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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Fulber
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Posted - 2008.10.29 21:18:00 -
[481]
Originally by: Fyzikz As for this. It is a mining industrial COMMAND ship. Command ships require leadership 5, why wouldn't a mining command ship require the skill to use the links it is designed for?
Just like the Rorqual. |
Charleen Stillwell
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Posted - 2008.10.29 23:16:00 -
[482]
I like the ship. It has a nice look and the stats seems to be on the right track.
My Humble Suggestions :
1. I would suggest getting rid of the ship's cargo space and make it all corporate hanger space, it's a support ship. Give it something like 200k m3 of corp hanger space and 1000k m3 of ship maintance bay. It would make a great flying corporate hanger and mining support ship, that would encourage group mining in high sec again. Also give it a bonus to ore volume per level, say %10 less volume per level.
2. Give it at least 4 high slots. 3 gang links and a tractor would be very nice. I don't think it needs an ore compressor, weapons, or miners. Or.. If you preferrer instead of 3 gang links it would be nice to have an armor and hull repairer on it to repair ships in your fleet.
3. Give it at least 6 mid slots. Make it a good shield tank, and I would consider taking it to 0.4 or 0.3 space. It would rock as a low sec mining command/support ship.
4. Give it at least 5 low slots, a dmg control, a few cargo expanders and a WCS for low sec, yeah that that would make mining low sec fun.
5. More drone space and bandwidth. Give it a bonus of say +3 mining drones per level, and more drone capacity and bandwidth per level to support them. I would love to have a mining drone carrier, this ship would be a natural for it. Maybe split the drone space up in general space and mining drone space. Give it a large amount for mining drones.
I think the ship is on the right track, I do however feel that it still needs some work.
Thanks, -Charleen Stillwell Prospector / Industrialist
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Firewolf21
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Posted - 2008.10.30 00:10:00 -
[483]
More tank is the wrong way to go, or at least to 6 mids. I guarantee one thing... if the orca is taken to lowsec, it WILL die. It doesn't matter what the tank is. A couple HACs will rip it up just as well as anything else. Hell, I shouldn't really say anything because my main would love to have this on his killboard.
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Signati
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Posted - 2008.10.30 00:31:00 -
[484]
Edited by: Signati on 30/10/2008 00:31:18 Is the cap on the orca being changed? I tested it a few days ago on sisi and it ran a DCII, 2 Invul II's and a Large Sheild booster II, at 60% cap with no cap mods fitted. This would mean, that, if setup for it, it could out tank some BC's.
Now I dont mind that parsey, but when you take into account my low level of cap backup skills atm... seems a tad to high.
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.30 06:09:00 -
[485]
Originally by: Fulber
Originally by: Fyzikz As for this. It is a mining industrial COMMAND ship. Command ships require leadership 5, why wouldn't a mining command ship require the skill to use the links it is designed for?
Just like the Rorqual.
and every other command ship in existance -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
King KLoWn
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Posted - 2008.10.30 06:42:00 -
[486]
I say that the Operation Gold Rush plan needs to be Implemented before the Orca is released to stop Macro Miners from using it to their advantage.
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SirWOLFE
Caldari WOLF INDUSTRY
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Posted - 2008.10.30 10:17:00 -
[487]
Looks intresting I wonder if this ship is leading to the DROP SHIP mentioned around 6 months ago. A ship capable of resupplying fleets in combat with new ships etc and with jump drives. Do i sense a t2 version with jump drive and bigger space for bs's in cargo?
Sig Removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn ([email protected]) |
Evlyna
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Posted - 2008.10.30 10:21:00 -
[488]
gawdmmit stop changing the skill tree of it please. One day I can be in one, the next day I can't.
