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Chronos I
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Posted - 2008.11.27 12:09:00 -
[1]
Edited by: Chronos I on 27/11/2008 12:10:06 I have had a pos for quite sometime now its a large caldari and have been reading how the missiles suck. so my question is this
currently in .2 space and equiped is 4x citadel launchers each w/ dif. missile type. 4x torpedo launchers each w/ dif. missile type. 4x cruise missile batteries. w/ dif missile type. 2x energy neutralizing batteries 1x warp jammer 1x web battery 2x two shield hardners to bring resistances to 25%x2 (thermal and em) 50%x2 (explosive and kinetic) also has two corporate hangar arrays one for minerals and loot and the other packed full of strontium enough for 65 days and fuel for 70.
so based on this information is this setup atiquite for attack?!
Any advice/ Info would be great especially as to why/if i need to switch my missile launchers.
Thanks, Chronos I
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Margot Fortain
Gallente
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Posted - 2008.11.27 12:34:00 -
[2]
I believe missiles suck only so far as small moving targets are concerned, which i doubt will be taking out your POS.
AFIAK your biggest problem with missile batteries is them going offline when the tower hits reinforced, along with any other mod requiring cpu. Certainly my high sec pos is fully loaded with artillery and autocannons for this very reason.
Its a while since I looked into POS setups, but there is a wonderfull thread somewhere explaining it in detail
Also any POS defence against multiple targets will be awfull if you have no gunners because the POS will cycle trough targets and basically do a poor job.
Thus I dont think your POS is much if any more vulnerable now than before.
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Sigras
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Posted - 2008.11.27 12:38:00 -
[3]
honestly it depends on what you mean by attacked; if by attacked you mean will it protect you from a BB fleet . . . probably esp if you have ppl to man the guns . . . will it stop a small cap fleet . . . maybe if you have ppl maning the guns; will it stop a 100 man cap fleet w/moms . . . lol you wish
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Chronos I
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Posted - 2008.11.27 12:43:00 -
[4]
so basically in reinforced mode all the power goes off line so by switching to some guns i will need no power to run them or how does that work?
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Margot Fortain
Gallente
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Posted - 2008.11.27 12:54:00 -
[5]
Edited by: Margot Fortain on 27/11/2008 12:56:02 I cant remember the details, and Eve search isnt working for me at the moment. Hopefully Fitz VonHeise will see your thread, since I think it was him that posted a long thread on the subject, albeit based on someone elses (maybe).
edit. And yes the poster above is correct, all you can do is optomise your tower, if someone big enough comes along its dead whatever you do, but thats Eve for you.
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BuckStrider
Fleem Co
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Posted - 2008.11.27 14:00:00 -
[6]
Edited by: BuckStrider on 27/11/2008 14:09:48 Out of all the pos's....Caldari are, hands down, the worst by a longshot compared to the other towers.
The ROF of launchers (even with the ROF bonus from the tower) is horrible...It'll be hard pressed to defend itself (even manned) against a group of BS, let alone a few dreds.
Quote: the other packed full of strontium enough for 65 days and fuel for 70.
The fuel I understand...But 65d worth of stront?....Why?....Once your tower hits reinforced, you can't do anything exept unload your stuff from the hangers for evac or rep the pos shields/mods.
If your thinking that you can keep loading stront into your tower....Think again
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Naomi Wynn
Amarr Norfolk Heavy Industries
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Posted - 2008.11.27 14:15:00 -
[7]
Originally by: Chronos I so basically in reinforced mode all the power goes off line so by switching to some guns i will need no power to run them or how does that work?
When the POS hits reinforced, all modules requiring CPU are offlined - that includes missile batteries, hybrids, and lasers. Projectile guns (autocannons\artillery) require no CPU, and therefore remain online while in reinforced.
Modules requiring ONLY powergrid are not affected by the POS being put into reinforced.
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Sigras
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Posted - 2008.11.27 15:04:00 -
[8]
Originally by: Naomi Wynn When the POS hits reinforced, all modules requiring CPU are offlined - that includes missile batteries, hybrids, and lasers. Projectile guns (autocannons\artillery) require no CPU, and therefore remain online while in reinforced.
Modules requiring ONLY powergrid are not affected by the POS being put into reinforced.
well mostly correct but POS rails and lasers dont require CPU either
and yes if some group big enough comes along it can perma tank even a deathstar POS.
