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Thread Statistics | Show CCP posts - 0 post(s) |
Dapto
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Posted - 2008.10.14 12:11:00 -
[1]
Reduce training times by 50% Ive been playing eve for awhile now and have two accounts, presently on one alt I am looking at training Frigates, Cruisers, Battle Cruisers & Battleships to lvl 5. This will take 3 months to train with my learning skills of 4/4, this time makes me think should I bother, should I do train something else, or should I quit.
Now with the ghost training nerf IÆm finding that paying continuously to achieve these skills is just not worth the money spent to achieve lvl5 skills.
My proposal is to reduce all training times by 50% so training doesnÆt make you quit EVE with what I call ôTraining Boredomö. And to placate all the paying long term pilots they are given 50% of the skill points they have at the time of implantation to use on which ever skills they choose.
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Odetta Harpy
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Posted - 2008.10.14 12:20:00 -
[2]
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Jin Labarre
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Posted - 2008.10.14 15:00:00 -
[3]
Been there, done that. You'll make it through. ;)
If you want to be perfect in something, it takes time. My advice is to widen your abilities and go for flexibility instead of ultraspecialization. And get the learning skills to 5 on the tier 1 skills.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2008.10.14 15:23:00 -
[4]
I see no reason to decrease the training times.
After all, you can always play the game while you're waiting for that skill to reach V.
Dulce et decorum est pro imperium mori.
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Drake Draconis
Minmatar
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Posted - 2008.10.14 16:51:00 -
[5]
By Decreasing training times you suddenly have a major problem on your hands.
Noobs show up with battleships and larger vessels... and traffic gets to be a major problem.
Might wana think before you post.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.10.14 18:11:00 -
[6]
This is a random solution that doesn't address the issue you're really concerned about - removal of 'ghost' training. If removal of Ghost training is the issue, it'll get a better result by discussing in those threads on how to improve it.
≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |
Jason Edwards
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Posted - 2008.10.14 23:41:00 -
[7]
remove implants so that skills take longer to train. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
Siona Windweaver
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Posted - 2008.10.15 00:15:00 -
[8]
Terrible idea.
On the other hand, they really need to add skill queue system now that ghost training will get disabled.
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Foulque
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Posted - 2008.10.15 02:28:00 -
[9]
I'm all for the removal of learning implants and some learning skills; they're a real barrier to new players and hold people back from PVP from the fear of podding but the training times as they stand are about right really. A reduction of 50% would make it far too quick to train into roles people have spent a long time training.
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Hesod Adee
Federal Defence Union
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Posted - 2008.10.15 02:53:00 -
[10]
Originally by: Drake Draconis By Decreasing training times you suddenly have a major problem on your hands.
Noobs show up with battleships and larger vessels... and traffic gets to be a major problem.
Might wana think before you post.
So more targets to shoot at ?
Personally I feel that the training times are a bit long. Bearable as they are now, but having them shorter would be helpful.
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Quizzicality
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Posted - 2008.10.15 02:54:00 -
[11]
Right. And what about the people that have been here 3 or 4 or 5 years already and have tens of millions of skill points? Are you going to reimburse them 30 million skill points that they can then effectively double their already insane amount of skills? This will do nothing but keep you at the proverbial "social skill hierarchy" because they will still be so far ahead of you you'll never catch up.
I think you have your whole frame of mind messed up. You shouldn't be paying to train skills, it's a waste of money. Play for the experience that is EVE online. You can still have fun without having x million skillpoints.
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Abuta Beki
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Posted - 2008.10.15 03:05:00 -
[12]
Originally by: Siona Windweaver they really need to add skill queue system now that ghost training will get disabled.
What has one to do with the other? Apples and oranges.
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Marlona Sky
Caldari Astroglide X
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Posted - 2008.10.15 03:07:00 -
[13]
No. WoW is that way. ---->
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Kirra Liu
Gemini Industries Inc
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Posted - 2008.10.15 04:51:00 -
[14]
The long training times to get to where you want to be is good, it's Eve. We have had this for over 5 years and to be honest the people who have had it easy are the nerer players rather than the older players.
Skill times aren't broke, so don't mess with them.
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Dapto
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Posted - 2008.10.15 11:48:00 -
[15]
I think you got my suggestion wrong. What im proposing is reducing training times so it doesnt take over one year for me or anyone else to fly a command ship properly with decent skills.
