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Draahk Chimera
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2008.11.22 12:48:00 -
[1]
As far as I understand from the fanfest video. Tech 3 ships will be built from 5 parts, in each part there are 5 variations "each one better then then cheaper one". I am not sure I like this notion. My humble suggestion would be that you make each part "different" rather then "better".
To use caldari ship design as an example. The "weapon compartement" part of a ship could have 5 variants. Part 1: 10% missile velocity, part 2: 5% missile rof, part 3: 5% kinetic missile damage Part 4: 10% hybrid turret optimal range and part 5: 5% Hybrid turret damage.
This would result in ship combos that are, like i said, "different" rather then just "better". If the fifth part is always stonger then the other parts you will see 9/10 of the tech 3 ships will consist of 5 part 5's regardless of the cost. With my suggestion, of course people will soon figure out a combo that becomes "the norm" but I still think there will be variations as people experiment and try to find a combo that suits their style.
Also, if each part have a bonus like traditional t1 and 2 ships, t3 ships will have 5 bonuses (one for each part). This seems like a good progression from t1 and 2 (as 6 bonuses would be a bit much).
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Winters Chill
Amarr 24th Imperial Crusade
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Posted - 2008.11.22 13:45:00 -
[2]
Don't you know player constructed content is the new "big thing" in game design. Blame Will Wright for that one. Looks like they are going for the spore model anyway, in case you don't know parts for stuff come in 4 grades, each part looks different or at least is a variation on a theme but each part from left to right is incramentally better without any player input in stat balancing.
Anyway, I agree I think the parts should all have diiferent modification traits. for example:-
Amarr 1 Part 1 should +1 to trait A, +5 to Trait B, -10 to Trait C, +5 to trait A if any Part 3s are present but -5 to trait B if any Part 5s are present.
I think this level of complexity gives people more options and makes it harder to min/max a ship for pure pwnage purposes.
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Washell Olivaw
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Posted - 2008.11.22 16:33:00 -
[3]
Originally by: Draahk Chimera If the fifth part is always stonger then the other parts you will see 9/10 of the tech 3 ships will consist of 5 part 5's regardless of the cost.
Make a point system like we already have in the form of PG/CPU/Calibration.
3/3/3/3/3 use up all points. In order to fit a 5 you would need to go either 5/1/3/3/3 or 5/2/2/3/3.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Xzanos
The Aduro Protocol
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Posted - 2008.11.22 19:26:00 -
[4]
could someone post a like the this t3 fanfest video? ------------------------------------------------
Mess with the best.....Die like the rest.
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Omu Negru
Caldari
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Posted - 2008.12.11 14:29:00 -
[5]
Edited by: Omu Negru on 11/12/2008 14:31:41 Very good post here and I must argue why:
In the first place I have a gues. There are 5 versions of each type of module. This will not be corelated with the lvl of some skills?
If there is a hierarchy in performance from lvl1 to 5 that means the lvl5 full ship modules will be the best. That means ppl will tend to build/fitt ships fully made from lvl5 - the best modules.
So much for the versatility (3125 versions posible?). Becose I wouldnt drop a lvl4 module into a lvl5 fully made ship just if I cant find that module or I dont have money which is a matter of time. In this case there will be 5 basic versions from each lvl. Those showed already at the fest.
Conclusion: The guaranteed versatility will pale when ppl will find that they cannot obtain an equal/ballanced performance with all 25 modules no matter the combination they will make.
Anyhow we dont have a confirmation about this. And even this is true and wrong or not I gues has been decided already and our posts will not matter for CCP and will be ignored anyway.
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