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sg3s
Battlestars GoonSwarm
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Posted - 2008.10.23 23:08:00 -
[61]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 23/10/2008 22:59:54
Originally by: sg3s one not-****ty post
Don't worry, one day you too can aspire to my level of greatness
I wish. |
Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 23:09:00 -
[62]
Originally by: Misanth <snippity snip for brevity>
Well, when I say UI I mean stuff like the science and industry UI (compared to the old system), or the contracts UI (compared to escrow); I didn't enjoy the funky blue radar ball, or the high/med/low activation and damage readouts, and I don't even remember the overview (was too much of a noob then)
Quote: But no, not all changes has been to the better.
Oh, of course not, but I think they've been for the better overall, or we all wouldn't be playing. Some gameplay balance things that we miss have been removed, but I don't think the game was so so much better in 2004 than now as I think a lot of people make it out to be |
Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.23 23:15:00 -
[63]
Edited by: Chaos Incarnate on 23/10/2008 23:15:31
Originally by: Cat Molina What I miss from the Old Days is not features. I accept Eve (in all its incarnations) as it is. I cannot think of a feature in the past or present that I 'hated'. It simply is what it is; the framework of rules we operate under.
But I will agree that what I miss most from those times is the newness of the game. Being poor, unknown, and dumped into an unexplored and dangerous universe. There is some nostalgia for that. Sort of a Citizen Kane/Rosebud thing.
Fair enough; I'm not trying to argue that people didn't have fun in the old days, I'm saying that I think they overstate how fun/awesome it was without an eye for criticism. The old EVE left much to be desired, at times.
Quote: But the truth is, I was happier when I was poor.
Can I have your stu-
Quote: NO YOU MAY NOT HAVE MY STUFF!
Thwarted again. |
Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2008.10.24 01:53:00 -
[64]
Entertaining read.... I'm a bit concerned, though, about the guy in some other game that sits behind the screen all night with one hand on the mouse "tediously making one leather jerkin after another"...
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phanthom chancer
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Posted - 2008.10.24 03:03:00 -
[65]
I remember isogen griefing in beta 7 and early retail in my bantam.
I remember how anti-climactic "Armageddon Day" was due to lag. I fitted a raven with a rack of turrets.
I remember thinking my corpmate was "crazy" for spending 125K a piece on 280mm "Scout" artillery.
I remember losing my first tier 3 frigate (punisher) to a MWD'ing stabber pirate from a corp called Red Corsairs.
I remember the entirety of my small corp mining in frigates to get our first cruiser, a Vexor. It took a long time and we were immensely proud.
I remember seeing Lord Zap undock in his domi and nearly giving me a heart attack.
I remember dogfighting in cruise-spitting rifters.
I remember CPR loaded uber shield tanking apocs. In fact shield tanking was the ONLY real tanking at the time.
I remember Mallers loaded with HMBs and all heat sinks in the lows melting cruisers in (literally) a few seconds back when dmg mods stacked multiplicatively.
I remember losing my first Maller to a pair of pirate thoraxes and being devastated at the loss.
I remember losing my first Megathron to a 100mn Rupture gang.
I remember when "Hellhound" drones (and they were awesome back then) were accidentally added to the loot tables. I couldn't afford any.
I remember when Thoraxes carried 5 heavy drones
I remember a lot.
I remember I was a junior in high school when I started playing this game. o_0 |
Menkaure
Amarr Vanitas Corp.
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Posted - 2008.10.24 04:46:00 -
[66]
Ahhh, nostalgia fest. Love these.....
/me puts on his rose tinted glasses to join in
I remember when inties got introduced... the first t2 ships. Even before destroyers and battlecruisers. 0.0 turned into something akin to battlestar galactica or star wars...
Battleships pounding eachother while swarms of inties dogfought around them to keep warpscramblers on.... lots and lots of fun.
sigh...
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Tiberius Maddox
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Posted - 2008.10.24 05:02:00 -
[67]
Edited by: Tiberius Maddox on 24/10/2008 05:03:18 Interesting discussion, if rather shallow and largely inaccurate. Back in 2003 the general consensus among critics was that EVE was a great concept that simply needed more time to mature and a lot of additional work. Turns out the critics were pretty much right on the mark.
And it also bears mentioning that Gamespot gave EVE one of its higher scores during that point in its existence.
EVE reviews from 2003:
Computer Game World -- 40% Tech TV -- 40% GMR Magazine -- 50% PC Gamer -- 55% Gamedaily -- 60% Games First -- 60% Gamespot -- 66% Game Informer -- 67.5% Gamers Temple -- 68% Gamespy -- 75% Armchair Empire -- 80% IGN -- 80%
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Pottsey
Enheduanni Foundation
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Posted - 2008.10.24 19:27:00 -
[68]
Minsc said "EVE's new content updates are more frequent and more focused, but I don't think they add anything less into the game than they used to." Compare EA to say Revelations. How can you say EA is more focused? EA was tiny and a big disappointment to many players. Something like 5% of the player base joined FW meaning the other 95% ish end up all year with very little if any new content that's interesting for them. Older real expansions had a mix of content for a wide amount of players.
It was a stupid choice by CCP to give us a tiny amount of content for one area of the game. Doing what CCP did with EA and keep going down that path is a great way to kill a game over time. Player will quit from boredom. What I think CCP should have done is focused on FW but added a little more decent content for the people in empire and 0.0 space so at least they had something new to do.
Expansions should cover lots of areas and have a mix of content for lots of groups of players. Focusing expansions one 1 tiny group of players means the rest of the player end up waiting 1 year or longer between content updates. Which is way expansions should have a mix of content for low sec, high sec and 0.0 spaces.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.10.25 01:49:00 -
[69]
Every. Word. True.
