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Nekopyat
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Posted - 2008.11.04 15:20:00 -
[181]
Originally by: Stitcher Better idea - leave it as is. This way, everyone who flies it is able to perform in its intended role - as a MINING SUPPORT VESSEL.
It is not a transport ship for hauling fully-fitted and rigged battleships from one side of the universe to the other slower than the battleships themselves could be flown there. It is not a one-stop shop for all your cargo, tanking and corp hangar needs.
It is there for one purpose alone - to sit in a belt alongside a fleet of barges and help them help you help you all.
It looks like CCP intends it to fill all the various roles at once rather then create special industrial ships for each task people have been asking for.
So the wait to fill all those other roles... well, I guess this is their way of saying 'don't hold your breath, we are busy with epic fleet battles' |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.11.04 20:30:00 -
[182]
Originally by: Lyvanna Kitaen
Originally by: Max Essen Edited by: Max Essen on 03/11/2008 20:48:18 Edited by: Max Essen on 01/11/2008 20:24:28 Hi All,
I was messing about on the test server and, because I was not paying particular attention to what I was doing, fitted two MFL - Laser Optimization gang mods on the Orca.
I was able to undock and activate both.  Not sure if they would stack on the bonus' however I received no warning and both seemd to function properly.
I will try to get a miner on with me soon to see what effect activating both has on his cycle time.
Tested: MFL bonus' do not stack.
I tested this. You can activate both but only get bonus from one. They don't stack.
don't be stupid ... command bonuses (any kind) only apply once from the best ship. it was like that since the 1st t1 battlecruisers were able to equip command mods.
so you can fit 5 and activate but only 1 will ever give bonus ... and if a rorqual happens to drop by, you wasted a slot ... |

Mei Saho
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Posted - 2008.11.04 23:00:00 -
[183]
Edited by: Mei Saho on 04/11/2008 23:00:10 Whats the point of having a corp hangerbay if corp members cant access it tried and they only have access to ship array and fitting in space.
Might as well just give orca 40km3 extra cargobay and remove it. |

Tsabrock
Gallente Circle of Friends
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Posted - 2008.11.05 13:30:00 -
[184]
I see potential with the Orca, but it does need a few tweaks before it's potential is realized. What my concerns are, however, are the material requirements to build it.
As it stands, the numbers for the various construction components are quite illogical when compared to similar ships - way too many cargo bays needed for the amount of cargo it holds, versus too few of the Corporate Hanger Bay (and other parts).
I did some quick number crunching and I propose an alternate parts requirement list that preserves the approximate cost of the ship. Note, I am using the base (0% waste) cost as best I can calculate from the blueprint itself.
Capital Capacitor Battery 8 Capital Cargo Bay 15 (decreased from 34) Capital Computer System 6 Capital Construction Parts14 Capital Corporate Hanger Bay15 (increased from 4) Capital Sensor Cluster 4 Capital Ship Maintenance Bay5 (decreased from 6)
I even considered adding in a Capital Shield Emitter into the mix to help balance the intended cost, but I don't think it'd be necessary with the above tweaks. The rest of the parts could be possibly tweaked as well, but they are not as glaring of a problem as the Cargo Bay and Hanger Bay breakdowns, and so I did spend much time with them.
--- AMD 64 4400+ X2 (Dual-Core) 4GB Corsair XMS Memory (2336) ASUS A8N-SLI Premium (1.09 Bios) GeForce 7800GTX 256 Megs; eVGA brand Windows XP Pro and Vista Ultimate 64-bit (Dual-Boot) |

Riley Masterson
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Posted - 2008.11.06 07:45:00 -
[185]
Out of curiosity, why does the justification for the ability to carry rigged ships always seem to be "it's a mini freighter" when freighters can't haul rigged ships anyhow.
As for capital tractor beams, I don't see why any capital ship should be prohibited from using them. I guess 'Rorqual Tractor Beam' isn't as catchy though.
