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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 02:14:00 -
[1]
Edited by: Le Skunk on 09/10/2008 02:14:32
naughty
Today, after petitioning to make sure it was endorsed by CCP. I jumped into a gate camp, and for the first time ever... pulled the plug.
30 seconds later, my ship disappeared into thin air, safe from the clutches of the 6 pilots who had spent the last 2 hours trying to catch me.
FAIR? No. LEGAL? Yes.
CCP refuse to condemn as cheating the deliberate logging off of a pilot in order to save his ship.
"How not to cheat"
Here is how it works.
1) Unagressed ship jumps through gate 2) See nasty gate camp 3) assess tank, will it survive 30 seconds? 4) If yes hit CTRL Q
After 30 seconds your ship disapeares. It doesn't warp off.. It vanishes into thin air. Aint EVE great.
"A player has a right to log off at any time they want"
This is CCPs position and its one that everyone will agree with. They have no right to force you to play at anytime.
HOWEVER IT DOES NOT FOLLOW THAT BECAUSE THIS IS TRUE - THEY SHOULD PROTECT PLAYERS WHO ABUSE THIS RIGHT.
* If you logoffski out in 0.0 in a bubble, your ship stays where it is. The argument cannot be "well it was dead anyway if in a bubble" as a nano ship could mwd back to the gate, a cloaker could cloak, indeed a BS would sit there and slowly die as a T1 vexor slowly chewed it up.
* If you log off in low sec however, it dosent matter if you've got an insta lock infinite point hic, and an insta lock 4 web rapier there who immediately tackle you (so you were not going anywhere if youd stayed online) you receive full protection from CCP and just vanish.
This is contradictory thinking from CCP.. protect the player from their "unstable connection" on one hand - and not on the other.
It gets better
NOOB: "Ok you have evaded the camp, but they can sit there and get you when you log back on ... right?"
Yes you can sit on the gate. And when the player logs back on, they appear 1 million km away, and warp back into the spot they logged off at - into the mits of the gang who have patiently waited for you for hours! Whoppee!!
Of course if the poor individual with the dodgy connection losses his link whilst warping back to the gate,, that means his subsequent warp in will be... youve guessed it... half way between the original spot, and the 1 million km warp in.
IE 500,000km away from the waiting gang.
Best to do this 2 or three time to make sure and what have you got?
A nice little SS to warp to station from. Or if your really cheeky - warp to your next gate and do it again
80% of all freighter pilots have bad connections
Its very strange, but 80% of freighter pilots seem to suddenly get bad connections in low sec! The poor buggers.
As you can imagine the amount of firepower to pop a freighter in 30 seconds would be unlikely to be sat on many low sec gates.
Ive lost count of the amount of loggers in freighters. One guy was flying three un-escorted freighters through low sec without a care in the world - habitua;y logofski+multilogging to the next gate.
He admitted doing it, i petitioned... nothing wrong with it.
I DONT USE KNIGHTS IN CHESS AS I THINK JUMPING OVER OTHER PIECES IS CHEATING
There is a conspiracy of silence amongst the player base, who think the less we talk about it the less people who will do it.
BULLSHIT
With that attitude it will never be changed. Ive tried
the indignant martyr routine. the petitions the 10 hour waits for a pilot to log back on the angry rant threads
Its not worth getting het up about.
People need to start logging off whenever they feel it will benefit them.
