Aveng3X
Underworld Protection Agency The Crimson Federation
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Posted - 2008.10.08 11:51:00 -
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Edited by: Aveng3X on 08/10/2008 11:57:05 Hi CCP,
What will happen to AFs and EAFs? I *really* liked the speed changes to AFs when they were applied to Singularity.
Another bonus to AFs would also be nice, though the Harpy is great for long range work, the Hawk is sort of lost with very little difference to the Kestrel in terms of damage. The velocity bonus at the moment is next to useless, as even with precision missiles, interceptors and fast ships are hard to hit. I can't comment on the other races' AFs as I can only fly Caldari at the moment, but the Hawk does seem a little bit lacking.
Also, could you *please* fix Defender missiles? NPCs don't seem to have a problem spamming them and neutralizing half of my volleys, but on TQ (and indeed Singularity at the moment), they're next to useless. How about a specific defender missile launcher that can be fit in the highs, and the defender missile skill bonus changes with a 7.5% increase in "chance of interception", with the base value being around 15-25%?
Defender Missile Launcher I Powergrid: 60 CPU: 70 Capacity: 30 defender missiles (this is their only chargegroup) Rate of Fire: 5 seconds (reduced with Rapid Launch etc) Reload time: 15 seconds
Try testing it.. that way missile boats can easily be countered but aren't totally screwed over. With good skills you could be firing a defender off every 2.5 seconds. With Defender Missiles to 5, you'd be taking out an incoming missile with 18.75 of the 30 defenders you fire.
Could you also make it so Defenders are viable for fleet-wide defence, instead of a localized system? Make it so that they can target incoming missiles to your gang members, so that they're a viable form of fleet defence, much like tracking disruptors, sensor dampeners etc.
Overall however, I think missiles should be going faster to even have a chance of hitting the nano ships. As it stands though, I'm not really too bothered by HACs going around 3-4km/s, as to do any damage they have to get in close, and when they get heavy neuted, they die.
Deadspace fit Vagabonds and Rapiers that can manage over 10k is silly, as is having interceptors going that speed.
Have you considered maybe increasing calibration cost for astronautic rigs, or perhaps consider changing their drawbacks to signature radius increase, or powergrid cost or capacitor penalty to MWDs and afterburners?
I also think astronautic rigs that affect warp speed and cargohold amount should be separated as these aren't really combat oriented, more industrial/transport based. That way industrial characters using them shouldn't be penalized, though blockade runner pilots putting polycarbs on their ships are. Will you be rebalancing this section?
Having flown in many gangs with my FC almost exclusively flying a Rapier to tackle nano ships has given me second hand experience of what it's like through his constant moaning about how paperthin the ship is. Minmatar recons don't need to be weakened any more.
Oh, and also decrease the mass of webbed ships. Increasing it doesn't make sense - in the description it says something about "Micro Energy Streams" - surely these would encapsulate the ship and make it slow down faster?
I think the warp scrambler bonus, although an interesting idea, isn't going to be that useful for combating ships like the Vagabond. Any interceptor able to outrun one and get into 9km-12km range would be instapopped by its guns, drones, and web. I personally think that the new warp scrambling mechanics will be better suited for dispatching blasterboats that get in close.
Also people whining about how the Arazu will be the ultimate recon, it won't. A warp scrambler on an Arazu will have a maximum range of 18k, assuming with Recon 5 your scramble range is doubled. Sure you'll be damped, but drones and other gang members will be able to knock it out. In solo work, its DPS is crap, and if you can't tank an Arazu solo, chances are you can't tank much else. __________________________
Any views expressed are not necessarily the views of my corporation or alliance.
YARR! |