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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 12:29:00 -
[1]
Edited by: Rivqua on 13/11/2008 12:31:49 Edited by: Rivqua on 13/11/2008 12:29:53
As I've been to Fanfest, and been keeping an eye leading up to and after QR, and listened to what the devs want and are hoping for, for the March 10 expansion (M10).
If I've missed anything, mention it and I'll edit the post.
Basically it will be fun to keep a tab on what the hopes & plans are now, and see how it all turns out past M10 release.
Published: *Unstable Wormholes that lead to new systems, that can be held / moon mined / explored. *New Exploration mechanics. *New Skills for the above mechanic. *T3 Ships! Lots of combinations, atm hinted at 5 parts per ship. *New Industry for T3, coming from wormhole systems, new minerals, mechanics for production. *Continuing upgrade of TrinityEngine, Effects are next (NoS demoed). Hinted at Planet gfx upgrades. *Epic Storyline mission arcs, with branching missions where a failure branches to a new mission. *NPC AI. They have a AI dev! New NPC smartness. *UI Revamp, new UI team working on optimizing the usability of the UI.
Mentioned by devs: *The BlackOps changes may end up here, if not in a subpatch between QR and M10. *BlackOps fuel bays. *BlackOps jumping into cynojammed systems.
Hoped for by devs: To find a new mechanic for local, remove local in some areas (ex 00, or the new wormhole systems)
*Local Chat Channel tweaks on some level.
Cut from QR and destined to be included in M10:
*Industry expansion & revamp, probably ties in with T3 when it comes. *Storefronts.
FanFest Discussions: Alot of fanfest future expansion & nulsec roundtables revolved around how sov worked. Something alot of people agreed on is to create a new PoS that's placed around planets for SoV holding. So instead of 50 moons for pos spamming, you only have some 10 planets or so.
*Sov Mechanic Changes.
Other rumours:
*Warping in formations was mentioned as cut from QR, could reappear in M10.
/Rivqua
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.11.13 12:37:00 -
[2]
Nothing for supercaps :(
Wyvern & Chimera fitting flowchart |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 12:37:00 -
[3]
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly? _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2008.11.13 12:40:00 -
[4]
I guess one wouldn't expect supercap development to be inline with the other technology of the universe, they are behemoths that don't get updated very often.
They were talking alot about hit locations on supercaps, but I didn't get a feeling it was destined to be in the next expansion, so didn't include it in the above.
/Riv
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.11.13 12:42:00 -
[5]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
A speckled mushroom, larger size and the ability to smash smaller things by jumping on them 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Arriana Kale
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Posted - 2008.11.13 12:59:00 -
[6]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
Toilets!
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.11.13 13:16:00 -
[7]
I heard wormholes will be tied to missions. Get your PvE shoes on boys. -
DesuSigs |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2008.11.13 13:42:00 -
[8]
Originally by: Crumplecorn I heard wormholes will be tied to missions. Get your PvE shoes on boys.
That's incorrect. There will be missions involving wormholes, but wormholes themselves will not be tied to missions, they will be only tied to the exploration mechanic.
/Riv
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Victoria Ehr
Caldari The Graduates Morsus Mihi
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Posted - 2008.11.13 14:43:00 -
[9]
Did they say when Ambulation is due out? -------------------------------------------- Glory to the State and Tibus Heth.
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Ekil Ix
Omega Wing R.E.P.O.
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Posted - 2008.11.13 14:50:00 -
[10]
Originally by: Victoria Ehr Did they say when Ambulation is due out?
No, hinted about sometime next year tho
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.13 14:54:00 -
[11]
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 14:59:00 -
[12]
Originally by: Misanth Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
Well, with lag hopefully on its way to being fixed (ohgod, please say i didn't jinx it now), I think everyone's on the way to being pretty well hosed in terms of fleet survivability - it's not just a supercapital problem _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Thea Arsoniztik
Red Tides Viewer Discretion Advised
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Posted - 2008.11.13 15:00:00 -
[13]
Wormhole systems?! I wanna see.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.11.13 15:03:00 -
[14]
Originally by: Thea Arsoniztik Wormhole systems?! I wanna see.
Linkage
Secure 3rd party service ■ Veldspar |
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.13 15:08:00 -
[15]
Originally by: Misanth
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
What can you give a supercap that will let it survive 150 dreads that won't make it insanely overpowered vs 15 dreads?
In big fleet battles, lots of ships are gonna blow up. Don't bring it if you don't want to risk it.
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.13 15:13:00 -
[16]
You could give it a 1 min duration mod with a 12 hour cooldown that gives it 90% resists.
That way, the small gang will just get their fight delayed for 1 min, and they were only 15, so it would take a long time anyway.
And the big blob will get slowed down markedly percentege wise, from 1 min to melt face, to maybe 2.
/Riv
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.13 15:15:00 -
[17]
Originally by: Malcanis
Originally by: Misanth
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
What can you give a supercap that will let it survive 150 dreads that won't make it insanely overpowered vs 15 dreads?
In big fleet battles, lots of ships are gonna blow up. Don't bring it if you don't want to risk it.
There was a rumor that the devs were toying with an idea to make the DDD damage target signature based. ...
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 15:19:00 -
[18]
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2008.11.13 15:33:00 -
[19]
Originally by: Chaos Incarnate
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised
What would you do?
In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone. ...
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Huurtney Gurdsen
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Posted - 2008.11.13 15:38:00 -
[20]
Wot no space whales ?
Yea, though I wart through the valet of thy shadowy hut I will feed no norman. |

