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Verx Interis
Amarr Modicus Dementis
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Posted - 2008.11.26 00:11:00 -
[61]
If you're going to make it so being podded hurts a lot, make it much, much more difficult to pod someone. At this point you're almost guaranteed to be podded in most 0.0 fights. It's really only lowsec and empire where you have a chance. -- Your bad loan management perfectly strikes the stock market, wrecking for -777.68 points. |
Odessima
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.11.26 00:16:00 -
[62]
Edited by: Odessima on 26/11/2008 00:25:09 Aside from the fact that I agree with most of what has been said. Ill add a few more things.
Alot of poddings actually are caused when Eve freezes up due to insane lag when changing from ship to pod or the client just hangs and you have to relog to get into your pod.
Hell Eve is already dark and unforgiving and you want more.
It will have the opposite effect that you wish because already people have trouble undocking when it comes to PVP, yes I admit when I am camped by 5 ships and there is only me there I dont undock.
It will actually make griefers more powerful, because pod pilots will have more to loose.
Small wardecced Corps will be at a severe dissadvantage, because if they all get poddded no will be left for 24 hours to pick up the pieces.
Oh and T2 ships and faction ships already dont pay out insurance to full cost so you have to factor that in but, I dont agree that T1 ships shouldnt carry full insurance, because not everyone is carebearing 24/7 and that is another thing that will kill PVP
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.11.26 00:23:00 -
[63]
Originally by: Alt MKII Long ago I started to play all my single palyer games in self imposed "ironman" mode (no quicksave/reload unless I am shutting down) and I have realised that they have become vastly more enjoyable.
Ever tried Silent Hunter III? Just you, an open ocean, your sub, and a few hundred Allied Destroyers, Planes, Corvettes, Q-Ships and Carriers that all want you dead. Dead is Dead campaigns will have one hell of a time making it to 1945 alive. -------------------- Originally by: Crumplecorn
I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.11.26 00:27:00 -
[64]
Edited by: Neth''Rae on 26/11/2008 00:28:40 Edited by: Neth''Rae on 26/11/2008 00:28:20 Edited by: Neth''Rae on 26/11/2008 00:27:39 Actually dying could give you a debuff, that limits your skilltraining.. Like skills train 35% slower for 12-24 hours :P
To make it a bit more balanced it could be chanced based, so each time you get podded there's a risk of slower training times. Something like 2-8%. (there's alot of people getting podded each day so it can't be too high)
As it is now, people often think it's better to get podded for a quick ride home so they can jump into a new ship. The problem is bubbles ofcourse, if only pods were immune to bubbles or if pods would go alot faster and/or be harder to hit :P
I do Sigs, Banners and other Graphics for ISK. Click Here! |
Mikael Mechka
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Posted - 2008.11.26 00:30:00 -
[65]
Originally by: Alt MKII
As I said before, fair enough, maybe this is a stupid idea. I was thinking along the lines of how many times does someone gets podded TWICE within 24hours? Then again my pvp experience comes from solo/small gang pvp so in that sense it is quite limited.
I'd ask WHERE you have had your pvp experience. High sec wars, in lowsec or in 0.0? Because there is at least one class of ships which are rarely seen in high/low sec that already have a high mortality rate.
Interdictors are known as flying coffins for a reason. Paper thin, and after they drop their bubble they need to cross that 20km to the edge of the bubble. If they are shot down, the bubble still stays for its full length of time (as opposed to heavy interdictors which have the bubble generator as part of the ship- the ship dies, so does the bubble). If the pilot can't make it out of the bubble before his paper tank evaporates, he's stuck in his own bubble and waiting to be podded.
How many people would be flying Interdictors if what you suggest came to pass? I already see at least 3 hitors to each dictor when people X up.
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Neth'Rae
Gallente Decorum Inc Tygris Alliance
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Posted - 2008.11.26 00:38:00 -
[66]
Originally by: Mikael Mechka . If the pilot can't make it out of the bubble before his paper tank evaporates, he's stuck in his own bubble and waiting to be podded.
