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Lynch Me
Caldari Science Industry and Nucleocosmochronology
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Posted - 2008.10.28 19:05:00 -
[121]
Originally by: Stitcher
Originally by: shoot me If the Orca is not meant to be used to hold the ore from a mining op why does it have a tractor beam bonus?
1 Ore goes from mining ship to can 2 Ore goes from can to Orca 3 Ore goes from Orca to hauler 4 Ore goes from hauler to station 5 ??? 6 Profit!
Ore does NOT, at any point in the process, go from can to flipper.
Advantages to this system over traditional hauling?
1: bigger "buffer", so the hauler doesn't have to rush as much to keep up 2: gang bonuses 3: keep a bunch of assault frigates or whatnot in the ship array, so that if some griefer does show up, they suddenly find themselves facing a fleet of warships, instead of a fleet of mining barges. 4: Orcas look f***ing cool.
That.
Also,
Don't lynch me for this, but I think the Orca might have a chance to to a great job in 0.0, as a low cost (and less risk) replacement for the Rorqual, where a station or a POS is present nearby, and long distance traveling or even cynoing around isn't needed.
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lostsoal
Gallente House CHOAM
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Posted - 2008.10.29 00:36:00 -
[122]
Edited by: lostsoal on 29/10/2008 00:39:05 The orca while a good concept is far from perfect.. Any one that has ever played booster to a mining fleet will agree its one of if not the most dull thing in eve.
The ship must be able to mine even if its diminished to a large extent, compared to a Hulk. "it is ideal for the day to day needs of corporations or individuals" the gang bonus, can flipper protection and bay is great for corps.. but what about this "individual"? Solo mining is slow and use of Jet Cans is high risk and only speeds things up a bit when using Exhumer or barge..
add one high slot
limit the number of strips on the thing to 2 regardless of cpu/power
Require Exhumers 4 or 5
end fitting for high slots should look some thing like 2 gang mods (who needs the power one in high sec), 1 strip and 1 tractor for gang ops.
2 strips 1 tractor 1 salvage for solo.
This should make it use full for the solo miner beyond dragging around rigged ships, keep it use full to corps and give the poor sob flying the thing some thing to do other then tractor cans, pop rats and be the biggest high sec war target that any one could ever ask for.
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Takezo Kojiro
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Posted - 2008.10.29 06:39:00 -
[123]
Edited by: Takezo Kojiro on 29/10/2008 06:44:17 I fly a vulture with 2 links ,range and cycle time (imo the cap link is useless), 4 hml ,tb, ab , web and scrambler. My alt is a maxed out hulk/mack pilot.
Why should i give up my heavy missiles for drones?
With a boostered mining laser range of 22kms and most high sec belt no more than 25kms from the centre to outer most roid and my hulk pilot corpies never move from the single can , why do i need a tractor beam range of 70kms?
With 5 hulks, each carrying 5 drones plus my 4 hml + drones, why do i need to worry about can flippers?
im sorry if ive missed the point of this ship but i can do it better , safer and cheaper with 1 vulture, 5 hulks and 1 itty v and the belt is gone within the hour.
maybe im missing something, i did recieve a head injury needing stitches today 
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gallminin
Gallente Silver Lining Corp The Black Omega syndicate
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Posted - 2008.10.29 08:45:00 -
[124]
Edited by: gallminin on 29/10/2008 08:47:59
Originally by: Draahk Chimera Stupid to ask on the forums. Nothing but a bunch of whiners who arent happy until they, and only they, can buy ships with 8-8-8 slots, 45km webs, no tracking, 9 million hp and 95% resist across the board.
lol think then theyd complain they cant kill the other guy quick enough or why they cant blow up that titain... but i think the orca is fine at the complete max cargo can hold 99588.22432488m3 thats with industrial spaceship command at V and 2 T2 cargo expanders and 3 T2 cargo rigs. it would be 90251.8282944225m3 with t1 rigs so no real point for t2. and 62242.64020305m3 with just the t2 cargo expanders and skill at V which would be what im doing since i dont wanna spend the isk for the rigs..if i did the math wrong, oh well i was bored. ---Asus M2N SLI Deluxe wireles edition.- XFX 8800GT 512MB DDR3 - 6GB G.Skill - AMD 6400+ am2 @3.2 with a zalman cooler--- |

ArymAramanska
Minmatar m3 Corp BlackWater.