Misanth
RABBLE RABBLE RABBLE
|
Posted - 2008.11.13 15:42:00 -
[21]
Originally by: Chaos Incarnate
Originally by: Razin There was a rumor that the devs were toying with an idea to make the DDD damage target signature based.
It's a lazy, uncomplicated way of fiddling with titan DD damage, but considering the flood of tears over complicated changes to the game, I wouldn't be surprised
Agree. I was just talking about means to get away from solo tacklers. If you get a number of HIC's on you, you should need support to help you clear it. If you get a single HIC on you and neut/ecm drone/burst combination won't get him off you, something is wrong.
The fact that dreads are so common and now fairly easily/cheap also warrants for a consideration of the survivability for supercaps. Titans have their DD and generally fly with a group. Motherships can't be fielded in cap fights as dreads melt through them like butter. Not bad ships at what they do, but having a supercap pilot reduced to logistics purely (imagine a titan with the jumpbridge but now DD for example) makes for something. MS could use some love when it comes to getting off single tacklers. I mean, we used to kill them when we didn't have HICs and was resorted to bumping. HIC's made it easymode. The HIC can stay at 25km from the MS, tank the fighters and stay out of web/disrupt range. Add in a 2nd HIC and you can virtually have them warp in/out/-rotate to permalockdown a mom.
It was more reasonable and better when bumping were the way to stop them from getting away.
Don't get me wrong, I'm a HIC pilot myself, and I love dictors (favourite ship to fly), but you'd think a mom should be able to kill off a lone HIC before his friends jump in, they already got the advantage as the attacker/element of surprise/whatever.
Second issue is the lack of survivability for moms while fielding it in fleets. They're alot better in low sec than in 0.0, which is a bit ironic since they're almost designed (with the HIC and massive cap forces around) to have a big corp/alliance for support nearby. Perhaps hp buff isn't the ideal way to do it tho. There's other ways, having them less cap vulnerable would be one. It's not hard to cap out a cap/supercap today, used to be alot harder, and with no cap.. they're screwed in all sense there is.
Would be interesting to have moms be invulnerable to neuts.  I'm perhaps biased, want to buy me one but can't really see it worth the isk as it is. Would require an alliance that actually do use moms actively and put them on the field in gangs. So, defend home system when cynojammer is up, hugging a POS or bundle up a few moms on a gate to spider/fighterblob? That's their only role? I'd like to think your 15bil + fittings + implants + skills invested give you more than that. Would love to see them be more offensive weapons (again).
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.13 15:50:00 -
[22]
Originally by: Razin
What would you do?
Find ways to improve general fleet survivability for all ships that included ways of limiting the multi-DD phenomenon, near-instapopped primaries, quick-melt supercapitals, the underrepresentation of sub-BS's in fleet battles, as well as limiting effectiveness of DDs vs support ships who have no serious way of taking the damage. Among other things. 
Quote: In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone.
I had assumed they meant to reduce damage against smaller ships as well _____________________
My opinions plus a tablespoon of water may be substituted for your own. |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.11.13 16:04:00 -
[23]
Originally by: Chaos Incarnate
Originally by: Razin
What would you do?
Find ways to improve general fleet survivability for all ships that included ways of limiting the multi-DD phenomenon, near-instapopped primaries, quick-melt supercapitals, the underrepresentation of sub-BS's in fleet battles, as well as limiting effectiveness of DDs vs support ships who have no serious way of taking the damage. Among other things. 
Quote: In my understanding the devs were planning to make the DDD more powerful, adding damage to the caps and supercaps in the affected zone.
I had assumed they meant to reduce damage against smaller ships as well
I'd sign on both of those. Would love to see fleets with more diversity, the regular asmuchBSasyoucanget, combined with multiple titans, obvious capfleet and a few dictors/tacklers.. it's quite limited.
Hp buffer and decent damage outputs from BS can't really be replaced by smaller ships, but if DD damage scaled it might give smaller ships a more designated role as tacklers. Imagine AF's that are "DDproof" because of sig radius, and can "speedtank" with AB while tackling in fleets?
Would love to see stuff like that.
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Rosur
Most Wanted INC G00DFELLAS
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Posted - 2008.11.13 16:46:00 -
[24]
The local should stay the same or be delayed in 0.0 for about 2 mins. Though in the unstable wormholes there should be no local unless someone talks in it.
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Caiman Graystock
Comrades in Construction Anarchy.
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Posted - 2008.11.13 16:50:00 -
[25]
So is T3 limited to ships, no T3 weapons, modules etc?
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Faife
Noctiscion
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Posted - 2008.11.13 17:28:00 -
[26]
hm. planet POSes. i need to get in the habit of only warping out of combat into belts --

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.11.13 17:51:00 -
[27]
Originally by: Rosur The local should stay the same or be delayed in 0.0 for about 2 mins. Though in the unstable wormholes there should be no local unless someone talks in it.
What would be the point in the 2 minute delay then? ...
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WhiteSavage
Gallente Noir.
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Posted - 2008.11.13 18:03:00 -
[28]
Originally by: Caiman Graystock So is T3 limited to ships, no T3 weapons, modules etc?
yet. ___________________________________________
..My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes |

Eddy Vasquez
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Posted - 2008.11.13 18:41:00 -
[29]
To be honest, i'm not too excited on the next expansion. Allthough this all sounds pretty cool, we all know the difference between promises/announcements and the real deal. fe.
- Unstable wormholes sounds cool, but will they be found/accessable from everywhere? If so, i would suppose the empire wormholes will be as crappy as current exploration, and therefore again only benefit the 0.0 veteran players. - T3 ships with customization. I've dreamed of customized ships since i started eve. Well, actually more like custom textures and stuff, or meta lvl hulls/engines/capacitor. Anyways, how could this possibly work? If you're going to bring customized ships to EVE, you would have to make ALL ships like that, wouldn't ya? Well, not if you are CCP with it's fable for the veteran playerbase. All others have to use the T1/T2 crap off the shelf while the skilled folks can use nice customized vessels ... - New industry for 3 ... well. I guess T3 is needed since T2 is messed up with those T2 bpo's, right? I'm just afraid that another bunch of stuff will mess up general balancing even more (both, industry and pvp sides).
Personally, i would be really fancy for a patch without any new stuff, rather than have the current stuff balanced. And there IS a lot of mods/ships/ammo/production time to be looked at. It would be much easier to bring new stuff into a healty base!
People say i'm whining to much. To invalidate this: I don't see any problems with epic storyline missions or better NPC AI 
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quave
Caldari EPIC INC
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Posted - 2008.11.13 19:30:00 -
[30]
I can hear the whines already, "OMG, to much new stuffs, how will we cope". But being serious, there are some really exciting things coming in M10 and i look forward to it all.
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Darque Ly'Yte
Caldari Militech Armaments Corp Infused Alliance
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Posted - 2008.11.13 20:06:00 -
[31]
I just saw this article on Gamasutra: http://www.gamasutra.com/php-bin/news_index.php?story=21033
Looks like they will be upgrading the lighting and possibly "Walking in Stations" next March. ----------------------- CEO Militech Armaments Corp |

Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.11.14 09:23:00 -
[32]
Walking in Stations has been stated is not part of the "expansion" cycle, and won't be in M10, but could be deployed between M10 and the winter expansion, as Hilmar stated that WIS will be deployed in 2009.
/Riv
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Kransthow
The Scope
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Posted - 2008.11.14 09:31:00 -
[33]
Adapt and wait
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Sally Va
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Posted - 2008.11.14 16:04:00 -
[34]
what a load of crap
I want them to finally utilise all the stuff they have already put into the game. for instance:
planetery vehicles small arms slaves janitors There's even dogs 'slaver hounds' that are good for absolutely nothing. etc etc..
When is planetary conquest finally coming ? That is one of the coolest things EVER. Right now, you as a player can never have a true home or feel any kind of relation with a 'place'.. We all have items all over the place, but none of them is 'home'
They should just let ppl colonize planets or even moons. It would make for a much more interesting environment. |

Kavin Alavandar
Extropy Dianoetics
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Posted - 2008.11.14 21:19:00 -
[35]
All of that is still in concept. The focus right now, with Ambulation and all, seems to be in getting around to core components of their original concept for EVE rather than more of the already well-developed components.
That is, building out rather than up.
For now.
With the exception of the coming March expansion.
What was I saying? |

Mithfindel
Gallente Gariushi Foundation
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Posted - 2008.11.14 22:14:00 -
[36]
Originally by: Huurtney Gurdsen Wot no space whales ?
There are lots of those. Orcas and Rorquals are species of whales. |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2008.12.04 08:56:00 -
[37]
Added info from this thread:
CCP Chronotis hints on salvage changes in M10
about possible salvage material changes.
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MotherMoon
Huang Yinglong
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Posted - 2008.12.23 06:56:00 -
[38]
Originally by: Eddy Vasquez
- Unstable wormholes sounds cool, but will they be found/accessable from everywhere? If so, i would suppose the empire wormholes will be as crappy as current exploration, and therefore again only benefit the 0.0 veteran players. 
no way, the idea is they lead to 0.0 space, so having them in high sec will be awesome.
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Frug
Repo Industries
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Posted - 2008.12.23 07:42:00 -
[39]
I don't remember authorizing you to make this thread... - - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

