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TimMc
Gallente The Motley Crew
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Posted - 2008.10.13 20:17:00 -
[1]
[Nemesis, Cruise copy 1] Ballistic Control System II Micro Auxiliary Power Core I
1MN MicroWarpdrive II Faint Warp Prohibitor I Parallel Weapon Navigation Transmitter Phased Muon Sensor Disruptor I, Scan Resolution Dampening
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Covert Ops Cloaking Device II [empty high slot]
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I
And bonuses were...
Gallente Frigate Skill bonus: 5% bonus to torpedo damage and 16.66% reduction in targetting delay after decloaking per level.
Covert Ops Skill bonus: 5% bonus to torpedo thermal damage and 10% bonus to target painter effectiveness per level.
Role bonus: -99% reduction in Siege Launcher powergrid needs, -99% reduction in Bomb Launcher powergrid and CPU needs, -100 reduction in Covert Ops cloaking device CPU needs
I think it would be far more fun...
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TimMc
Gallente The Motley Crew
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Posted - 2008.10.13 20:17:00 -
[2]
[Nemesis, Cruise copy 1] Ballistic Control System II Micro Auxiliary Power Core I
1MN MicroWarpdrive II Faint Warp Prohibitor I Parallel Weapon Navigation Transmitter Phased Muon Sensor Disruptor I, Scan Resolution Dampening
Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Siege Missile Launcher II, Caldari Navy Inferno Torpedo Covert Ops Cloaking Device II [empty high slot]
Warhead Calefaction Catalyst I Warhead Calefaction Catalyst I
And bonuses were...
Gallente Frigate Skill bonus: 5% bonus to torpedo damage and 16.66% reduction in targetting delay after decloaking per level.
Covert Ops Skill bonus: 5% bonus to torpedo thermal damage and 10% bonus to target painter effectiveness per level.
Role bonus: -99% reduction in Siege Launcher powergrid needs, -99% reduction in Bomb Launcher powergrid and CPU needs, -100 reduction in Covert Ops cloaking device CPU needs
I think it would be far more fun...
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Vily
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.10.13 21:56:00 -
[3]
siege are short range.
stealth bomber at under 30k will die in under 10 seconds... or less. -
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Kesper North
Caldari Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.10.14 00:31:00 -
[4]
Yeah, pity bomb launcher range is 15-20 km. :)
Chief Diplomat, Combined Planetary Union |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.10.18 12:38:00 -
[5]
Edited by: Scatim Helicon on 18/10/2008 12:38:39 Remind me why I'd ever want to undock in my Helios again?
'Fixing' one ship by obsoleting another is not a solution. -----------
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2008.10.28 14:41:00 -
[6]
Edited by: Naomi Wildfire on 28/10/2008 14:41:27
Originally by: Vily siege are short range.
stealth bomber at under 30k will die in under 10 seconds... or less.
If a bomber engages in over 30km, the target will run away. I'm always fighting in 10-15km except i have a gang as backup.
Covert Ops is No-Go
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