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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Daelin Blackleaf
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Posted - 2008.10.25 10:19:00 -
[241]
Just like to add a big thankyou to Zulupark for taking the time to do this. It's certainly benefited us and hopefully it will benefit CCP by raising a few issues and revealing more of public opinion and concern than a weeks worth of forum trawling.
I'd love to see something like this done once a month or even just once every three months.
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stadshage
Caldari Monkey Universe Corporation Monkey Religion
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Posted - 2008.10.25 10:40:00 -
[242]
1 are there any plans to get the story line and players more interact on small scale stuff so not the massive fw but like the news reports not just by missions but the general feel of a certain area of space
2 what do you think of a alcohol test in front of the door of ccp
3 we know where getting walking in station but il also love to be able to walk in my ship when its docked having a private meaning with friend and so on
4 wil there ever be news of earth ?
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Pottsey
Enheduanni Foundation
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Posted - 2008.10.25 10:41:00 -
[243]
Edited by: Pottsey on 25/10/2008 10:41:38 -Are there any plans to put in game references to the Enheduanni race in game? Perhaps even ships or just more hints towards them?
-Are the Enheduanni more advance then the Jove, are the Enheduanni an offshoot of the Jove or a separate race?
-Have we seen the last of the Enheduanni?
-Where the Enheduanni involved in EA? Was Empress Jamyl Sarum telepathy and problems caused by the Enheduanni?
-Is the old info about the Elders being hidden Jove who caused the collapse of the 2nd Jove empire still true and part of the game story? " The Elders were one of the first groups to use genetic engineering for a special purpose, namely that of slowing the aging process. Once, the Elders were a prominent political force in the Jovian society, but after they brought about the fall of the first Jovian empire they have become more reclusive. Elders can become many centuries old, it's uncertain exactly how old they can become, but some suggest they can outlive even members of the Amarrian royal families."
-Will passive shield tanking ever get rebalanced as it's a mess right now. Will shield recharger be made useful again?
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Marketman
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Posted - 2008.10.25 10:41:00 -
[244]
Community Team
In another thread the "Community team" and how it will clean up the forums every day is mentioned.
I recently prepared a brief for a company, that specialises in moderating forums, for a tender for a MMOG. As part of that brief I pointed out that to moderate any forum the people moderating need to have a knowledge of the niche subject that the forum users are discusing. This part of my brief was omitted from the companies tender documents.
Will this community team be CCP employees/ Volunteers with an in depth knowledge of the game, or an outside contracted team of professional moderators who will possibly moderate to a strict set of defined rules, that do not take account the nuances of the game and its interaction?
Oh and do you have any vacancies for a community manager with 9 years experience running community websites and some knowledge of the game :)
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GTC4ME
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Posted - 2008.10.25 10:44:00 -
[245]
after reading your answer to previous question on page 3. my next question is....
have you read this thread? |
TZeer
Deep Core Mining Inc.
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Posted - 2008.10.25 11:00:00 -
[246]
Any changes comming regarding cynojammers and jump bridges?
As it is now, system is jammed but the alliance holding it can still jump in capitals through their jumpbridge....
Also, any plans on looking how many people can cram through the jumpbridge at any given time?
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.10.25 11:07:00 -
[247]
Why do EM Damage (Acolyte, Infiltrator, Praetor) Scout drones have lower damage, speed & tracking than Explosive Damage (Warrior, Valkyrie, Berserker) Scout Drones. ------ FIX THE BLOODY OVERVIEW ALREADY! SPEED NERF! RUN FOR THE HILLS! |
Klarven
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Posted - 2008.10.25 11:08:00 -
[248]
Do you personally believe that the Internal affairs deptartment, (that has been very quiet since its inception) should give a regular report to the players..
No details , but something like
Quote: Q3 2008
Complaints recieved 22 Internal procedures flag ups 5
Total investigated 27
Found to have no basis 26
1 incident - CCP employee advised that his actions were not appropriate, no further action
Surely this would increase the openess and trust betweeen CCP and the playerbase
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Jakon
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Posted - 2008.10.25 11:15:00 -
[249]
which came first the mission char jakon or me (no i dont want to buy my head back)
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.10.25 11:16:00 -
[250]
Edited by: sableye on 25/10/2008 11:18:31 are we ever gonna get the DED connection skill?
how about LP for shooting normal belts rats maybe from concord?
