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Xzanos
The Aduro Protocol Doctrine.
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Posted - 2008.12.04 18:29:00 -
[1]
Edited by: Xzanos on 04/12/2008 18:28:48 so i loaded up the new eft today and checked out some of my fittings
my maelstroms epic 4000+ volley from 249km away has been decreased to 176 optimal :( and -1000 volley. is it a bug in the new eft? or have i been nerfed?
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Mess with the best.....Die like the rest.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.12.04 18:53:00 -
[2]
Originally by: Xzanos Edited by: Xzanos on 04/12/2008 18:28:48 so i loaded up the new eft today and checked out some of my fittings
my maelstroms epic 4000+ volley from 249km away has been decreased to 176 optimal :( and -1000 volley. is it a bug in the new eft? or have i been nerfed?
Locus rigs were bugged and stack nerf didn't apply to them. That may explain why your fitting achieved 249 km before. Normal sniper fittings, those achievable without the bugged rigs, have always been much lower. Actually 176 km optimal is considerably more than you can achieve if you want a reasonable amount of EHP, which is important in fleet fights.
About the volley damage you must have been doing something wrong there. Nothing has changed regarding artillery damage and alpha. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Faife
Noctiscion
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Posted - 2008.12.04 19:10:00 -
[3]
Originally by: Xzanos Edited by: Xzanos on 04/12/2008 18:28:48 so i loaded up the new eft today and checked out some of my fittings
my maelstroms epic 4000+ volley from 249km away has been decreased to 176 optimal :( and -1000 volley. is it a bug in the new eft? or have i been nerfed?
locus rigs were literally broken. not like "too good", but "weren't doing math right" --
i am a humble and inefficient ammo to dps converter |
Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 19:25:00 -
[4]
Originally by: Faife
locus rigs were literally broken. not like "too good", but "weren't doing math right"
The problem was rather similar to what was causing such high speeds: different modules were modifying different attributes yet those effects were stacking in an un-nerfed manner with each other. Before the Locus 'nerf', modules like TCs and TEs would modify a single attribute called 'Turret Optimal' that was not the same attribute being modified by each of the Locus rigs. Now, TCs and TEs modify all three of the individual 'Optimal' attributes that the rigs use; as such they stack properly. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Xzanos
The Aduro Protocol Doctrine.
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Posted - 2008.12.04 19:38:00 -
[5]
but i liked being able to shoot from that far away :( ------------------------------------------------
Mess with the best.....Die like the rest.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 19:40:00 -
[6]
Originally by: Xzanos but i liked being able to shoot from that far away :(
So did everyone else, but borked math is borked math. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Xzanos
The Aduro Protocol Doctrine.
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Posted - 2008.12.04 19:49:00 -
[7]
broked math ftw ------------------------------------------------
Mess with the best.....Die like the rest.
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Captain Falcord
Gallente Ghost Festival
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Posted - 2008.12.04 19:54:00 -
[8]
Originally by: Bronson Hughes
Originally by: Xzanos but i liked being able to shoot from that far away :(
So did everyone else, but borked math is borked math.
Falcon ECM is made of borked math and is still in game.
I demand justice! ---<---@ JackFalcord |
Xzanos
The Aduro Protocol Doctrine.
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Posted - 2008.12.04 19:59:00 -
[9]
why couldnt they just fix the math and change the numbers so that it still came out to 249 :) ------------------------------------------------
Mess with the best.....Die like the rest.
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.04 22:00:00 -
[10]
just train a Rokh or Apoc. . . ----
ECCM is a Counter-measure not a defense. |
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 22:21:00 -
[11]
Originally by: Captain Falcord
Falcon ECM is made of borked math and is still in game.
I demand justice!
The underlying math behind ECM is working exactly as intended, so ECM math isn't borked it just imbalanced. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.12.04 22:37:00 -
[12]
Originally by: Xzanos but i liked being able to shoot from that far away :(
If you want to achieve that range you can still use a tachyon apocalypse. The alpha is almost as high and the dps is considerably great.
You can also try a rail Rokh, although the alpha is not that great.
I recon both imply in training a different weapon system and battleship hull, but if you already have all the support gunnery skills for artillery sniping, the time is not that long. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Grimpak
Gallente Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.12.04 22:54:00 -
[13]
Originally by: Xzanos my maelstroms epic 4000+ volley
bit out of topic here but, considering that I've been playing since loooooong before the dmg mod stacking nerf, this bit made me cry inside.
