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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:13:00 -
[1]
Was just wondering can a Domi having 5 Drone control range Augumentors in highs and 5 Praerator TD 900 drones force a Falcon out of a small Gang camping a gate?
Or should he use 3 Praerator TD 900 drones and 2 Orge SD 900 drones.
Open for suggestions; Ofcourse the said DOmi would be a part of a small Gate camp busting squad (4-5 BS). Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Deva Blackfire
D00M.
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Posted - 2008.11.27 14:17:00 -
[2]
Edited by: Deva Blackfire on 27/11/2008 14:16:52 sentries
or just normal damps...
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.11.27 14:17:00 -
[3]
in with the mandatory "just bring a falcon of your own"-reply :D
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 14:19:00 -
[4]
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
QFT. ----------------------------------------- [Video] The Cruise |
Artemis Rose
Sileo In Pacis
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Posted - 2008.11.27 14:20:00 -
[5]
Shoot it with a cruise raven and/or bring a falcon of your very own
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:28:00 -
[6]
Edited by: Amma Kudalkar on 27/11/2008 14:33:23
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang. Ofcourse having Senty drones helps; but it gims the Domi's Tank since the mids may not have space for 2 heavy cap boosters. (mandatory for running 2 LARs in lows) So thought of 5 drone range link augumentors and 1 SB in highs. Mids would have 2 heavy cap boosters, 2 Target range extender, 1 sensor strength booster. Lows would sport active dual rep tank. All 3 domis would carry 5 heavy armour repairer drones to aid any ship is distress. SO in short camp should go bust if we all jump in together with the buffer tanked geddons moving first and taking the initial brunt.
PS: Forgot to mention, the other 2 Domis would be NEut Domis with 4-5 Heavy Neuts and 1 SB each and the 2 Geddons would also sport 2 Heavy Neuts and 1 SB each. So basically the theme is to drain the cap of all ships in the cap and take them out with drones of Domi's and MPs/Drones of Geddons.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Tozmeister
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2008.11.27 14:31:00 -
[7]
Wow, yes. Nothing would scare me more as a Falcon pilot than having 5 heavy TRACKING DISTRUPTOR drones set on me......
+++????+++Out of Cheese Error. Redo From Start+++
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 14:32:00 -
[8]
Originally by: Amma Kudalkar
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang.
Uhm 3 domis + 2 geddons. That's your gang?
A gang of 1 falcon + 4 random BS (even BCs) would obliterate your little gang there. ----------------------------------------- [Video] The Cruise |
Phsyco Bob
Caldari Blue Labs Pandemic Legion
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Posted - 2008.11.27 14:33:00 -
[9]
Answering your question directly, (sniper drone use) my falcon's current jam range is 212km, a maxed out pilot can go to 246km alone, or 250km with a command ship on the field.
TD-900's are to interrupt turret tracking, not ship tracking.
If you're targeting a quality dual-sensor boosted falcon pilot, the damp drones wont do you much good either. I run a booster and a scripted lock speed booster as most of your life in a falcon is locking and jamming them before they can even lock you. (the other big life-saver is engaging out of drone control range to avoid auto-aggro from them)
-That being said, if you had ogre II's with a drone nav. or two you could engage from an extended range he might not expect AND your drones will get there fast enough to not get lit up in transit. If your heart is set on EW drones, you'd be better off with TP, SW, or EV-900's.
Your other option is to triple-sensor boost, or remote-sensor boost one of you battleships to lock him faster than he thinks it possible and alpha strike him. (Best with a turret BS)
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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:39:00 -
[10]
Originally by: Lyria Skydancer
Originally by: Amma Kudalkar
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang.
Uhm 3 domis + 2 geddons. That's your gang?
A gang of 1 falcon + 4 random BS (even BCs) would obliterate your little gang there.
Well the geddons each have 75 K armour with 60% resists for exp (min) and all Domis are Dual rep with each one carrying 5 heavy repair drones to aid any ship. Ofcourse all will jump in together and the geddons would move first (become visible first). And all boats are cap draining with web/jammer. (except the anti falcon Domi).
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:42:00 -
[11]
Originally by: Phsyco Bob Answering your question directly, (sniper drone use) my falcon's current jam range is 212km, a maxed out pilot can go to 246km alone, or 250km with a command ship on the field.
Honestly I did not know this fact; I considered 150-175 km as max range of Falcon; In any case our Covtops pilot would judge the gang and if the Falcon is so far away, we would not jump in.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.27 14:44:00 -
[12]
get a bomber fitted with sensor damps.
Do it right and the falcon will be powerless to do anything other than warp off or die.
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Terraform
Gallente Recreation Of The World
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Posted - 2008.11.27 14:46:00 -
[13]
Originally by: Phsyco Bob my falcon's current jam range is 212km, a maxed out pilot can go to 246km alone, or 250km with a command ship on the field.
there's your problem. ECM ranges being overpowered.
"but it's chance-based!" cried the falcons-pilots, "we can't do anything else *tears*".
good grief... these pilots have had it way too easy for way too long.