If ya answer how I want to hear I'll buy a beer at fan fest :) |
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.25 11:19:00 -
[251]
Localization. We had a lot of feedback from CCP Caedmon (which we really appreciate) about localization efforts. So far you've localized to German and Chinese on Serenity. You're localizing to Russian (non latin script) and Japanese (another non latin script) soon. Can you give us further information on western languages localization? (specially Spanish -my mother tongue-, Portuguese and French) Will you ever localize the Eve client to Icelandic?
Trial account I know you've setted the trend of 14 day trial accounts , I'm seeing more and more MMORPGs doing the same. But you have to admit that Eve is one of the most difficult MMORPGs out there. Will you consider extending the time of the trial in the future? (I remember I liked to have some more time when I tried the game)
Thanks again. |
Callistus
Reikoku Band of Brothers
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Posted - 2008.10.25 11:19:00 -
[252]
Can we get limit on fleet size raised? The current limit is 250 and this is not enough in some cases.
Is anything being done to combat desync caused by bumping? This is commonly seen when warping large numbers of capitals to the same spot (say to a hostile pos), they then get bumped about a lot and this frequently causes ships to become slightly desynced. (An easy way to tell is to launch sentry drones and notice that the majority of the time they will spawn somewhere else.) Another common situation is when titan bridging large fleets: in the process of getting said large fleet into jump range of the titan often bumping occurs, desyncs the titan and when it comes to jump through the bridge pilots get an error message telling them they are not in range of the titan despite what their client tells them.
Followup question; can we have the ability to warp fleets and have them drop out of warp in formation? |
VortiK
Destructive Influence Band of Brothers
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Posted - 2008.10.25 11:19:00 -
[253]
Anything about 0.0 missions boost ?
- More reward stuff, eg faction pos and ship modules in lp store ?
Plex/officier stuff would still be better and based on luck and npcing.
- Pirate ammo and why it's the same/worst than empire carebear one (eg could be Domination ammo instead of Angel ammo in pirate lp store) ?
- What about lvl5 in 0.0 ?
- Pirate Faction Capital Ships ?
- Boosters, they don't look very popular, anything planned on thoses ?
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eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.10.25 11:23:00 -
[254]
Originally by: eliminator2 ok so here are my questions i just woke up so be prepared for sloppyness lol
1.in the live dev blog you said that blasters are fixed and "fine" but there has been alot of discussion and logical reasons why they arnt fixed do you still stand that they are "fine" and "fixed" even though most of player base have shown they are not "fine"? and what would you do to have them fixed? and would you take player idea's into the CCP ideas instead of ignoring player base like you did with nano nerf?
2.Do you think that if CCP stop consentrating in the little things etc. the little lights on the caldari ships on quantum rise loggin or the able move around of the cap and armor readouts and started consentrating on what the player base have to say eve would be taken more trusted and would be better for player base to see that there ideas have been taken in and tested and then work on the little things last?
i wouldnt mind mine been answering plz |
Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2008.10.25 11:27:00 -
[255]
Are there any plans to look into drone balance regarding amarr drone's uselessness?
-Gallente Drones have good dps and hp -Minmatar Drones have very high speed -Caldari Drones are somewhere in between
-Amarr drones have... well, nothing? Worst dps, slow, not enough armor, EM Damage type... lol?
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Ordais
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Posted - 2008.10.25 11:30:00 -
[256]
Edited by: Ordais on 25/10/2008 11:32:24 - Many players agree that EVE gets small once you get into a capital or plan logistics in a capital. The jumpdrive cuts travel times by at least the factor 4. Now you told us that you plan to make existing space "better", but there are no plans to add new regions. Making existing space better is ok for normal ppl and for crowd-density in systems (more ppl can be supported), but it wont help with the fact that you can invade everywhere in EVE within 2h by using caps/jumpbridges to go where you want. With the overuse of caps today, do you think that all this factors make it quite hard for new alliances to get strong as they can be "controlled" by stronger alliances with little effort?