For all the older player that are worried about newer players getting something you did'nt you'll recieve 50% of the value of the sp's you presently have.
Rodj Blake - you're the same age as my CEO so id guess you'd have the same amount of sp's as he has, around 70mil sp's ? my suggestion would give you approximately 35mil sp's and im sure you'd find something to use them on.
Drake Draconis - Post on your main if this is your main you dont know what your talking about.
Jin Habarre - I dont want to fly every races ship to battleship, I just want to fly minmatar ships to bs to their maximum ability.
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El Yatta
Mercenary Forces
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Posted - 2008.10.15 12:29:00 -
[16]
Originally by: Abuta Beki
Originally by: Siona Windweaver they really need to add skill queue system now that ghost training will get disabled.
What has one to do with the other? Apples and oranges.
No, its completely inter-related. If CCP didnt like ghost training, then implimenting a queue so people could ghost train 2,3,4 or more skills without ever subscribing would be clearly bad. So now they have no excuse. _______________________________________________ Mercenary Forces |
El Yatta
Mercenary Forces
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Posted - 2008.10.15 12:31:00 -
[17]
Originally by: Dapto I think you got my suggestion wrong. What im proposing is reducing training times so it doesnt take over one year for me or anyone else to fly a command ship properly with decent skills.
So, err, why is that good again? Maybe if you dont want to spend a year doing it, you shouldn't be flying a command ship? There are plenty of ships that are smaller and easier to train. _______________________________________________ Mercenary Forces |
Jin Labarre
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Posted - 2008.10.15 12:34:00 -
[18]
Originally by: Dapto I think you got my suggestion wrong. What im proposing is reducing training times so it doesnt take over one year for me or anyone else to fly a command ship properly with decent skills.
I think everyone got that point quite clearly. It is just that most seem to agree that this is exactly the way it should be. With less than a year, you don't have the logistics, supplies and buddies to make much use of one anyway. You don't need a command ship to make a commanding impact on the battlefield.
Originally by: Dapto For all the older player that are worried about newer players getting something you did'nt you'll recieve 50% of the value of the sp's you presently have.
Nightmare. Can't think of any other word for it.
Originally by: Dapto Jin Habarre - I dont want to fly every races ship to battleship, I just want to fly minmatar ships to bs to their maximum ability.
The game is not about getting what you want, just because you want it now, while at the same time breaking the whole game world to get you there. Your suggestion doesn't work. Plain and simple. If you think it through, it would be a total catastrophe for the game. EVE would be nothing but junk in less than 6 months.
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.10.15 18:10:00 -
[19]
Originally by: Dapto I think you got my suggestion wrong. What im proposing is reducing training times so it doesnt take over one year for me or anyone else to fly a command ship properly with decent skills.
It took me one year so why should you do it faster?
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stadshage
Caldari Monkey Universe Corporation Monkey Religion
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Posted - 2008.10.15 23:43:00 -
[20]
while in concept shorter training time is nice and i would love it my self its could never be fair to the peaple who trained there skils on the slow timer
now you could say the peaple get sp depost that they can spend in anny skil they want is not going to change annything in what some peaple would call the sp=skil ladder
let alone then alot of peaple would be able to do everything and im sure alot of peaple wil have nothing to train for that wil have a use for them so they spend it in things that there never going to use
yes it can take some time to train into something and yes it can be boring but you have friends and corp mate's for that who can help ya or you can tag along with them in those pvp op mining and missions
sp = not skil skil is learned in game not with stats and sp
so i give a big NO for this
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procurement specialist
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Posted - 2008.10.16 11:26:00 -
[21]
i drool a little too heavily at the thought of going from 27msp to 54msp. that would let me finish so many skills that i want to train.
on the other hand the 70msp player going to 140msp has me about to wet myself. every titan to V.
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Dapto
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Posted - 2008.10.16 11:33:00 -
[22]
Stadshage - I can solo all lvl4 missions and do lvl5 missions often (Getting Boring), my alt flys a hulk (Totally Boring), PVP i dont like as i dont see ganking noobs or using the mob mentality ftw fun.
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Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.10.16 11:35:00 -
[23]
Hell no!
You gain the bulk of your characters abilities very rapidly, maxing skills out is the preserve of a veteran pilot. Think about it, at lvl 5 your character reaches the peak of his abilities in that skill. He can ever get any better at it. That should be an achievement and not one that comes easily.
