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Thread Statistics | Show CCP posts - 6 post(s) |
1Miner Girl
M. Corp Mostly Harmless
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Posted - 2008.11.04 01:18:00 -
[331]
What YOU PEOPLE don't seem to understand that there are more than solo ratters doing things in 0.0.
For example, black op ships. It doesn't feel very sneaky or covert when you pop up in local. Secondly, local adds to the blob problems since you can easily see how many they have, you simply get more than that then try and engage. Then that group evades until they get more.
There have been so many changes in this game that people claim to be sky falling, epic failures, and they are always wrong. CCP isn't just going to yank local and leave at that. It will be replaced with a progressive system, probably enabling better intel the deeper you are in your own territory. This will also give more reason for alliances to expand and increase their sov to help see enemies coming.
I am in favor of local being completely removed and a intel based system to replace it through out the entire game. I know people rip on others for saying "its not real". But local is the most unrealistic thing in the game atm from a standpoint that you can't even come up with a fantasy solution to why it exists ------------------------------------------ Iz made a post. |
Nathaniel Hull
Caldari 808 Enterprises
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Posted - 2008.11.04 08:29:00 -
[332]
Hey i mise as well repost what i said on the blaster thread.
Honestly it find it laughable that these "game devs" cant just fix the nano ships that they are trying to nerf and instead have to nerf everthing else. I mean they simply must not be able to think outside the box. Frankly devs if you destroy local missiles, mwds, and all tracking speed so that we honestly mise as well fight with frig weapons on all ships. I QUIT...I QUIT...I QUIT.
Ive invested alot of time in EvE and its a shame game devs ruin such a great universe. This is like what SOE did to starwars the combat system is gonna be crap. And without local and weapon nerfs the ability to fight in small groups or alone is dead. BLOBS BLOBS BLOBS hey if there is enough of us something might hit.
Im Canceling my account on impact of patch.
To the devs who thought this was the way to play fornicate yourselves with a sharpe iron stick repeatedly in the rear.
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Mag's
MASS
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Posted - 2008.11.04 09:15:00 -
[333]
Originally by: 1Miner Girl What YOU PEOPLE don't seem to understand...........
What I understand is, that in a seemingly simply task of nerfing the nano problem, (of which they created) they have set about swinging the nerf sledgehammer at the WHOLE game. Now with that in mind, I have absolutely no confidence what so ever, in any change they make to local.
And please, lets not try and bring 'realistic' into the argument. It's a game. Last I heard, you play games for fun, not for time consuming chores. Let face it, eve already has plenty of those.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2008.11.04 11:14:00 -
[334]
This might be.....different.
Do not be afraid of change guys. Instead of that put some suggestions to fix the problems that might arise from this change.
Here is my contribution to this thread:
For High-Sec: Keep local lit up. Local navy should be watching and broadcasting this info.
For Low-Sec: Keep local hidden. Local navies do not care much about what goes in here.
For 0.0: Let local info be connected to Sov. level. For sub lvl3 sov's keep local hidden. In 0.0 this will provide "stealth" for both hunters and victims. For sov. level 3 and above let the sov. owner decide on local window status. |
Crellion
Art of War Exalted.
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Posted - 2008.11.04 11:48:00 -
[335]
To all of the lame wannabe pvp ers that dont get enough kills with local as it is:
First time you jump into my local and attack that Execuror on the gate for 30 of us to decloak out of thin air I will be laughing at you noobs. This change is the equivalent of loggofski traps being made the norm... ghay pvp just became THE pvp...
Poor eve...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Erim Kaluk
Minmatar Valklear Guard
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Posted - 2008.11.04 12:06:00 -
[336]
Originally by: Mag's
And please, lets not try and bring 'realistic' into the argument. It's a game. Last I heard, you play games for fun, not for time consuming chores. Let face it, eve already has plenty of those.
This
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.11.04 12:52:00 -
[337]
Originally by: Crellion To all of the lame wannabe pvp ers that dont get enough kills with local as it is:
First time you jump into my local and attack that Execuror on the gate for 30 of us to decloak out of thin air I will be laughing at you noobs. This change is the equivalent of loggofski traps being made the norm... ghay pvp just became THE pvp...
Poor eve...
Oh god, there's no way to counter this! ITS THE END.
Oh,han..
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Crellion
Art of War Exalted.
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Posted - 2008.11.04 12:56:00 -
[338]
Originally by: Morris Falter
Originally by: Crellion To all of the lame wannabe pvp ers that dont get enough kills with local as it is:
First time you jump into my local and attack that Execuror on the gate for 30 of us to decloak out of thin air I will be laughing at you noobs. This change is the equivalent of loggofski traps being made the norm... ghay pvp just became THE pvp...