- Alot of things look "small" in EVE. It was a necessity back in 2003 when the technology wasn't ready for things like "system wide asteroid belts", "comets", "large anomalies/nebulae". After you didnt implement them with EXODUS telling us the technology still wasn't ready, how do we stand today?
- Tactical environments: There would be so many possibilities to introduce different environments that effect ship systems in different solar-systems, or even grids (around planets, gates). Think of it like a boni/maluses system. In one solar-system you cant activate MWDs, or in another EW does not work, and so on. Any plans on this past "brainstorming"?
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Aramark
Omega Enterprises 0mega Factor
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Posted - 2008.10.25 11:47:00 -
[257]
Edited by: Aramark on 25/10/2008 11:53:36 will titans ever be able to fit any DD they want? to change damage type? ----------------------------------------- Aramark unbanned and afraid
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Trimutius III
Amarr Legio Octae Rebellion Alliance
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Posted - 2008.10.25 11:50:00 -
[258]
About Walking in Stations (WiS). Is WiS planned like optional update (like premium graphic)? Or will it be just a patch that everyone has to install? ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.25 11:57:00 -
[259]
Will you be removing loot from rats?
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.25 12:01:00 -
[260]
hey hey
with reference to blackops ships will they be able to bridge in more usefull ships rather than their current restriction.
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.10.25 12:12:00 -
[261]
Faction F.o.F. Missiles
Why were Faction F.o.F. missiles introduced to the game with the LP stores but then removed shortly after their introduction and without any warning?
Further, why weren't they given the appropriate entries that would allow players to easily locate them within Contracts via an "Item Type (Exact)" search OR search for and trade them on the Market like the other types of Faction ammunition.
Finally, I've raised this matter previously in a Live Dev Blog and never got a response beyond "We'll answer that for you next time" - to the best of my knowledge, you (CCP) never have. Can you answer it this time, please? |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.10.25 12:25:00 -
[262]
I'll ask again...
Will things like mines and other new weaponry be available in the near future? Will there be a new destroyer in the near future? Will automatic targetting system become viable? Will similar "interesting" mods become soon, not just weapon this and rof that? |
Friedman
Caldari Provisions
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Posted - 2008.10.25 12:29:00 -
[263]
Question to Zulupark:
Is an audio upgrade planned, after the graphics overhaul is complete ? |
Karando
Random Goods
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Posted - 2008.10.25 12:38:00 -
[264]
Simple question. Do some of your failemployees and of course the CSM still want to change empire war mechanics, and if so, when and why? (Oh and give real reasons as for why, I don't enjoy "all out of a sudden it's unfair to kill people in empire without a reason unless its like WE HAZ TO DESTROY THEIR SUPPLY LINEZ!!!11111"-answers) |
Kor Korenfield
Imperial Lampshadic Empire Utterly Harmless
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Posted - 2008.10.25 12:38:00 -
[265]
Here's my question:
1. WHAT ABOUT THE PILGRIM? Is it the most useless force recon right now, or what?
2. AFTERBURNER & CLOAK All force recons should be able to AB while cloaked. I want it on my desk by 23:00 tomorrow. |
Captain Kelden
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Posted - 2008.10.25 12:39:00 -
[266]
Are there plans fr +6 and +7 implants to be seeded? If they are not planned could you go over he the reasons why not?
Many thanks for this Zulupark! |
Aya Vandenovich
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Posted - 2008.10.25 12:51:00 -
[267]
Currently, all Battlecruiser class ships of the same race share the same mass, agility, sig radius, and speed; despite them differing in tiers and other stats. Is there any possibility that we'll see any changes to make the different BCs more unique in terms of speed/agility/sig radius?
Cheers.
