Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [29]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Mara Kell
Steel Beasts Sev3rance
|
Posted - 2008.11.12 02:14:00 -
[841]
Originally by: Cpt Branko
Originally by: Cpt Cosmic
now you have greatly increased dmg penalty on moving targets, but when a missile cannot hit a target of its same size for atleast 85% dmg when webbed with normal ammo types without any other help(regardless of Painter/AB) something is wrong in my opinion (compared to guns atleast)
But it can. A webbed cruiser is moving at approx 100-140m/s with approx 120-130m sig radius - are you trying to say HMLs/HAMs do not hit that properly?
And he is right, T1 cruisers start at 100m sig radius which is allready 25m below the HAM explosion radius reducing the damage by a good amount. Would you count Logistics to the cruiser class? 65m Sig radius reducing HAM damage by alot. And with the new ganglink bonuses in PVP reduced sig radius will be quite common.
I tried a bit around with my Sacrilege and you can say damage against cruiser is usually lower than before and damage against frig class ships is much lower. Sansha NPC frigs take longer to kill than cruisers.
|
Arikanaiz
|
Posted - 2008.11.12 02:29:00 -
[842]
Against missile changes? Read here.
http://oldforums.eveonline.com/?a=topic&threadID=920962
|
Rip Striker
|
Posted - 2008.11.14 16:58:00 -
[843]
Edited by: Rip Striker on 14/11/2008 17:07:13 ...so, I was trying out some different set-ups on SiSi to figure out how to set up my mission Nighthawk while it struck me.
Why on earth would anyone ever want to fit Flare over Rigor rigs on a missile boat?
Not only is the -15% bonus to explosion radius better than +15% bonus to explosion velocity (1/0.85 being larger than 1*1.15), the new missile damage formula clearly favors explosion radius via:
Min(Min(sig/explR,1),((explV/explR)*(sig/speed))^something)
Making your explR (explosion radius) as small as possible gives you "two" chances to maximize missile damage, compared to explosion velocity which only gives you "one" chance.
So, CCP, are there any thoughts on the missile rigs?
Fly safe!
EDIT: Formula
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.11.15 12:03:00 -
[844]
Originally by: Rip Striker Why on earth would anyone ever want to fit Flare over Rigor rigs on a missile boat?
Yeah, this is a feature of the new formula. Which is kinda amusing, given the idiots trying to manipulate Flare prices in Jita... and the idiots who think that Flare is better.
The only time to use Flare is because Rigour doesn't affect unguided missiles. But unguided missiles are short-range, where your target will be webbed and so you don't need them after all!
|
Amon Fyre
|
Posted - 2008.11.19 13:47:00 -
[845]
I ran a few missions last night in a typical Drake setup using heavy missiles. There was very little change in how quick or effective heavy missiles were against cruiser sized or larger targets. I didn't try them against frigates because thatĘs why I have drones.
What really surprised me were the wild variations in damage done to targets. Even against stationary targets such as station components I was getting radically different damage from missile to missile. Didn't matter if it was against shield, armor, or structure, the damage just wasn't consistent. I wasn't moving. The target sure wasn't moving. The missiles all traveled the same flight path to the target. So why was one doing 80 damage and the next 220 and the third 101?
I've looked at the formulas, read the patch notes, and glanced at most of the missile threads and can't find anything about the variations.
|
Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.11.19 14:29:00 -
[846]
That sounds very odd. Can you post a relevant section of your log?
|
Amon Fyre
|
Posted - 2008.11.20 13:11:00 -
[847]
Sure. Here you go.
[ 2008.11.19 00:34:23 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Tower Sentry Caldari II for <b>213</b> damage. [ 2008.11.19 00:34:24 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Tower Sentry Caldari II for <b>147</b> damage. [ 2008.11.19 00:34:25 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Tower Sentry Caldari II for <b>222</b> damage.
From the other sentry here is the variations.
[ 2008.11.19 00:15:28 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Heavy Missile Battery for <b>202</b> damage. [ 2008.11.19 00:15:29 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Heavy Missile Battery for <b>147</b> damage. [ 2008.11.19 00:15:31 ] (combat) <color=0xff99bb00>Widowmaker Heavy Missile hits Heavy Missile Battery for <b>212</b> damage.
Strikes against cruiser sized ships are pretty much the same but I'm guessing it has to do with speedtanking by just moving. |
Edu Journeyman
Caldari BRAZUCAS S.A.
|
Posted - 2008.11.25 10:26:00 -
[848]
I returned to the game from a break, since the nerf on the shield amplifiers, back in May, as a caldari focused Char, I was pretty sad when trying to PvP in other ship that not a Recon on that time...
