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Thread Statistics | Show CCP posts - 1 post(s) |
Derek Sigres
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Posted - 2008.11.20 06:12:00 -
[31]
Originally by: Karille
Originally by: Mara Kell
Originally by: dojocan81
GMP never worked with torps, either ham's or rockets .... and thats the problem here b/c it gives only a bonus to explo radius on cruise, light and heavy missiles ....
Yep and that makes Short range missiles useless with QR. What you gain in base damage, you loose by the 25% explosion radius penalty compared to standards.
They're made for larger targets. Use as directed.
Yes, but the OP is attempting to shoot at a well tackled (for PVE at any rate) battle ship sized (the same size as the munition being fired) rat. Theoritically, he is doing everything right. Unless it's believed that the torpedo is used for POS seiges (with max skills you'll still need rigs or javelin torps to make it to the POS itself, assuming you see no problem hugging the force field) or capital ships.
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Karille
Gallente Lordless
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Posted - 2008.11.20 07:19:00 -
[32]
Originally by: Derek Sigres capital ships
This is the winner. Tech 2 ammos are all highly situational. Most of them don't get used.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.20 07:43:00 -
[33]
Edited by: Lyria Skydancer on 20/11/2008 07:42:55
Originally by: Brea Lafail
Missile ratting won't end, but it will no longer be the the preferred method (depending on the rats in the area).
So there now not only ONE dominant method anymore. How is this bad? (obviously bad for the ones that had trained the dominant method and nothing else) |
Qui Shon
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Posted - 2008.11.20 08:04:00 -
[34]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 20/11/2008 07:42:55
Originally by: Brea Lafail
Missile ratting won't end, but it will no longer be the the preferred method (depending on the rats in the area).
So there now not only ONE dominant method anymore. How is this bad? (obviously bad for the ones that had trained the dominant method and nothing else)
Also if they trained something else alongside. A reduction in performance is still a reduction, even if you can choose between several tools now.
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Piper Halliwell
Minmatar Phantom Squad Axiom Empire
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Posted - 2008.11.20 08:39:00 -
[35]
Originally by: oilio they do less base damage AND fail to hit for their full damage against their proper target if the target is moving.
Welcome to EVE. You were the only race that hit for the same damage every time. You wanted balance you got it. Now go cry me a ****ing river. |
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.11.20 09:52:00 -
[36]
Originally by: oilio they do less base damage AND fail to hit for their full damage against their proper target if the target is moving.
This isn't even true anyway, it was trivial to reduce missile damage simply by hitting MWD. Now MWD is a 500% self-painter, offering only minor damage mitigation relative to standing still. The "speed-tanking" mod is AB - well, it would be if you could go fast enough on it to avoid getting webbed and having your AB-speed-tank negated.
The new damage formula itself is a gigantic step forward in improving the PVP utility of missiles in general. I like my boosted missiles.
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Bangkirai
Brewery Research Ltd Ethereal Dawn
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Posted - 2008.11.20 11:21:00 -
[37]
Btw people saying: well train more and diverse.
I am an allround char and on this moment the extreme patch went so far, that the situation changed into:
turret users need less skills to do the same damage as a missile user and it requires less optional mods as well.
BTW: torps stink anyway, because it requires an extra coprocessor t2 to get it all fitted. At this moment even T1 torps have more penalties then benefits.
People will keep flying ravens, because it takes for most players too much time to retrain. I play so long, that i can switch already and use gallente with t2 drones and t2 blasters and t2 large hybrids and all. And it does seem, that option is:
-way cheaper with isk invested to make a certain amount of isk per time unit spent. -more diverse to use in different scenario's. -have less lethal disadvantages. -also cost less skillpoints -more choises with other mods and rigs to finetune.
But hey, dont worry, maybe if you also get trained a bit more around, you will sooner or later notice it as well.
All i know is, i learned 3.5 years ago from the nerfs they made at that point and went for allround character training, which is now paying off for me. Yes its, sad that suddenly 10 a 15mil sp is not usefull anymore, but hey thats eve. Dont complain at me, when you get trained higher and suddenly realize, that the extra sp spent in t2 stuff isnt worthwhile. I tried to adress it now.
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kyrv
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Posted - 2008.11.20 11:49:00 -
[38]
Whats wrong? No tracking problems? fall off? you only deal pure damage types? gone were the days of no handicaped cruise spewing rifters?
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Dacril
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Posted - 2008.11.20 14:58:00 -
[39]
Originally by: MotherMoon
Originally by: Dacril
Originally by: Bangkirai -CCP doesnt realize that rigor rigs, flare rigs and implants and guided missile skills, target navigation skills are not working on torps, yet they changed the missile formule overall, with the idea that these rigs and skills are there.
Sry but flare rigs work for torps.
I posted about this before. With some brains, torps now do more dmg than before on bs sized ship. Now you guess how to do it or you go read me 'ol post.
You fail. Sorry.
dude, NPC battleships have the same speed and sig as before the changes.
"dude", I know that. And "dude", you have to adapt to the speed of NPC battleships, which means have skills, implants, rigs, modules, etc. I'll make it easy for you : you need to fit correctly. If you do so, NPC speed wont be a problem. Their sign radius wont be either : painter, etc etc. Go away. |
Arvald
Caldari Ninjas N Pirates
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Posted - 2008.11.20 15:25:00 -
[40]
Originally by: Lothris Andastar Stop Crying.