The Slagh
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Posted - 2008.12.23 07:50:00 -
[40]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
Dude...your face!
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Munio Veritas
Black Legion Command Black Legion.
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Posted - 2008.12.23 08:49:00 -
[41]
Does anyone have a link to the new NOS graphics demo video?
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JAFM
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Posted - 2008.12.23 09:16:00 -
[42]
Originally by: Ekil Ix
Originally by: Victoria Ehr Did they say when Ambulation is due out?
No, hinted about sometime next year tho
What I found interesting was that near the end of the "Enlighten" part of the Wis presentation the Geomerics guy said, "you can start to imagine what sort of interiors can be created by CCP's artists who will have a very strong, large team working on this for nine months.".
If that's the time line they are looking at, 9 months from March'09 is December'09. So WiS may very well be the "winter expansion".
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Rivqua
Caldari Omega Wing R.E.P.O.
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Posted - 2008.12.23 09:26:00 -
[43]
WIS is separate, the team already exists, and there are no timelines that start after this expansion is deployed, etc. We even got to see all the team members (at the time) when we were at the making WIS presentation (different from the one where the geomerics guy was).
/Riv
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Taua Roqa
Minmatar Branching Out
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Posted - 2008.12.23 09:35:00 -
[44]
give motherships a reinforced mode like poses, giving them an hour or so of time to be rescued, something to actually justify their gigantic cost.
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Glengrant
TOHA Heavy Industries
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Posted - 2008.12.23 09:52:00 -
[45]
Originally by: Eddy Vasquez
- Unstable wormholes sounds cool, but will they be found/accessable from everywhere? If so, i would suppose the empire wormholes will be as crappy as current exploration, and therefore again only benefit the 0.0 veteran players.
Yes - reward will reflect risk to a large degree. You want rich stuff in empire where you can access it safely? And you can't see what's wrong with that? If super-rich wormholes where accessible from empire, you really think that would hold back veteran players? The competition will alwaysx be toughest where the most money is to be made. And the gankers will come just to find easy targets.
But mainly you are wrong in thinking that 0.0 is only populated by veterans. Plenty young chars around. If you want to have access to 0.0 you can - get your corp into an alliance or join an alliance corp. It's not that hard.
Originally by: Eddy Vasquez - T3 ships with customization. I've dreamed of customized ships since i started eve. Well, actually more like custom textures and stuff, or meta lvl hulls/engines/capacitor. Anyways, how could this possibly work? If you're going to bring customized ships to EVE, you would have to make ALL ships like that, wouldn't ya?
Why? Also with T3 you don't take regular ships and customize them with textures or anything like that. T3 ship designs can be assembled from 5 compartments (drive, bridge, whatever) that have 5 variations each - for each of the 4 races. The exact combination of compartments determines your slots, bonuses, etc... The compartments also look differently so you get various ship modules out of the combinations. Best to watch the fanfest video (see ccpgames channel on youtube).
Originally by: Eddy Vasquez Well, not if you are CCP with it's fable for the veteran playerbase.
Well - many veterans here whine about how CCP only really caters to new players so I guess with everybody whining things must be pretty balanced. :-)
Originally by: Eddy Vasquez All others have to use the T1/T2 crap off the shelf while the skilled folks can use nice customized vessels ...
T3 is not even out yet and you already know that T1/T2 is crap? T1 is still viable. T2 mods are not always worth the extra money they cost.
Originally by: Eddy Vasquez - New industry for 3 ... well. I guess T3 is needed since T2 is messed up with those T2 bpo's, right?
Nope. Invention made BPOs almost irrelevant. Sure owning a BPO is more convenient and provides a bit less construction cost - but most of the market volume is due to invented BPCs and they determine the prices by their much larger supply. BPOs have a max output in a given timeframe - but an inventor can make more BPCs - the limit is the availablity of labs. Empire labs have been perma-busy ever since invention arrived and there are whole POSs that only exist to host labs.
Originally by: Eddy Vasquez I'm just afraid that another bunch of stuff will mess up general balancing even more (both, industry and pvp sides).
Things are mostly balanced. And there will never be a time when the whole game is perfectly balanced. Too complex to ever achieve that and - yes - every patch will mix it up again.
Originally by: Eddy Vasquez Personally, i would be really fancy for a patch without any new stuff, rather than have the current stuff balanced. And there IS a lot of mods/ships/ammo/production time to be looked at. It would be much easier to bring new stuff into a healty base!
Not really.
Originally by: Eddy Vasquez People say i'm whining to much. To invalidate this: I don't see any problems with epic storyline missions or better NPC AI 
:-)
I'd like a better PC NI - but it's beyond CCP to deliver that. ;-) --- Save the forum: Think before you post. ISK BUYER = LOSER EVE TV- Bring it back!
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Kweel Nakashyn
Minmatar Kernel of War Tau Ceti Federation
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Posted - 2008.12.23 11:11:00 -
[46]
What is the codename for M10 ? Like Kali, Midas... Fetchez la vache !
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Rivur'Tam
the united
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Posted - 2008.12.23 11:14:00 -
[47]
i put 100mil isk on it a ddd soon won't be able to kill frigs lol .. ... |

MotherMoon
Huang Yinglong
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Posted - 2008.12.23 11:15:00 -
[48]
Originally by: Kweel Nakashyn What is the codename for M10 ? Like Kali, Midas...
somethign like... true exploration, or something..
ooo! maybe we'll get our belts added to exploration finally!
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Tippia
Raddick Explorations BlackWater.
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Posted - 2008.12.23 12:02:00 -
[49]
Originally by: Glengrant
Originally by: Eddy Vasquez - Unstable wormholes sounds cool, but will they be found/accessable from everywhere? If so, i would suppose the empire wormholes will be as crappy as current exploration, and therefore again only benefit the 0.0 veteran players.
Yes - reward will reflect risk to a large degree. You want rich stuff in empire where you can access it safely? And you can't see what's wrong with that? If super-rich wormholes where accessible from empire, you really think that would hold back veteran players? The competition will alwaysx be toughest where the most money is to be made. And the gankers will come just to find easy targets.
They will lead to the same kind of systems, regardless of where the wormhole pops up — it doesn't exactly matter if you come from 0.0 or 1.0 if the system the wormhole leads to is as dangerous to everyone who enters it.
These are not exploration sites inside your whatever-sec system — these are gates to new systems that aren't on the map and which will probably have a sec rating of roughly minus eleventy bajillion. You can't "access the rich stuff safely" from empire because you need to leave your safe empire system to go through the wormhole to get to the stuff… and since we're talking about "unstable wormholes", there's no telling if you can safely jump back to the same spot once you go through.
No sig for me, thankyouverymuch. |

Caleb Defiance
Caldari eXceed Inc. Atlas Alliance
|
Posted - 2008.12.23 13:26:00 -
[50]
I understood during the presentationvideo i saw, they were also looking on tabbing the clients in one client. From what i understood you could open more the one account in one client and switch between then and not having the same channels and stuff running. ---- eXceed Inc.
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Zaknussem
Caldari Intrum Industria
|
Posted - 2008.12.23 13:56:00 -
[51]
I have a question regarding the upcoming retail version. Will it include a set amount of subscription time, like a month or two? Anyone know this? |

Aram Gishno
Caldari The Graduates Morsus Mihi
|
Posted - 2008.12.23 15:36:00 -
[52]
Edited by: Aram Gishno on 23/12/2008 15:36:20
Originally by: Taua Roqa give motherships a reinforced mode like poses, giving them an hour or so of time to be rescued, something to actually justify their gigantic cost.
I actually had a post on this in my alliance forum expanding on that topic as proposed by others. I like the idea of a mobile pos that can be anchored anywhere in space while giving the same functions as a station (menus in space similar to how carriers are accessed by the fleet). Also, had the idea to change fighters to CAP support (while in POS mode) and unable to warp away from the station. Had a bunch of other ideas but I really don't see CCP making these kinds of changes.
Meh, its good to dream though. |