Some of my friends were always calling me back to the game, till one of them told me that the caldari were not that useless in PvP anymore and that missiles ships were starting to be used, so I came back and reactivated my 3 accounts (only 1 is focused in caldari, shame is my main). Unfortunately, what I saw in the very 1st day doing a mission to recover some ISK was this:
[ 2008.11.25 08:02:05 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 88.0 damage.
[ 2008.11.25 08:02:07 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 88.3 damage.
[ 2008.11.25 08:02:12 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 89.6 damage.
[ 2008.11.25 08:02:13 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 90.1 damage.
That SUICIDE SQUAD ship is a BS size ship! I was in a CNR (Caldari BS L5, Cruise Missile Specialization L4, Guided Missile Precision L4, Target Navigation Prediction L4, Warhead Upgrades L4 - implants ZMU2000, ZMA1000 and ZMM1000 - 3 Ballistic Control System II in the low slots)
Some other hits before they were at some velocity:
[ 2008.11.25 08:00:16 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 274.1 damage. - That in the shield or armor.
[ 2008.11.25 08:01:10 ] (combat) <color=0xffbbbb00>Your Paradise Cruise Missile hits Suicide Squad, doing 537.4 damage. That in the hull.
I will not talk about the hits on frigates and cruise ships for obvious reasons. My T2 med drones were useless against them too...
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |
Naomi Knight
Amarr Imperial Academy
|
Posted - 2008.11.29 08:55:00 -
[849]
No wonder why cnr-s will be the cheapes faction bs in the markets. It already went from 500m+ to around 350m.
|
Marius Nervosu
Caldari Erebus Innovations
|
Posted - 2008.12.04 09:32:00 -
[850]
You can find it at 280m too. The guns and missiles are unbalanced now...
|
|
Information Broker
|
Posted - 2008.12.08 17:09:00 -
[851]
Leviathan with 1 Low Friction Nozzle Joints II and 2 Polycarbon Engine Housing II = win?
|
Zylawy
|
Posted - 2008.12.08 18:53:00 -
[852]
It now takes an few more hours to do lvl 4 missions now. yay. CCP made a way to make the game even more boring!
|
Laechyd Eldgorn
Caldari Art of War Exalted.
|
Posted - 2008.12.08 20:20:00 -
[853]
Originally by: Rip Striker stuff about missile rigs
there's not much use for equivalent gunnery rigs either. They're just not good enough. Reason: other rigs are (generally) just too good to use instead of weapon rigs.
Quote: stuff about missile damages
the thing is that you start speed tanking missiles even in battleship if you just move any speed. Which is pretty uh, lame. I cant imagine better word tbh. It's much worse against smaller shps like cruisers.
|
BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2008.12.09 09:23:00 -
[854]
Originally by: Gypsio III
Originally by: Rip Striker Why on earth would anyone ever want to fit Flare over Rigor rigs on a missile boat?
Yeah, this is a feature of the new formula. Which is kinda amusing, given the idiots trying to manipulate Flare prices in Jita... and the idiots who think that Flare is better.
The only time to use Flare is because Rigour doesn't affect unguided missiles. But unguided missiles are short-range, where your target will be webbed and so you don't need them after all!
Note that using 1 of each gives better results than using 2 rigour, due to stacking.. EVE history
t2 precisions |
Gypsio III
Dirty Filthy Perverts
|
Posted - 2008.12.09 14:33:00 -
[855]
When testing a while back I found that there was not stacking penalty for multiple Rigour. Have you found differently more recently?
|
CarmaComa
Tribal Liberation Force
|
Posted - 2008.12.15 19:38:00 -
[856]
Edited by: CarmaComa on 15/12/2008 19:45:19 Edited by: CarmaComa on 15/12/2008 19:38:42
"18:52:10 Combat Your group of Caldari Navy Devastator Cruise Missile hits **** ****** [*****], doing 41.5 damage." Thats 13,8 damage per missile...
This can surely not be the intention of the change...
This was my Hound against a Vengeance.
Relevant information:
Cruisermissiles - V Guided Missile Precision - V Missile Bombardment - V Missile Projection - V Target Nav Prediction - V Warhead Upgrades - V
Ship fitted with: 1x Ballistic Control System T2 3x Arbalest Cruiser Missile Launcher
This does not match the stealthbomber description at all.
In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets.
|
Danaka
Gallente The Old Comrades Association The Second Genesis
|
Posted - 2008.12.18 15:17:00 -
[857]
I've read through all the different ideas and thoughts here on the question of missile damage vs range, exp radious, speed tanking, etc..... So I know you ppl will be able to answer my queations for me. Who knows, maybe even CCP will pay attention.