CCP = KING... ALL HAIL CCP
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Morgon Borga
Caldari The Photon Raiders
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Posted - 2008.10.09 02:20:00 -
[2]
Edited by: Morgon Borga on 09/10/2008 02:21:01 I once waited over an hour for a player to log back on after he pulled that garbage on me. I will not be denied my kill
Actually I was prepared to wait until DT, some 6 hours away, fortunately he was less patient than I was
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 02:25:00 -
[3]
Originally by: Morgon Borga Edited by: Morgon Borga on 09/10/2008 02:21:01 I once waited over an hour for a player to log back on after he pulled that garbage on me. I will not be denied my kill
Actually I was prepared to wait until DT, some 6 hours away, fortunately he was less patient than I was
Indeed I once waited for hours to catch an infuriating non-cheat. Unfortunately. if you read the "It gets Better" part of my post you will see you can wait as long as you want, they can avoid you
SKUNK
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soldieroffortune 258
Gallente Trinity Council
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Posted - 2008.10.09 02:29:00 -
[4]
/ wrists
(good ole quote i once saw from the now gone Nexus Kinnon)
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Taedrin
Gallente Celestial Ascension Tenth Legion
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Posted - 2008.10.09 02:30:00 -
[5]
Edited by: Taedrin on 09/10/2008 02:34:40 Edited by: Taedrin on 09/10/2008 02:30:19 EDIT: wait, n/m, that's cross poasting >.<
I guess I'll rephrase my first post then and instead of cross posting, just state my original question.
When is it ethical to log out? The OP seems to be of the opinion that it is unethical to log out to save your ship from a gate camp/combat. But what about other situations? Like what if you are roaming and you find yourself trapped inside an enemy constellation, with all of the exits covered by bubble camps?
What if you are being probed out, and you have been warping between safespots for 10 minutes?
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Felching Wench
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Posted - 2008.10.09 02:31:00 -
[6]
omfg
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Avalira
Caldari Tau Ceti Green Card Free Trade Zone.
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Posted - 2008.10.09 02:40:00 -
[7]
Scan him when he logs on. Freighters take a long time to warp, good skills can let you scan him in 22 seconds.
------------- Selling the following:
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Morgon Borga
Caldari The Photon Raiders
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Posted - 2008.10.09 02:43:00 -
[8]
Originally by: Le Skunk Indeed I once waited for hours to catch an infuriating non-cheat. Unfortunately. if you read the "It gets Better" part of my post you will see you can wait as long as you want, they can avoid you
SKUNK
Well, when the pilot logged back on and saw me waiting for him he immediately logged back off. However, he still had all his damage from the previous attempt at killing him and 30 seconds was too long for round two
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 02:44:00 -
[9]
Originally by: Avalira Scan him when he logs on. Freighters take a long time to warp, good skills can let you scan him in 22 seconds.
By that point its to late.
Pilot is already safe due to logging at gate under cloak. Scout alt can be used here to detirmin safe time to log back on.
Assuming he dosent do this probes can be seen on scan, if you see one you log off again. Log on and off a few times over the next 5 hours to laugh at the guy in local whilst your mission running/pvping on your main.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 02:46:00 -
[10]
Edited by: Le Skunk on 09/10/2008 02:50:21
Originally by: Morgon Borga
Originally by: Le Skunk Indeed I once waited for hours to catch an infuriating non-cheat. Unfortunately. if you read the "It gets Better" part of my post you will see you can wait as long as you want, they can avoid you
SKUNK
Well, when the pilot logged back on and saw me waiting for him he immediately logged back off. However, he still had all his damage from the previous attempt at killing him and 30 seconds was too long for round two
You log off IMMEDIATELY after you log on. I mean when the little system loading bar is at 10%.
You never reapear at the gate to get shot.
Instead you move your warp in point a few hundred thousand KM away from the gate and the waiting enemy.
To be safe do this about 4 times, then let the system actually load and check the distance from the gate you logged at, if its safely over 1 million km (should be 2 or 3 mill really) - you will warp to a SS and can immediately warp to dock. Hit scan as you are doing so with everything selected and check for probes
Dont believe me? Try it in an empty system with a corpie or alt watching the gate and hitting scan. They will see you disappear, they will see you never return to the gate. You will be at an ss.
SKUNK
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.10.09 02:50:00 -
[11]
You act like you've uncovered the step child in the dungeon basement. Would I like it fixed? Yeah...
BUT CCP doesn't care!
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 02:53:00 -
[12]
Originally by: Christari Zuborov You act like you've uncovered the step child in the dungeon basement. Would I like it fixed? Yeah...
BUT CCP doesn't care!
The step child in the basement should be released from the basement and let run gibbering, shit stained and naked around the CCP canteen.
