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TheEndofTheWorld
Republic Military School
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Posted - 2008.12.01 13:15:00 -
[61]
Edited by: TheEndofTheWorld on 01/12/2008 13:16:27 This topic has nothing to do with lvl4, missions or complexes. I genuinely wonder why this thread was moved... it is all about 0.0 players.
0.0 players blame lvl4s for being carebears, yet in the end, 0.0 is hardly the cold harsh space it should be. 0.0 alliances are nearly immune to small gang roaming and the only way to force people to fight is to bring mega blobs and shoot poses(very fun) and that does NOT DESTROY them financially, they just pack up their stuff and escape and keep 90%+ of their assets, possibly even retake the station in future OR just call your 10000 friends and blob up as the defenders have plenty of time to play with the defense mechanisms.
nerf highsec lvl4s AND(!) nerf
1. local 2. outposts (make them destructible or damageable) 3. undo capital hp boosts 4. remove strontium from poses (might need a few other gameplay changes as well, to stop dread/bs blobs from killing towers too fast)
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echip
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Posted - 2008.12.01 14:08:00 -
[62]
nerf lvl 4"s nerf lvl 4"s is all you are hearing when ppl seem to be forgeting 0.0 er's have lvl 5"s that they can do i mean ive got lvl 4 nd 5 missions in lo sec and 0.0 that i cant go do beccause i dont want to go there and do them because i dont want to lose a 300 mil t2 fitted bs if you want lvl 4 "s in o.o tthen they need to move some lvl 5 "s to high sec for us mission runners to do if its that bad out there then leave come to high sec run a crap load of missions make your isk then go back stop complaining about it you went to o.o on your own knowing there was nothing to do out there so its your fault dont get me wrong there should be lvl 4 missions out there for yallto do but if they nerf lvl 4 missions to 0.0 and leave us misson runners hear in high sec with only lvl 3 to lvl 1 i will cancal my subsciption to eve why dont you complain to them about just putting lvl 4 missions out there so that way you have lvl 4 missions out there and lvl 4 missins in high sec there problem solved
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Reangorette Bianie
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Posted - 2008.12.01 17:05:00 -
[63]
Originally by: TheEndofTheWorld Edited by: TheEndofTheWorld on 01/12/2008 13:16:27 This topic has nothing to do with lvl4, missions or complexes. I genuinely wonder why this thread was moved... it is all about 0.0 players.
0.0 players blame lvl4s for being carebears, yet in the end, 0.0 is hardly the cold harsh space it should be. 0.0 alliances are nearly immune to small gang roaming and the only way to force people to fight is to bring mega blobs and shoot poses(very fun) and that does NOT DESTROY them financially, they just pack up their stuff and escape and keep 90%+ of their assets, possibly even retake the station in future OR just call your 10000 friends and blob up as the defenders have plenty of time to play with the defense mechanisms.
nerf highsec lvl4s AND(!) nerf
1. local 2. outposts (make them destructible or damageable) 3. undo capital hp boosts 4. remove strontium from poses (might need a few other gameplay changes as well, to stop dread/bs blobs from killing towers too fast)
Here, here. Time for an end to nul sec babying! and time to see them as "regressive."
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Lysianna
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.12.02 20:36:00 -
[64]
One thing people forget though... We fought to get these systems under our control. We conquered and now enforce a rule on them. We have to police them, monitor and ensure the safety of citizens.
You don't just go in 0.0 sec and claim a system your home... You waste alot of ISK, fight alot of wars and the up keep requires more then 2 or 3 missions per night. We're talking trillions of ISK here. Constant devotion and work...
So for the people living in 0.0, understand that they work very hard to keep their space like that. IF they can't survive a small roaming gang then they can't hold a sov on a sys. Now if we're defending our system, we're not making ISK, where burning it in order to survive one more day. In empire, you can spend 30 weeks doing missions without any consequences. In 0.0, if everyone just ratted around, we would get our butt kicked pretty damn fast.
We earned the right to have easy rats to kill :)
The folks that randomly go in low sec to hunt well they are at risk. It's NBSI pretty much everywhere in EVE. So they deserve the ISK as much as you do in empire.
________________________________________________ Lysianna Hazumason Celestial Janissaries Curatores Veritatis Alliance
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AtheistOfDoom
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Posted - 2008.12.03 00:48:00 -
[65]
Originally by: techzer0
And to keep the mods happy by not one word posting... OP fails. Hard.
seriously. HARD
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2008.12.03 12:05:00 -
[66]
Edited by: Killer Gandry on 03/12/2008 12:04:49
Originally by: Lysianna One thing people forget though... We fought to get these systems under our control.
