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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fallout
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Posted - 2008.11.24 17:44:00 -
[1]
We've recently added a new feature to EVE API: server status. You can learn more about the server status feature, and why we have added it, but checking out this new item.
Fallout Associate Community Manager CCP Hf, EVE Online
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Dmian
Gallente Gallenterrorisme
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Posted - 2008.11.24 17:59:00 -
[2]
Edited by: Dmian on 24/11/2008 18:03:37
Chribba! Coldfront! Battle Clinic's EveMon! (and all other web apps, in fact) you need an update...
BTW: Is there a similar resource for the other servers? (Serenity, Singularity, Multiplicity) How long are you allowing the former method? (it will take time for all EveMon users to upgrade, I guess.) ----
Eve Alpha - The font of Eve - Get it here |
J nx
Glowing Goat The Volition Cult
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Posted - 2008.11.24 18:15:00 -
[3]
great stuff, thanks
The old way, at least how i did it, was using the connection to the server and read the packets. Just like the eve client is doing. So i asume it will be usable like normally
-> Recruiting <-
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Ix Forres
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2008.11.24 20:28:00 -
[4]
Originally by: Dmian Edited by: Dmian on 24/11/2008 18:03:37
Chribba! Coldfront! Battle Clinic's EveMon! (and all other web apps, in fact) you need an update...
BTW: Is there a similar resource for the other servers? (Serenity, Singularity, Multiplicity) How long are you allowing the former method? (it will take time for all EveMon users to upgrade, I guess.)
This - other server statistics, plus how about shoving the MOTD in here, and what's it all look like when the server's down? Is the API available throughout server downtime? What's the cache period on this? Machonet/build info? Will there be more resilience on the API during patches? -- Ix Forres EVE Application Developer ISKsense | RLS-EVE | EVE Metrics (NEW) |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.11.24 20:31:00 -
[5]
While it's a dang good addition I don't really see me changing EVE-Offline's code until the API provides the much wanted additional info as well (codename,version,build,servers etc).
Secure 3rd party service ■ Veldspar |
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Dragonaire
Caldari Corax.
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Posted - 2008.11.24 20:40:00 -
[6]
Quote: The EVE API service is the recommended and only supported public access to server status information.
I'd start changing over now guys but they do need to add some of the other information as well. Just keep in mind this also from the link he gave:
Quote: Please keep in mind that a request to the proxies, coming from your application, may result in the player's IP being evaluated as hostile by our load balancer.
So if your apps start getting people locked out of eve they'll come looking for you after CCP tells them it's because of what you're doing with your software that got them blocked. -- Finds camping stations from the inside much easier. Been known to write some PHP code for API from time to time too. |
Salvis Tallan
Gallente The Shadow Order
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Posted - 2008.11.24 22:07:00 -
[7]
Originally by: Chribba While it's a dang good addition I don't really see me changing EVE-Offline's code until the API provides the much wanted additional info as well (codename,version,build,servers etc).
I agree that I would like to see these pieces of information as well in the new API, but I am happy that this API has finally been added. Keep up the development!! ------
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CCP Lingorm
C C P
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Posted - 2008.11.25 09:26:00 -
[8]
We are working on getting the other information over to the API, but it might take a bit longer. The issue is it is stored in the server files not in the DB.
Once we get all that information stored in the db then we can get it over to the API. It will happen, will just take a bit longer. CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Amida Ta
German Mining and Manufacture Corp.
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Posted - 2008.11.25 10:41:00 -
[9]
Originally by: CCP Lingorm We are working on getting the other information over to the API, but it might take a bit longer. The issue is it is stored in the server files not in the DB.
Once we get all that information stored in the db then we can get it over to the API. It will happen, will just take a bit longer.
Does it even make sense to have that data in the database? What happenes e.g. when the database is down for patches? Lots of uses for the statistics actually still want info for other servers even if the primary db is down...
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Muscaat
Eve University Ivy League
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Posted - 2008.11.25 11:12:00 -
[10]
Originally by: Amida Ta
Originally by: CCP Lingorm We are working on getting the other information over to the API, but it might take a bit longer. The issue is it is stored in the server files not in the DB.
Once we get all that information stored in the db then we can get it over to the API. It will happen, will just take a bit longer.