SKUNK
SKUNK
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Faife
Noctiscion
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Posted - 2008.10.09 03:09:00 -
[13]
Originally by: Le Skunk The step child in the basement should be released from the basement and let run gibbering, shit stained and naked around the CCP canteen.
that doesn't sound sanitary, therefore i disagree with you.
"logoffsky, for a cleaner canteen, and a cleaner world"
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Morgon Borga
Caldari The Photon Raiders
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Posted - 2008.10.09 03:16:00 -
[14]
I don't think CCP should address the Logoffski. After all, it's not up to CCP to tell people when they can and can't log off. With that said, I think the people who pull the Logoffski are the most cowardly dogs in EVE and deserve to lose their ship and pod
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Shin'Tor Varikior
Minmatar Tactical Information Tribunal
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Posted - 2008.10.09 03:19:00 -
[15]
Actually, it seems to me I have heard of somebody doing this while traveling through a system. He would log on & off several times while crossing a system.
Made him a pain in the arse to catch.
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Morgon Borga
Caldari The Photon Raiders
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Posted - 2008.10.09 03:25:00 -
[16]
Perhaps a viable solution to that situation is to cap the amount of time you can log in a given time period...say once every 30 mins. That would make such a tactic less palatable but still not impossible. However, I don't think they would go that far to be honest.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.09 03:26:00 -
[17]
I like logging off in a freighter, then logging back in wait until I hit the same grid as the gate, and then log out, 5km/s untargetable freighter!!!!!!!
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Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.10.09 03:30:00 -
[18]
Quote: the 10 hour waits for a pilot to log back on
Waited once for over 8 hours. The guy logged back in, warped right to where he was approx 20km off gate, and I hadn't moved. He tried to logoff again, but this time he died as his armor and structure was pretty much gone from before.
He logged back in and started shouting about how I needed to get a life, how he was going to kill me, etc.
The funny thing is, when you have alts, its not big deal to sit and wait for a Control Q'er. The kill is worth it, because its so utterly humilating for them. Sit in their shoes.
"omg I just logged off, and didn't play my game for 8 hours because I didn't want to die, and then I died anyways."
pure win. _______________________________________ Sig? where. There's no sig here. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.09 03:36:00 -
[19]
heh we had an ishtar blow up, he warped his pod out to another gate in system, sat there for a min or so, then logged out. scan probe time!!!, about a min later I had a frozen corpse in my hanger
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2008.10.09 03:41:00 -
[20]
The problem with these threads is this:
We all KNOW the logoffski tactic is cheap and should not be allowed. However, I've yet to see one reasonable suggestion as to what CCP should do about it.
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Epegi Givo
Amarr 181st Legion
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Posted - 2008.10.09 03:42:00 -
[21]
hows this, your ship disappears from space ONLY in a station. if you log off in space then your ship warps away (unless its pointed) to 1million km away. Then, they just sit there at 1mill km away. Never disappearing until DT.
Fair? ------------------------------------- Total tractor beam overhaul/engine strength |
Shin'Tor Varikior
Minmatar Tactical Information Tribunal
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Posted - 2008.10.09 03:54:00 -
[22]
Originally by: Epegi Givo hows this, your ship disappears from space ONLY in a station. if you log off in space then your ship warps away (unless its pointed) to 1million km away. Then, they just sit there at 1mill km away. Never disappearing until DT.
Fair?
Thus allowing the dedicated prober/salvager the oprtunity to find said ship... board it... and claim it as his own.
PROFIT!!!!
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emf
Amarr Knights Of the Black Sun
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Posted - 2008.10.09 03:57:00 -
[23]
Edited by: emf on 09/10/2008 03:57:11 I think all that has to be done is to increase the "disappear timer" to 2-3 minutes. Just long enough so that a legitimate DCer would disappear before getting scanned down and killed but yet long enough for people to kill ships who logoffski to avoid combat. Not drastic yet effective. Join Knights of the Black Sun today. Contact emf in game. |
Jogvan
coracao ardente Triumvirate.