The problem is that even a well ganked out POS's guns rotate targets every few seconds unless targeted. Thus as long as the dreads have enough effective HP to tank the guns until their siege mode runs out, they can just be insta repped by a waiting mothership who's tank you will never break.
the best counter to a fleet determined to kill your POS is a fleet determined to defend it
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Kiki Arnolds
Caldari Allied Caprican Heavy Industries
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Posted - 2008.11.27 17:11:00 -
[9]
Originally by: Sigras
Originally by: Naomi Wynn When the POS hits reinforced, all modules requiring CPU are offlined - that includes missile batteries, hybrids, and lasers. Projectile guns (autocannons\artillery) require no CPU, and therefore remain online while in reinforced.
Modules requiring ONLY powergrid are not affected by the POS being put into reinforced.
well mostly correct but POS rails and lasers dont require CPU either
and yes if some group big enough comes along it can perma tank even a deathstar POS.
The problem is that even a well ganked out POS's guns rotate targets every few seconds unless targeted. Thus as long as the dreads have enough effective HP to tank the guns until their siege mode runs out, they can just be insta repped by a waiting mothership who's tank you will never break.
the best counter to a fleet determined to kill your POS is a fleet determined to defend it
My understanding is that the trick with manning the guns is to e-nuet a seiged dread, then burn through its HP. Of course for that you need manned guns. The attacker will then try to trick you by not siegeing all the dreads and/or staggering them so you don't know how long they have... alternatively they can fighter swarm your defenses before seigeing. (Think spidering tanking battleships but much worse, also guns don't autotarget drones) You then counter that by continuely onlining more pre-anchored guns to replace the ones being eliminated... Though the POS will loose eventually unless it is rescued by a fleet... ç¦ |
Sigras
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Posted - 2008.11.27 23:02:00 -
[10]
Edited by: Sigras on 27/11/2008 23:02:47
Originally by: Kiki Arnolds My understanding is that the trick with manning the guns is to e-nuet a seiged dread, then burn through its HP. Of course for that you need manned guns. The attacker will then try to trick you by not siegeing all the dreads and/or staggering them so you don't know how long they have... alternatively they can fighter swarm your defenses before seigeing. (Think spidering tanking battleships but much worse, also guns don't autotarget drones) You then counter that by continuely onlining more pre-anchored guns to replace the ones being eliminated... Though the POS will loose eventually unless it is rescued by a fleet...
Course the trick to defeating that is to park a bunch of resistance tanked ravens/rokhs (not apocs as theyre armor tanked) at 250 with a mothership repping them at 275 and kill off all the neut batteries before going in.
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Lord Fitz
Project Amargosa
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Posted - 2008.11.28 09:46:00 -
[11]
Originally by: BuckStrider Edited by: BuckStrider on 27/11/2008 14:09:48 Out of all the pos's....Caldari are, hands down, the worst by a longshot compared to the other towers.
This TBH. Unless you are going for the 'pray no one attacks it' defense and running a simple + complex reaction on the tower, avoid using Caldari tower at all costs. They're nigh on indefensible, all you can really do is put on enough to stop the curious from hanging around too long. Anyone that plans an attack is going to slaughter it unless you have your own fleet there. There's no point in the neut/citadel torps really on a Caldari tower, you're not going to live unless they bring only a couple of dreads, and that never happens any more.
Quote: The fuel I understand...But 65d worth of stront?....Why?....Once your tower hits reinforced, you can't do anything exept unload your stuff from the hangers for evac or rep the pos shields/mods.
Actually when a tower is in reinforced, you can't get anything out of the hangars either (or out of any mods that require CPU) even though you can when they are offline. Everything in the hangar there is a potential loss if you don't save the tower, even if you have plenty of reinforced time, you simply can't remove it.
If your thinking that you can keep loading stront into your tower....Think again
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Lord Fitz
Project Amargosa
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Posted - 2008.11.28 09:49:00 -
[12]
Originally by: Sigras Course the trick to defeating that is to park a bunch of resistance tanked ravens/rokhs (not apocs as theyre armor tanked) at 250 with a mothership repping them at 275 and kill off all the neut batteries before going in.
I don't know why you would bother having them @ 250 given that they probably can't lock that far, do less damage, and the POS guns have no trouble at all hitting out several thousand km past the 250km lock range limit that ships have.
Also if you don't have enough capitals that you can't do it without the mothership anyway, that's one large piece of undefended bait you have there. _____________________________
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Sigras
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Posted - 2008.11.28 09:59:00 -
[13]
i was thinking to take out the neut batteries before hitting the tower with your dreads so they can tank the guns til theyre out of siege to be repped by the mom if the guns are being targeted
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