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Rainson Arrvax
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Posted - 2008.10.25 13:37:00 -
[1]
I really enjoy playing specialist/specialty roles in groups. As I get back into the game to try Faction fighting, what are those specialties that organizers of Faction fleets find hard to find?
I'm Minmatar, if that matters. |
Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.25 14:02:00 -
[2]
A spevialist target painter :), just kiddin -
An fc always has a use for covops that can probe enemie fleets, or after an fight remnants of said fleet - probing itself is an interesting part of the game for pvp and pve.
Scouts play an important role and a good or bad scout can be the difference between won or lost fleetfights, especially with the coming local change.
Other then that, for 0.0 interdictors are always needed and kinda special - they have to operate independed more or less and play it smart or wont live long.
If youre a new player, artie thrashers shooting enemie frigate support are a good role as well and always needed in factional warfare i imagine.
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Sanka Cofie
Amarr Fractured Core
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Posted - 2008.10.25 14:04:00 -
[3]
I always find it difficult to fill my fleet with an appropriate number of Caldari spies who relay my every voice message to opposing fleets.
You could always try to fit that niche. |
Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.10.25 14:05:00 -
[4]
Well, there's no such thing as too much ECM, so you could go ahead and train for a Falcon, your fleet will love you.
As for minmatar, we're still in the nano age so rapiers/huginns are welcome, but when Quantum Rise sets in those ships might not be as interesting or useful. Unfortunately, minmatar don't have that many ships that stray from the DPS/Tank roles (except nano ships) so if you want specialty roles you're probably better off cross-training another race. |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 14:38:00 -
[5]
Any fleet commander needs a good XO. It is just a role that you cannot train as easily as training ECM skills. A good XO is the guy who will sort the fleet, make sure that all the crap is handled, take all the small details so the FC does not have to deal with it and so on. An XO will be the one who, if necessary, shouts at you when you mess up and he will be the one who tells you to refit if necessary. He will be the one your FC really, really needs - and the one you don't know the name of, unless you actually know what is going on behind the scenes.
Only the best FCs have a permanent XO assigned. I have met a few teams of FC/XO and they make a better gang between them than either would apart. The biggest compliment my then mentor could give me was that I was like him - I was going to be a good XO.
* sends love to her teacher in the job as XO who knows his name *
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Rexthor Hammerfists
Rage of Inferno
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Posted - 2008.10.25 15:36:00 -
[6]
Edited by: Rexthor Hammerfists on 25/10/2008 15:36:42 That Xo stuff sounds interesting but in my times in The5, bob and mc i didnt come accross of what you described.
But that reminds me of what another niche is, and a very useful one, too. Commandmods, requiring alot of skilltime and wont help you for your own moneymaking like probingskills would - but youll be gladly welcomed in any fleet with them.
Even tho the minmatar commandship has a bonus to the skirmish skills, its so small that it doesnt matter which you choose, i suggest skirmish or armored warfare tho - and its important to specialize rather then stray your sp on the 4 so youll be faster able to use the mindlink implant which makes a huge difference.
For the beginning a hurricane with artilleries plus one commandmod, a slighttank with damage mods and mwd warp disruptor andtracking compnuters will make a good addition to any fleet plus its cheap when insured.
til you gett he skills for that, an artie thrasher will work as well. |
Rainson Arrvax
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Posted - 2008.10.25 18:41:00 -
[7]
Great advice. Thanks to all.
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.25 18:54:00 -
[8]
Rex, must admit that the term XO wasn't clear to me until I had flown with Agony for a while (BBQ uses Agony Unleashed for some of our PVP training) and seen their fleets working. The job is also - informally, though, and not by the name XO perhaps - used by Exceed and former Euphoria Unleashed pilots. Admiral Goberius of Exceed as FC and his XO Abe is an excellent example and actually the pair I was thinking of. While it has been a while now, it was a joy to fly under Gob and Abe - they knew each other so well and worked together so well that each complimented the other like hand in glove. And that is how an XO should be to an FC.
I fully support your vote for the command ship/battle cruiser with links in a gang - but if it is a larger fleet, your FC will demand at least Wing Command IV, which is a highly time consuming skill to get. I know this, since I have it Currently working towards FC IV...
In general, I will recommend for any pvp player to train leadership to 5. Why? Well, with leadership 5, the boni from high leadership will be able to flow down the ranks even if you happen to be assigned as squad commander. ***** Ecatherina W ***** Empress of the Multiverse
DGAF Newbie Guide
Kaths blog about all things Eve |
Threv Echandari
Caldari K Directorate
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Posted - 2008.10.25 19:23:00 -
[9]
Definately good advice all around, For Faction Warfare, I would defintely say Scouts/Probers and ECM. Rex's XO is also good, He acts as the "Whip" so everbody can as an EX FC often said "Get your lives sorted out".. Though in my experience (in Triumvirate and some BoB fleets) the support wing leader (FC) or the individual Corp FC or CEOs that form the fleet to take on alot ofthose resoponsibilities. However in FW I think that roll is more pronounced as you need someone to round up willing folks in militia chat while the FC is Getting intel and planning the mission etc. (of course getting people together form militia chat is like herding cats...(sarcastic,comedy spy cats )
Also mentioned were Leadership skills and Command modules. Fleets are alot more organized when you have folks with Leadership 5 to make the most of passing bonus's down. and the more folks that have leadership skills like Skirmish warefare, etc etc. makes it easier when the fleet booster has to drop from the gang and you dont' want to lose out on the Bonus's. Command ships are great but skill intensive so if you want to make a difference right now, Learn how to Scout and Probe, and work on leadership skills, you will be loved by your future FC's.