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Posted - 2008.10.29 14:10:00 -
[125]
Originally by: Kathrine Deepwater Why does this require mining barge to 5 when it does not mine? Shouldnt the requirement be transport ships or some such?
Because its is a MINING command ship. to be more realistic about it. It would be a MINING foreman's ship. someone who knows MINING. Its not jut a large hauler. It is a ship for MINING ops.
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Fulber
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Posted - 2008.10.29 17:25:00 -
[126]
Edited by: Fulber on 29/10/2008 17:26:42 Nice that it now requires Mining Director I. Just like the Rorqual... oh wait.
Edit: hurr. |

Korizan
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Posted - 2008.10.29 17:54:00 -
[127]
Well it needs another High Slot.
If I am going to retrie my EOS for high-sec operations it needs
2 links 1 tractor 1 salvager
So we need 4 total high slots minimum
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ArymAramanska
Minmatar m3 Corp BlackWater.
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Posted - 2008.10.29 18:05:00 -
[128]
Originally by: Korizan Well it needs another High Slot.
If I am going to retrie my EOS for high-sec operations it needs
2 links 1 tractor 1 salvager
So we need 4 total high slots minimum
Why do you need the salvager? To salvage the frig rat spawns in high-sec?
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Tabare Vazquez
Uruguay Forever
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Posted - 2008.10.29 18:15:00 -
[129]
The Orca now has 20 more powergrid, 1000 more shield, 50m¦ drone bandwidth, 75m¦ drone bay, 40000m¦ corp hangar array, 4 mid slots.
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Korizan
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Posted - 2008.10.29 18:48:00 -
[130]
Edited by: Korizan on 29/10/2008 18:49:38
Originally by: ArymAramanska
Originally by: Korizan Well it needs another High Slot.
If I am going to retrie my EOS for high-sec operations it needs
2 links 1 tractor 1 salvager
So we need 4 total high slots minimum
Why do you need the salvager? To salvage the frig rat spawns in high-sec?
Basically.
Not much but considering you are just sitting there , why not collect the loot, believe me over time it seriously adds up.
THere is a work around but hey why not ask for that slot now while they are playing with it.
OR purhaps you want to use ALL 3 links, still need that tractor beam.
I really doesn't change a whole lot so why not
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1Evildude
Gallente Task Force Zener Atlas Alliance
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Posted - 2008.10.29 19:08:00 -
[131]
Since the new mirror today, the Orca can use 3 gang links and everything else seems to be the same.
I'm extremly happy with this change, the fact that it was only able to use 1 gang module was the only thing I didn't like about the ship.
A+ from me.
*** Of all the things I've lost, I miss my boot.ini file the most ***
Mega Night Out! |

Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2008.10.29 20:39:00 -
[132]
Test Server Info
Originally by: CCP Tanis Q: How is a mirror on Singularity different from TQ? A: ... * The market is seeded so that all market items cost 100 ISK and are in plentiful supply. At least one station per constellation is market seeded like this.
Last night, first time on Sinularity to investigate the Orca in person, and not rely upon second hand accounts, had no Orca in region and the Industrial Command Ship skillbook at full price.
I'm confused, am I missing something here? - - - - - - - - - - - - - - - - - - - - - - Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't a |

Lord Fitz
Project Amargosa
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Posted - 2008.10.29 20:45:00 -
[133]
Originally by: Thorson Wiles Test Server Info
Originally by: CCP Tanis Q: How is a mirror on Singularity different from TQ? A: ... * The market is seeded so that all market items cost 100 ISK and are in plentiful supply. At least one station per constellation is market seeded like this.
Last night, first time on Sinularity to investigate the Orca in person, and not rely upon second hand accounts, had no Orca in region and the Industrial Command Ship skillbook at full price.
I'm confused, am I missing something here?