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.25 13:15:00 -
[268]
Commandmods are very useful - but hard to fit on t1 battlecruiser completely gimping their setup - so that not often justify their use. Also commandmods turning off when entering warp, in the past a reasonable mechanic, is today only a nuisance and especially with the introduction fo the orca it may be the time to change this? -
Boosters and PirateProfessions
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Jalif
Sebiestor tribe
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Posted - 2008.10.25 13:30:00 -
[269]
Edited by: Jalif on 25/10/2008 13:31:17 Just beforehand. I think you are doing a great job zulupark & you should continue with this. (gives a beer)
My questions are about piracy: - Do we ever get any bonus to become -10? (Extra pirate modules or whatsoever?) - Is the GCC ever going to be fixed? It has ones in a while a bug. Its says the countdown is finished but ones you undock the sentries shoot & you have to wait another 15min - A way of making money for the pirates beside pvp. I know ratting is a way to do but that will decrease our standing with the pirate faction which I prefere to keep high as a pirate. - Any plans to change sentries? Cause I want to fly frigates too. Making them signature based will open more possibilities for pvp. At this moment all the shipclasses that I want to fly can't hold sentries for long at all! - Any ideas to impliment ransom systems? For example, I ransom my victim, he pays & he is imune to my weapons (& everybody in my gang & currently engangin) & other modules for a surtain amount of time. - Beside giving isk on our bounty. Is it also possible for our "victims" to give something else that warns other people from us? - Any ideas about pirate hide-outs? private, corp & alliance based? A place we can hide if the big mean blob gangs come & get us?
- anyting in mind for the pirates at all? cause we/I feel left out alone.
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Hard Facts
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Posted - 2008.10.25 13:38:00 -
[270]
1) Do you presently track the online time per week of each account?
Humans are not individually capable of consistently spending huge amounts of time concentrating on a single task. While it is possible to spend 23 hours at the computer in a single day, keeping this up for weeks on end would, as Korean experience has shown, usually result in serious medical complications.
Accounts that consistently spend large numbers of hours per day online and active (ie. actually doing something, not just sitting in a station or in space) must therefore be shared accounts (against the EULA, except for capital ship management purposes which are condoned) or automated players (aka "macros", which are against the EULA). At the very least, it seems prudent to investigate the top few hundred accounts in this category. We believe this is how the vast majority of "RMT'd ISK" is created.
2) How much server and database load is caused by respawned missions?
Under certain conditions, a mission will reset itself after being played. Typically this occurs at downtime if the mission has not been closed (completed or failed), until it expires. It may also happen more frequently - 6 hours has been observed - under other circumstances. Some players, who we term "mission farmers", repeatedly cause specific lucrative missions to respawn in this manner, moving on to other agents while they wait for this to occur.
The extra structures, debris and ships in these missions must surely cause a load on the database, and probably on the node as well. Some of the more notable mission hubs are, or have been, noticeably laggy, and we can't help wondering whether this was part of the cause.
We think it is sensible to turn off this respawning behaviour. However we would be interested to hear sound reasons, if they exist, why this mechanic remains. It is entirely possible that significant amounts of RMT'd ISK is also created by this means.
3) Are there any plans to do anything about the shortage of research lab slots?
At present, if a player wants to go into manufacturing, a key sticking point is the length of time required to obtain Material Research on a blueprint. This is a necessary step as otherwise it is very difficult to create more of a profit through manufacture than by simply selling the minerals. Most stations with ME lab slots have queues in excess of two weeks, and it is extremely difficult to find one with less.
It is possible for a well-funded corporation to set up a POS with it's own, private lab slots. However this does not help the beginner - it only helps established players to remain established, because a POS is extremely expensive to obtain and labour-intensive to run.
A sensible alternative might be to make available extra lab slots to players with high standings with the station's owner. This offers a practical reward for players who gain high standings, and should simultaneously relieve some pressure on the present "open to all" slots, allowing more beginners to get in on the action.
Another possibility, orthogonal to the above, would be to designate some slots as being for single runs only, or for runs below some maximum time. This would effectively limit the queue length, as there would be only shorter jobs in them, or alternatively it would allow more players to benefit from a given queue length. This would help to counter the present lack of incentive to shorten jobs (lab time being very cheap indeed).
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