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Gossamer DT
Caldari Secret Squirrel Readiness Group
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Posted - 2008.10.30 02:01:00 -
[31]
Edited by: Gossamer DT on 30/10/2008 02:02:52
Originally by: oodin
and you are a liar!! i havent abused any game mechanics and you should be man enough to admit that what happend was this..i claimed killrights given to me by concord after 8 guys shot me...correct???
Wow can I just say Hi Pot....If anyone is a liar it's you oodin, not to get off topic, but man I was in few FW fleets with you where you started firing at Fleet members... And if FW was a real Alliance your ass would have been kicked out just for that..
The problem here is FW doesn't have a human figure head, so there are no judements, and I feel this has been over looked. FW needs to have some control for your type of crap chicken **** actions.
and now I wish in the game ingor worked in the forum too Gossamer |
oodin
Mentally Unstable Enterprises
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Posted - 2008.10.30 06:16:00 -
[32]
Originally by: Gossamer DT Edited by: Gossamer DT on 30/10/2008 02:02:52
Originally by: oodin
and you are a liar!! i havent abused any game mechanics and you should be man enough to admit that what happend was this..i claimed killrights given to me by concord after 8 guys shot me...correct???
Wow can I just say Hi Pot....If anyone is a liar it's you oodin, not to get off topic, but man I was in few FW fleets with you where you started firing at Fleet members... And if FW was a real Alliance your ass would have been kicked out just for that..
The problem here is FW doesn't have a human figure head, so there are no judements, and I feel this has been over looked. FW needs to have some control for your type of crap chicken **** actions.
and now I wish in the game ingor worked in the forum too
i never said i didnt shoot militia members. all i said was i claimed killrights given to me and if you have any clue whatsoever about the game you would know that to get killrights a crime must have be commited against me first..you understand that i hope...karma sucks
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Gossamer DT
Caldari Secret Squirrel Readiness Group
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Posted - 2008.10.30 14:23:00 -
[33]
That's exatly my point there oodin, you picked the wrong time to collect on kill rigths. In a Human Alliance this type of action would have lead to you being kicked and possible your entire corp being kicked. Tell me this if you had been in a Human lead Alliance, and you were out on an op with the alliance would have taken your kill rights then?
Your no better then a corp that war dec and waits for a FW fleet to come by. You hide your intent behind the FW and in every fleet that I was in with you, the fleet disbanded as the entire op was ruined by your actions. How is that any pvp fun for the group? Gossamer |
oodin
Mentally Unstable Enterprises
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Posted - 2008.10.30 16:11:00 -
[34]
Originally by: Gossamer DT That's exatly my point there oodin, you picked the wrong time to collect on kill rigths. In a Human Alliance this type of action would have lead to you being kicked and possible your entire corp being kicked. Tell me this if you had been in a Human lead Alliance, and you were out on an op with the alliance would have taken your kill rights then?
Your no better then a corp that war dec and waits for a FW fleet to come by. You hide your intent behind the FW and in every fleet that I was in with you, the fleet disbanded as the entire op was ruined by your actions. How is that any pvp fun for the group?
i made a entire fleet disband i must be better then i tought besides the killrights was given to me WHEN i was in militia so they stepped over the line first
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Le Skunk
Low Sec Liberators
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Posted - 2008.10.30 16:25:00 -
[35]
Originally by: Calinda FireStrom fly through Old Man or Tama, and you get to dodge the 20+ -10 players from different corps that have moved in to feast on the younger players trying to have a chance of any fun in F/W PVP.... The -10 players and ôwant to be piratesÆö can go find real targets that have real skill in low sec!
LOL
You obviously dont remember the start of FW where 10 forum posts a day were started by FW noob proclaiming WE ARE SMASHING THE PIRATES HAHAHA WE ARE UBER.
Pirates left the area in droves due to the FW lag blobs flying around.
Now the whines back to "PIRATES ARE BULLYING NOOBS"
NOT SUPPORTING this thread of any other that seeks preferential treatment to one corp over another
SKUNK
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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Scagga Laebetrovo
Evil Bastards
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Posted - 2008.10.30 16:38:00 -
[36]
Originally by: Skaxx 1. No corporation within said militia should be able to wardec another corporation in the same militia. This seems simple but has happened. If you are in an alliance can you wardec another corp in the same alliance? This first point must have been overlooked.
In principle, I don't believe that being in the same militia should immunise your corporation against suffering the consequences of its behaviour towards other militia members.
I could see where you're coming from on this one, but I don't think this is the right way to solve the problem. Rather, I would suggest you consider this: shouldn't these corporations be so enamoured by FW activities that dec'ing each other becomes unthinkable by their own volition, rather than an imposition by game mechanics?
Originally by: Skaxx 2. Treat wardecs against militia corporations as if you are deccing an alliance. If you dec one corporation in any of the mitlitias you are deccing the whole militia with fees inline with deccing an alliance.