Go to the system FD-MLJ, everything aside from supercaps is seeded there for 100 isk.
Not every station/region appears to get the special 'everything' seeded.
FD-MLJ is test server central where you'll find a hundred other players to test things with.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Thorson Wiles
Minmatar M3 Co-Op
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Posted - 2008.10.29 20:56:00 -
[134]
Originally by: Lord Fitz
FD-MLJ is test server central where you'll find a hundred other players to test things with.
Thanks. It sucks that an official mouthpeice's post would be so quickly wrong. (Aug 19) - - - - - - - - - - - - - - - - - - - - - - Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't a |

CopyCatz
Caldari Brewery Research Ltd Ethereal Dawn
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Posted - 2008.10.29 22:35:00 -
[135]
Looking good, we're getting there. Now all it needs is the space to haul 1 rigged battleship.
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Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2008.10.29 22:56:00 -
[136]
New mirror Orca has had some changes
It now has 4 midslots It has 50mb drone bandwidth and a 74m¦ dronebay It has 40,0000m¦ corp hangarbay It can run 3 ganglinks (previous sisi version could only run 1)
Woot for Chronotis !
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CopyCatz
Caldari Brewery Research Ltd Ethereal Dawn
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Posted - 2008.10.29 23:14:00 -
[137]
I'm beginning to suspect the orca skin is too dark or something. I've tried multiple bright systems but can't really make a nice screenshot that shows the orca's colors like on the pic in the blog. It just stays way too dark.
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Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.10.30 00:42:00 -
[138]
Originally by: 1Evildude
Since the new mirror today, the Orca can use 3 gang links and everything else seems to be the same.
I'm extremly happy with this change, the fact that it was only able to use 1 gang module was the only thing I didn't like about the ship.
A+ from me.
Sweet! I'll have to check it out when I get home from work tonight. Now all it needs is an increase in the ship maint bay, and it will be perfect 
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Kina Putten
Amarr Coalition of Nations
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Posted - 2008.10.30 08:12:00 -
[139]
Originally by: Fergus Runkle New mirror Orca has had some changes
It now has 4 midslots It has 50mb drone bandwidth and a 74m¦ dronebay It has 40,0000m¦ corp hangarbay It can run 3 ganglinks (previous sisi version could only run 1)
Woot for Chronotis !
You missed the new cap, no longer possible to permarun even a large t2 booster. Cap is now 5500 and recharge 600
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Xerox WorkCentre
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Posted - 2008.10.30 10:41:00 -
[140]
Originally by: Tabare Vazquez The Orca now has 20 more powergrid, 1000 more shield, 50m¦ drone bandwidth, 75m¦ drone bay, 40000m¦ corp hangar array, 4 mid slots.
Give it another high slot and I will love it (& the dev who did it) forever.
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Major Westson
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Posted - 2008.10.30 13:10:00 -
[141]
I still wanna see a rolebonus that makes it possible to store twice to ten times as much when it comes to ore. A passive role-bonus for storing ore would be just what this ships need in my opinion. I bet's it's cargo is specially made for storing ore extra effective since it's a Industrial command ship with mining bonuses ^^
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Philip Stark
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Posted - 2008.10.30 13:19:00 -
[142]
Those asking for a larger maintance bay you wont get it, Chronoits has said it is left at 400km3 on purpose.
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Max Essen
Gallente Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2008.10.30 15:54:00 -
[143]
Originally by: Philip Stark Those asking for a larger maintance bay you wont get it, Chronoits has said it is left at 400km3 on purpose.
Interesting, did he give any reason that you are aware of?
Real Men Structure-Tank
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Fish Evans
Universal Mining Inc Forged Dominion
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Posted - 2008.10.30 16:39:00 -
[144]
Specificly so it can NOT move a Battleship aparently thats a key part of the ships Design. I hope however that the Volume of industrial ships get looked at cant store a Hauler and a Hulk in ther as they stand.
Dev Post regarding the Orca And changes.