I just think they're trying to make this ship do too much. I think a small array of ships that each handle one specific task (industrial cap, mini freighter, pseudo carrier) would be a better alternative.
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Sarah Drax
Caldari State War Academy
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Posted - 2008.11.06 07:59:00 -
[186]
i know alot of people are gonna flame this, but who really needs a maintenance bay in high sec? can't i just fly my own fleet of 8 or so rigged ships across space seperately? do i really need to store those 2 hulks fitted in my bay when i could just run many trips to the station in 3 hulks and come back with 2 charons to pick it all up?
C'mon CCP do the right thing and turn that crappy orca into something that is at least usefull, a freighter with module slots... fine we know it has 50% of a charon but can we really store anything worth while in it? NO!!! did i hear someone say you can only put ships in it? WoW thanks CCP maybe i'll just stick to a charon and 3 hulks... at least i know after 4 hours of mining i can fill up 1 charon with 3 hulks.
next time a new ship comes out remind me that the orca was also an idea of CCP so i remember the failure of 5 years working on the same project with a mere 30,000 people playing it... I'd PAY ACTUAL CASH for an expansion that wasn't as crap as WoW's TBC content killing expansion, hell maybe a relaunch is in order to get to the 90,000 player mark and i know the community of eve wouldn't mind paying for the new expansion if ya threw in a 30D GTC with it.
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Elea Electronica
Gallente Dragon Enterprises
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Posted - 2008.11.06 15:02:00 -
[187]
the only thing what this ship need is 5 Highslots and reduction to 50% on ME Pe Copytimes and tweaking of Capital Cargo Bay modules needet to build.
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Alpha Dorn
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Posted - 2008.11.06 20:45:00 -
[188]
I like the Orca as is.
But, since this is basically a T1 ship, I would like to see a T2 variant at some point that combines what the Orca already has, and not give it ore compression, but on-site ore reprocessing.
In that way, the Orca won't compete with the Rorqual over that whole Industrial Core. You won't get real compression but you get more space since the minerals don't take up as much. Give it that same or slightly better return than, say, a POS refining array (but with a drastic reduction in the time it takes to refine) so that it's still better to re-process in station, but it'll do in a pinch if you're in a system without a station.
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Lord Fitz
Project Amargosa
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Posted - 2008.11.07 11:11:00 -
[189]
Originally by: Sarah Drax i know alot of people are gonna flame this, but who really needs a maintenance bay in high sec? can't i just fly my own fleet of 8 or so rigged ships across space seperately? do i really need to store those 2 hulks fitted in my bay when i could just run many trips to the station in 3 hulks and come back with 2 charons to pick it all up?
Well no, you don't need freighters for most things when you could do it in 2 dozen haulers instead. But the extra room is nice, saves time, time = isk. And thus it's a feature people have been asking for. Rather than you know, make a second ship, CCP have crammed everything they want into the one ship. Because you know, it's not like they've ever done that before and then tried to reverse it years later. :p
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Sarah Drax
Caldari State War Academy
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Posted - 2008.11.08 03:29:00 -
[190]
CCP needs a new game plan, take the orca back and split it down to 3 ships, a mini freighter (faster than charon with the added bonus of modules (not rigs)), a mini rorqual (45,000 M3 of cargobay with ability to reprocess ore using a skill (reduces the waste from 10% - 2% per lvl of: industrial command ships)) and a mining barge that has 6 high slots, (3-4 M-strip-2/Deep core and 2-3 slots for links or other small weapons so drones can be used for mining instead of rats)
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.11.08 10:23:00 -
[191]
Originally by: Sarah Drax CCP needs a new game plan, take the orca back and split it down to 3 ships, a mini freighter (faster than charon with the added bonus of modules (not rigs)), a mini rorqual (45,000 M3 of cargobay with ability to reprocess ore using a skill (reduces the waste from 10% - 2% per lvl of: industrial command ships)) and a mining barge that has 6 high slots, (3-4 M-strip-2/Deep core and 2-3 slots for links or other small weapons so drones can be used for mining instead of rats)
^^ Don`t dont need to take it back but add those to the game too. - Dude where is my Charon? - |

Bromboor
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Posted - 2008.11.08 13:09:00 -
[192]
Edited by: Bromboor on 08/11/2008 13:16:14 When I first heard abou this ship I was very excited, after seeing the stats, I'll pass. It suffers from the problem that it's called an industrial but its really a capital mining barge without the capability to mine. The mashed ideas do not work well together. So my 2isk:
1. The cost is not worth the gang bonus... 2. It doesn't hold enough to go without interupting the gang bonus 3. It cannot do anything besides holding (transporting) ore, see #2 4. It's requirements scream, well, mining barge without lasers.