Dred 'Morte
Woodland Creatures
|
Posted - 2008.12.23 15:59:00 -
[53]
Originally by: Caleb Defiance I understood during the presentationvideo i saw, they were also looking on tabbing the clients in one client. From what i understood you could open more the one account in one client and switch between then and not having the same channels and stuff running.
Actually, my understanding is that htey were optimizing the game so that when you have multiple clients running, all the stuff they have in common is shared at the memory level. That would mean alot less memory used and some less cpu/gpu, overall, substantially improved perfomance when running multiple clients.
|

Jaala Creed
Minmatar Eve University Ivy League
|
Posted - 2008.12.23 16:50:00 -
[54]
Originally by: Rivqua Walking in Stations has been stated is not part of the "expansion" cycle, and won't be in M10, but could be deployed between M10 and the winter expansion, as Hilmar stated that WIS will be deployed in 2009.
/Riv
This is correct. WiS/Ambulation has a total seperate Dev Team.
Some cool things for WIS: - Your own scripted NPC's/Bots - Ingame self-made(moderated) videos shown on walls in bars/hallways
|

Jaala Creed
Minmatar Eve University Ivy League
|
Posted - 2008.12.23 17:02:00 -
[55]
Also, for the M10 expansion ( I like that name )
Some things Rivqua forgot: - With the new exploration/new local mechanic, there will also be a new Probing mechanic. - Eve will be released in box form again in Stores in USA/Europe - New improved new-gamer-experience to lessen the big climb upwards a high mountain called Mount EO. - They're working on a new improved API. The new API server will also be totally seperate from the Tranquility database, so the strain will lessen and we will be allowed to pull more data. - They're working on a new improved IGB. (In Game Browser) It wil be based on the Webkit engine. Javascript should be enabled, but not plugins like flash. They're looking into it to keep the old functionalities like IGB tags.
Some rumours: - Each race will have its own tutorial/starting storyline - New races (enemy or player races? => unknown)
I'm skeptic myself to see how much they say is gonna released. But don't forget that at Fanfest they showed us that they put EVERYTHING and EVERYONE back at the Eve-Online project and to work dedicated for the M10 expansion. (CCP had a lot of other projects running to spread their risk, as any good company does.)
-Jaala
|

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2008.12.23 17:10:00 -
[56]
Originally by: Jaala Creed Also, for the M10 expansion ( I like that name )
Some things Rivqua forgot: - With the new exploration/new local mechanic, there will also be a new Probing mechanic. - Eve will be released in box form again in Stores in USA/Europe - New improved new-gamer-experience to lessen the big climb upwards a high mountain called Mount EO. - They're working on a new improved API. The new API server will also be totally seperate from the Tranquility database, so the strain will lessen and we will be allowed to pull more data. - They're working on a new improved IGB. (In Game Browser) It wil be based on the Webkit engine. Javascript should be enabled, but not plugins like flash. They're looking into it to keep the old functionalities like IGB tags.
Some rumours: - Each race will have its own tutorial/starting storyline - New races (enemy or player races? => unknown)
I'm skeptic myself to see how much they say is gonna released. But don't forget that at Fanfest they showed us that they put EVERYTHING and EVERYONE back at the Eve-Online project and to work dedicated for the M10 expansion. (CCP had a lot of other projects running to spread their risk, as any good company does.)
-Jaala
Exploration = Probing, I figured people understood that it was going to be changed :9 Retail = Read again it's there ;-)
New User Experience = I guess they will utilize the storyline system for that aswell? Didn't hear it, but will add it as a rumour to the list. API & IGB. I heard about it, but did never get it confirmed that it was going to be coincided with M10, but just upgrades they were planning in the spring in general, ie, not a feature-list item.
Yeah, they mentioned "New Races" very abstractly, but also firmly that it was comming. but when? noone knows, maybe winter exp ?
/Riv
|

Jaala Creed
Minmatar Eve University Ivy League
|
Posted - 2008.12.23 17:14:00 -
[57]
Originally by: Rivqua
Exploration = Probing, I figured people understood that it was going to be changed :9 Retail = Read again it's there ;-)
New User Experience = I guess they will utilize the storyline system for that aswell? Didn't hear it, but will add it as a rumour to the list. API & IGB. I heard about it, but did never get it confirmed that it was going to be coincided with M10, but just upgrades they were planning in the spring in general, ie, not a feature-list item.
Yeah, they mentioned "New Races" very abstractly, but also firmly that it was comming. but when? noone knows, maybe winter exp ?
/Riv
Some of these things were mentioned in the panels on fanfest. :)
I'm pretty sure about the races in M10, but they didnt release exact stuff so thats why I put it up as a rumour.
-Jaala
|

K'uata Sayus
|
Posted - 2008.12.23 19:56:00 -
[58]
Originally by: Sally Va There's even dogs 'slaver hounds' that are good for absolutely nothing. etc etc..
.
I take a couple with me while exploring. I toss them a few biscuits and scratch behind their ears. Makes the time go faster, I guess.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2008.12.23 23:25:00 -
[59]
Originally by: Jaala Creed
I'm pretty sure about the races in M10, but they didnt release exact stuff so thats why I put it up as a rumour. -Jaala
Alright, will fix that!
|

Vaal Erit
Science and Trade Institute
|
Posted - 2008.12.24 00:35:00 -
[60]
Originally by: Zaknussem I have a question regarding the upcoming retail version. Will it include a set amount of subscription time, like a month or two? Anyone know this?
Answer:
Originally by: Eve-Online Official Press Release
The boxed version of EVE Online will include the game client, 60 days of subscription time and exclusive extras. It will also include all nine previously released EVE Online expansions. All new expansions will be free of charge to all subscribers, continuing CCP's release policies.
Is there a way for existing players to get "exclusive extras" without paying for a new alt in a box? --
http://desusig.crumplecorn.com/sigs.html
|

Neelan
Minmatar Advanced Planetary Exports Intergalactic Exports Group
|
Posted - 2008.12.24 01:13:00 -
[61]
Originally by: Vaal Erit
Originally by: Zaknussem I have a question regarding the upcoming retail version. Will it include a set amount of subscription time, like a month or two? Anyone know this?
Answer:
Originally by: Eve-Online Official Press Release
The boxed version of EVE Online will include the game client, 60 days of subscription time and exclusive extras. It will also include all nine previously released EVE Online expansions. All new expansions will be free of charge to all subscribers, continuing CCP's release policies.
Is there a way for existing players to get "exclusive extras" without paying for a new alt in a box?
Or rather, is it possible to add the extras (assuming that they're in-game) and the subscription time to your current account?
|

Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2008.12.24 01:16:00 -
[62]
Edited by: Phantom Slave on 24/12/2008 01:16:43
Originally by: Neelan Or rather, is it possible to add the extras (assuming that they're in-game) and the subscription time to your current account?
I believe there's a 60 day GTC included in the box, so if you go and purchase the retail, you can use the GTC on any account you want. ____________________
My main IS my alt. Confused yet? |

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.12.24 01:20:00 -
[63]
Good summary thread. Keep up the good work. Here's to hoping for a Sisi patch soon ;)
|

soldieroffortune 258
Gallente Trinity Council.
|
Posted - 2008.12.24 01:22:00 -
[64]
Edited by: soldieroffortune 258 on 24/12/2008 01:23:28 i do have a question regarding the t3 ships (although the exploration thing is more my interest)
in addition to the looks of the ships being customizable, will slot configurations be customisable as well? (8 high slots, 5 mid slots, 8 low slots) or something like that
and hardpoints, such as giving a ship 5 turret points and 3 missile points for example?
TIA
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
|