EVE is meant to be played for years, not months. There are meant to be goals to achieve ahead of you and the 'most powerful' craft and equipment is the preserve of the veteran pilot - if it isn't then what will you have left to aim for after two years of playing?
Why should everyone be flying elite battleships? They would no longer be 'elite'.
Contact the Sarz'na Khumatari |
Ugleb
Minmatar Sarz'na Khumatari Ushra'Khan
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Posted - 2008.10.16 11:40:00 -
[24]
Originally by: Dapto
Rodj Blake - you're the same age as my CEO so id guess you'd have the same amount of sp's as he has, around 70mil sp's ? my suggestion would give you approximately 35mil sp's and im sure you'd find something to use them on.
I don't have 70mill sp's and let me tell you, if I had 50% more I could probably max out on pretty much every capital ship skill. Then what am I aiming for? Then what is the point of training?
Contact the Sarz'na Khumatari |
Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.10.16 13:24:00 -
[25]
While I disagree with the "Ghost Training" nerf business, I'm starting to get sick of the serious case of stupids which has swept the forum of late.
Just because you're waiting for a skill to train,
IT DOES NOT MEAN YOU CAN'T KEEP PLAYING THE GAME WHILE YOUR SKILL IS TRAINING.
If you want some quick gratification, try jerking off. As things are, if you don't think it is worth paying money for to train it, then don't train it. I only ever liked "Ghost Training" because I respected the fact that in the "Hit by the No. 3 Bus to Cheswick" style scenario I could have a character train while unfortunate external events prevented me from playing.
Now, hopefully, this can be locked.
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procurement specialist
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Posted - 2008.10.16 14:08:00 -
[26]
Originally by: Joss Sparq While I disagree with the "Ghost Training" nerf business, I'm starting to get sick of the serious case of stupids which has swept the forum of late.
Just because you're waiting for a skill to train,
IT DOES NOT MEAN YOU CAN'T KEEP PLAYING THE GAME WHILE YOUR SKILL IS TRAINING.
If you want some quick gratification, try jerking off. As things are, if you don't think it is worth paying money for to train it, then don't train it. I only ever liked "Ghost Training" because I respected the fact that in the "Hit by the No. 3 Bus to Cheswick" style scenario I could have a character train while unfortunate external events prevented me from playing.
Now, hopefully, this can be locked.
qft
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Dapto
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Posted - 2008.10.17 06:29:00 -
[27]
HaHa Joss - NOW YOU"LL BE PAYING WHILE YOU'RE NOT PLAYING TO DO THE TRAINING
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Ikonia
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Posted - 2008.10.17 12:30:00 -
[28]
i dont care about ghost training too much, if i play a game, i play it. No need to not pay and train. Skill Queue would be kinda nice though.
Reducing training times, hmm. Yes, some skills definitely should be decreased in time to train. No, because it just would spam the market with those "Selling 50 Million SP Char blabla".
In general i would prefer to have the L5 skills a bit less important and long and have the lower Skills a bit increased. Some L1 are too short, some L5s are kinda too long. But the general overall time for a skill should remain as it is, maybe shortened by 5-10% over all. But it isnt really necessary
Ikonia
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DrAtomic
Atomic Heroes
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Posted - 2008.10.17 15:57:00 -
[29]
- - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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procurement specialist
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Posted - 2008.10.17 16:07:00 -
[30]
just make advanced spaceship command rank 3. it is a pointless timesink for the most part. freighters take l1 of it but everything else requires level V.
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Tempest Inferno
Davy Jones Locker Einherjar Alliance
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Posted - 2008.10.18 14:03:00 -
[31]
I believe 50% is too drastic. However, I would support a 5-15% reduction in training times. This would allow some of the newer players to catch up to experienced in their chosen specialization.
Before you go asking how it allows newer players to catch up i will make it simple.
Char A is 4 years old and has maxed out all E-War skills.
Char B is new and wants to go E-War.
Char A is off training something else while Char B maxes out his E-War skills 15% faster than Char A did. ---------------------------------------------------------------------------------------------------
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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.18 14:42:00 -
[32]
Fyi, there are rumors of new learning skills, I think getting something to help speed up learning a bit would be nice really how can you be against it, but 50% is a bit greedy. -------------------- I'm not not going to pod you! |
Jeirth
Minmatar Republic Military School
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Posted - 2008.10.18 14:53:00 -
[33]
I don't think this idea is good for the game.