...I want my 7000+ alpha tempest back ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Solid Prefekt
Minmatar Haven Front
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Posted - 2008.12.05 03:51:00 -
[14]
The maelstrom was never an epic sniper. The Tempest gets a dual dmg bonus that the maelstrom does not meaning more dmg from less guns. Less guns means easier to fit the ship. The maelstrom also has a shield boost bonus, what sniper uses a shield booster. In a fleet op I laugh when I see someone in a 130m Maelstrom over a 90m Tempest.
The maelstrom was designed to be the Matars answer for a mission runner. And a pretty poor one at that.
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Walker Bulldog
VIRTUAL LIFE VANGUARD
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Posted - 2008.12.05 08:59:00 -
[15]
Originally by: Solid Prefekt The Tempest gets a dual dmg bonus that the maelstrom does not meaning more dmg from less guns. Less guns means easier to fit the ship.
Tempest has 6 guns with 25% damage bonus (at BS V), resulting in an effective 7.5 guns versus Maelstrom's 8. Tempest does get two utility slots for RR/neuts/whatever though. Also, Maelstrom has a MASSIVE base power grid, making its 8 guns actually easier to fit than Tempest's 6 (I can fit 8x1400mm II on a Maelstrom without RCU, but only 5x1400mm II on Tempest before needing a grid boost). Maelstrom also has a longer base targeting range, which can let you get away with a single sensor booster, while Tempest absolutely requires two.
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Grimpak
Gallente Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.12.05 22:57:00 -
[16]
Originally by: Walker Bulldog
Originally by: Solid Prefekt The Tempest gets a dual dmg bonus that the maelstrom does not meaning more dmg from less guns. Less guns means easier to fit the ship.
Tempest has 6 guns with 25% damage bonus (at BS V), resulting in an effective 7.5 guns versus Maelstrom's 8. Tempest does get two utility slots for RR/neuts/whatever though. Also, Maelstrom has a MASSIVE base power grid, making its 8 guns actually easier to fit than Tempest's 6 (I can fit 8x1400mm II on a Maelstrom without RCU, but only 5x1400mm II on Tempest before needing a grid boost). Maelstrom also has a longer base targeting range, which can let you get away with a single sensor booster, while Tempest absolutely requires two.
yet I consider the maelstrom's bonus lacking in a fleet warfare scenario. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Solid Prefekt
Minmatar Haven Front
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Posted - 2008.12.06 02:17:00 -
[17]
Originally by: Walker Bulldog
Originally by: Solid Prefekt The Tempest gets a dual dmg bonus that the maelstrom does not meaning more dmg from less guns. Less guns means easier to fit the ship.
Tempest has 6 guns with 25% damage bonus (at BS V), resulting in an effective 7.5 guns versus Maelstrom's 8. Tempest does get two utility slots for RR/neuts/whatever though. Also, Maelstrom has a MASSIVE base power grid, making its 8 guns actually easier to fit than Tempest's 6 (I can fit 8x1400mm II on a Maelstrom without RCU, but only 5x1400mm II on Tempest before needing a grid boost). Maelstrom also has a longer base targeting range, which can let you get away with a single sensor booster, while Tempest absolutely requires two.
Maelstrom is also less agile and with the extra 2 utility slots the Tempest can easily switch into an RR BS. For the maelstrom to do this it needs to lose DPS and it also has one less low slot making it harder to armor tank in a remote rep gang then the Tempest. The Maelstrom does have some advantages, but when you couple all pros and cons of each ship and then factor the huge additional cost of the Maelstrom then the Tempest is just a better PVP ship choice. The Maelstrom should stay in high sec running missions using its shield boosting bonus.
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Mioelnir
Minmatar Meltd0wn The Black Isle
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Posted - 2008.12.06 02:40:00 -
[18]
Originally by: Solid Prefekt Maelstrom is also less agile and with the extra 2 utility slots the Tempest can easily switch into an RR BS.
A fleet bs' purpose is to be a fleet bs. Not to be refitted every 5 hours.
Quote: For the maelstrom to do this it needs to lose DPS and it also has one less low slot making it harder to armor tank in a remote rep gang then the Tempest.
True, a shield tanked shield bonused Battleship is a bad choice for a remote armor rep gang. That affects fleet bs performance how?
Quote: The Maelstrom does have some advantages, but when you couple all pros and cons of each ship and then factor the huge additional cost of the Maelstrom then the Tempest is just a better PVP ship choice.
Tempest after insurance: 12m Maelstrom after insurance: 24m
Ok, it is twice the cost, but 12m aren't huge. And fleet warfare isn't only about cost effectiveness. It is also, within reason, about putting your available pilots into the ship they are the most effective in. For that, 12m can be a very small price.
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