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Dyaven
Interstellar Mining and Research
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Posted - 2008.10.06 03:25:00 -
[1]
I dunno if this is still a topic talked about, but when I last played a few months ago it was, and I know there hasn't been anything done about it: Skill Queuing. Well, I'm sure this has been suggested in some way or another before, but I haven't seen it. What if, instead of a skill queue system, we could generate small amounts of SP when we're not training anything, and when we start training something it gets added to the skill you train? This would most benefit the people who can't log in to EVE every time a skill finishes. The SP generated would be slower than normal training, so your still "penalized" for not training anything, but your not completely losing out on some training time just because you have to work from 9AM to 5PM and your skill finishes at 2PM. The main argument against queue's is that it could possibly be abused by people training characters just to sell them. To help counter this in the suggested system, a few simple rules could be in place: No SP is generated on accounts that aren't being paid for. All of the SP you gain while not training can only be into one skill, and any overflow is lost. For example, you generate 10,000 SP and a skill needs 8,000 SP to finish. When you start training 8,000 SP goes into that skill and the overflow is lost.
Any thoughts?
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Ramszack
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Posted - 2008.10.06 04:18:00 -
[2]
Sounds pretty Interesting.
I for one would enjoy seeing this at least tested out. I've had way too many times when i would get home later and my skill finished say three hours earlier. And as you said, sounds nice that you still do get "punished" for not setting your skills, but you do get a little chance to save some of the time lost. For people who invested heavily in learning skills, like me and/or you, It's too bad that you have to waste even a couple hours on what could be a great incentive for skill training On the bottom line I say "Yay".
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Elhina Novae
Sky's Edge
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Posted - 2008.10.06 04:58:00 -
[3]
In my opinion a skill queue is the best idea.
Now as for making it abused it's quite a simple fix: When your subscription ends, you no longer train skill/or you finish your skill and the queue gets disabled until account is activated again. ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Krystal Demishy
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Posted - 2008.10.06 13:50:00 -
[4]
Originally by: Elhina Novae In my opinion a skill queue is the best idea.
Now as for making it abused it's quite a simple fix: When your subscription ends, you no longer train skill/or you finish your skill and the queue gets disabled until account is activated again.
This :) There are no reasons to not add skill queue into the game, as far as you remove the "subrsctipion end trick": if you are not paying you must not skill. Full stop.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.06 17:31:00 -
[5]
Originally by: Elhina Novae When your subscription ends, you no longer train skill/or you finish your skill and the queue gets disabled until account is activated again.
I still think its worth more to bring veterans back because they know they have a 55+ day skill finished, than to have a skill queue.
Either way, its been this way since beta, if CCP wanted it changed, it would have been changed already.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Wiitago
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Posted - 2008.10.08 03:02:00 -
[6]
I would like to see skill roll over. Basicly if I finish 4 it should start 5 for me. I run most skill to 5 anway. So let me run 1-5. Why should I have to log in just to say ya I want to keep working on that.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.10.09 03:05:00 -
[7]
One idea I heard that I think has merit is the ability to train 2 skills at once, but only at half speed.
This way you set Amarr Battleship V to train for 30 days and off it goes. Each morning you log in and set a short skill - say one or two hours, or eight hours, it doesn't matter.
When you've got 2 skills training, they train at half pace, but when your short skill finishes, the longer skill in the background speeds up to full pace until you start another short skill.
This would be far more useful for those of us that are stuck with a bunch of short skills to train, but have to go to work each day. Imagine knocking off 5 skills of less than eight hours duration each week, while training a very long skill in the background.
Another solution I've heard is to run a skill queue, but only 2 deep - this means your short skills finish and the longer one can kick in.....or if you've got 2x 5 hour skills and know you'll be home in 9 hours, then set those 2.
CCP have looked at some of these over the years, but haven't really put any emphasis on completing them......I think they've got more important things to look at.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
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ZW Dewitt
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Posted - 2008.10.09 05:22:00 -
[8]
Losing training time is not the end of the world.
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MotoStocks
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Posted - 2008.10.10 05:32:00 -
[9]
Originally by: ZW Dewitt Losing training time is not the end of the world.
QFT. Personally, when I know a skill training ends at 3am and I'm not gonna be up till 7, I'm not gonna lose any sleep...literally.
A queue would be nice, but it would be an unnecessary luxury.
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Srioghal moDhream
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Posted - 2008.10.10 15:01:00 -
[10]
Originally by: Wiitago I would like to see skill roll over. Basicly if I finish 4 it should start 5 for me. I run most skill to 5 anway. So let me run 1-5. Why should I have to log in just to say ya I want to keep working on that.
This is how I see it too. You are supposed to be training the skill, not the level.
As for the other people who have a skill ending when they will not be able to reach a pc with eve. The trick is to train a different skill that will last until you can get to one. Sure it may take a little longer to get the skill itself (time wise not sp wise) but you do not waste any sp, and you can take chunks out of a long train a little at a time.
And as was said here a couple times, lost training is not that big a deal, unless you start missing weeks at a time.
think about it 4 hours of missed training is going to at most be around 10,000 sp. When you are at 20, 40 or even 80 mill sp will you be that worried about 10,000? Even if this happens 100 times it is only a million sp which in the long run is not going to make or break you. And that is an extreme case of 400 hours at a top training speed. |
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