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GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.02 10:04:00 -
[1]
A MWD and an AB for capitals, allowing them to fly at 2km/s and more, but sucking so much of their capacitor that they become defenseless if running for long.
Why not?
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.02 10:49:00 -
[2]
/signed
I am tired of having to write "except for capitals" every time I say "MWD is mandatory". Please add a capital MWD so I don't have to do this anymore. -----------
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Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2008.12.02 13:53:00 -
[3]
oh, the balance issues!
moros with MWD and blasters, the mind boggles! - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |
BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.02 13:55:00 -
[4]
I for one, welcome our new nano-carrier overlords.
Puts a whole new spin on the "nano-dd-ing titans" EVE history
t2 precisions |
Re'taka
Minmatar Republic University
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Posted - 2008.12.02 14:09:00 -
[5]
lol, you can already get capitals upto 800m/s or so, we don't need nano capitals, just IMO
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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.12.02 14:20:00 -
[6]
From a general standpoint, I would approve of Capitals getting a bigger variety of modules. However, I doubt that speedmods are the way to go.
I can... uh. Just barely imagine ABs. But MWDing Capitals? **** no. <.<
...
Okay, I lied. Even ABs are a bit much, at least at the speed bonus they bring to normal ships.
One problem with this especially is capital ship mass. A Titan is only about half again as heavy as a dread. Which is likely due to balancing out capital ship jumpbridge costs. Bringing the AB/MWD mechanic into this is just opening a can of worms.
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Rosalina Sarinna
Aliastra
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Posted - 2008.12.02 14:49:00 -
[7]
Ab for capitals does make sence; but the sheer mass of the capitals seems to preclude the adoption of MWD's. If they were in place for capitals, their benefit would have to be severely less than a normal MWD. If AB's for them went from 110%-135%, maybe MWD's could do 130%-175%. Any more and it'd look kinda daft imho.
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GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.02 15:41:00 -
[8]
Edited by: GTN on 02/12/2008 15:45:21 Edited by: GTN on 02/12/2008 15:43:16 Capitals have a big inertia, it will take a lot of time for them to get at maximum speed, and then to stop the ship. Its already hard to change direction of a capital going 10% speed, imagine going 500%...
If a titan tryes to get out of a bubble to warp away, and gets bumped while MWDing by a MWDing carrier, he wont probably align for 10 min, because he would spend a lot of time trying to stop the ship.
Capitals are too much slow, I would make them go even at 30km/s.
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ShadowDraqon
The Quantum Company
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Posted - 2008.12.02 15:50:00 -
[9]
They just recently nerfed speed. And capitals aren't supposed to be fast. NO.
======================================= Want to see a trick? *snaps fingers* Notify: "The Final Countdown" is now playing nonstop in your head. Neat, eh? |
GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.02 15:57:00 -
[10]
Originally by: ShadowDraqon They just recently nerfed speed. And capitals aren't supposed to be fast. NO.
Maybe they forgot about a MWD and an AB for capitals.
I just dont see the reason why a capital shouldnt go fast as all other ships, logically speaking.
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.12.02 16:05:00 -
[11]
Originally by: GTN
I just dont see the reason why a capital shouldnt go fast as all other ships, logically speaking.
Ever driven a lorry? (yes I know we're in space but we use swimming-pool physics for the most part)
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GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.02 16:10:00 -
[12]
Edited by: GTN on 02/12/2008 16:10:40
Originally by: Scagga Laebetrovo
Originally by: GTN
I just dont see the reason why a capital shouldnt go fast as all other ships, logically speaking.
Ever driven a lorry? (yes I know we're in space but we use swimming-pool physics for the most part)
They go fast as all other ships ehm... vehicles
However EVE physics allow ships to go at 13 and more AU/s.