Poor eve...
Oh god, there's no way to counter this! ITS THE END.
Oh,han..
There are many ways to counter it... like a vast support intelligence network which will simply make the gameeven more blob dependent...its all bad dude...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Evan Batarr
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Posted - 2008.11.04 16:32:00 -
[339]
I'm sure all the Titan pilots will be very happy with that change - expect to be DD'ed all the time
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.11.04 17:06:00 -
[340]
Originally by: Corp Quas
Originally by: Good Sir Frankly, I beg to differ. Your ship always has an on board scanner. I highly suggest you learn how to use it.
Apparently you dont even know much about the onboard scanner as it has no way to show friend or foe.
Also, having to click the scanner every 2 seconds while i'm already doing 10 other things isnt exactly a balance.
Id personally like it if constellation became the new local. You can stil lsee if reds are about, just not where. EVE history
Missiles post-nerf |
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.11.04 17:10:00 -
[341]
It's a bad solution.
As one of those people that started playing in beta I can honestly say this is the first time CCP announced a possible change that will probably see me quit the game.
Yeah yeah my many accounts bla bla bla, that's not the point tho
See the thing is, I don't like how you can never be really stealthie in this game. I don't like how easy it is to gatecamp. I don't like how hard it can be for new people to get into the game. I don't like nano-bundle of twiggs and I don't like blobbing. I hate titans, falcon alts, griefers, macro-ers and all the times my drones got shafted by CCP. I seriously hate the whining about getting people out of highsec into lowsec. Seriously, adapt.
As I live with it, on almost all sides of the fences, I nano my vagas and grief with my bomber/recons, I blob all over the place when I can. Granted I haven't pirated or scammed yet, but hey a guy only has so much time.
Even if it's only in 0.0, local as it is now makes people that do not have sugar daddies at least to an extent able to play in relative security and peace. It also gives you the most time to actually set up a response fleet. To say this solution is a doubleedged sword is an understatement. It might be the best of the bad solutions, but in that case the problem is just not that big.
How often have I gotten invading fleets waiting for a decent response fleet, complaining about it taking too long.. this wil only make it worse, meaning small gang warfare just becomes small scale blob griefing. Fun. The less info you have, the bigger gang you want, meaning more blobbing in general (cos we all know that is what will happen for the bigger alliances).
Will it get more people in 0.0? Perhaps, some regions are easier to get into, some will just have to be permacamped by the retaining alliance. Fun. Solo-ers will get more kills? Maybe, but I'm guessing ratting and mining in 0.0 will be even more blobbed, making it even less fun for the solo recons/ratter hunters.
Leave local as it is. It's not perfect. What in this game is? And this solution will indeed see less industrialism in general in eve (many will just quit or quit supplying pvp-ers), prices will rise for anyone not in completely selfsufficient alliances and blobbers will rules even harder. Fun. Not.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
Elder Langley
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Posted - 2008.11.04 21:51:00 -
[342]
My thoughts on local:
Is it unrealistic to imagine that the gates broadcast who is coming and going in a system?
Why not make it so those that enter system by obvious means (gates and normal cynos) are broadcasted to everyone currently in the system, but when you enter a system you have no idea who, what or how many are in the system. Also, if you enter the system via covert means (jump bridges, cov-ops cyno) you do not get your presence broadcasted to the system.
This system will benefit the patient and the "owners" of the system. Roaming gangs will need to have good skills with the scanner or a covert way to enter the system.
Any thoughts?
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Poast Warrior
Imperial Academy
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Posted - 2008.11.05 00:18:00 -
[343]
Local is fine the way it is, just leave it alone ffs.
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Nathaniel Hull
Caldari 808 Enterprises
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Posted - 2008.11.05 05:31:00 -
[344]
Remove local, Fine. I'll be stupid too ill just put all kinds of ships all over systems at safe spots so no one will be able to guess at using their scanner. I have the isk and if you wanna keep messing with the game so will I. This nerf is only their for the roving pirates and would make everything from missioning to fleet engagements to mining harder. It promotes gate camps and blobs which are a negative on pvp in the long term.
again hey travel to placid their will be so many ships all over their post patch you will never know where anything is.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.11.05 10:20:00 -
[345]
Originally by: CCP Casqade
Originally by: Gai Servos YOu cannot test something at this scale on sisi.
I believe you can, for the expressed purpose of finding what out what or at least getting a rough idea of what would be lacking if local was put in delayed mode. Why don't you think so? And what do you suggest instead?