Skaxx, I would bring to your attention that many of those same corporations would love the extra targets that this proposition would incur. This would be a one-way ticket to more wardecs against FW corps, imo.
If I have understood you correctly, treating the wardec as if it is against an alliance means that random fw pilots will suffer the consequences of other people's misdeeds, who may decide to use the militia as their 'haven'.
Originally by: Skaxx 3. In any of the militia high sec if you are an opposing faction you deal with both that militia and the militia npcs. If a corporation decs a militia corporation and they choose to bring the fight into that militias high sec, the npcs should assist said militia against the agressors.
The enemy of my friend is my enemy logic is best avoided. Imagine how this would interact with the proposal #1, where if there was a corp in a militia hiding in militia high sec...If the militias are not to be so selective about who they let join, the perks would not be matching.
Originally by: Skaxx 4. If any corporation in the militia decs any corporation outside of the militia since they are agressing remove the help and safety of militia npcs.
I think this one followed on from #3
Skaxx, FW has plenty of room for improvement but I think the approach needs more consideration. I've mentioned alternate approaches in my campaign thread that I'd be happy to discuss. Scagga is running for the CSM, see his campaign thread to know of his standpoints! |
Gossamer DT
Caldari Secret Squirrel Readiness Group
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Posted - 2008.10.30 16:42:00 -
[37]
Originally by: Le Skunk
NOT SUPPORTING this thread of any other that seeks preferential treatment to one corp over another
SKUNK
Maybe you should re-read the entire thread, as clearly that is not the idea here. The only preferential treatment being given is for Corps that War dec corps in FW, and then wait for the easy picking of the one in the many fleet and kill it. Gossamer |
Le Skunk
Low Sec Liberators
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Posted - 2008.10.30 16:55:00 -
[38]
Edited by: Le Skunk on 30/10/2008 16:58:33
Originally by: Gossamer DT
Originally by: Le Skunk
NOT SUPPORTING this thread of any other that seeks preferential treatment to one corp over another
SKUNK
Maybe you should re-read the entire thread, as clearly that is not the idea here. The only preferential treatment being given is for Corps that War dec corps in FW, and then wait for the easy picking of the one in the many fleet and kill it.
3. In any of the militia high sec if you are an opposing faction you deal with both that militia and the militia npcs. If a corporation decs a militia corporation and they choose to bring the fight into that militias high sec, the npcs should assist said militia against the agressors.
3) The OP wants both effective barring of 50% of empire and NPC harrasement for the non militia corp. This would not happen with non miltia deccing a non militia.
Basically I would wardec you in empire, and be unable to attack you in empire and do the suppsoed stated aims of a wardec ( disrupt your logistics etc in high sec) as I would be unable to get in there easily without NPCs kicking my ass.
SKUNK
EDIT: Ive said it many many many times before. The only people who facilitate the "picking off" of members or a militia wardecced corps in a wider militia fleet, are the cowards who sit and watch their gang mates die without firing out of fear of a sec drop.
I wouldnt have any one in any of my gangs if they were not prepared to fire if gangmates come under attack, regardless of sec drops and sentrys.
Originally by: CCP Navigator
People who think I am joking or talking big are going to understand very quickly that there will be order
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Gossamer DT
Caldari Secret Squirrel Readiness Group
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Posted - 2008.10.30 17:10:00 -
[39]
I have taken the sec drop, but most of these events are happening in hi sec now, so the best one can do is hope that they enguage you.... Gossamer |
oodin
Mentally Unstable Enterprises
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Posted - 2008.10.30 17:58:00 -
[40]
Originally by: Gossamer DT I have taken the sec drop, but most of these events are happening in hi sec now, so the best one can do is hope that they enguage you....
now i finally see the extent of your game mechanics understanding...you are clueless so please go back to tutorial ok...
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.10.30 20:01:00 -
[41]
I'm not sure that changing the wardec system to prevent two corps in the same militia from being at war is a good solution; I could see it leading to situations where, for example, Corp A (in militia) 'legitimately' wardecs Corp B (not in the militia) ... and Corp B responds by joining the militia to invalidate the wardec.
Actually, I think that the much-anticipated (at least by some) change to allow alliances in FW may (depending on implementation details) provide a solution to this problem. In addition to allowing existing RP alliances to (re-) join the war, it will also provide the ability for corps already in the militias to form alliances, too. So now like-minded corps who are trying to fight for their faction can merge into an alliance for mutual support from wardecs, increased organization, shared standings, etc. Or, if less organization is preferable, you could use the alliance for mutual defense only, and ignore the standings and other tools available.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |
jpacci
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Posted - 2008.11.01 04:57:00 -
[42]
personally in some ways i dont care... i like killing anyway i can get it. but for the sake of faction i do agree that something has to be done to better the mechanics of it. i think it is a great learning experience for players for pvp and have seen it dwindle to nothing in the last few months. i hate to see the game go to just missioning, mining and pirate kills... i think that will bore new players and eventually give me less to kill.
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