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Alyln
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Posted - 2008.12.03 06:49:00 -
[13]
formula 1 cars can go 200+ mph, doesn't mean an 18 wheeler should
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Aion Amarra
Minmatar Sebiestor tribe
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Posted - 2008.12.03 08:02:00 -
[14]
Edited by: Aion Amarra on 03/12/2008 08:02:18
Originally by: Alyln formula 1 cars can go 200+ mph, doesn't mean an 18 wheeler should
Just because they shouldn't, that doesn't keep people from doing it.
Admittedly not an 18 wheeler, though.
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Dr Karsun
Gallente Integrity.
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Posted - 2008.12.03 10:09:00 -
[15]
I can see that... Yeah... For a bs, the mwd sucks a hell lot of cap... Imagine how much energy would you need to push something 20x bigger... To get to the max speed (counting that you could make them go 500% faster) would take many, many minutes, too many for a fight.
Besides, the last patch nicely changed the speeds, I don't really think we want to have a capital flying 1km/s any way. Capital ship nature is that they stay in one single spot, move slightly.
They got JUMP DRIVES for Gods sake, isn't that a good enough advantage? I think a jump drive is a fair trade for not beeing able to go fast. ------------------------
My Deviantart profile |
Klutte
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Posted - 2008.12.03 11:04:00 -
[16]
an officer mwd on a capital works like an AB, so they have AB's already, and as many have stated they dont need a mwd
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GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.03 13:42:00 -
[17]
I think we should close this section on this forum, because every good idea is a bad one.
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Nikolae Varius
Amarr Exiled. Veritas Immortalis
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Posted - 2008.12.03 16:53:00 -
[18]
/signed.
Do want nano carrier. O god.. do want
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chaotic pandemonium
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Posted - 2008.12.03 18:23:00 -
[19]
Technically speaking ships should not have a top speed. However the problem is we are based off of planetary physics for playability. Personally I think all ships should be a bit faster and more agile. I mean come on look at the technology that is posessed we should be traveling much faster. Granted it is harder to react at high speeds but why does it have to take so long to turn and warp. Honestly with the computer systems doing the calculations its just a simple mater of thrust ratios. Basic physics states equal and opposite forces in space will balance. Granted acceleration would need to be calculated to the amount of G forces the human body can withstand, the same with decceleration, however if you warp at a distance there is no reason one cant reach high speeds. But as stated before you would need to apply the same force to stop. Therefore afterburners and mwd are quite limited to applicable speeds and would require immense amounts of energy to accelerate and theoretically deccelerate something with the mass of a capital ship.
Dont argue with warp because it isnt specified how those speeds are reached. It could be a matter of space fold or wormhole activation. This also would require large amounts of energy, or so we believe; however since we dont know for sure basic physics go to s**t on that one. Especially taking relativity into account with mass and time distortion.
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Re'taka
Minmatar Republic University
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Posted - 2008.12.05 15:27:00 -
[20]
Originally by: chaotic pandemonium Technically speaking ships should not have a top speed. However the problem is we are based off of planetary physics for playability. Personally I think all ships should be a bit faster and more agile. I mean come on look at the technology that is posessed we should be traveling much faster. Granted it is harder to react at high speeds but why does it have to take so long to turn and warp. Honestly with the computer systems doing the calculations its just a simple mater of thrust ratios. Basic physics states equal and opposite forces in space will balance. Granted acceleration would need to be calculated to the amount of G forces the human body can withstand, the same with decceleration, however if you warp at a distance there is no reason one cant reach high speeds. But as stated before you would need to apply the same force to stop. Therefore afterburners and mwd are quite limited to applicable speeds and would require immense amounts of energy to accelerate and theoretically deccelerate something with the mass of a capital ship.
Dont argue with warp because it isnt specified how those speeds are reached. It could be a matter of space fold or wormhole activation. This also would require large amounts of energy, or so we believe; however since we dont know for sure basic physics go to s**t on that one. Especially taking relativity into account with mass and time distortion.
http://www.eve-online.com/background/jump/jump_05.asp
and now you know the rest of the story
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GTN
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.07 01:12:00 -
[21]
Yes, right, this is just a game, this is just eve and physics doesnt matter anything.
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