Neelan
Minmatar Advanced Planetary Exports Intergalactic Exports Group
|
Posted - 2008.12.24 01:31:00 -
[65]
Originally by: soldieroffortune 258 Edited by: soldieroffortune 258 on 24/12/2008 01:23:28 i do have a question regarding the t3 ships (although the exploration thing is more my interest)
in addition to the looks of the ships being customizable, will slot configurations be customisable as well? (8 high slots, 5 mid slots, 8 low slots) or something like that
and hardpoints, such as giving a ship 5 turret points and 3 missile points for example?
TIA
It was said, at Fanfest, that the different ship parts you fit will also come with different slot configurations, armor/shield values, etc..
|

Morpheus Mishima
NorCorp Enterprise
|
Posted - 2008.12.24 01:59:00 -
[66]
My best guess on how T3 will work is as follows... Devs. have hinted at 5 "modules" per ship/type.
I'm guessing those modules will represent some sort of categorization system for attributes. (Obvious, yes)
IE. You'll have Engineering modules, Industry Modules, Speed, Armor/shield, Gunnery/Missiles/t3 weapons?, etc...
Since there will be more than one type of mod. per category, it will probably be like the current meta-level system for modules. You'll have the basic "Badass armortank module T1" and "Badass armortank module T2" equivalents, and then there will be better modules, IE. current system with named, 'storyline', 'faction" and 'officer' types of modules. Each representing increasing value and effectiveness etc.
I hope CCP some day gets rid of the old T1 and T2 setup we have gotten lost in, and all those super-category shiptypes. EvE started out with only 3 category of ships, and I wouldn't mind seeing a more simple and 'dynamic' way of doing this with T3 in the future. Before you all scream go back to wow, let me explain.... I enjoy the intricate details about eve as much as anybody else, however
I can see how CCP/eve has lost its focus in this dept., CCP has just kept on adding more ships and expanding the tech tree and ship category table without concern about "useless" ships that nobody flies, or how insanely hard it has become to balance everything for CCP.
Right now there is about 4-5 categories for "cruiser", I haven't figured out how many different ships that make up, but my guess is 30 or so, MOST of which never gets utilized. (4 races x 4 types t1 + faction etc.)
Revamping everything to just "Tech3" would never work, so it has to be done gradually, and skills will have to be either retrained or re-formatted for these new shiptypes.
What I'm saying is.. T3 will probably be VERY fancy and special right after launch + 6months time, then we will see more and more of it, and after about a year or so the first "n00b" accounts will be able to fly one right out of the clone vat facility. After that it will be pretty redundant to keep T1 and T2 alive.
|

Haldir Ravenclaw
Tenacious Tendencies Black Union Brothers
|
Posted - 2009.01.07 20:32:00 -
[67]
What I'm hoping for in the expansion (but not limited to):
- T2 drone modules - Proper faction drones - T2 capital modules (T2 XL guns, capital armour/shield repairers, fighters etc) - Drone implants!
Other than that, I'm eager to see how much customisation we'll be able to do with T3 ships (I for one would love to make a pure drone damage ship), as well as seeing how well the NPC changes will turn out (still waiting for the replacing multiple small ships with fewer larger ships). Story arcs sound fun too, and hopefully bring a bit more depth to the missions in EVE! A few months to go for expected release, so still good time to put extra stuff in and put in fixes for current stuff.
To the OP: Thanks for the list, and keep up the good work! --- We want T2/Faction drone modules!
|

Tiirae
The New Era HUZZAH FEDERATION
|
Posted - 2009.01.08 00:03:00 -
[68]
Originally by: Haldir Ravenclaw What I'm hoping for in the expansion (but not limited to):
- T2 drone modules - Proper faction drones - T2 capital modules (T2 XL guns, capital armour/shield repairers, fighters etc) - Drone implants!
Don't hold your breath waiting for the drone stuff. They are not going to add anything making drones more dangerous, they are almost overpowered already. If they did add the stuff you mention, it would be accompanied by a overall drone nerf, meaning you would have to fit the new modules and use the new drones in order to achieve today's dps and durability.
So be careful what you wish for.
|

N'tek alar
|
Posted - 2009.01.08 00:19:00 -
[69]
Originally by: Misanth
Originally by: Chaos Incarnate What'd supercaps need, exactly?
Some survivability back. And what someone said below, toilets. 
Hell even nubs like me run multiple capital viable accounts, it's not too hard to drop enough dreads to melt a supercap before the opposing side can counterdrop. And well, those drops won't help either, as what you really need is to kill off the tackler anyway.
Titans got their DD obviously, MS.. remote ECM burst? *hic* (pun intended).. how about some hp boost?
Just fit a full rack of ecm.... DUH!! |

Jack Jombardo
Amarr
|
Posted - 2009.01.08 01:15:00 -
[70]
Edited by: Jack Jombardo on 08/01/2009 01:22:32 Edited by: Jack Jombardo on 08/01/2009 01:16:36 I just hope the wormholes are highsec<->highsec jumps and the new systems/regions will contain highsec too.
Else some old, big allys will claim it upon release and noone else will ever see it :/. (AK BoB, Goons, RA, NC, ..... will blob the entrys with Titans/MS/999 member fleets -> no changs for smaler allys/corps/soloers)
PS: and ENOUGH entry points so there isn't just one or two MEGA LAG ways into the new regions! |

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.01.08 01:41:00 -
[71]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 08/01/2009 01:22:32 Edited by: Jack Jombardo on 08/01/2009 01:16:36 I just hope the wormholes are highsec<->highsec jumps and the new systems/regions will contain highsec too.
Else some old, big allys will claim it upon release and noone else will ever see it :/. (AK BoB, Goons, RA, NC, ..... will blob the entrys with Titans/MS/999 member fleets -> no changs for smaler allys/corps/soloers)
PS: and ENOUGH entry points so there isn't just one or two MEGA LAG ways into the new regions!
Contain high sec?    
Do you even read what you type before you post? |

CHAOS100
Black Plague. Kraftwerk.
|
Posted - 2009.01.08 05:13:00 -
[72]
The bigger question is, did CCP make the necessary IT upgrades required to handle the influx of players gained from this retail box release? Depending on the marketing there could be a large influx with thousands more on at peak times; although probably only a fraction will stay after the first month due to the fact that it is not WoW.
Right now it seems CCP is starting to get lag under control with the new intel servers and technology, bar maybe large fights and anomalies. The system can handle current populations alright, but maybe not inflated populations.
Regarding the new features I can already picture what they will be like tbh. Probably heavily pre-nerfed or too difficult or little gain to bother doing. T3 custom built ships are a great idea but I don't think it will be something that you will really have fun with, most likely pre-nerfed and being nothing like "damn thats cool".
If you could custom build a ship to be strong in areas where they would be considered 'imbalanced' like say neuting, long range tackling, ECM, it would be too fun and popular therefore ccp wont allow it. Plus you have to consider the new training requirements and cost. I haven't seen ccp release many new skills recently, and I have actually been able to train up those pesky lvl 4 skills I have been meaning to. I except at least a few months training time in new skills (or existing fairly useless ones). How much will components cost to build, and what with? 100 mil per component? 50?.
Something I do not know as I have not read much about the patch... what size of ship will these T3 contraptions be designated? I remember hearing there is a small, medium, and large hull or something. Basing on the price of T2 bs, 600 mil+... well I can just hope it will be reasonable enough to PVP with. (<300mil) --------------
|

rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.01.08 05:33:00 -
[73]
Originally by: Morpheus Mishima My best guess on how T3 will work is as follows... Devs. have hinted at 5 "modules" per ship/type.
I'm guessing those modules will represent some sort of categorization system for attributes. (Obvious, yes)
IE. You'll have Engineering modules, Industry Modules, Speed, Armor/shield, Gunnery/Missiles/t3 weapons?, etc...
Since there will be more than one type of mod. per category, it will probably be like the current meta-level system for modules. You'll have the basic "Badass armortank module T1" and "Badass armortank module T2" equivalents, and then there will be better modules, IE. current system with named, 'storyline', 'faction" and 'officer' types of modules. Each representing increasing value and effectiveness etc.
I hope CCP some day gets rid of the old T1 and T2 setup we have gotten lost in, and all those super-category shiptypes. EvE started out with only 3 category of ships, and I wouldn't mind seeing a more simple and 'dynamic' way of doing this with T3 in the future. Before you all scream go back to wow, let me explain.... I enjoy the intricate details about eve as much as anybody else, however
I can see how CCP/eve has lost its focus in this dept., CCP has just kept on adding more ships and expanding the tech tree and ship category table without concern about "useless" ships that nobody flies, or how insanely hard it has become to balance everything for CCP.
Right now there is about 4-5 categories for "cruiser", I haven't figured out how many different ships that make up, but my guess is 30 or so, MOST of which never gets utilized. (4 races x 4 types t1 + faction etc.)
Revamping everything to just "Tech3" would never work, so it has to be done gradually, and skills will have to be either retrained or re-formatted for these new shiptypes.
What I'm saying is.. T3 will probably be VERY fancy and special right after launch + 6months time, then we will see more and more of it, and after about a year or so the first "n00b" accounts will be able to fly one right out of the clone vat facility. After that it will be pretty redundant to keep T1 and T2 alive.
No ship is truly useless. All ships have the "perfect fitting" which usually stops being perfect once the fotm is nerfed or other balance changes are made.
The perfect fitting is whats most efficient. It may or may not be what the ship was originally designed for, but its what works best.
|

Gierling
Gallente Viper Squad
|
Posted - 2009.01.08 06:31:00 -
[74]
Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
Then it will be nerfed so fast the shield tankers won't have time to get out of their joy-coma.
|

Tobin Shalim
Warped Mining Strip Mining Club
|
Posted - 2009.01.08 06:50:00 -
[75]
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
Then it will be nerfed so fast the shield tankers won't have time to get out of their joy-coma.
Quoting this for truth. Also partial quote for my sig since I don't have enough space for the whole thing  |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.08 07:10:00 -
[76]
Edited by: Deva Blackfire on 08/01/2009 07:10:27
Originally by: ccp chronotis
secondly salvage conversion so some quantity of broken salvage can be converted to intact T2 salvage. (...) salvage conversion is something we have wanted for a long time.
Bad idea. Salvage is already farmed extensively and only t2 salvage cant be farmed per se (you need to actually kill player ship to get it). With this change any farmer can get both t1 and t2 salvage components w/o hassle. And knowing how much salvage you get off t2 ships (not much) it will prolly end up with salvaging missions being better for t2 salvage than PvPing.
|

Soporo
Caldari The Graduates Morsus Mihi
|
Posted - 2009.01.08 08:21:00 -
[77]
Quote: Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
So they make another Scorp, so what?
|

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.01.08 10:20:00 -
[78]
Updating with Name of expansion.
/Riv
|

IncognitoX23
|
Posted - 2009.01.08 10:30:00 -
[79]
figuring like most new things in EVE, the T3 ships will be out of reach for new to semi-new pilots. :) Expensive too.
|

LaVista Vista
|
Posted - 2009.01.08 10:46:00 -
[80]
Interesting name...
According to my dictionary: ò ( apocrypha) writings or reports not considered genuine.
|

Grimpak
Gallente Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2009.01.08 10:52:00 -
[81]
Edited by: Grimpak on 08/01/2009 10:52:55
Originally by: LaVista Vista Interesting name...
According to my dictionary: ò ( apocrypha) writings or reports not considered genuine.
Quote: Apocrypha (from the Greek word ἀπόκρυφα, meaning "those having been hidden away") are texts of uncertain authenticity, or writings where the authorship is questioned.
When used in the specific context of Judeo-Christian theology, the term apocrypha refers to any collection of scriptural texts that falls outside the canon. Given that different denominations have different ideas about what constitutes canonical scripture, there are several different versions of the apocrypha. During sixteenth-century controversies over the biblical canon the word "apocrypha" acquired a negative connotation, and it has become a synonym for "spurious" or "false." This usage usually involves fictitious or legendary accounts that are plausible enough to be commonly considered as truth. For example, Laozi's alleged authorship of the Tao Te Ching, Napolean Bonaparte's self-coronation rather than at the hands of Pope Pius VII, and the Parson Weems account of George Washington and the cherry tree, are all considered 'apocryphal'.
meh tbh
....will it be possible to make something like an 8-gunned deimos with 100% dmg bonus tho? ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Destination SkillQueue
Are We There Yet
|
Posted - 2009.01.08 10:52:00 -
[82]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 08/01/2009 07:10:27
Originally by: ccp chronotis
secondly salvage conversion so some quantity of broken salvage can be converted to intact T2 salvage. (...) salvage conversion is something we have wanted for a long time.
Bad idea. Salvage is already farmed extensively and only t2 salvage cant be farmed per se (you need to actually kill player ship to get it). With this change any farmer can get both t1 and t2 salvage components w/o hassle. And knowing how much salvage you get off t2 ships (not much) it will prolly end up with salvaging missions being better for t2 salvage than PvPing.
You don't need to kill player ships to get T2 salvage. Certain factions ships have them and there have been reports, that certain missions(mining if I remember correctly) have enemies that salvage for T2 parts. Not surprisingly those missions are farmed for the salvage parts.
Salvaging missions for t2 salvage might end up being better, but CCP usually prenerfs these kind of features, so the conversion rate will propably be pretty horrible.
|

Darkeen
Gallente
|
Posted - 2009.01.08 11:12:00 -
[83]
Originally by: LaVista Vista Interesting name...
According to my dictionary: ò ( apocrypha) writings or reports not considered genuine.
And this expansion will be delayed from March 10th to one day after March... Think about it...... :) |

Serapo Petrotestes
Caldari 22nd Black Rise Defensive Unit
|
Posted - 2009.01.08 11:43:00 -
[84]
"EVE Online: Apocrypha is the most ambitious EVE expansion in the game's over five year history"
I see tons of bugs coming, particularly for the Macintosh which should additionaly get the premium graphics thingy.
Guess Eve will be unplayable on Macs for at least 2 weeks in March. Will have to plan accordingly. |

SharpMango
14th Legion
|
Posted - 2009.01.08 11:50:00 -
[85]
With such a massive overhaul, might be better to do 1-2 patches before they implement it.
Imagine this----> Patch launcher March 10 ----> People buy box sets March 10 --> Epic Extended server downtimes for the next week -----> Negative/Minimal Positive Press Response.... All the new players will see is an unstable game with server downtimes. It might be an idea to release the box set shortly AFTER the new patch gets implemented to prevent this negative PR. |

Benco97
Gallente Black Shadow Rangers
|
Posted - 2009.01.08 11:57:00 -
[86]
All sounds good to me, little bit worried that all the wormholes are just going to be another alliance cartel thing though. Can't we have crappy wormholes in empire that give crappy rewards but are at least THERE, that way people who don't have the good fortune to be in a super alliance can see some of the new stuff added in the last three years  Obviously all the good rewards should be in 0.0 but they should at least have a token presence in empire so that people can see them. |