You get a shiney new ship, without gaining the knowledge of how to use effectively, people will skill for the ship, get creamed and quit. How do you plan on re-imbursing the players who trained on the old skill times?
If this was implemented it would cause a massive rift between newcomers and some of the older players.
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DEATHsyphon
Gallente IDLE GUNS IDLE EMPIRE
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Posted - 2008.10.18 15:02:00 -
[34]
Originally by: Jeirth I don't think this idea is good for the game.
You get a shiney new ship, without gaining the knowledge of how to use effectively, people will skill for the ship, get creamed and quit. How do you plan on re-imbursing the players who trained on the old skill times?
If this was implemented it would cause a massive rift between newcomers and some of the older players.
That already happened when new pilots got more sp to start out with ^^ -------------------- I'm not not going to pod you! |
FOEHAMMER006
Damage Unlimited Inc INTERDICTION
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Posted - 2008.10.18 17:37:00 -
[35]
Just be like everyone else and sit through the time. With 50% reduced time..Titan's would be the next battleships.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.11.09 07:49:00 -
[36]
if you cut training times in half, are you going to double my 80m skillpoints and let me allocate them wherever I please? I doubt it, so no, suck it up and train like the rest of us have.
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.10 01:45:00 -
[37]
I don't think skill training time should be reduced, at least not like what you are suggesting...to encourage players to be try more things in EVE like PvP, maybe CCP could take away the learning implants and introduce a new learning skill that would take the place of the implants, e.g. training Advance Skill Progression to lvl 5 would give you +5 on all your attributes. Or, keep the implants and introduce a skill that decreases training time by 1% per level...or something to that effect. At any rate, I don't think 50% is fair to both the new and old players, LVL 5 skills should be an accomplishment...not something easily gained, I feel your pain, I just trained Caldari BS to 5 and it took almost a month, but it was worth it...and the benefits of lvl 5 skills need to be earned. Also, "giving" players SP as compensation for the reduction in skill time would cheapen the sense of accomplishment that training those long, desired skills give players.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.11.10 02:41:00 -
[38]
Both thumbs down, this is EVE where you do the time not the grind.
Should/would/could have, HAVE you chav!
Also Known As |
Dapto
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Posted - 2008.11.10 03:53:00 -
[39]
Thanks for all the feed back but i DO hope with the way the world is going in RL things dont tripple in price and you all keep your jobs and GTC's dont cost over a billion for a 60day ETC. Um well if it does there's hope for me yet to catch up
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.10 18:43:00 -
[40]
Originally by: Dapto Thanks for all the feed back but i DO hope with the way the world is going in RL things dont tripple in price and you all keep your jobs and GTC's dont cost over a billion for a 60day ETC. Um well if it does there's hope for me yet to catch up
Bitter much?
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dr doooo
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Posted - 2008.11.10 21:15:00 -
[41]
Originally by: Dapto
My proposal is to reduce all training times by 50% so training doesnÆt make you quit EVE with what I call ôTraining Boredomö. And to placate all the paying long term pilots they are given 50% of the skill points they have at the time of implantation to use on which ever skills they choose.
What you are proposing would, as someone already said, destroy the game within six months.
These players that you suggest quite eve because of 'training boredom', in my opinion, don't really 'get' the game. If it is all about having a fully skilled command ship, how many days do you think they will stick around after they (and pretty much every other eve player) has one.
Then following on, the isk price of gtcs will collapse, due to all the relative newbs selling gtcs, as it is their only way to fund their command ships etc. (and all the vets having left by this time). Then the 'training boredom quitters' will quit because all the 'best' ships are too expensive. etc etc
Command ships etc were introduced after what, 3, 4 years, because the vets had nowhere else to go, but you just want to jump strait to the 'top', disregarding many years worth of great content and infinite other possibilities because..?
If you really must have something special early, buy yourself a pimped faction battleship. Many other relative newbs with a similar outlook on the game have taken that route (and quite a couple of days later when they get killed by a couple of cruisers or somesuch).
