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Thread Statistics | Show CCP posts - 1 post(s) |
retro's sister
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Posted - 2009.03.05 09:37:00 -
[661]
Edited by: retro''s sister on 05/03/2009 09:36:50 remember to check the box if you agree!
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.05 11:24:00 -
[662]
Edited by: Gypsio III on 05/03/2009 11:25:44
Originally by: retro's sister Edited by: retro''s sister on 05/03/2009 09:36:50 remember to check the box if you agree!
Agree with what? There's nothing to support here, no proposals, no arguments, nothing - it's just a hopelessly vague generic whine thread.
If threads like this are to be taken seriously, you need to identify a problem, prove that it's a problem, then offer solutions. I suggest that you start with Precisions and Rockets. Start a thread on each in Features and Ideas.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.05 11:42:00 -
[663]
Originally by: Gypsio III Edited by: Gypsio III on 04/03/2009 14:24:33
Originally by: K1RTH G3RS3N and it will be smacked pretty hard by anything else other then missiles...
remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%
new drake fit
7x hml warp scram, 2x web, 2x target painter, 10mn mwd 4x bcu
^now it has ok dps, and does max damage to cruiser and higher
Kirth, if you want people to take this thread seriously, you'll need to stop posting complete nonsense, like above. Your comment on AB-fit BS was equally stupid.
How about you look into some realistic in-game situations, identify some specific problems and propose some solutions. I suggest that you start with rockets or Precisions.
my post is very relative to how missiles are now.
i know about precisions and rockets... hop in you drake or what-ever and bump a battleship and watch your damage drop... the point of the topic still remains... you might not like my sarcasm but well that's how i talk sometimes.
Pledge your support |
K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.05 11:54:00 -
[664]
Edited by: K1RTH G3RS3N on 05/03/2009 11:54:45
Originally by: AKULA UrQuan
Originally by: K1RTH G3RS3N and it will be smacked pretty hard by anything else other then missiles...
remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%
new drake fit
7x hml warp scram, 2x web, 2x target painter, 10mn mwd 4x bcu
^now it has ok dps, and does max damage to cruiser and higher
Find an eager minmatar rookie (or any goon) and place him in this. Now missile preformance shoots up a good bit. Teamwork is not hard, or bad....really.
i wouldnt waste a good pilot on this ship
I have a thundering 1.2M SP in missiles and my cruise raven does just fine with a single T2 target painter. Training up the two target painting skills wasn't a total waste afterall. Only took two years for that to happen.
exp velocity is the problem not the sig radius, as already stated by many people even npc battleship rats can AB tank medium missiles
It is true (Outside Khanid ships) to use webs/painters midslot tank may be sacrificed. This is no different than the choise turret users have to make between tank and damage/tracking mods in the lows. Missile ships get to be forced into some of the same hard choises turret ships deal with everyday.
agreed to an extent (and i have always used a web on my drake anyway) but exp velocity and tracking is still different... by means of transversal
Hell, missile users still have it easy. No goofball tracking to worry about at all.
well they do if a ship is moving they have to worry about that
No EWAR module that make said goofball tracking even worse. Nearly all the lows are free for damage modules.
you dont need a module you just need to be moving
From what I can tell, no more doing 0.0 damage to things. Finaly the SP requirement to use a single missile system to the fullest is still far lower than it's turret equivalent. With all this you guys still whine and rage.
im sorry but but youre stating this against ALOT of unhappy customers, i have and so has alot of people here, done hours of testing and have had proper field testing (no not just against corp mates) and where i could live with how missiles are now due to how i use my ships it has nerfed and ruined 90% of the rest.
Pledge your support |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.05 13:15:00 -
[665]
Originally by: K1RTH G3RS3N
my post is very relative to how missiles are now.
i know about precisions and rockets... hop in you drake or what-ever and bump a battleship and watch your damage drop...
Kirth, a HAM Drake does full damage with Rage to a webbed ABing Hurricane.
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Dracoknight
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Posted - 2009.03.05 13:21:00 -
[666]
signed!
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Reimu Hakureii
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Posted - 2009.03.05 16:53:00 -
[667]
Signed.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.05 21:15:00 -
[668]
Edited by: K1RTH G3RS3N on 05/03/2009 21:22:56
Originally by: Gypsio III
Originally by: K1RTH G3RS3N
my post is very relative to how missiles are now.
i know about precisions and rockets... hop in you drake or what-ever and bump a battleship and watch your damage drop...
Kirth, a HAM Drake does full damage with Rage to a webbed ABing Hurricane.
a webbed ABing hurricane is like, a hurricane without an AB unwebbed.
so you agree to me nonconstructive post then... utility is a must for missile boats now... the range advantage of missiles is not so much an advantage anymore cause you have to web people (and dont say have someone in gang in some webbing ship some of us still fly solo). missile boats need low-slots to increase damage to par with guns, now they need midslots for utility, like the other ships often use aswell... but dont you see the problem here? not like caldari was so great for pvp before anyway now it had to be nerfed harder and now its even less great for pvp AND pve... read what everyone is saying. said i should say something constructive not just a sarcastic whine, i did, ill repeat it in a sec........