How many people would be flying Interdictors if what you suggest came to pass? I already see at least 3 hitors to each dictor when people X up.
I would suggest making pods alot harder to hit aswell as making them a bit faster :P
I do Sigs, Banners and other Graphics for ISK. Click Here! |
Kerfira
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Posted - 2008.11.26 00:39:00 -
[67]
Originally by: Alt MKII My suggestion is this: a character should only be allowed to die only once in 24 hours - similar to the jump clone formula. If he dies a second time within 24 hours he loses ALL training in progress. If he dies a third time he loses 5% of his total skill points. 4th an other 10% (total 15%) and so on. All that regardless of your clone status and related penalties which should stack.
The only thing you'll achieve with this is that people don't play after dying. Being prohibited from playing a game you pay for is going to rub people the wrong way.
Foolish idea, tbfh....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Kiviar
Caldari Bloodmoney Incorporated
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Posted - 2008.11.26 01:03:00 -
[68]
Originally by: Dr Slaughter
Originally by: Alt MKII Why? Should a life only have just an isk price?
I agree with the OP but think that skills that you don't use each session of game play should go back down a level. So if I didn't make use of Large Auto Cannon Specialization the last time I played it would be back to IV.
This should make the game much more fun and it will make everyone grieve equally.
I agree, I think having to fly every ship type and use every weapon every time you log in to ensure that your skills don't degrade is a terrific idea.
I can just picture it.
Okay I've launched in Amarr frigates, cruisers, battlecruisers, Hacs, hictors, commandships and battleships. So now i just have Amarr Marauders, and all my ecm to do before i can start undocking my Gallente ships. whoo, and i just logged on to switch skills!
Yeah, that idea is brilliant, you clearly need to be hired by ccp. ---
Certified elite hull tanker. |
Caffeine Junkie
2 Guys In Motherships
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Posted - 2008.11.26 01:08:00 -
[69]
Edited by: Caffeine Junkie on 26/11/2008 01:10:21
Nice to see a well formed post for once however, no, bad idea.
There are many places in this game where battles are fought and won, EFT isn't one of them. |
Kiotsu Adler
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Posted - 2008.11.26 01:53:00 -
[70]
Probably there is a misperception on who 'darkness' or 'harshness' affect more, let's get things straight here: - pewpewersa don't like to grind usually - carebears don't like pewpew
So yes you may affect these carebears staying in NPC corps and/or empire even more; oh nice for easy ganks. But pvpers allready have it too bad, seriouslly I hate to lose rigged t2 ships, or rigged & t2 fit BS, etc. So stop this harcoreness, it's actually evry well balanced. Not all of us are swiming in a sea of dysprosium or can play the game 24/7 following the market, neither want.
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Qordel
Caldari School of Applied Knowledge
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Posted - 2008.11.26 02:25:00 -
[71]
WTF do you mean "death is meaningless"?
Almost a billion in implants plus a few hundred million for a ship. At the ISK/USD conversion approximation with timecodes, that makes a death easily "cost" $80.
What other game do you know of where death can very easily cost you $80 USD each time?
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Norian Lonark
Gallente Black Thorne Corporation Black Thorne Alliance
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Posted - 2008.11.26 12:57:00 -
[72]
I really think that Death in EVE already carried enough risk and penalties for the majority of players. I myself find any ship loss a right pain and it takes me time to recover I have yet to find that magic isk printing machine.
If I died and I lost skills etc then I think I just wouldnt bother playing.
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Deira Lenia
The Chaotic Order Void.
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Posted - 2008.11.26 14:41:00 -
[73]
I sence i should get a new ganking megathron if they ever added something like this.
I find ending up on the other side of space, without my implants and a 21m hole in my wallet cuz i have too many skillpoints, enough of a punishment.
Especialy if you think of Winterblink's comment, im happy enough i can "travel" without the 90j to the other side of 0.0 space.