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Posted - 2008.10.09 03:59:00 -
[24]
Edited by: Jogvan on 09/10/2008 04:02:53 How about a minimum 5 minutes until ship can disappear right after jumping into system? Would probably work pretty well.
Originally by: emf I think all that has to be done is to increase the "disappear timer" to 2-3 minutes. Just long enough so that a legitimate DCer would disappear before getting scanned down and killed but yet long enough for people to kill ships who logoffski to avoid combat. Not drastic yet effective.
That would be too long. It takes less than 30 seconds to probe a ship out, and it would be easy to gank even a bs with a 3 minute timer.
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.09 04:03:00 -
[25]
Edited by: Le Skunk on 09/10/2008 04:04:57
Originally by: Chainsaw Plankton heh we had an ishtar blow up, he warped his pod out to another gate in system, sat there for a min or so, then logged out. scan probe time!!!, about a min later I had a frozen corpse in my hanger
This pilot did not log out whilst cloaked. NIce story though.
SKUNK
Originally by: Brigsby5987
Quote: the 10 hour waits for a pilot to log back on
Waited once for over 8 hours. The guy logged back in, warped right to where he was approx 20km off gate, and I hadn't moved. He tried to logoff again, but this time he died as his armor and structure was pretty much gone from before.
He logged back in and started shouting about how I needed to get a life, how he was going to kill me, etc.
The funny thing is, when you have alts, its not big deal to sit and wait for a Control Q'er. The kill is worth it, because its so utterly humilating for them. Sit in their shoes.
"omg I just logged off, and didn't play my game for 8 hours because I didn't want to die, and then I died anyways."
pure win.
Whilst i salute your perseverance what he should have done was:
Log off IMMEDIATELY after you log on. I mean when the little system loading bar is at 10%.
You never reappear at the gate to get shot.
Instead you move your warp in point a few hundred thousand KM away from the gate and the waiting enemy.
SKUNK
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Shin'Tor Varikior
Minmatar Tactical Information Tribunal
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Posted - 2008.10.09 04:07:00 -
[26]
Originally by: emf Edited by: emf on 09/10/2008 03:57:11 I think all that has to be done is to increase the "disappear timer" to 2-3 minutes. Just long enough so that a legitimate DCer would disappear before getting scanned down and killed but yet long enough for people to kill ships who logoffski to avoid combat. Not drastic yet effective.
However, can't you forcibly cut that time down by immediately logging in on a different character on the same account?
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Wendre
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Posted - 2008.10.09 04:10:00 -
[27]
Originally by: Seth Ruin However, I've yet to see one reasonable suggestion as to what CCP should do about it.
Tie it to security rating. An occasional logoff or interrupted connection will have a minor hit, repeated logoffski's ramps up the penalty and it starts cranking your rating down very quickly. This keeps the intended mechanic while punishing repeated abuse of such. Maybe throw in a cool-down timer that scales the same way, to prevent those edge cases where a player can't dig out of the security hole.
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Mr Friendly
That it Should Come to This
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Posted - 2008.10.09 04:14:00 -
[28]
Le Skunk, you whine so much someone would reasonably conclude you don't like Eve.
WHY THE **** DO YOU STILL PAY FOR IT?!?
Seriously.
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2008.10.09 04:22:00 -
[29]
We spent literally 3 days trying to kill a plug pulling freighter until he finally made a mistake and we were able to get him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
Epegi Givo
Amarr 181st Legion
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Posted - 2008.10.09 04:22:00 -
[30]
Originally by: Shin'Tor Varikior
Originally by: Epegi Givo hows this, your ship disappears from space ONLY in a station. if you log off in space then your ship warps away (unless its pointed) to 1million km away. Then, they just sit there at 1mill km away. Never disappearing until DT.
Fair?
Thus allowing the dedicated prober/salvager the oprtunity to find said ship... board it... and claim it as his own.
PROFIT!!!!
what I am saying is that the guys emergency warps away, and their ship is treated in every way like a person that is logged on except that they aren't actually logged on. meaning that they can get shot, scanned down, but not boarded. ------------------------------------- Total tractor beam overhaul/engine strength |
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