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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.25 21:52:00 -
[1]
Hello all, before I put down the numbers for this idea I wan to preface this by saying that the basic info here is from a caldari stealth bomber to ensure roughly the same stats even thought it will need some tweaking. I ask that we all keep this thread civilized and constructive. Now to the meat and potatoes so to speak.
After reading the thread on the heavy SB idea and seeing some of the comments, it was mentioned that there were no turret equivalents to the stealth bomber, while the turret SB would be a bit harder to balance due to the insta dmg of the turrets, I do not think it is entirely impossible. Anyway, here is the basic ship stats for this idea:
Stealth Gunboat: Uses frigate hull of CCPÆs choice
Powergrid: 38 CPU: 260 Turret Hardpoints: 3 Launcher Hardpoints: 2
Shield HP: 316 Resists: EM û 0, EXP û 60, KIN û 47.5, THM û 40 Recharge time: 625 sec.
Armor HP: 288 Resists: EM-60, EXP-10, KIN-34.4, THM-58.75.
Inertia Modifier: 3.1 Max Velocity: 195 Drone Capacity: 0 Cargo Bay: 185 M3
Capacitor Capapcity 268.75 w/ recharge time of 215 sec
Targeting range: 70km Max Locked targets: 6 Sig Radius: 51m Scan Res: 375
Slots- 5 hi, 4 med, 2 low, and 2 rigs slots with 400 points of calibration.
Gunboat Skill Bonus: 10% bonus to Small Turret dmg, 15% bonus to Shield and Armor Thermal Resistance and 10% bonus to Shield and Armor Kinetic Resistance per level
Covert Ops Skill Bonus: 10% bonus to small turret optimal range, and 25% bonus to cloaked velocity per level
Role Bonus: 50% tracking bonus and -100% targeting delay after de-cloaking
Now, I am aware that this is not perfect but it is just an idea for us to bounce around, if it gets decent support here I will repost in the Assembly hall for further voting/consideration and maybe it will make it to CCP. Like I said before, please try to keep your posts civilized and constructive. Cheers.
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kongking wang
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Posted - 2008.11.25 22:21:00 -
[2]
my views on stealth bomber is to uncloak and rain instant death on someone withing reason based on size of ur target with the goal to overwhealm there defences before they can react.
now to use turrets would defeat this purpose. sure you have the element for surprise but a turreted ship would not be able to put down that initial overwhealming volley.
im all for having a bigger covert ops ship or even some cloaked support vestles but im not convinced your idea would be viable
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.25 22:29:00 -
[3]
Well, as it stands right now, regular SB's don't give you a massive punishing volley either and it would be possible for a turret ship as long as the bonuses were balanced right. I would be nice to be able to fit large turrets on a frig for the purpose of this gunboat, but it would look really silly. I am sure the bonuses could be played with though to make the required difference. I am thinking the ROF on the gunboat should be penalized though to be more in line with the SB's since the SB pilot's have to stay uncloaked until their missiles hit, leaving them vulnerable, the gunboat pilots should also have a vulnerability to match, open to ideas on how to do that.
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kongking wang
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Posted - 2008.11.25 22:55:00 -
[4]
lol its in my understanding some large turrets are bigger than some frigates. maybe if they made some special coveops weaponry which matches the power of larger weapons but at a smaller size or normal weapons but with super charged munitions which take it upto equivelent damage
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Dantes Revenge
Caldari
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Posted - 2008.11.25 22:57:00 -
[5]
Not really sure a Stealth Gunship would really differ from an AF really. Since the AF can warp in, lock, fire and warp out very fast, I doubt that having a conventional cloak would help really. I seriously doubt CCP would give it a Covops cloak any more than they did for the SB.
The only benefit it has comes in being able to move at full speed while cloaked so the enemy has less chance of decloaking it unless they got lucky with an inty. Seriously though, sniping with a frigate is not really an option due to the minimal damage they can deliver, they need to get close and personal with short range, high damage weapon and then they are prone to warp scramblers so, like the AF, they need lots of shield/armor and very good resists. Cloaking again at short range like that is impossible so they would amount to not much more than expensive suicide ships.
Generally, sniping stealth gunboats would only be useful in medium sized gangs then you might have the problem with them decloaking each other.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.25 23:19:00 -
[6]
I am sure CCP could do something to that effect through bonuses, talking about the large turret thing. I know the sniping platform is more like an AF but it would have the cloaking penalty and it wouldn't have the dmg and tracking bonuses which would probably make it decent. I wonder if CCP could add a bonus that would allow these stealth gunboats to get closer to other ships before being forced to decloak? This way they could sneak up close and then decloak and pwn stuff :-) Thoughts?
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Dantes Revenge
Caldari
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Posted - 2008.11.25 23:32:00 -
[7]
Originally by: InfamousOne I am sure CCP could do something to that effect through bonuses, talking about the large turret thing. I know the sniping platform is more like an AF but it would have the cloaking penalty and it wouldn't have the dmg and tracking bonuses which would probably make it decent. I wonder if CCP could add a bonus that would allow these stealth gunboats to get closer to other ships before being forced to decloak? This way they could sneak up close and then decloak and pwn stuff :-) Thoughts?
You're waving a red flag at a bull here. The anti-cloak brigade will have you for lunch for sugesting that, they're narked enough that you have to get as close as you already do to decloak a ship, they want it to decloak at 10K or more
Originally by: kongking wang lol its in my understanding some large turrets are bigger than some frigates.
True, take the 1400mm Artie for example and the shells it fires are about the size of a family car or the equivalent of half the size of your frigate.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Tzar'rim
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Posted - 2008.11.26 00:12:00 -
[8]
Edited by: Tzar''rim on 26/11/2008 00:17:15 The problem with turretbased covert ships (wether they use a full covert cloak or not) is that there's no time between firing and hitting. Essentially meaning that you can uncloak, fire and cloak making you completely invulnerable to anything.
That's WAY to powerful if that ship can actually put down some DPS, hence the timer on being able to lock anything and the recloaking timer on normal ships. Especially if it gets the covert cloak it's just too powerful.
Some black ops are capable of (semi) sniping and because of that they don't get the covert cloak. They're also 'gimp' compared to their normal counterparts... on purpose.
There's a reason why recons are quite limited in their turretslots. You could convert a recon for it somewhat but it'll never do good DPS (or volley) and it'll never have massive range. On purpose.
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