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Weryl
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Posted - 2008.10.30 16:55:00 -
[145]
The Orca needs it's cargo space lowered to 10-15k base and the corp cargo area increased from 40k to 80-100k... then it would be useful .. IMO |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.10.30 20:26:00 -
[146]
Originally by: Weryl The Orca needs it's cargo space lowered to 10-15k base and the corp cargo area increased from 40k to 80-100k... then it would be useful .. IMO
I don't agree. You would lose the ability to get a much greater cargohold via rigs and expanders. The corp hanger is fixed and can't be changed by adding mods and rigs.
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2008.10.30 21:11:00 -
[147]
Edited by: Georgi Kuriacin on 30/10/2008 21:14:54
Originally by: Fish Evans Edited by: Fish Evans on 30/10/2008 16:54:35 Specificly so it can NOT move a Battleship aparently thats a key part of the ships Design. I hope however that the Volume of industrial ships get looked at, cant store a Hauler and a Hulk in there as they stand. Or alternitivly they simply (as the roquel) just bar Battleships from the Hold (this ship is to wide to fit in the bay whole).
Dev Post regarding the Orca And changes.
Another alternative would be increase the bay size but make it incapable of loading an individual ship whose volume is > 200000 m3. This would preserve its flexibility in carrying non-industrial ships, but keep it from carrying BS's.
/edit: spelling
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Weryl
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Posted - 2008.10.30 21:31:00 -
[148]
There's no reason why the orca's main cargo area needs to be bigger than a jet can to be honest .. the best thing that could happen is for it to have enough space to pull a full jet can and enough corp space to hold 4-5 cans .. that way a hauler can simply pick up from the corp bay and keep the cycle going .. versus a large cargo bay .. which IMO is useless |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.10.30 21:46:00 -
[149]
Originally by: Weryl There's no reason why the orca's main cargo area needs to be bigger than a jet can to be honest .. the best thing that could happen is for it to have enough space to pull a full jet can and enough corp space to hold 4-5 cans .. that way a hauler can simply pick up from the corp bay and keep the cycle going .. versus a large cargo bay .. which IMO is useless
I can't see CCP making the corp hanger that big. You'd be able to haul too much stuff that can't be scanned. The gankers would whine and cry. Of course, that wouldn't bother me in the least 
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Philip Stark
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Posted - 2008.10.31 02:35:00 -
[150]
Originally by: Kantrel Building the Orca
Looking at the building requirement materials, the Orca requires more Capital Cargo Bays to build than the Rorqual but has less usable space. That doesn't make sense.
Capital Cargo Bays needed and total space Orca uses 37 Cap cargo bays and gives 30,000 m3 cargo Rorqual uses 22 Cap cargo bays and gives 40,000 m3 cargo
In comparison to the Rorqual, shouldn't it require less?
Also, it would be better if there was a way to standardize the Capital Cargo Bays usage in design. For example, with Caldari design standards, each needed Cargo Bay will give 7500m3. 105 x 7500 will lead to 787,500m3 for the Charon
In comparison to other builds using Capital Cargo Bays. Obelisk = 88 gives 750,000 m3 cargo Fenrir = 83 gives 720,000 m3 cargo Charon = 105 gives 785,000 m3 cargo Providence = 83 gives 735,000 m3 cargo
Averages Obelisk 750,000 / 88 = 8,522m3 per Cargo Bay Fenrir 720,000 / 83 = 8,674m3 per Cargo Bay Charon 785,000 / 105 = 7,476m3 per Cargo Bay Providence 735,000 / 83 = 8,855m3 per Cargo Bay Rorqual 40,000 / 22 = 1,818m3 per Cargo Bay Orca 30,000 / 37 = 810m3 per Cargo Bay
Not logical at all.
Ok someone really needs to look at the BPO of the Orca, if all it has is a 30km3 cargo hold, then why in the world does it need 37 cap cargo bays? Even if you use the value of how much cargo space the Charon gets per cargo bay i would be expecting around 275km3 cargo bay, but all we get is a 30km3 thats expandable to 99km3 if you push it. How about just making the requirements 4 or 5 cap cargo bays that would put it more in line, and maybe putting a few more maintance hangers since its hold is 400km3
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