Sardon Darkstar
Caldari Best Path Inc. Ethereal Dawn
|
Posted - 2009.01.08 12:03:00 -
[87]
I'll be following this thread with great interest. I'm very much looking forward to the new wormhole experience. I hope they will bring a nice change to my isk-gathering grind - ratting and missioning - that would really make my Eve experience a lot more fun!
T3 ships seem great too, but I doubt with my 10M skillpoints I'll be flying one anytime soon.
|

Patri Andari
Thukker Tribe Antiquities Importer
|
Posted - 2009.01.08 12:17:00 -
[88]
Originally by: Chaos Incarnate
Originally by: Sokratesz Nothing for supercaps :(
What'd supercaps need, exactly?
Dude, your face?....wait...NVM |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.01.08 12:19:00 -
[89]
Originally by: Benco97 All sounds good to me, little bit worried that all the wormholes are just going to be another alliance cartel thing though. Can't we have crappy wormholes in empire that give crappy rewards but are at least THERE, that way people who don't have the good fortune to be in a super alliance can see some of the new stuff added in the last three years  Obviously all the good rewards should be in 0.0 but they should at least have a token presence in empire so that people can see them.
Actually, all the wormholes are supposed to lead to same "class" of systems, no matter if you are origination from empire low or no sec. So yes, it will work for everyone. But on the other side of the wormhole, you will be (hopefully) in the fight of your life.
/Riv |

Confuzer
Volition Cult The Volition Cult
|
Posted - 2009.01.08 12:42:00 -
[90]
Bad timing from your marketing department.
Better is to bring even boxed to the shops when you introduce Ambulation. This will connect more with the general public, then Tech 3 ships and wormholes together.
Or maybe they hoped you'd finish ambulation in march. Damn marketeers :D ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Erdiere
Minmatar Erasers inc.
|
Posted - 2009.01.08 12:50:00 -
[91]
Originally by: Confuzer Bad timing from your marketing department.
Better is to bring eve boxed to the shops when you introduce Ambulation. This will connect more with the general public, then Tech 3 ships and wormholes together.
Or maybe they hoped you'd finish ambulation in march. Damn marketeers :D
QFT
Unfortunately. 
|

Jack Jombardo
Amarr
|
Posted - 2009.01.08 14:35:00 -
[92]
Originally by: Bellum Eternus
Originally by: Jack Jombardo Edited by: Jack Jombardo on 08/01/2009 01:22:32 Edited by: Jack Jombardo on 08/01/2009 01:16:36 I just hope the wormholes are highsec<->highsec jumps and the new systems/regions will contain highsec too.
Else some old, big allys will claim it upon release and noone else will ever see it :/. (AK BoB, Goons, RA, NC, ..... will blob the entrys with Titans/MS/999 member fleets -> no changs for smaler allys/corps/soloers)
PS: and ENOUGH entry points so there isn't just one or two MEGA LAG ways into the new regions!
Contain high sec?    
Do you even read what you type before you post?
I do, and I read this: "*Unstable Wormholes that lead to new systems, that can be held / moon mined / explored."
Or as translation for you: - "We creat new space for the big oldis where nobody else can survive"
This leading to: - "If you are not part of the big oldis don't care about the upcoming expansion!"
|

Deva Blackfire
coracao ardente
|
Posted - 2009.01.08 16:05:00 -
[93]
Originally by: Destination SkillQueue
Originally by: Deva Blackfire Edited by: Deva Blackfire on 08/01/2009 07:10:27
Originally by: ccp chronotis
secondly salvage conversion so some quantity of broken salvage can be converted to intact T2 salvage. (...) salvage conversion is something we have wanted for a long time.
Bad idea. Salvage is already farmed extensively and only t2 salvage cant be farmed per se (you need to actually kill player ship to get it). With this change any farmer can get both t1 and t2 salvage components w/o hassle. And knowing how much salvage you get off t2 ships (not much) it will prolly end up with salvaging missions being better for t2 salvage than PvPing.
You don't need to kill player ships to get T2 salvage. Certain factions ships have them and there have been reports, that certain missions(mining if I remember correctly) have enemies that salvage for T2 parts. Not surprisingly those missions are farmed for the salvage parts.
True - but those ships are even more rare than finding player t2 ship wreck.
Quote:
Salvaging missions for t2 salvage might end up being better, but CCP usually prenerfs these kind of features, so the conversion rate will propably be pretty horrible.
"i get it for free" kids prolly are happy in their pants now anyways |

Shadowsword
Epsilon Lyr Tau Ceti Federation
|
Posted - 2009.01.08 16:15:00 -
[94]
If salvage conversion can:
1/ Up the value of the ****loads of worthless guristas/serpentis salvage parts, so low it's not even worth the trouble of salvaging it in the first place.
Right now only melted cap consoles, armor plates and alloyed trit bars really make salvaging worth the bother, and you find those in only 3 npc factions.
2/ Lower the value of T2 rigs, so they get used more.
What is there to complain about? Farmers? That's a joke. Farmers will farm, however they do it. Adding one economically viable way to farm won't increase the number of farmers. |

Aarin Wrath
Caldari
|
Posted - 2009.01.08 16:22:00 -
[95]
Originally by: Munio Veritas Does anyone have a link to the new NOS graphics demo video?
Anyone have it?
Bueller?... Bueller?... Bueller?
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.01.08 16:36:00 -
[96]
Information from CCP Explorer in this thread:
"Yes, the final round of the Renovation project (of which the Trinity expansion was the first) is planned for the March expansion. That includes all objects, and audio and visual effects. But not planets."
"We are planning to redo nebulas/backgrounds in the March expansion as a part of completing the Renovation project. Planets will not be done before March but EVE will always continue to be renovated." |

Tippia
Raddick Explorations BlackWater.
|
Posted - 2009.01.08 16:50:00 -
[97]
Originally by: Aarin Wrath
Originally by: Munio Veritas Does anyone have a link to the new NOS graphics demo video?
Anyone have it?
Check the "On the Cutting Edge" nvidia ad presentation from the FanFest 2008 videos — I'm guessing that's what you're looking for. |

Aarin Wrath
Caldari
|
Posted - 2009.01.08 17:02:00 -
[98]
Edited by: Aarin Wrath on 08/01/2009 17:04:02
Originally by: Tippia
Originally by: Aarin Wrath
Originally by: Munio Veritas Does anyone have a link to the new NOS graphics demo video?
Anyone have it?
Check the "On the Cutting Edge" nvidia ad presentation from the FanFest 2008 videos ù I'm guessing that's what you're looking for.
Awesome thanks Tippia! I will check it out. |

Maximum KILLDEATHRATIO
Minmatar 24th Imperial Crusade
|
Posted - 2009.01.08 17:10:00 -
[99]
I guess super-capitals should be harder to kill because they cost so much amirite?
At what threshold of isk does the rule of "don't fly what you can't afford to lose" no longer apply? |

Pottsey
Enheduanni Foundation
|
Posted - 2009.01.08 17:34:00 -
[100]
Edited by: Pottsey on 08/01/2009 17:35:15 Lots of info in EON 14 "Its easy to forget the first realise of T3, only cruiser sized hulls will be making the cut." Goes on to say those hopeing to see other sized ships will have to wait a while longer.
"Each section will require the training of a specific skill" skills will affect the performance of each section.
"The various subsystem will have skills that need to be trained for, but initial equipments shouldn't be to steep"
"you will need five ship components: a propulsion section, three mid sections (one for offence, defence and powercore) and what might traditionally be called a bridge but in Eve is the Sensor housing."
T3 modules Noah says "Soon tm. Obviously."
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
|