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2008.11.10 22:38:00 -
[42]
ill only agree to this if 50% of my skillpoint total is given to me to allocate to whatever i want, seeing as i would have used 50% more time getting to where i am than newer players would :P
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Dirtee Girl
Omega Enterprises 0mega Factor
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Posted - 2008.11.10 22:51:00 -
[43]
one of the best features is the long skill training time . it's the things you learn getting there that will save your ass in this game . skill points dont mean **** without personal experience to back them up
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RedLion
Caldari Caldari Navy II
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Posted - 2008.11.10 23:17:00 -
[44]
There should be a way to increase training speed. Booster of some kind! (50% reduction is overkill though) |
Thercon Jair
Minmatar InQuest Ascension Skunk-Works
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Posted - 2008.11.11 00:22:00 -
[45]
Originally by: Dirtee Girl one of the best features is the long skill training time . it's the things you learn getting there that will save your ass in this game . skill points dont mean **** without personal experience to back them up
Exactly!
And, I would support the introduction of an additional set of learning skills. Let's call them premium learning skills
I'd say you should be able to train them with lvl4 of the respective advanced learning skill, as it is now implemented for the advanced skills themselves, requiring lvl4 of the base skill. I do propose that even though I spent quite some time training my learning skills to lvl5, and would lose out on quite some days of training because of the added attribute points that you could put to use on the lvl5 when you have trained the premium skills to 4.
It still is a huge timesink, though |
Jiix Zix
The Black Rabbits The Gurlstas Associates
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Posted - 2008.11.14 09:56:00 -
[46]
Originally by: Thercon Jair
Originally by: Dirtee Girl one of the best features is the long skill training time . it's the things you learn getting there that will save your ass in this game . skill points dont mean **** without personal experience to back them up
Exactly!
And, I would support the introduction of an additional set of learning skills. Let's call them premium learning skills
I'd say you should be able to train them with lvl4 of the respective advanced learning skill, as it is now implemented for the advanced skills themselves, requiring lvl4 of the base skill. I do propose that even though I spent quite some time training my learning skills to lvl5, and would lose out on quite some days of training because of the added attribute points that you could put to use on the lvl5 when you have trained the premium skills to 4.
It still is a huge timesink, though
Obvious troll is obvious.
After those skills I bet you could reach a new set of learning skills 'super premium ultra learning'?
Uhuhu, learning skills just should be removed completely and either adjust the stats either +x amount for start for everyone to balance out the learning difficulities (perception 3 is a bit killer) or adjust the skill learning based on the base stats of the race. And people who had SPs in learning skills would be credited those SPs to allocate them skill/skills of their choosing.
Would give the older farts some 'ooh nice I could pick up this and this too now' and for the new pilots they could start following the certification paths (that they have now to give some direction where to aim with) or do like.. mmm.. a guy I know and spread skillpoints all over the categories.. and actually play the game instead of sitting in the station watching the learning skills to go up for next 1+ month.
The attribute implants could be thrown away too and those slots could populate some more appealing relevant to the game implants. But why not keep them, then you have a choice to actually waste either money, sell your services etc to receive actual benefit to learning and lose them when you are podded, but it would be a real choice in the game by game items which could be lost, yeah, you could lose the learning skills too by not upgrading your clone and get popped again..
Would make more sense if you try to learn some electronics skill, well you could, but not enough understanding in 'electronics' would make it slower, but yet the electronics skill would be useful too.
The learning boosters, well, the statistics would see a quite big raise in drug abusers and druglords would be the king of ISK
Just my few cents in the matter.
- J
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.11.14 15:22:00 -
[47]
There is nothing like logging in and seeing that you have reached "Level 4" Cloaking after a weeks hard work of waiting, heming, and hawing.
And then you get this thrill of excitement... now you can use covert ops cloaking fields.
For me this in a day or 2.
But know this... now I can sneak up on your @$$ and uncloak right next to you and youd not know it.
Powerful tool....
To reduce training skill times would cause mass chaos.
Why people can't see this? Means only one thing... deaf...blind..greedy.
And selfish.
"Good things come to those who wait"
Don't turn EVE into WOW.... |
Kaptain Kruncher
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Posted - 2008.11.15 11:59:00 -
[48]
Quote: There should be a way to increase training speed. Booster of some kind! (50% reduction is overkill though)
That is excellent idea. Hmmm they could call them something like...Implants!
Brilliant. |
Cyprus Black
School of Applied Knowledge
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Posted - 2008.11.16 00:51:00 -
[49]
Edited by: Cyprus Black on 16/11/2008 00:53:09 I see a reoccurring pattern with the trolls in this thread. They feel that since they had to walk to school uphill both ways in the snow with no shoes, the newer players have to as well. Clearly this is flawed reasoning.