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.05 21:39:00 -
[669]
Originally by: Gypsio III Edited by: Gypsio III on 04/03/2009 14:24:33
Originally by: K1RTH G3RS3N and it will be smacked pretty hard by anything else other then missiles...
remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%
new drake fit
7x hml warp scram, 2x web, 2x target painter, 10mn mwd 4x bcu
^now it has ok dps, and does max damage to cruiser and higher
Kirth, if you want people to take this thread seriously, you'll need to stop posting complete nonsense, like above. Your comment on AB-fit BS was equally stupid.
How about you look into some realistic in-game situations, identify some specific problems and propose some solutions. I suggest that you start with rockets or Precisions.
here
Pledge your support |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.05 23:41:00 -
[670]
Edited by: Gypsio III on 05/03/2009 23:41:38
Originally by: K1RTH G3RS3N rambling drivel
Oh god.
Missile range advantage became stronger because ships got slower and range became more meaningful, plus missile boats are now able to defend that range advantage. Drake has always had to web its target, to stop it just MWDing off and laughing at you. QR was a boost to missile PVP. Remember missiles doing 0.1 damage to anything >4 km/s?
But why am I bothering to write this, you haven't got a clue about game mechanics or missile pvp, as your Drake lolfit shows. I can't believe that you're whining about not always doing 100% damage when this didn't happen before QR anyway.
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Lynx Amurie
Caldari Caldari Innovative Sciences and Engineering
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Posted - 2009.03.06 01:16:00 -
[671]
/signed
No wonder my Vengeance does absolutely no damage to frigates. Rockets have an 85m/sec explosion velocity. That means every single destroyer in a level two mission will take at least an entire load from each launcher (4 Malkuth launchers = 128 missiles )
Player versus asteroid: We win 99.9% of the time! |
K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.06 02:53:00 -
[672]
Originally by: Gypsio III Edited by: Gypsio III on 05/03/2009 23:41:38
Originally by: K1RTH G3RS3N rambling drivel
Oh god.
Missile range advantage became stronger because ships got slower and range became more meaningful, plus missile boats are now able to defend that range advantage. Drake has always had to web its target, to stop it just MWDing off and laughing at you. QR was a boost to missile PVP. Remember missiles doing 0.1 damage to anything >4 km/s?
But why am I bothering to write this, you haven't got a clue about game mechanics or missile pvp, as your Drake lolfit shows. I can't believe that you're whining about not always doing 100% damage when this didn't happen before QR anyway.
my drake lolfit is not the drake i use its trying to make a point... did you even read my post in the link? im trying to meet you in the middle but you just want to throw snide remarks and assumptions around and argue like a bad tempered teenager... i dont say you dont understand the mechanics but somehow you KNOW that i dont... you know everything including how i think and what i know...
so, i cant come down to your level please dont reply to anything i say again, and i definitely dont need to explain myself to people like you.
besides, if you use missiles why wouldnt you want them to get a buff??? if you did you would be agreeing, forget what i have said and remember the point of this thread... but youre not agreeing so that just leaves us with youre here to argue and shove your ego in everyones face. if you even read this far and have a clue what ive said congratulations.
Pledge your support |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.06 11:48:00 -
[673]
Actually, Kirth, I think that I'm pretty good at providing accurate information in response to intelligent questions in S&M about missiles and general game mechanics. If someone's asking sensible questions and genuinely seeks knowledge, I'm very happy to help them - we were all clueless newbies once.
If, however, someone comes on with an ill-informed whine that I know to be baseless and starts posting lolfits as the solution to this imaginary problem, I tend to have less patience...
Oh, and I'm more interested in general game balance rather than missiles being perpetually buffed. Look what happened with the Falcon...
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Shizo Lang
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2009.03.06 13:59:00 -
[674]
ok, i made different experiences as most people here, dunno why. /not signed
i dont know anything about missioning at all and yes maybe its worse than before. But, im ratting alot and doin exploration alot in 0.0, and i found out that ratting in my cerb is still faster than anyone would do in any hac, im killing the rats (even officer ones in venal) fast enough to have an outcome of 4-5 million every paycheck if i chain, and 3-4 million if i kill all spawns + the faction chance. im using t2 launchers ofcause + fury and precision missles at the appropriate targets. I found out a HUGE difference when switching to precision ones fom normal ones at killing destroyer and frig spawns.