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B'atou
Gallente RATS Corp Cold Steel Alliance
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Posted - 2008.10.30 10:59:00 -
[489]
Well, I like the ship as it is. Also the skill Mining Barge 5 doesn't takes a Hulk pilot out of the gang, because it only needs Astrogeology 3. At least, the cargo could be a little bit bigger i think. 3 Hulks will fill it up pretty fast I think. ------------------------------------------- Every winner needs a looser, only idiots need a leader! |
Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.30 13:22:00 -
[490]
no no NO ... not Mining Director ... please CCP put that back to foreman 3.
This ship can be ussed as a genral purpose hauler without any links. I know barge 5 is already a heavy requirement, but director 1 is not needed ...
--- SIG --- CSM: your support is needed ! |
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Xynomorphine
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Posted - 2008.10.30 13:40:00 -
[491]
Originally by: Xindi Kraid
Originally by: Fulber
Originally by: Fyzikz As for this. It is a mining industrial COMMAND ship. Command ships require leadership 5, why wouldn't a mining command ship require the skill to use the links it is designed for?
Just like the Rorqual.
and every other command ship in existance
Ive seen this on SiSi and do agree that it is a mining command ship so mining director lvl 1 is a must as it can run 3 x gang mods, Believe in no one, trust in no one, the truth is really out there, keep your friends clode but your enemys even closer. |
Thevlyn
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Posted - 2008.10.30 13:42:00 -
[492]
First, i love this ship. Second, my alt can already fly it, so i give this opinion based off thought and not desire. Mining Director 1 is an excessive requirement for the orca. Please make it conform to other command ships as far as the leadership is concerned. The very fact that you require Director to use the mods is requirment enough to gain the bonus from them. To then add it to the ability to fly the ship is redundent. Also, to give access to this ship as a hualer only, for those currently doing the hauling (which they should be able to access without useless skills aka. high end leadership), give it more basic leadership skills. Barge 5, or as it really should be renamed, ORE ships, is a fine requirement that will already force a normal command pilot to train for this specificlly. Also, ORE Ships as a skill would reduce complaints about Barge skill, as it would make more sense to people stuck on the name. exhumer could = Advanced ORE Ships. Gives you guys alot more flexability imo. Thanks for listening.
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Flixerine
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Posted - 2008.10.30 15:04:00 -
[493]
Thought and not desire? wtf? you just want the advantage over other players O.o
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Thevlyn
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Posted - 2008.10.30 15:17:00 -
[494]
Edited by: Thevlyn on 30/10/2008 15:19:59 considering i am asking them to remove director and mining forman 5 (being its prereq), as it is too costly and doesnt fit well compared to other command ships. and for many of the people flying it will be useless. i don't see how its helping me more then the general person. As i already stated, i can already fly one. The bonuses that it provides as a command ship should be optional, as many others have stated, no other ships require you to be able to use the mods it can fit in order to get into it. There are plenty of examples given to provide evidence of this.
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Krylon Rhae
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Posted - 2008.10.30 15:45:00 -
[495]
Originally by: Flixerine Thought and not desire? wtf? you just want the advantage over other players O.o
Read the post before you complain...
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Flixerine
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Posted - 2008.10.30 15:58:00 -
[496]
Edited by: Flixerine on 30/10/2008 15:58:20 It was more about the sentence than about whats in the post but k^^ you are right... pls dont hurt me and go evil at me
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Fulber
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Posted - 2008.10.30 16:07:00 -
[497]
Originally by: Xynomorphine
Originally by: Xindi Kraid
Originally by: Fulber
Originally by: Fyzikz As for this. It is a mining industrial COMMAND ship. Command ships require leadership 5, why wouldn't a mining command ship require the skill to use the links it is designed for?
Just like the Rorqual.
and every other command ship in existance
Ive seen this on SiSi and do agree that it is a mining command ship so mining director lvl 1 is a must as it can run 3 x gang mods,
Just like the Rorqual. |
Krylon Rhae
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Posted - 2008.10.30 17:00:00 -
[498]
Originally by: Flixerine Edited by: Flixerine on 30/10/2008 15:58:20 It was more about the sentence than about whats in the post but k^^ you are right... pls dont hurt me and go evil at me
All sins forgiven...