Sgt Napalm
Synergy Evolved Strength in Numbers.
|
Posted - 2009.01.08 17:43:00 -
[101]
T3 is going to be so out of this world expensive it'll never be used by the average folk.  |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.08 18:06:00 -
[102]
Average folk use T2 these days... So what's your point? |

S3RGEANT
Gallente Corporation536487 Dead Mans Hand
|
Posted - 2009.01.08 18:07:00 -
[103]
Originally by: Ekil Ix
Originally by: Victoria Ehr Did they say when Ambulation is due out?
No, hinted about sometime next year tho
FFS I COULD BE DEAD BY THEN |

Aluin Chaput
Caldari The Monad Family La Cosa Nostra Alliance
|
Posted - 2009.01.08 22:21:00 -
[104]
Sounds cool... Honestly, I would like new Cap ships, but either release them really soon, or after I have finished skilling up for a Carrier....  |

Reti
|
Posted - 2009.01.09 01:22:00 -
[105]
HMMM... Apocrypha.
Sounds religious.
So does this mean Amarr are getting Buffed?
 
|

Sgt Blade
Caldari Veto. Veto Corp
|
Posted - 2009.01.09 01:36:00 -
[106]
Originally by: Jack Jombardo
I do, and I read this: "*Unstable Wormholes that lead to new systems, that can be held / moon mined / explored."
Or as translation for you: - "We creat new space for the big oldis where nobody else can survive"
This leading to: - "If you are not part of the big oldis don't care about the upcoming expansion!"
are you completely sure about that? if local in thsoe systems are turned off / hide you unless you talk and generally its pretty easily to sneak into 0.0 space, what really can stop you from going into these systems and proberbly not get seen and even then you could go and hide pretty well
Hypnotic Pelvic Thrusting Level 5 |

Sgt Blade
Caldari Veto. Veto Corp
|
Posted - 2009.01.09 01:40:00 -
[107]
Originally by: Sgt Napalm T3 is going to be so out of this world expensive it'll never be used by the average folk. 
same with anything in eve, it will start expensive as hell then slowly drop down in price after everyone has got into the flow of making these ships, same with battleships back in the day... same with T2 ships... now those kinds of ships are pretty much flown regularly by a lot of people
Hypnotic Pelvic Thrusting Level 5 |

Crackuji
Gallente
|
Posted - 2009.01.09 02:02:00 -
[108]
I hope CCP use this opportunity to change the warp sound |

Zoey Rapture
DeathTek Industries Slammers
|
Posted - 2009.01.09 02:19:00 -
[109]
Ah.. wormholes.
I'd love it if the travel time through wormholes wasn't instant like jumping through a gate. In fact, I think it'd be awesome if it took a few minutes (not too many, 2 or 3 maybe?) and you could PvP in it! :O
People could lay weird traps for WTs that would feck with the wormhole so unsuspecting WTs would pop out in the wrong area and get zerg rushed or something. I dunno. That seems kind of unfair, but I still think that'd be awesome to experience.
_____
You reap what you sow. |

Soporo
Caldari The Graduates Morsus Mihi
|
Posted - 2009.01.09 18:49:00 -
[110]
If wormholes can be found anywhere, even in Empire, and it wouldnt make any sense whatever for Concord to be inside them, so...
*Soporo sits with a smart bombing Rokh inside wormhole at the only? entrance, Soporo pwns scanning n00bs who comes in, Soporo goes -10 and gets trapped inside wormhole for all eternity*
*Wakes up in a cold sweat*
Srsly though how tf will the mechanics work out I wonder. |

Trind2222
Amarr The Red Ring
|
Posted - 2009.01.09 20:02:00 -
[111]
Originally by: Soporo If wormholes can be found anywhere, even in Empire, and it wouldnt make any sense whatever for Concord to be inside them, so...
*Soporo sits with a smart bombing Rokh inside wormhole at the only? entrance, Soporo pwns scanning n00bs who comes in, Soporo goes -10 and gets trapped inside wormhole for all eternity*
*Wakes up in a cold sweat*
Srsly though how tf will the mechanics work out I wonder.
nope is like 0.0 , I can't wait to kill care less care bears who think concord will protect them there.  ____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
|

Adaris
Gallente E X I U S
|
Posted - 2009.01.09 20:15:00 -
[112]
Can we please stop calling it M10? Maybe APOC or AP?
Nice post OP *******
I speak on behalf of every corporation. |

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2009.01.09 22:33:00 -
[113]
Originally by: Adaris Can we please stop calling it M10? Maybe APOC or AP?
I vote for 'Pha. Y'know, pronounced like "Fuh." >.> |

rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2009.01.10 00:18:00 -
[114]
Originally by: Sgt Blade
Originally by: Sgt Napalm T3 is going to be so out of this world expensive it'll never be used by the average folk. 
same with anything in eve, it will start expensive as hell then slowly drop down in price after everyone has got into the flow of making these ships, same with battleships back in the day... same with T2 ships... now those kinds of ships are pretty much flown regularly by a lot of people
It wont be expensive for me... Im just gonna go out and make all my own stuff just like i do normally when things are too expensive.
I am of course substituting time for isk. |

Irida Mershkov
Gallente Noir.
|
Posted - 2009.01.26 18:45:00 -
[115]
Originally by: S3RGEANT
Originally by: Ekil Ix
Originally by: Victoria Ehr Did they say when Ambulation is due out?
No, hinted about sometime next year tho
FFS I COULD BE DEAD BY THEN
You could be dead before M10.
You could be dead before tomorrow. 
|

Pazzuzzu
|
Posted - 2009.01.26 20:49:00 -
[116]
Originally by: Zoey Rapture Ah.. wormholes.
I'd love it if the travel time through wormholes wasn't instant like jumping through a gate. In fact, I think it'd be awesome if it took a few minutes (not too many, 2 or 3 maybe?) and you could PvP in it! :O
People could lay weird traps for WTs that would feck with the wormhole so unsuspecting WTs would pop out in the wrong area and get zerg rushed or something. I dunno. That seems kind of unfair, but I still think that'd be awesome to experience.
I think it should take between 3 weeks and 3 months to travel through the wormholes - And only being LOGGED ON counting ! |

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.02.09 14:09:00 -
[117]
Updated main post with news from last week, dev blogs & the alliance tournament.
/Riv
|

Rhys Onasi
|
Posted - 2009.02.09 15:33:00 -
[118]
Edited by: Rhys Onasi on 09/02/2009 15:36:59 Apoc patch notes:
http://myeve.eve-online.com/updates/intesting.asp?sid=1022258571
Sigh.. I fail at linking...
|

Ratchman
|
Posted - 2009.02.09 15:49:00 -
[119]
Originally by: Chribba
Originally by: Thea Arsoniztik Wormhole systems?! I wanna see.
Linkage
I had to laugh at that. Not so good when you're at work, because people notice the sudden increase in morale. |

Ratchman
|
Posted - 2009.02.09 15:50:00 -
[120]
Edited by: Ratchman on 09/02/2009 15:50:47
Originally by: Chribba
Originally by: Thea Arsoniztik Wormhole systems?! I wanna see.
Linkage
I had to laugh at that, which isn't so good when you're at work, as people tend to notice the sudden increase in morale.
Damnit, had sudden finger spasm and double-posted. |
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