The other thing is for pvp u wont need much tank, its more for buffer and resistance. So what u do is to put the explosion sig radius rigs and the explosion velocity rigs on it and u will hit small targets just fine. u get the advantage of choosing the dmg type too, which, noone here mentioned, is very much helping at getting the target down easily.
in pvp i as a cerb am not soloing, but in fleet or gang its a very good thing to have target painters with both skills on 4 on ur ship. ur really boosting the dmg for ur missles...
anyways, i just wanted to make this clear to have the choice to go for rigs + choosing the dmg type will give ya the isk/time ratio back at Ratting in belts.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.03.06 14:12:00 -
[675]
Edited by: K1RTH G3RS3N on 06/03/2009 14:15:37
Originally by: Gypsio III Actually, Kirth, I think that I'm pretty good at providing accurate information in response to intelligent questions in S&M about missiles and general game mechanics. If someone's asking sensible questions and genuinely seeks knowledge, I'm very happy to help them - we were all clueless newbies once.
If, however, someone comes on with an ill-informed whine that I know to be baseless and starts posting lolfits as the solution to this imaginary problem, I tend to have less patience...
Oh, and I'm more interested in general game balance rather than missiles being perpetually buffed. Look what happened with the Falcon...
so you either didnt read or understand anything i said then oh and err... all the people youre helping (i mean thankgod for people like you) are just clueless noobies and youre far more superior then everyone else? would i be correct in assuming that?
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LoRDFoXX
UK Corp
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Posted - 2009.03.06 15:35:00 -
[676]
Edited by: LoRDFoXX on 06/03/2009 15:35:04 /signed
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Righteous Deeds
Diverse Endeavors
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Posted - 2009.03.07 11:19:00 -
[677]
Edited by: Righteous Deeds on 07/03/2009 11:21:10 /signed. They went way too far.
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Saggy Glands
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Posted - 2009.03.07 17:30:00 -
[678]
Originally by: FlameGlow
Speed rebalancing = now everyone can speedtank 50% missile damage, not only few nano***gots can tank 100% like before?
You see this is what you get as a result of the endless nano whines. OMG their spaceships are like going fast and stuff! Wahh. Be careful what you ask for next time. You just might get it!
Not supported. Missiles are too overpowered they need to be nurfed! |
Revan Komnar
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Posted - 2009.03.07 21:45:00 -
[679]
I don't agree. Why should missiles be the only thing hitting for full damage. Guns can't do it why should missiles. |
Kalintos Tyl
Minmatar
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Posted - 2009.03.08 07:58:00 -
[680]
with smiisle skils on 3 on sisi using hams ( anti-cruiser) im killing assult ships(frigates) under 1 minute. Same as fully trained t2 turets. Ummmm they need to be buffed you say?.... 60D GTC - shattared link |
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Sissy Fuzz
Sissy Fuzz Communications
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Posted - 2009.03.09 01:09:00 -
[681]
Signed. |
Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.03.09 06:31:00 -
[682]
We need our missles!
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Cataracts
GoonFleet GoonSwarm
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Posted - 2009.03.09 08:33:00 -
[683]
Missiles do suck.
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TNF absolution
Paxton Industries Paxton Federation
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Posted - 2009.03.09 11:43:00 -
[684]
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Echthalian
Battlestars GoonSwarm
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Posted - 2009.03.10 20:46:00 -
[685]
missiles suck a little to much now.
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Thirzarr
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Posted - 2009.03.12 18:36:00 -
[686]
Edited by: Thirzarr on 12/03/2009 18:38:36 now I feel bad about having started a thread in the other board.
This has my support.
Cruise Missiles: - They do have lower DPS than turrets - They do even less to the vast majority of targets (frigs / cruisers) - They have a counter lowering their dps even further (defenders) - They are still of no use in pvp (torps have their... users) - They are expensive - and you need more of them to kill the same targets. - They have a low ROF.
Torpedos: - They don't even hit battleships for the damage listed.
............ edit as for the "no tracking worries" argument: Missile boats cannot work transversal velocity to compensate. I know why I fly vargur and sold the golem, really I do.
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Chillshock
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Posted - 2009.03.14 12:00:00 -
[687]
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Vherr Arkhar
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Posted - 2009.03.16 18:37:00 -
[688]
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Amberle Vale
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Posted - 2009.03.21 09:35:00 -
[689]
+1
Fixing an entire class of obsolete weapons and ships should be priority.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.03.21 09:53:00 -
[690]
Cruise missiles are completly useless. If there is a lag in fleet fight they even need much more time to reach the target like 1 minute,even if you shoot the terciary target your missiles possibly wont reach the target in time. Make them insta dmg weapons ccp --> less lag or dubble the dps/dmg or make sure missiles will hit targets maximum 10 sec after missile is fired also if missile hit target from ahead,target speed should increase its dmg not decrease,if you run into a wall it will hurt you ,but the wall has 0 explo velocity :P
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