Eve was a really really bad place before, then carebears came n f'ked it over. -- Real men corpse tank Void Forums The Chaotic Order Forums |
Cairn Metalhand
Swedish Aerospace Inc G00DFELLAS
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Posted - 2008.11.26 14:47:00 -
[74]
how about, uhm..... no? Harsher death = people being more careful = less pvp = more carebearing = less fun. Also getting podded is more often then not because of lag, why punish players for lag? oh and btw, i collect badgers... |
knobber Jobbler
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Posted - 2008.11.26 14:51:00 -
[75]
Originally by: Alt MKII
The 24 hours thing is just a suggestion. Could be something else. But at least a penalty on concecutive deaths other than ISK.
ISK is quite enough for me thanks. If I loose a T2 ship and gear in a fight I loose maybe 100m ISK. If I get podded thats another 100m ISK in implants lost. 200m ISK to some people is quite allot of money and loosing it would certainly put me out of action for more than 24, more like 7 days.
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il'Red Ridinghood
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Posted - 2008.11.26 16:46:00 -
[76]
Yeah I still don't see it MKII... sounds irritating to me. The only way CCP can make eve darker is if they politely knock on your door and laugh at you for a full 10 minutes after you've lost a ship.
Having said that I havent noticed the darker element of ransoming lately; that always made a few folks blood boil.
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supr3m3justic3
Caldari Hakata Group Blade.
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Posted - 2008.11.26 18:10:00 -
[77]
Originally by: Norian Lonark I really think that Death in EVE already carried enough risk and penalties for the majority of players. I myself find any ship loss a right pain and it takes me time to recover I have yet to find that magic isk printing machine.
If I died and I lost skills etc then I think I just wouldnt bother playing.
I'm with this guy...the risk vs. reward ratio would be a negitive number. So then i would take my real life money else were...like to the beer store!!! uuummmmmmm...and extra 18 pack of brrrrr. ____
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.11.26 18:19:00 -
[78]
You have to grow some pride then, losing a fight is setback enough on its own.
Should/would/could have, HAVE you chav!
Also Known As |
Dantes Revenge
Caldari
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Posted - 2008.11.26 19:07:00 -
[79]
If you want Eve to be that bad, maybe if you (personally) just update your medical clone only once every 24 hours no matter how many times you are podded.
As for the rest of us, skills take long enough to train. There's no way anyone would truthfully want to keep re-training the same ones over and over, never actually getting anywhere.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Venkul Mul
Gallente
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Posted - 2008.11.26 19:16:00 -
[80]
Originally by: Alt MKII Long ago I started to play all my single palyer games in self imposed "ironman" mode (no quicksave/reload unless I am shutting down) and I have realised that they have become vastly more enjoyable. All MMOs I had tried make death meaningless and Eve was refreshing for me in comparison. (UO was a small exception, atleast back in 1997)
I am not an old Eve player by no means, just shy of a year but I honestly believe this would make Eve more fun and will make people take calculated risks not just risks.
This is just my perspective and type a playing though. I do not wish open a new can of worms just to see how other Eve players feel about it.
Just to explain why it is a bad idea:
For you (with approximately 12 millions SP) losing 5% of your Sp is 600.000 SP, 15 days of training.
For me with more than 36 millions SP it is 45 days of training.
So your idea will make players with more SP much more prudent and reinforce in them the tendency to hunt vastly weaker players.
So the only result would be to increase griefplay.
In your "ironman" mode you would lose some hor of playing not week or months.
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Afale II
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.11.26 19:41:00 -
[81]
No.
Eve's death penalty is fine as it is.
If you don't agree try playing DAOC,WOW ect. and see what their death penalty is.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.11.26 20:35:00 -
[82]
The whole premise of the setbacks in the OP would drive players away for sure, and the game that remained would be filled with people who engage in pvp as little as possible.
As for 'who loses 4 pods in a day?'... I dont know about anyone else in this thread, but if you have spent time in 0.0 in an active conflict, on a good weekend day play session it would not be inconceivable to lose 4 pods, if not more. Bubbles, HICs, and interdictors all make for explodey pods.