Some of the trolls even fear new players climbing into battleships right off the bat. A very silly fear when one thinks about it. Scared of a newbie who's on equal footing as you? Really?
I fully support a reduced training time. Though I somewhat dispute the specific reduction posted. I believe skill training times should never be longer than ten days.
If CCP is serious about getting newer players into the EvE universe, the odds against them should not be so drastically high. |
Vitrael
Reaper Industries Eternal Rapture
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Posted - 2008.11.16 01:12:00 -
[50]
Edited by: Vitrael on 16/11/2008 01:12:58 50% flat reduction is a little overboard but I think CCP need to boost new characters with additional learning skills yet again (like they did in RMR).
Character progression is supposed to be rewarding, but there is nothing rewarding about training skills that just make your other skills train faster. It feels like a painful waste of time but every single character is forced to do it if they are going to skill at all.
-----
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Diamaht Nevain
Gallente Eve University Ivy League
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Posted - 2008.11.16 08:42:00 -
[51]
I think we should be the first game community to get past using the "don't make this WOW" quote when ever anyone posts something you don't like. Anyway, I think a small hike would not be a horrible thing. Or perhaps something else in game that would give a slight boost. Make us earn it, but make it available.
I'm sure it was much worse in the beginning, but just because you "had it rough" doesn't mean everyone else should too. Besides, training times were slower but there was also less to train for. With all that has been added to the game over the last few years people will still need to specialize and spend time on support skills to really fly the ships they choose.
The idea is to find a happy medium between keeping existing players and attracting new ones. The extremely long training times are one of the major reasons a lot of players leave before they ever really get started.
But yes 50%=Game destruction IMO
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eliminator2
Gallente Fatality. United Federation of Capsuleers
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Posted - 2008.11.16 10:13:00 -
[52]
its and idea but no
its ok for the new players but what about the veterans they have trained these skills for years and then the skill gets cut in half there gunna be enoyed that noobs can train the vets skills in half the time it took them |
Bambi
Existentialist Collective
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Posted - 2008.11.16 12:58:00 -
[53]
If you are gonna give me 45 million skill points to distribute can I get a free Titan skill book too please.
Sorry mate but your idea sucks. I know long training times are boring, wait till you want to max out Marauders or all four races Dread's to level 5 then you know boring ;-)
EVE is dead, long live EVE!
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shoot me
House Harkonnen
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Posted - 2008.11.16 15:11:00 -
[54]
Skill training times need to be reduced by alot. Over the years things have got out of hand. It used to be that no item or ship required anything higher then a skill at lvl 4. When they brought in Tech 2 things got silly.
Im surprised at all the people claiming the time delay is a good thing. I wonder how many of them have learning skills and implants?
My opinion is that being able to train some of those prerequisite skills to lvl 5 while I was taking a break from the game made the whole situation almost bearable.
CCP's new pay to train policy is the straw that broke the camel's back.
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SickSeven
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Posted - 2008.11.16 16:50:00 -
[55]
Originally by: Abuta Beki
Originally by: Siona Windweaver they really need to add skill queue system now that ghost training will get disabled.
What has one to do with the other? Apples and oranges.
NO they are directly related. With ghost training, and a skill que, people would be able to train for an incredibly long time without paying.
Now there is no ghost training, so that is no longer an argument against a skill que. Paying customers have every right to some for of a que. |
Mr Friendly
The Lost and The Damned
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Posted - 2008.11.16 23:43:00 -
[56]
There is no such thing as Training Boredom. You are bored. Do something else while you're waiting for longish skills to train.
You can't have exhausted all of your Eve options during your limited time in Eve. Go have fun and be glad Eve releases you from having to grind exp to advance your character(s).
Also, if you're really dismayed by a mere 3 months of training to get 3 classes of ships open to you, Eve may not be for you long-term. Just wait until you have only 1+ months per skill level waiting for you.
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0vermind
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Posted - 2008.11.17 00:11:00 -
[57]
so whit this ccp should double my skill points ? if dont double my SP i dont agree whit this
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Marconus Orion
Amarr Astroglide X
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Posted - 2008.11.17 00:30:00 -
[58]
Originally by: Dapto Reduce training times by 50% Ive been playing eve for awhile now and have two accounts, presently on one alt I am looking at training Frigates, Cruisers, Battle Cruisers & Battleships to lvl 5. This will take 3 months to train with my learning skills of 4/4, this time makes me think should I bother, should I do train something else, or should I quit.