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Hardtail
Ever Flow Axiom Empire
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Posted - 2008.11.27 14:47:00 -
[14]
Originally by: Amma Kudalkar Edited by: Amma Kudalkar on 27/11/2008 14:33:23
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang. Ofcourse having Senty drones helps; but it gims the Domi's Tank since the mids may not have space for 2 heavy cap boosters. (mandatory for running 2 LARs in lows) So thought of 5 drone range link augumentors and 1 SB in highs. Mids would have 2 heavy cap boosters, 2 Target range extender, 1 sensor strength booster. Lows would sport active dual rep tank. All 3 domis would carry 5 heavy armour repairer drones to aid any ship is distress. SO in short camp should go bust if we all jump in together with the buffer tanked geddons moving first and taking the initial brunt.
PS: Forgot to mention, the other 2 Domis would be NEut Domis with 4-5 Heavy Neuts and 1 SB each and the 2 Geddons would also sport 2 Heavy Neuts and 1 SB each. So basically the theme is to drain the cap of all ships in the cap and take them out with drones of Domi's and MPs/Drones of Geddons.
you dont need twin large cap boosters. A large and a medium will more than suffice.
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.27 14:48:00 -
[15]
Originally by: Terraform
Originally by: Phsyco Bob my falcon's current jam range is 212km, a maxed out pilot can go to 246km alone, or 250km with a command ship on the field.
there's your problem. ECM ranges being overpowered.
"but it's chance-based!" cried the falcons-pilots, "we can't do anything else *tears*".
good grief... these pilots have had it way too easy for way too long.
At that range I can engage with my bomber and be out of range of the enemy gang
or any other recon for that matter.
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tommythekat
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Posted - 2008.11.27 14:50:00 -
[16]
Originally by: Amma Kudalkar Edited by: Amma Kudalkar on 27/11/2008 14:33:23
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang.
If you're going thru the trouble of already bringing a cov ops, why not just bring falcon? I'm sure that cov ops is going to reduce your DPS too.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 14:53:00 -
[17]
Originally by: baltec1 get a bomber fitted with sensor damps.
Do it right and the falcon will be powerless to do anything other than warp off or die.
Here we go again, baltec1 trolling another falcon thread. Why bring a bomber when you can bring your own falcon instead? It sure is alot better then a crummy t2 frig that is good for nothing. ----------------------------------------- [Video] The Cruise |
Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:55:00 -
[18]
Originally by: Hardtail
Originally by: Amma Kudalkar Edited by: Amma Kudalkar on 27/11/2008 14:33:23
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
Actually ours would be a gang of 4-5 BS (3Domis/2Geddons) specifcally meant to destroy small gate camps; with an alt in Covt ops to check up what we are engaging and whether to engage or not. Having a Falcon would reduce the DPS of the Gang. Ofcourse having Senty drones helps; but it gims the Domi's Tank since the mids may not have space for 2 heavy cap boosters. (mandatory for running 2 LARs in lows) So thought of 5 drone range link augumentors and 1 SB in highs. Mids would have 2 heavy cap boosters, 2 Target range extender, 1 sensor strength booster. Lows would sport active dual rep tank. All 3 domis would carry 5 heavy armour repairer drones to aid any ship is distress. SO in short camp should go bust if we all jump in together with the buffer tanked geddons moving first and taking the initial brunt.
PS: Forgot to mention, the other 2 Domis would be NEut Domis with 4-5 Heavy Neuts and 1 SB each and the 2 Geddons would also sport 2 Heavy Neuts and 1 SB each. So basically the theme is to drain the cap of all ships in the cap and take them out with drones of Domi's and MPs/Drones of Geddons.
you dont need twin large cap boosters. A large and a medium will more than suffice.
Well there might be some Neut BS in the camp; so just to be safe. And all the ships would only carry Cap Boosters 800 in their Cargo bays. (In small containers to maximise the capacity) However it can be debated since as far as I know each container can carry 3 800s, 1 400 and 1 200. (6 can fit in both ships cargo hold) More frequent and partial reload of Cap boosters 800 because of containers against more Cap boosters you can carry (5 extra 400s and 5 extra 200s) Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.27 14:56:00 -
[19]
Originally by: Lyria Skydancer
Originally by: baltec1 get a bomber fitted with sensor damps.
Do it right and the falcon will be powerless to do anything other than warp off or die.
Here we go again, baltec1 trolling another falcon thread. Why bring a bomber when you can bring your own falcon instead? It sure is alot better then a crummy t2 frig that is good for nothing.
because the falcon remains on the battlefeild with your falcon in an endless game of who can jam who first while I can force it to flee or die for much less cost?
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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 14:57:00 -
[20]
Originally by: Lyria Skydancer
Originally by: baltec1 get a bomber fitted with sensor damps.
Do it right and the falcon will be powerless to do anything other than warp off or die.
