
keepiru
Supernova Security Systems
|
Posted - 2008.12.01 12:50:00 -
[2]
Could be, I was away from the game myself, and to be honest patch notes all tend to blur together.
The problem however is not just the slots not being the way people think they should be, its the twofold problem of role and execution. You've all sketched it out above me, but just to formalise:
- Its exactly the same role as the T1 blaster boats.
- Its also pretty bad at it, for the isk/sp investment.
We already have a number of blaster boats which do high damage, but only at knife-fight range.
As its been pointed out above, the advantage of the zealot over the harbinger is that you can snipe with beams or pseudo-snipe with pulses. The situation is similar with the vagabond, in that you can choose to stay outside web range, and control range at leisure.
The deimos does a half-hearted, badly-executed attempt to be a sturdy blaster cruiser which can dictate range, except:
- The falloff bonus doesn't really put you outside web range with any sort of damage unless you use neutrons.
- Even if you do, you cant fit neutrons without having a ship with the EHP of a plated thorax at orders of magnitude greater cost, while doing "stroking my enemy softly with a feather" damage.
- Any capacitor advantage is denied by not being able to fit an injector, which transforms the extra capacitor in an increasingly immaterial - thanks to hp boost and tracking/drone nerfs - handful of seconds before your cap dies.
- The only way to have longer-living cap is to use nos, which removes any chance at the grid for proper guns + tank, looping us back to the top of the list.
- Even if you could work outside web range, you lack the speed/agility to control range in any way whatsoever unless you web your enemy.
I'm hardly spelling out the secrets of the universe here, its all fairly obvious just by looking at the ship.
Giving it a viable role, now that's a bit harder. Especially if working within the bounds of what CCP is likely to accept - specifically, a blaster-boat that sits outside web range, does good damage from there AND tanks well is unlikely to get very far, so the choices we have are:
- A good tank.
- Superior range, and the ability to control it.
- Good damage.
Choose 2 out of 3, design a deimos that can do them at the same time, and push that idea.
|