Emoquit if you want. noone will miss you. next time dont take the easy/for idiots way eh?
*facepalm* i dont mind this when its jsut a post saying "OMG MY MISSZLES R FURFED FIX NAO" but this person actualyl has a well thought out argument, so please stfu
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Traderboz
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Posted - 2008.11.20 15:28:00 -
[41]
Deleted my 2 paragraphs of ranting, haha. I'll just say - did you expect any different? When CCP says they'll take a look at missiles and bring them in line with other systems, that translates to overnerf missiles in a silly way.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.11.20 15:35:00 -
[42]
Originally by: Bangkirai Btw people saying: well train more and diverse.
I am an allround char and on this moment the extreme patch went so far, that the situation changed into:
turret users need less skills to do the same damage as a missile user and it requires less optional mods as well.
BTW: torps stink anyway, because it requires an extra coprocessor t2 to get it all fitted. At this moment even T1 torps have more penalties then benefits.
People will keep flying ravens, because it takes for most players too much time to retrain. I play so long, that i can switch already and use gallente with t2 drones and t2 blasters and t2 large hybrids and all. And it does seem, that option is:
-way cheaper with isk invested to make a certain amount of isk per time unit spent. -more diverse to use in different scenario's. -have less lethal disadvantages. -also cost less skillpoints -more choises with other mods and rigs to finetune.
But hey, dont worry, maybe if you also get trained a bit more around, you will sooner or later notice it as well.
All i know is, i learned 3.5 years ago from the nerfs they made at that point and went for allround character training, which is now paying off for me. Yes its, sad that suddenly 10 a 15mil sp is not usefull anymore, but hey thats eve. Dont complain at me, when you get trained higher and suddenly realize, that the extra sp spent in t2 stuff isnt worthwhile. I tried to adress it now.
Wrong wrong wrong.
Turret users have 3-4 times MORE skill points then missile users.
Torps don't stink, I use them on my phoon and they work well.
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Traderboz
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Posted - 2008.11.20 15:52:00 -
[43]
Originally by: Megan Maynard
Originally by: Bangkirai Btw people saying: well train more and diverse.
I am an allround char and on this moment the extreme patch went so far, that the situation changed into:
turret users need less skills to do the same damage as a missile user and it requires less optional mods as well.
BTW: torps stink anyway, because it requires an extra coprocessor t2 to get it all fitted. At this moment even T1 torps have more penalties then benefits.
People will keep flying ravens, because it takes for most players too much time to retrain. I play so long, that i can switch already and use gallente with t2 drones and t2 blasters and t2 large hybrids and all. And it does seem, that option is:
-way cheaper with isk invested to make a certain amount of isk per time unit spent. -more diverse to use in different scenario's. -have less lethal disadvantages. -also cost less skillpoints -more choises with other mods and rigs to finetune.
But hey, dont worry, maybe if you also get trained a bit more around, you will sooner or later notice it as well.
All i know is, i learned 3.5 years ago from the nerfs they made at that point and went for allround character training, which is now paying off for me. Yes its, sad that suddenly 10 a 15mil sp is not usefull anymore, but hey thats eve. Dont complain at me, when you get trained higher and suddenly realize, that the extra sp spent in t2 stuff isnt worthwhile. I tried to adress it now.
Wrong wrong wrong.
Turret users have 3-4 times MORE skill points then missile users.
Torps don't stink, I use them on my phoon and they work well.
This is silly. Turret users do not all have 4x the sp of missile users. If you're just talking one type of missile, say cruise, you still have a lot of support skills to train up. If you're talking all types of missiles, you have more things to train than turret users do for a single race's turrets. It's not hard at all to have more SP in missiles than turrets if you're maxxing things and not half assing.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.11.20 16:14:00 -
[44]
The missile skill tree is significantly longer than each turret one. |
Derek Sigres
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Posted - 2008.11.20 16:47:00 -
[45]
Originally by: Megan Maynard Wrong wrong wrong.
Turret users have 3-4 times MORE skill points then missile users.
Torps don't stink, I use them on my phoon and they work well.
As a rule reflecting the reality of the situation, this may be true. By the same token, it actually takes MORE sp in Missiles to achieve proficiency (i.e. level 4 support skills, spec skills to 4) for all weapons systems from frigate through battleship. This is because of the simple fact that there are no true "requisite" lines for missiles, requiring an additional skill be trained to level 5 per weapon size class. The advtantage of course is obvious: you can train for the exact tech 2 weapon you want to use without being hamstrung with months of training the previous classes of weapons.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.11.20 16:58:00 -
[46]
Guided missile precision does not affect UN-GUIDED missiles.
Un-guided missiles: - Rockets - Heavy Assault Missiles - Torpedoes - Citadel Torpedoes
That skill and the relevant rigs modify sig radius effects on: - Light missiles - Heavy Missiles - Cruise Missiles
Damage reduction factor reduces the effects of speed tanking an explosion velocity by going faster BUT having a large sig.
You're doing it right by using TP and webs. Use the sig radius boosting rigs for cruise missiles and get guided precision up to V if you want more damage from cruise/heavy/light missiles.
Torpedoes are going to be as effective for most missions as blasters are...
Not very... |
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