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Lodoss
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Posted - 2008.11.19 12:14:00 -
[1]
I made the follow analyses:
Cash inflow into the game: - Ratting - Missioning - Insurance
Cash outflow from the game: - Insurance - LP Store purchases - Some sales taxes - Some corp and alliance spending like station stuff.
Conclusion: The inflow from ISK is much larger then the outflow of ISK.
So i was thinking that this isk does not flow to the regular player as they loose ships and buy new ones. But there have to be some real capitalists in this game who get richer by the day. Or do i miss something here? |

Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.19 12:23:00 -
[2]
Edited by: Gojyu on 19/11/2008 12:23:47 Take a look at this. While the flow of isk is greater than the loss, you also need to take into account "dead" isk, such as that on inactive accounts and the stuff sitting in player's wallets they don't do anything with. You also don't take into account the following isk sinks: - Skill books (check out the price of gaining skills for a capital ship sometime) - Clones - T1 blueprints (an orca bpo is over 1 billion isk. Day of their release CCP dropped something like 100 billion isk out of the economy)
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Toshiro GreyHawk
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Posted - 2008.11.19 12:24:00 -
[3]
Modules and T2 Ships are largely uninsured - so that is a tremendous ISK loss every time one is destroyed.
The other thing you've left out is mining which, while not bringing in ISK does create wealth.
Additionally, there are a large number of costs related to mining and manufacturing that would fall under the outflow of ISK. Refining, Researching and Production each have fees associated with them that have to be paid to NPC or POS facilities. |

Hoshi
Deep Core Mining Inc.
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Posted - 2008.11.19 12:27:00 -
[4]
You missed the probably larges isk sink: POS fuel. They don't run on just ice you know. |

Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.19 12:27:00 -
[5]
Originally by: Toshiro GreyHawk
Modules and T2 Ships are largely uninsured - so that is a tremendous ISK loss every time one is destroyed.
No it's not, that's a mineral sink. While there is a small isk cost to produce a bpc (research/copy time), these can be seen as being countered by the base insurance payout, which actually makes said destruction a net isk faucet |

Hoshi
Deep Core Mining Inc.
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Posted - 2008.11.19 12:29:00 -
[6]
Originally by: Gojyu
- T1 blueprints (an orca bpo is over 1 billion isk. Day of their release CCP dropped something like 100 billion isk out of the economy)
1.5 trillion isk to be correct, 1500 where sold on the first day according to a dev post.
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Lodoss
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Posted - 2008.11.19 12:36:00 -
[7]
It is as Gojyu said.
Ship losses and pos fuel doesn't make ISK leave the game. It just moves to the people who mine the minerals.
But the skill books i indeed forgot about. |

Gojyu
Ever Flow Axiom Empire
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Posted - 2008.11.19 12:39:00 -
[8]
Originally by: Lodoss It is as Gojyu said.
Ship losses and pos fuel doesn't make ISK leave the game. It just moves to the people who mine the minerals.
But the skill books i indeed forgot about.
Well, the pos fuels only sold by npc's do in fact create an isk sink :P |

Toshiro GreyHawk
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Posted - 2008.11.19 12:53:00 -
[9]
Originally by: Gojyu
Originally by: Toshiro GreyHawk
Modules and T2 Ships are largely uninsured - so that is a tremendous ISK loss every time one is destroyed.
No it's not, that's a mineral sink. While there is a small isk cost to produce a bpc (research/copy time), these can be seen as being countered by the base insurance payout, which actually makes said destruction a net isk faucet
Yeah, if you're strictly defining ISK as not wealth but only ISK itself that makes sense and would largely explain why mining and manufacturing are left out of the original list as the ISK involved mostly circulates amongst the players instead of being funneled into some NPC stations Office Rentals.
Faction Schools Orbiting vs. Kiting |

Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.11.19 14:02:00 -
[10]
Any object or service bought from an NPC is an ISK sink.
This includes factory and lab slot rental (virtually all lab slots are pretty much constantly in use), clones (upgrades, moves and jump clone creation), BPOs, Goods such as robotics or containers that can't be made by players, insurance. I'm sure I've missed some.
The first quarterly economic newsletter covered this in much more detail with a list of ISK inputs and outputs (or faucets and sinks).
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Joe Starbreaker
Suddenly Ninjas
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Posted - 2008.11.19 21:11:00 -
[11]
Not to mention expired insurance policies. I've spent dozens if not hundreds of millions on insuring battleships that sit in a hangar somewhere and have to be re-insured 3 months later. |
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