---------------------------------------- Happiness is a Wet Pod
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.10.26 06:07:00 -
[10]
Edited by: Ecatherina W on 26/10/2008 06:13:56 This was written for our noobs to explain how Agony (since we use them for some of our PVP teaching) assigns roles in fleets. We've adopted the same roles and the same system may be useful for others as well. Both Agony and we work with new players and thus all has to be explained in easy-to-handle terms.
Permanent roles FC - Fleet Commander, will be the one to take the final decisions and lead the gang. XO - Executive Officer, delegates duties and divides e-war into groups. Scout - A pilot flying 1-3 systems ahead of the group often in a covert ops ship to find targets. Sometimes one scout will be 3 systems ahead, one will be 1 system ahead and one will be one system behind. Recon - Cloaked scout in fast ship 1-3 systems ahead of group searching for targets and looking for threats. Often not in the same corp to keep from alerting enemies. Often flying an interceptor. Skirmisher - A scout, who has the role of finding and engaging targets while waiting for the rest of the gang to arrive.
Duties assigned on the fly Local - while on local-duty, you are supposed to watch local for any new players and especially for local spiking or dropping. 360 - the person assigned to 360 duty is watching the scanner at all times, looking for probes and approaching ships. Rear Guard - watches the gate and is the last to go through, announcing that all others have gone through the gate. Often in a small and fast ship, as the rear guard may have to catch up to the group due to waiting for stragglers.
The XO reassigns these three duties on the fly, meaning that no one individual was responsible for fx. Local all the way - and no-one got worn out and exhausted. When duties were assigned, each pilot was asked to acknowledge in gang chat, both when accepting duty and when standing down. Preferably, no-one handles a on-the-fly duty for more than 30 minutes at a time, to ensure he/she is fully alert at all times.
Distributed electronic warfare A key concept for success is to have a good selection of electronic warfare distributed over the entire fleet, making the fleet less vulnerable to one ship being taken down. To facilitate this, Agony use an ingame browser webpage that allows each pilot to list his ship and the e-war modules he/she has fittet, then display the entire fleet and the composition for the fleet commander and XO to chose tactics and perhaps ask members of the fleet to refit to get a better composition. Any other fleet can achieve a similar result by asking members to list their e-war in fleet prior to undocking and having the XO sort the list, asking members to swap out modules based on need.
Members of a fleet will be assigned to e-war groups, fx. "Damp group 1" or "track group 2". Each member is requested to verify assignment and then when the FC or XO assigns e-war in an engagement, it will be something like "Damp group 1 on primary, damp group 2 on secondary". This means that the FC has less to worry about, as he has a whole group of remote sensor damps slamming down as directed and do not have to worry that his pilots may have put damps or tracks on the wrong target.
The system impressed me - it was easy to learn and easy to follow. And I know it is a huge help to the FC, ensuring an easier and smoother fleet.
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Ulasim
Art of War Exalted.
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Posted - 2008.10.26 07:45:00 -
[11]
Originally by: Rainson Arrvax I really enjoy playing specialist/specialty roles in groups. As I get back into the game to try Faction fighting, what are those specialties that organizers of Faction fleets find hard to find?
I'm Minmatar, if that matters.
A pilot competent in the ship they are flying. |
Biscuit0
GoonFleet GoonSwarm
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Posted - 2008.11.03 14:47:00 -
[12]
Edited by: Biscuit0 on 03/11/2008 14:48:41 EWAR, ECM preferred. Interdictors (0.0 only) Scouts, CovOps and Recons preferred. |
Justin TimberIake
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Posted - 2008.11.03 16:33:00 -
[13]
How about logistics. I've pvp'ed for a while, and after exhausting most other roles and getting bored i decided to try flying the scimitar. Your gang mates will love you.
If it is a slower gang you can fly oneiros.
Or you can run dual guardians if you can spec two characters into that role (i haven't yet).
Logistics ships imo are very satisfying to fly, and you rarely die especially in lowsec, unless you insist on attempting to ***** killmails. And they definately are a specialty role which will be appreciated, however as you don't appear on killmails, then you will be a bit of an unsung hero.
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Beltantis Torrence
Steel Soldier's
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Posted - 2008.11.03 16:36:00 -
[14]
Everyone loves a gang booster. Or a primary...I mean scorpion.
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2008.11.03 21:11:00 -
[15]
Originally by: Justin TimberIake How about logistics. I've pvp'ed for a while, and after exhausting most other roles and getting bored i decided to try flying the scimitar. Your gang mates will love you.
Logistics ships imo are very satisfying to fly, and you rarely die especially in lowsec, unless you insist on attempting to ***** killmails. And they definately are a specialty role which will be appreciated, however as you don't appear on killmails, then you will be a bit of an unsung hero.
Definitely a niche role and not really necessary if you have plenty of good ECM boats. They'll hardly take damage.
While we're at it we can add 5 gangmod command ships maybe a Claymore. And a good 900k SP 2x remote sensor boosting (scan res) / 2x tracking link (tracking speed) alt that sits up all the zealot/pulse apoc butts. |
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