Does it even make sense to have that data in the database? What happenes e.g. when the database is down for patches? Lots of uses for the statistics actually still want info for other servers even if the primary db is down...
That's a very good point - will this, like the rest of the API, be down for days around major patch deployments? If so, it rather defeats the purpose.
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CCP Lingorm
C C P
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Posted - 2008.11.25 12:58:00 -
[11]
We are working on a solution for that too.
We are looking at replicating the needed parts of the TQ db to a API DB so that we can look at reducing the load on the TQ DB and it will not be down when TQ is down. We can also look at reducing cache times and such ... we discussed this at the FanFest Round Table.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Verite Rendition
Caldari F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.11.26 04:40:00 -
[12]
Originally by: CCP Lingorm We can also look at reducing cache times and such ... we discussed this at the FanFest Round Table.
Please for the love of all that is holy find a way to reduce the cache timer on sovereignty.xml. I think everyone here would like it if I didn't have to wait until 6 hours after downtime to render the daily map. ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |
Chruker
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Posted - 2008.11.27 14:15:00 -
[13]
Edited by: Chruker on 27/11/2008 14:16:51 Things the API server status page needs to make it viable: - Must be running and up-to-date 24/7 (no daily downtime, patch days etc) - Should provide more informative status: Not accepting connections + Starting up - Player count - Version number - Build number - Protocol - Code branch - Queue status - MOTD
In addition it could provide more info than the server handshake. Ex: - Shutdown time (like what you get ingame with 1 hour, 15 minute, 5 minute)
And finally: There needs to be an equipvalent one for SISI ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Speedup IGB table rendering |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.11.27 16:22:00 -
[14]
Originally by: CCP Lingorm Once we get all that information stored in the db then we can get it over to the API. It will happen, will just take a bit longer.
This is wrong. You must not store it in DB, but pull it directly from servers (every minute i.e.), cache and redistribute through API for everyone interested. One API server accessing proxy serbers info in the way it is available already is much less of a pain than thousands of clients hammering your proxies. -- Thanks CCP for cu |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.11.27 16:23:00 -
[15]
Originally by: Chruker And finally: There needs to be an equipvalent one for SISI
QFT -- Thanks CCP for cu |
Pronas
Scoopex Zenith Affinity
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Posted - 2008.12.03 06:47:00 -
[16]
Originally by: Chruker Edited by: Chruker on 27/11/2008 14:16:51 Things the API server status page needs to make it viable: - Must be running and up-to-date 24/7 (no daily downtime, patch days etc) - Should provide more informative status: Not accepting connections + Starting up - Player count - Version number - Build number - Protocol - Code branch - Queue status - MOTD
In addition it could provide more info than the server handshake. Ex: - Shutdown time (like what you get ingame with 1 hour, 15 minute, 5 minute)
And finally: There needs to be an equipvalent one for SISI
Yeah will be great to have at least that's info ! -- Scoopex CEO Scoopex is Recruting |
Vessper
Indicium Technologies
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Posted - 2008.12.09 15:07:00 -
[17]
Any update on when the additional information will be added to this API?
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EveHQ Character App | Item Database |
DrefsabZN
Caldari Butterfly Effect Corp.
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Posted - 2008.12.10 17:04:00 -
[18]
Edited by: DrefsabZN on 10/12/2008 17:12:21 never mind found my own answer :)
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Drachen Dasien
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Posted - 2008.12.12 20:03:00 -
[19]
Changed over to the new API with the EVE Magic Widget, and while the new service works, it is indeed very limited in the information it provides. I would rather stick with the old method, but I'm trying to play nice in the hopes that CCP will support this piece of the API if us 3rd-party developers do too.
-- The EVE Magic Widget. For all your widget needs! (Available on every browser known to man, mobile included.) |
xXApophisXx
Minmatar Chaos Faction Chaotic Evolution
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Posted - 2009.01.16 11:49:00 -
[20]
Hey guys,
Im sorta new to this api thing... How do i put this server status on my site?
thanks :)
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Ix Forres
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.01.16 21:31:00 -
[21]
Originally by: xXApophisXx Hey guys,
Im sorta new to this api thing... How do i put this server status on my site?
thanks :)
Write a parser or use a library, make a request once in a while and write the status to a textfile or some other temporary store, display that on your site, voila.
Variations of the above process are plentiful, of course. |
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