Recommendations: 1. Either increase the cargo hold (alot) 2. or let it refine/compress 3. or give it some sort of mining ability (maybe something unique like Ice moon mining, or moon mining for common ore, something to make it actually worth the price tag) 4. Increase mid slots a little, even the mammoth has it beat...
I know alot of people (and it seems like all of the Dev's) are pvpers, but show us miners a little love. Its disappointing to see all these new meaty ships come out for combat and get tossed a rice-pudding mish-mashed, do-all but nothing well, single ship. You could have made 4 very nice, very different ships based from each empire's mining corp. Which, would make more sense since it's an empire based ship. Minmatar Mining Corp. should be working on its own plans....
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Lord Fitz
Project Amargosa
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Posted - 2008.11.08 14:13:00 -
[193]
Originally by: Sarah Drax CCP needs a new game plan, take the orca back and split it down to 3 ships, a mini freighter (faster than charon with the added bonus of modules (not rigs)), a mini rorqual (45,000 M3 of cargobay with ability to reprocess ore using a skill (reduces the waste from 10% - 2% per lvl of: industrial command ships)) and a mining barge that has 6 high slots, (3-4 M-strip-2/Deep core and 2-3 slots for links or other small weapons so drones can be used for mining instead of rats)
a) yes. b) yes. But no refining. Unless you want it to be the less efficient than the POS arrays. There's a reason compression was introduced as compression. c) NO. Just NO. There's enough of an issue depressing ore prices without just making a better miner. All that would happen is that ore prices would reduce and your income would remain the same, but you'd have to buy a more expensive ship to get it. The Hulk is 'the' best mining ship CCP should ever make.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Max Essen
Gallente Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2008.11.08 16:51:00 -
[194]
I've been playing about on the test server with the Orca for a bit now. Checking fittings, cargo, MFL bonus etc. This is some basic info I have come up with for review or comment.
Orca Layout: Hi: 1 x MFL - Laser Oprimization 1 x MFL - Laser Field Enhancement (or) 1 x MFL - Harvestor Capacitor Efficiency 1 x Small Tractor Beam
Me: 1 x Large Shield Recharger II 1 x Invulnerability Field II 2 x Capacitor Recharger II
Lo: 1 x Damage Control II 1 x Cargohold Expander II (or) Capacitor Flux Coil II
Rig: 1 x Cargohold Optimization I 1 x Capacitor Control Circuit I 1 x Anti EM Screen reinforcer
Drones: 5 x Hammerhead II 5 x Mining Drone II
Resists Basic: Shield = 36 / 55 / 46 / 28 Armor = 50 / 10 / 35 / 35 Structure = 0 / 0 / 0 / 0
Resists Enhanced: Shield = 55 / 70 / 64 / 51 Armor = 48 / 24 / 45 / 45 Structure = 60 / 60 / 60 / 60
Cargo Capacity: 52,785 m3 (with Industrial Command Ship IV)
Cap: 369 sec - Defense only DC II, Invul II, Lrg Shield Boost II 87% stable - DC II, Invul II, 2 x MFL
Real Men Structure-Tank
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