Here we go again, baltec1 trolling another falcon thread. Why bring a bomber when you can bring your own falcon instead? It sure is alot better then a crummy t2 frig that is good for nothing.
But the Covt Ops can jump back unharmed if the camp to strong which i doubt whether the Falcon can do. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 14:58:00 -
[21]
Originally by: baltec1
because the falcon remains on the battlefeild with your falcon in an endless game of who can jam who first while I can force it to flee or die for much less cost?
Uhm dual eccm falcons with caldari racials will do a better job and will do it instantly as soon as they decloak. Unlike your SB that will take time to get into range because of worthless speed and will prolly get blown to bits by some zealot anyway in one volley. ----------------------------------------- [Video] The Cruise |
Furb Killer
Gallente Paxton Industries Paxton Federation
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Posted - 2008.11.27 14:59:00 -
[22]
The falcon will just warp to next spot and you got to lock it again, but this time it is prepared and just perma jams your bomber. Stealth bomber works a bit against falcons (forget the damps, fit ECCM and sensor boosters, damps will be so far in fall off that it has much worse chance to do anything than the falcons ECM), but another falcon is just more effective. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 15:07:00 -
[23]
Well the purpose was actually to know which drone to use against the Falcon if he is sitting around 160 km from gate. I guess with our gang of 5 BS including 1 anti falcon Domi, the best would be Berserker Combat drone. Slow but would reach there eventually.. After that its just drain cap on all ships nearby and kill them wth drones/MP. Ofcourse the other 2 Domi's drones would either be aiding any geddon whose armour falls below 20k or destroying the cap dried camp ships. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.11.27 15:08:00 -
[24]
I'd like to know where you bust gate camps with these horrible fits... :\
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baltec1
R.U.S.T. Triumvirate.
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Posted - 2008.11.27 15:10:00 -
[25]
Edited by: baltec1 on 27/11/2008 15:11:33
Originally by: Furb Killer The falcon will just warp to next spot and you got to lock it again, but this time it is prepared and just perma jams your bomber. Stealth bomber works a bit against falcons (forget the damps, fit ECCM and sensor boosters, damps will be so far in fall off that it has much worse chance to do anything than the falcons ECM), but another falcon is just more effective.
It cannot lock if I cloak up can it?
I engage at 35km, launch my payload get a cycle off on my damps and cloak up again. Continue untill target is dead.
This tactic works wonderfully in group fights and will continue to do so while people belive bombers are harmless. To date I have never been locked by a falcon/rook/scorpion let alone jammed.
It is also better than bringing a falcon for the sole roll of jamming other falcons since at close range a falcon will last about as long as a snowball on the surface of the sun.
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Amma Kudalkar
Amarr The Freelanders
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Posted - 2008.11.27 15:18:00 -
[26]
Originally by: Kuzya Morozov I'd like to know where you bust gate camps with these horrible fits... :\
We were just contemplating on the idea. Everyone is generally gate camping with mix of ships. So we though why not take up the challenge of busting small gate camps. Anyways in a battle with 5 of our BS and some camp with 7-8 guys what would go wrong in our setup?
I am open to suggestions/improvements from experienced people on forums. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
tommythekat
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Posted - 2008.11.27 15:22:00 -
[27]
Originally by: Amma Kudalkar
But the Covt Ops can jump back unharmed if the camp to strong which i doubt whether the Falcon can do.
The Falcon can too...Thats why it can warp cloaked.
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lecrotta
lecrotta Corp
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Posted - 2008.11.27 15:24:00 -
[28]
Originally by: Lyria Skydancer
Originally by: Burn Mac in with the mandatory "just bring a falcon of your own"-reply :D
QFT.
Yay look its the "wwwaaaabulance too hard" brigade.
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Murina
The Scope
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Posted - 2008.11.27 15:26:00 -
[29]
Originally by: Lyria Skydancer
Originally by: baltec1
because the falcon remains on the battlefeild with your falcon in an endless game of who can jam who first while I can force it to flee or die for much less cost?
Uhm dual eccm falcons with caldari racials will do a better job and will do it instantly as soon as they decloak. Unlike your SB that will take time to get into range because of worthless speed and will prolly get blown to bits by some zealot anyway in one volley.
Cos dual eccm falcon fitted specifically for caldari are all the rage.........
SB with damps own falcons big time.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
Murina
The Scope
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Posted - 2008.11.27 15:32:00 -
[30]
Edited by: Murina on 27/11/2008 15:32:48
Originally by: Furb Killer The falcon will just warp to next spot and you got to lock it again, but this time it is prepared and just perma jams your bomber.
LOL he does no such thing cos the bomber warps to hit BM near the falcon (if you can have multiple BM's so can he) and with his much faster lock time has you dampened and is pounding on your ship again.
Originally by: Furb Killer Stealth bomber works a bit against falcons (forget the damps, fit ECCM and sensor boosters, damps will be so far in fall off that it has much worse chance to do anything than the falcons ECM), but another falcon is just more effective.
Rubbish,..fit damps and you will cause the falcon no end of grief.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
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