I'm not Gai, but I'll answer those questions from my point of view:
80% Of the players that test somewhat regularly on SiSi are more able, serious and mature than 20% of the able, serious and mature players on TQ. 90% Of all testing on SiSi is done in and around FD-M, obviously because of the rules, but this means there is no normal travel like there would be on TQ.
Heck, when testing FW the devs regularly just threw whole gangs from one system to the other even when we had 800 people online, simply because the scale of a full region was too big for normal travel.
What does this local (and casual gaming experience) nerf actually impact?
It starts most obviously with the casual ratter/miner in 0.0. Possibly someone who just got home from wrk, only has an hour to play, or maybe his op started before he got home. Off to make a bit of iskies for a nice pewpew ship for the next one then. Since local doesn't provide instant intel anymore, he would have to check if anyone has seen enemies around, spam his scan button, keep aligned all the time and hope he doesn't get jumped by a cloak blob.
The alliance that holds this region needs to keep scouts out 23/7 to try and at least spot the enemy as they move in to kill a pos/gang/ratter/whatever at every accesspoint to the region. These scouts have to be active all the time. Fun job. Hopefully there will be some sov related intel option, obviously this won't help the smaller corps and casual gamers, but who cares. Even if such an option will exist it will probably be role related, so you need to have people with that role online all the time, providing intel for the rest of your group. Everybody will need to know all the systems, constellations and pathways by heart to actually use that intel. Chatter on sec channels will increase loads, making for a more chaotic experience.
The larger the blob you can get in without people noticing, the more potential for damage you can inflict. Whole battleship fleets can move through enemy space easy, especially if the enemy can't have enough scouts/intel people online all the time. Playing becomes more of a chore, especially for the casual gamer. How do you intend to actually test these scenarios? On a test server, tell people to mine/rat as if they are deep within their own space.. C'mon, eveybody will know they will be jumped and exactly by whom. There is no element of surprise when testing like this, hence any information you try to get from a test like this will be inaccurate exactly on the point you are testing for.
How can you test any type of alliance warfare on SiSi without using a TQDBclone where you guys don't remove all the sov and posses.. which we do to actually make sure sisi will not be used as a tool to spy on the enemy.. Just give some alliance a region and tell the rest to attack it? Again, where is the actual surprise, the politics, the tactics? No way to test that in a way you get useful and truthful information.
There is no way to test this in a correct and useful way. Your only choice is to just dump it on TQ after some ridiculously subjective tests on sisi, by people who will try and rig all the tests to make sure their side of the nerf will be picked (this happens all the time, but with balancing it's a lot easier to poke through). Then, after people get outraged, you simply either de-nerf or make even more nerfs/changes, making the game even easier for the big alliances who have all the isk and manpower they need.
My apologies for using this post to blatently state my opinions again :)
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
M'etal
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Posted - 2008.11.05 11:00:00 -
[346]
Edited by: M''etal on 05/11/2008 11:00:20 OMG
We got WAY TO MANY wow players here.
gtfo all you carebears.... omfg.....
WoW that way happy carebeaering.
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Mag's
MASS
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Posted - 2008.11.05 12:09:00 -
[347]
Edited by: Mag''s on 05/11/2008 12:10:36
Originally by: M'etal Edited by: M''etal on 05/11/2008 11:00:20 OMG
We got WAY TO MANY wow players here.
gtfo all you carebears.... omfg.....
WoW that way happy carebeaering.
You're so leet, can I have what you're taking and/or drinking please.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
M'etal
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Posted - 2008.11.05 12:11:00 -
[348]
Quote:
You're so leet, can I have what you're taking and/or drinking please.
You dont have such thing in your country ;).
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Mag's
MASS
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Posted - 2008.11.05 12:13:00 -
[349]
Originally by: M'etal
Quote:
You're so leet, can I have what you're taking and/or drinking please.
You dont have such thing in your country ;).
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you. |
eliminator2
Gallente Heretic Army Heretic Nation
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Posted - 2008.11.05 12:38:00 -
[350]
i don't no i like the idea of local change but i don't this is to drastik of a change tbh
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CCP Casqade
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Posted - 2008.11.05 13:10:00 -
[351]
This thread has been derailed and people are flaming, repeating themselves and trolling.
Those of you who have good and constructive feedback on changes to local, please post a thread here: http://oldforums.eveonline.com/?a=channel&channelID=3523
I'm now locking this thread.
Originally by: Zulupark Local changes: Yeah, I actually thought that was so obvious that I didn't need to mention it. But yes, any changes to local will of course have to be hand-in-hand with changes to scanning mechanics. You must be able to somehow get quick-ish intel on the basic status of the system you're in.
Source
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