Realistically, the game was pretty bad back in 2003. It took months to make the economy even function, much less strong. I still remember those first couple weeks when you would buy Zydrine for under 10isk. Then race to log on first after downtime, before the NPC buy orders ran out. For the rest of the day, minerals would steadily decline. Ratting was useless for isk. Missions were useless for isk. Everybody was just saving up for blueprints, since there wasn't anything to buy. If you wanted gear, you either got it as loot or made it yourself.
And good luck manufacturing too! When you bought a manufacturing slot, you KEPT it, if you were using it or not. So within the first day you were pushing out 10 jumps or so just to find an open bay. Thank god they changed that pretty fast.
The first time they scaled up the strength of rats, IIRC over 90% of all pilots lost ships that day and almost none of them had insurance. They actually rolled the servers back 3 days to compensate.
Oh. And Shuttles weren't implemented for a couple months. You have no idea how much of a pain it was not to have shuttles. The whole concept of Interbus was to make some kind of inter-system transport system for shipless pilots. Interesting idea, but shuttles were much better.
I do wonder how it would have been though if they had implimented hardcore characters though. Twice the training speed, permanent death. |
MooKids
Caldari Dark Echo Engineering
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Posted - 2008.10.25 02:04:00 -
[70]
Since we are all be nostalgic...
The game was a lot harder back then. Insurance costs were the same, but lasted only a WEEK!
Missiles were huge, a single Torpedo was 10m3.
And who can forget the random jump-in points when using a gate?
Still loved it when I finally got a Scorpion, was such a big day for me. -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |
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Salpad
Caldari Carebears with Attitude
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Posted - 2008.10.25 03:20:00 -
[71]
Gamespot, and other PC game review websites, probably ought to re-review EVE every time a new expansion comes out. Then again, it really does take longer to get a feel for EVE, than for a typical single-player game, or evena typical multiplayer "RPG" like WoW.
For a single-player game 3-4 hours is plenty of time. For a game like WoW, you really need to stick at it for maybe 10 hours total playtime, before you can form a proper opinion about it. And for EVE, we're talking more than 24 hours of total playtime.
That's a lot of reviewer's salary. Would Gamespot, or any other game review website, be prepared to pay what it costs, in terms of the reviewer's time?
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Leon vanUber
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Posted - 2008.10.25 06:19:00 -
[72]
GAMESPOT nuff said It's nothing personal. I just want your stuff, and more importantly the fun of the fight. |
Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.10.25 18:25:00 -
[73]
Originally by: MooKids
And who can forget the random jump-in points when using a gate?
Actually, they weren't random at all. They just weren't at a gate. I'm sure there are others out there who can recall jumping in and then getting lag-bombed by all the cans and mines dropped at the jump-in point. |
Nasuno
Hotter Than Africa Free Trade Zone.
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Posted - 2008.10.25 19:30:00 -
[74]
What this review says at the bottom is priceless:
Editor's Note 06/13/03: The preceding review replaces the EVE review that was originally posted on GameSpot, which we deemed insufficiently informative for our users. We are committed to providing our users with thoroughly comprehensive reviews of all games. |
Minsc
Gallente A.W.M Libertas Fidelitas
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Posted - 2008.10.25 20:00:00 -
[75]
Originally by: Pottsey Minsc said "EVE's new content updates are more frequent and more focused, but I don't think they add anything less into the game than they used to." Compare EA to say Revelations. How can you say EA is more focused? EA was tiny and a big disappointment to many players. Something like 5% of the player base joined FW meaning the other 95% ish end up all year with very little if any new content that's interesting for them. Older real expansions had a mix of content for a wide amount of players.
It was a stupid choice by CCP to give us a tiny amount of content for one area of the game. Doing what CCP did with EA and keep going down that path is a great way to kill a game over time. Player will quit from boredom. What I think CCP should have done is focused on FW but added a little more decent content for the people in empire and 0.0 space so at least they had something new to do.
Expansions should cover lots of areas and have a mix of content for lots of groups of players. Focusing expansions one 1 tiny group of players means the rest of the player end up waiting 1 year or longer between content updates. Which is way expansions should have a mix of content for low sec, high sec and 0.0 spaces.
But do you also remember when it took them a year to put out a single expansion. That means everyone has a year to get bored before they add something new into the game. I'd say 6 months of boredome is better than 1 year anyday. And to be honest with the amount of developement that's been put into the game there's not a lot more new stuff they can add to the space game, it's more revamping or rewriting of existing systems which to me it makes sense to focus on one at a time, otherwise there's no way to get them done in a 6-month timeframe. |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.11.02 09:10:00 -
[76]
I missed all this, joining Eve a year later in 2004. But I do recall mines, dual-MWDs, torp launching kestrels, and so on. I think the player count was something like 6-8k.
But I agree with a lot of the above posts: The 'emptyness' of Eve has gone; 1v1 dogfights with no chance of help, are now 50v10 ganks. Capitals are now the new battleship; I mined for my Raven as late as 2005, and my first cruiser was a big thing.
What I do the rest of the time - Vote for a Jita bypass! |
Florio
Federal Defence Union
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Posted - 2008.11.02 09:35:00 -
[77]
The new player experience has improved since then, but is still insufficient: a real "barrier to entry".
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Khyle
Gallente Center for Advanced Studies
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Posted - 2008.11.02 09:52:00 -
[78]
Also priceless is the caption of one of the screenshots:
"There's no fun in mining asteroids in EVE, but it's one of the only ways to make money in the game."
So what is it, the only way, or one of, why is he doing it then, ... /me wanders off, confused.
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