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Flixerine
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Posted - 2008.10.30 19:19:00 -
[499]
Anyway I want to fly it, when will it be added to tranquility?
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Intaki Diplomat
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Posted - 2008.10.30 19:59:00 -
[500]
Originally by: Unity Love
Originally by: Fulber
You could have asked someone in-game to QFT quote you instead of having to do it yourself. Or, you could have selected the right character when posting the QFT.
Epic spot lol.
Originally by: Xindi Kraid First of all there aren't any ships designed for POS construction or resupply. Second, why shouldn't I use the Orca for that purpose? Why should I bring out a freighter that costs twice as much and is 5 times slower just to end up wasting half of the cargo space when the orca will serve that purpose just fine?
Great use it for that. But don't demand changes to make it into something to suit your purposes.
Unity Love: Unless a mini-freighter is released by CCP, this is the only option industrials have to the freighter. A mini freighter is being requested by many players for years, and finally there is a hope of getting a a ship with similar features.
I'm sorry, but Xindi Kraid is completely right. This ship will probably be used to replace the freighter for POS mantainance, and there is nothing you can do about it, unless ORCA become a small cargohold. In the other hand, I agree that specialized skills are interesting to induce the usage of a ship ship, but unless the mini freighter is released together with the ORCA, ORCA will probably replace it.
Another point: EVE needs more flexible ships. In EVE, we must always train several months to enable one nice ship. That's so so sooooo boring... CCP takes so long to release industrial ships... at least give us the flexibility to use the ships as we need.
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loki gallach
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Posted - 2008.10.30 20:07:00 -
[501]
I LOVE THIS SHIP, so much I'm going to have 2 everybody says change this or change that, but most agree that they want 1. So CCP must have got it right
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Leumas Kharzim
Amarr Intaki Armaments
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Posted - 2008.10.30 20:48:00 -
[502]
Originally by: Thevlyn First, i love this ship. Second, my alt can already fly it, so i give this opinion based off thought and not desire. Mining Director 1 is an excessive requirement for the orca. Please make it conform to other command ships as far as the leadership is concerned. The very fact that you require Director to use the mods is requirment enough to gain the bonus from them. To then add it to the ability to fly the ship is redundent. Also, to give access to this ship as a hualer only, for those currently doing the hauling (which they should be able to access without useless skills aka. high end leadership), give it more basic leadership skills. Barge 5, or as it really should be renamed, ORE ships, is a fine requirement that will already force a normal command pilot to train for this specificlly. Also, ORE Ships as a skill would reduce complaints about Barge skill, as it would make more sense to people stuck on the name. exhumer could = Advanced ORE Ships. Gives you guys alot more flexability imo. Thanks for listening.
Yes. I completely agree.
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.10.30 22:04:00 -
[503]
I had a thought about the size of the ship maint bay. (I posted this with my alt in another thread)
I know that CCP has stated that the 200000m3 size was dictated by their desire for the Orca not to be able to carry battleships. However, the size of the bay is limiting its use in its primary role as a mining command ship. It really needs to have space for a couple of Hulks and a decent sized hauler.
A couple of alternatives:
1) You could increase the bay size and limit the bay to industrial type ships only as in the Rorqual. I'm not all that hot on this option because I would also like to use my Orca as a mobile exploration base which requires it to be able to carry cov-ops and exploration site running ships.
2) You could increase the bay size but limit the size of individual ships to <200000m3. This keeps the flexibility of loading many types of ships but disallows carrying battleships (the stated aim of the smaller bay)
comments?
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Firewolf21
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Posted - 2008.10.30 23:03:00 -
[504]
Originally by: Lyvanna Kitaen I had a thought about the size of the ship maint bay. (I posted this with my alt in another thread)
I know that CCP has stated that the 200000m3 size was dictated by their desire for the Orca not to be able to carry battleships. However, the size of the bay is limiting its use in its primary role as a mining command ship. It really needs to have space for a couple of Hulks and a decent sized hauler.