Now with the ghost training nerf IÆm finding that paying continuously to achieve these skills is just not worth the money spent to achieve lvl5 skills.
My proposal is to reduce all training times by 50% so training doesnÆt make you quit EVE with what I call ôTraining Boredomö. And to placate all the paying long term pilots they are given 50% of the skill points they have at the time of implantation to use on which ever skills they choose.
There is more to the game than sitting in the station and waiting for a skill to get to lvl 5. Do you see the undock button in the bottom left of your screen? |
Odessima
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.11.17 00:57:00 -
[59]
What the new players dont seem to understand even if you take away the obvious selfishness of the older player in not wanting it changed because they didnt get it, to me really you would loose a sense of accomplishment when you actually trained the longer skills, battleship 5 anyone in 22days...,then you have the fact that quite a few people really dont understand proper tactics that early on, combined with the fact that actually being able to fly a battleship, hac, or really any T2 ship becomes old real quick if your loosing it all the time because even though you have the skills to fly it you really cant anyway because you havent got the know how to fly your u beaut battleship.
I quite often fly smaller ships, and still find them fun to fly and actually more challenging when running missions, because running level 3's in a drake or lvl 4's in a raven becomes very mechanical and not really that much of a challenge.
PVP wise sure you can dash out in your brand new battle ship into PVP and you will probably loose it inside 10mins, even with a good fitting it realy doesnt mean you know how to use the ship at all.
Everytime I see one of these posts it just seems to me that OP wants everything other people worked for straight away, to me there is nothing wrong with the people against it, its the people who dont have the patience that are really asking for a little to much.
You can significantly reduce your skill times, by actually training your learning skills and implants in the beginning.
I have a lot of loooooooooooooonggggg skills to train, and I dont want it changed at all.
BTW is that Dapto as in Aus.
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Nakimoto
Caldari Unnatural Growth Apotheosis of Virtue
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Posted - 2008.11.17 22:53:00 -
[60]
BAH another training whine. Let me help you a ton with the new patch train frig to 5 train assault ships to 5 fit small guns or missles equip with armor repper or shield booster and a after burner. roughly 30 days of training and extremely effetive in doing something. If not pay your dues like everyone else...for instant gratification return to WOW |
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Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2008.11.18 04:29:00 -
[61]
Originally by: Nakimoto BAH another training whine. Let me help you a ton with the new patch train frig to 5 train assault ships to 5 fit small guns or missles equip with armor repper or shield booster and a after burner. roughly 30 days of training and extremely effetive in doing something. If not pay your dues like everyone else...for instant gratification return to every other MMO on the market.
There ya go. Fixed a mistake in your post. ___________________________________________________ The Escapist: EvE Online video review. |
Nakimoto
Caldari Unnatural Growth Apotheosis of Virtue
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Posted - 2008.11.18 22:01:00 -
[62]
Originally by: Cyprus Black
Originally by: Nakimoto BAH another training whine. Let me help you a ton with the new patch train frig to 5 train assault ships to 5 fit small guns or missles equip with armor repper or shield booster and a after burner. roughly 30 days of training and extremely effetive in doing something. If not pay your dues like everyone else...for instant gratification return to every other MMO on the market.
There ya go. Fixed a mistake in your post.
minor oversight since most of them require a wizard hat and robe at some point
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Tessen
Stellar Tide
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Posted - 2008.11.19 00:33:00 -
[63]
Originally by: Foulque I'm all for the removal of learning implants and some learning skills; they're a real barrier to new players and hold people back from PVP from the fear of podding but the training times as they stand are about right really. A reduction of 50% would make it far too quick to train into roles people have spent a long time training.
+1
Removes all learning implants and make global learning time a little faster. other possibility : Remove all learning implants and give all characters +4 or +5 to all atributes. |
Mistress Evita
Caldari Booze and Hookers
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Posted - 2008.11.19 19:29:00 -
[64]
Originally by: Joss Sparq If you want some quick gratification, try jerking off.
If done correctly this can last a couple hours.
And I like the training times the way they are. If you want it bad enough you will train for it. And one can still play the game has one is training for it. |
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