Ok, let's start at the bottom and work our way up. Torps are refered to as dumb and slow, neither of which actually makes sense. There hasn't been a "dumb" torpedo since the start of WWII. That ended w/the introduction of Magnetic and Acoustic warheads. Of course this doesn't make them the smartest bulb in the box, but the term "dumb" is not really applicable either. As for slow, they should at least be as fast as a Cruise missile and yeah their range should be partially restored. Now before you all lynch me for the last statement about torps, let me say this. Warfare on Eve is fashioned on the concept of "Naval Warfare". So with that in mind as well as the time frame in which Eve takes place one has to realize; Naval torps are neither slow, nor dumb. Infact they hunt their targets should they miss. So since the Naval Warfare concept is the basis of Eve, why is it applied in some areas and not all?
As for missiles, I don't quite understand how in an enviornment where light is bent (cloaking), ships run at warp speed and so on, why it is necessary to give up range for explosive power (payload). Actually that makes little sense, especially with all of the engineering capability not to mention all of the science allegedly involved; it is rather hard to believe that (EVE) science can't come up w/decent engine technology. If you stop and think about the story of Eve and it's time frame then it is inconcievable that range limitations exist because of payload. It is my thought that infact payloads as well as range should be increasing, not decreasing.
Ok, last little bit; I can understand smaller ships being able to outrun some missiles. But for ships like hvy interdictors, hvy assault, and even Battlecruisers to be able to out run Cruise missiles and in some cases suffer less damage then their Battleship cousins is a bit far fetched.
I think that since this is basically built on the premise of "Naval Warfare", any tweeking should be addressed w/that in mind.
Thx for your time. It takes practice, time, and execution. |
Jeykhwo
|
Posted - 2008.12.19 10:00:00 -
[858]
I've got 2 questions :
- first does CCP hate caldari ?
- does CCP could give us the opportunity to change our race without loss SP. I explain, when I created my caldari, I really appreciate the back ground and their description on the character creation page. "They've awesome technology,etc..." But in reality, caldari suxx in front of other races.
We're the only race that shield tank : no mutch remote for us in fleet battle We're the only one with ****ing missiles : no instant damage, no snipping, no dps... We're the only race with no solo pvp ships. We're the only race THAT REALLY SUCK
SO PLEAZE CCP PIMP MY RACE
|
hyesp26
|
Posted - 2009.02.09 03:45:00 -
[859]
lol ya i've had that thought that CCP hate caldari too. when i started my character it said something in teh lines of Caldari being the militaristic faction, having the military edge bla bla bla. complete bs. You try to shield tank a caldari ship and u instantly loose ur tackling or getting away ability. fit a web, scrammer, an ab/mwd and bam you sacrifice your tank. not to mention active shield tanks are cap hungry as well. tehre goes another mid slot for cap booster. all other factions can fit those essential components without compromising their hp. Buffer tank with shield extenders and you might as well target paint yourself not to mention the miserable hp boost compared to armor plates. And for those of you who'll try to shrug this off by pointing to passive drake, i'd like to see that drake to tank and be able to kill anything. pitiful dps for just being a sitting duck. Are missiles ships good for missions? yes (well not that good anymore) but u try telling anyone that u fly a caldari ship for pvp they'll make fun of you (don't bring ecm into the coversation).
now try to armor tank a caldari ship. oh wait u don't have nuff low slots to armor tank and put a bcs or two there. CCP has made a joke out of caldari ships and wasted the valuable time everyone has put into skilling for caldari. But i guess that's exactly what they wanna do waste everyones time so they'll play longer just so they can satisfy their ego of being able to win.
I hope they reconsider the nerf and at least partially "unnerf" this joke. I'd hate to think that in year 3mln missiles hit targets at slower speed than some cars in 21st century |
hyesp26
|
Posted - 2009.02.09 04:06:00 -
[860]
Edited by: hyesp26 on 09/02/2009 04:07:23 oh and need i mention caldari ships are the slowest? Someone said to me once it's because power is diverted to their AWSOME shields.
so let's see what's so great about the most militaristic race.
1) slow: can't keep up with enemy becase if he fits a web/scram/ab/mwd he'll compromise tank and be dead meat 2) poor dps: once it starts tanking it looses tackling ability which may be crucial for a win. as in scram & web ur opponent so ur missiles will do more damage. And some argue that caldari are meant to fight from range? Duh. Can u see my point? 3) poor tank: see #2. 4) like the guy before me said. No instant damage with missiles. Can be the difference between pod or no pod. But since ccp loves caldari so much i guess it may mostly be pod.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [29]:: one page |
First page | Previous page | Next page | Last page |