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Skraeling Shortbus
Caldari Beyond Divinity Inc
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Posted - 2008.11.26 21:21:00 -
[83]
Horrible game breaking idea.
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Pohbis
Neo T.E.C.H.
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Posted - 2008.11.26 21:48:00 -
[84]
Even with the curent "cheap" system, people tend to blob up and not engage without the odds in their favor.
Your solution? Harsher death penalties. I find your lack of logic, disturbing.
Not even going to touch the fact that you are proposing a system you don't even think will apply that much. Then why have it in the first place...
Fact is, skillpoints build up over time. What XP is in other games, ISK is in EVE. Thus by default, ISK is what you should lose.
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Adaera
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Posted - 2008.11.26 21:49:00 -
[85]
I don't particularly care about inevitably being insulted for this post; but I'd quit if this suggestion went through. Like hell am I losing my skill training time from what could quite easily boil down to a run of bad luck.
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Lazrim
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Posted - 2008.11.26 23:24:00 -
[86]
What is ironic about some of the replies to this thread is that the same folks that are telling the op to quit if he doesn't like the game 'as is' are the same type of folks who came to this game because of the challenge and uniqueness of Eve.
Yet many were not up to the challenge they originally came here for and instead of leaving they vocalized their displeasure enough that the original death penalty was reduced to what it is now. I first played Eve several years back before the creation skill points were raised etc. and I do remember it being a bear to advance but rewarding nonetheless and I never forget the game. Still it is futile to argue about the 'old days' etc. All mmog's upon gaining popularity slowly but surely reduce the risk vs reward element to the lowest common denonminator until there is basically no risk. It makes financial sense. Enjoy it while it lasts Alt MKII! One of the unique and challenging and yes, best qualities of Eve is that there is still some repurcussion to death. Btw I do not see a difference between skill point loss and ISK loss. They both take time to regain.
Laz
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Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.11.26 23:53:00 -
[87]
I think it is funny that people keep replying "no bad idea" when the OP conceded the idea as not one for the EVE community. It is like people do not even read a thread before they post. Al you would of had to do was read to post 20 to see he saw the ere of his thoughts and if you made it to post 47 then you would see that he asked for people to let this topic die. But I guess opinions need to be heard or they would not be
Dead thread is dead...Let it die
Slade
Originally by: Crumplecorn NerfBat is now known as the WaveMachine.
≡v≡ |
Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.11.27 01:07:00 -
[88]
Originally by: Merin Ryskin This is just stupid. It doesn't make EVE "darker", it just means that once your pod dies, you log off for 24 hours instead of going back to fight again. It should be obvious why this is a bad thing.
/thread Play nice while you butcher each other.
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Crewmen Redshirt
Sebiestor tribe
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Posted - 2008.11.27 08:35:00 -
[89]
Originally by: Khemul Zula Edited by: Khemul Zula on 25/11/2008 19:40:29 People would simply change skills before the 2nd fight. After getting podded a second time they wouldn't undock. Would also eliminate suicide jumping, making jump clones the only way to move long distances instantly.
Also, who gets podded 4 times in one day?
You rang?
Born to Die! |
Dr Sheepbringer
Gallente
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Posted - 2008.11.27 09:45:00 -
[90]
I agree that death should have a bigger impact, but skills...naah. They take long enough to train at the moment, so that one shouldn't be penalty. This would definetly make it more tedious. Death should make the game harder, not just tedious.
I would like to see some sort of bonus systems for staying alive. Death would make the game harder for example by reducing some bonuses you get. Killing someone should get you some gain, not just killmails. Even though this sounds stupid, some sort of reward would be in place. A random bonus to something that might actually be very useful, or not so useful. Something that would bring even the carebears out to play.
"haha got him! Now let's see the bonus i got...hmm...dull one, ok new target" "Yess, he's toast!! wohoo! I got a 2% bonus to weapon range!"
Something like military ranks in Red Alert (can't remember which one) that the better you are the more stripes you get. Of course there would be a limit on how much you can get. When you die...you loose them. Stop whining. |
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