posted - 2008.10.06 04:40:00 -
[30]
Edited by: P''uck on 06/10/2008 04:40:23 Alternatively, smoothtalk them into hitting ctrl-space.
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