Beg to differ, more then 50% of the people posting stuff like that haven't been playing during the phase this space got fought for, they joined way after that or just after that and are hardly in a position to blur out stuff like that.
About the whole lvl 4 issue I can be quit short.
Everyone pays for their account and everyone wants his or her own thing to do, some in 0.0, some in low sec and some want to fly in high sec. None of them should get punished for doing the things they do just because another group cries wolf.
Everyone wants to play EVE to have some passtime from real life and to have some fun but to shout to get someone his or her specific part of the game to get nerfed because you think it's not fair you are actually asking for diminishing of another players game enjoyment.
And earning the rights for easy rats to kill, some get that by dilligent work, some by joining after the hard part is done. Same applies for lvl 4 missions in some way. The first deadspace missions were something completely new a few years ago and there were people at the frontlines figuring out tactics and setups which now other people use.
Do lvl 4's get easier over time? Yes they do Does ratting in Sov 0.0 space get easier the harsher you brought it under your control? Yes it does.
So hop off of the bandwagon about nerfing if you have no clue at all what your actually asking about.
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Lysianna
Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2008.12.03 14:32:00 -
[67]
Edited by: Lysianna on 03/12/2008 14:33:11 edited... pointless to reply. ________________________________________________ Lysianna Hazumason Celestial Janissaries Curatores Veritatis Alliance
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Tasko Pal
Heron Corporation
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Posted - 2008.12.05 05:14:00 -
[68]
Edited by: Tasko Pal on 05/12/2008 05:15:02
Originally by: Killer Gandry Edited by: Killer Gandry on 03/12/2008 12:04:49
Originally by: Lysianna One thing people forget though... We fought to get these systems under our control.
Beg to differ, more then 50% of the people posting stuff like that haven't been playing during the phase this space got fought for, they joined way after that or just after that and are hardly in a position to blur out stuff like that.
Sorry, don't buy it. Someone keeps the space safe and it takes a lot of work that you ignore. I think a better solution is to move level 4's to low sec and pirate the hell out of the carebears so that risk in line with reward for level 4 missions. More seriously, not much of anything whined about here is going to change and it's a bit annoying that some troll thinks it's cute to play devil's advocate with an issue that won't go away.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.05 08:42:00 -
[69]
highsec agents can support 100s of players, 0.0 ratting can support what, 2-3 at a time per system? and a bunch of 0.0 has rats that are of the quality that running level 4s would definitely be a better use of time.
as for reward, level 4s are better imo. although I was living out of a pos, with not the best logistics system in place for collecting loot. that and level 4s give lp.
now If I could get consistent officer/faction spawns 
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Trigos Trilobi
Sebiestor tribe
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Posted - 2008.12.05 09:46:00 -
[70]
To keep with the spirit of the game, missions need to be made into a contested instead of infinite resource.
Say, agents offer a limited list of missions, each removed from the list once someone accepts them. At certain intervals, based on agent quality, the agent adds a new mission to his list (perhaps up to some maximum). The mission reward increases the longer it takes until someone accepts the mission.
Suddenly the system rewards smart and diligent players instead of afk dual boxing, there's a pvp element introduced both in finding the agents with good rewards before someone else does and the sort of auction ('hmm pick this mission now for 10m or wait until it's 15m and risk someone else picking it') and of course a whole new ship/fit considerations (bs for fast completion times or something more agile to cut down the time spent moving from agent to agent) and new trading opportunities since loot scatters around more.
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Lord Zoran
House of Tempers
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Posted - 2008.12.05 13:24:00 -
[71]
pffftt....
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chatgris
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Posted - 2008.12.05 13:30:00 -
[72]
Originally by: Trigos Trilobi To keep with the spirit of the game, missions need to be made into a contested instead of infinite resource.
Say, agents offer a limited list of missions, each removed from the list once someone accepts them. At certain intervals, based on agent quality, the agent adds a new mission to his list (perhaps up to some maximum). The mission reward increases the longer it takes until someone accepts the mission.
Suddenly the system rewards smart and diligent players instead of afk dual boxing, there's a pvp element introduced both in finding the agents with good rewards before someone else does and the sort of auction ('hmm pick this mission now for 10m or wait until it's 15m and risk someone else picking it') and of course a whole new ship/fit considerations (bs for fast completion times or something more agile to cut down the time spent moving from agent to agent) and new trading opportunities since loot scatters around more.
No no no no! If you have to do something to missions, please nerf the rewards instead. I PvE because when I have a few precious spare hours, I can jump right in, blow stuff up, have fun, and leave (with my one account! no scout alts needed). No hassle, no time spent twiddling my thumbs flying around trying to find a mission (and by the time I do, I might have to log off).
That being said, (being a pretty hardcore carebear), I don't think 0.0 or high sec need a nerf.
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