A couple of alternatives:
1) You could increase the bay size and limit the bay to industrial type ships only as in the Rorqual. I'm not all that hot on this option because I would also like to use my Orca as a mobile exploration base which requires it to be able to carry cov-ops and exploration site running ships.
2) You could increase the bay size but limit the size of individual ships to <200000m3. This keeps the flexibility of loading many types of ships but disallows carrying battleships (the stated aim of the smaller bay)
comments?
The current limit is 400km3, not 200k. Please allow me my fantasy of hauling around commandships :)
The bigger the items transferred, the better it will be for those like me who need a mini freighter. If ccp wants to stay under 500km3 to keep BSs out of it, then that's fine, especially if the rumor is true that another specialized hauler is on the way for "dropship" purposes.
Otherwise, limiting individual ship sizes in maint. bay sounds like a workable idea to me. (shrug)
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.10.30 23:18:00 -
[505]
Edited by: Lyvanna Kitaen on 30/10/2008 23:18:42
Originally by: Firewolf21 [
The current limit is 400km3, not 200k. Please allow me my fantasy of hauling around commandships :)
The bigger the items transferred, the better it will be for those like me who need a mini freighter. If ccp wants to stay under 500km3 to keep BSs out of it, then that's fine, especially if the rumor is true that another specialized hauler is on the way for "dropship" purposes.
Otherwise, limiting individual ship sizes in maint. bay sounds like a workable idea to me. (shrug)
Oops you're correct. I had a brain fart. Replace everywhere it says 200000m3 with 400000m3.
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Max Essen
Gallente Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2008.10.31 02:57:00 -
[506]
Ship Maintenance Bay. Perhaps a relook of size is in order. Increase to 675k m3 to allow to carry 2 Hulks and 1 Iteron V. Add the restriction that only Barges, Enhumers, Industrials and Transports can be carried by the Orca and you've got it just like the Rorq.
HiSlotAdd a 4th Hi Slot withthe CPU/PG to go with it and a skilled pilot can run Mining Mods and Tractors supporting a corp belt mining quite efficiently.
IMHO, this will make the Orca perfect.
Real Men Structure-Tank
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Sgmorris
Caldari Ratio Decidendi Pupule 'Ohana
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Posted - 2008.10.31 03:32:00 -
[507]
any one else find it waird now the Rorquel is now easier to train for then the empire king care bear? ? and the roquel dose more ?
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Krylon Rhae
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Posted - 2008.10.31 03:54:00 -
[508]
Originally by: Sgmorris any one else find it waird now the Rorquel is now easier to train for then the empire king care bear? ? and the roquel dose more ?
Not sure where you were looking, but the Road-Kill (Rorqual) requires Capital Ships 2, Advanced Spaceship Command 5, and Jump Drive Operation 1 that also requires Navigation V and Warp Drive Operation 5... and then requires a whole host of skills to properly fit out and fly the thing. Its is a very skill intensive ship as all cap ships are.
The Orca can be flown out of the box by most players that meet the basic flying requirements.
One big note though, The Road-Kill does not require any leadership skills to fly the beast even thogh command ships require Leadership 5 and Warfare Link Specialist 4. So I guess we get a compromise.
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Xindi Kraid
Cerulean Sky Fire Industries
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Posted - 2008.10.31 06:50:00 -
[509]
Well since arguing over the skills is going nowhere I am going to ask a question instead.
Does the Orca require a capital maintainance array to park or will it fit in a normal maint array? -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.10.31 07:57:00 -
[510]
Yeah mate over 10 x 10^6 m3 fits in no normal Maintenance bay.
Got a question myself, has anybody already tested the stats to put on that ship a tank like tanking? Me thinking of using it as a 0.0 Hauler.
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